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Posts
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Joined
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Quote:Maybe that's WHY they didn't get Broadsword. Well that and the fact that Parry would probably be overpowered on a tank. (Brutes didn't get Broadsword ether.....)I thought it weird that Tanks never got Broadsword after Shield Defense. Board and Sword is a classic "Tank" loadout in a lot of MMOs.

I'd be rolling a Dark Armor/Broadsword the day it's proliferated if they ever DO get it though.
I suspect Tanks won't be getting SR either (Since Tanker SR would be softcapped without even trying) -
Quote:So...you decided to up your post count by starting an argument over a post that was made in jest?Sorry, I couldn't help but respond to this [ROFLMAO]...
Yes, with less than 20 posts compared to 4,000 plus, who seems to take this more seriously?
And, in this particular case, you are taking it far more seriously than I, since you decided your response needed 2 separate posts.
Post count makes no difference at all. There are people with over 30,000 posts, and there are people with 1. I respond to the post itself, not the number next to it. I didn't call you a noob because you only had 10 posts now did I? So why are you making such a big deal out of a number under my name?
If you want to keep thinking I was attacking you, go right ahead. I think it's pretty funny that you got offended because someone decided to make a non-serious post in your apparently super serious thread.
Did I not use enough smileys? I can use more if the one I used wasn't enough to convey that I was joking. -
Quote:So, forum browsing destroyed your sense of humor?Gee, why do most folks avoid the forums... don't need to answer, it is time for my nap.
Did you not get any impression at all that, just maybe, I wasn't being entirely serious there?
Or are the forums such serious business to you that any attempt at levity is viewed as an attack?
If you're going to view what I said as the reason people avoid teh forums, well, maybe you at least probably should.
Serious question to posters following me: Would you have taken what I said seriously enough to be offended by it, like Evil_Gump appears to have been? -
Quote:You worry about them?Just curious... was wondering if it was known for sure -- would be nice not to have to worry about them, at least until it was "fixed"....

They haven't been a credible threat for quite a while. Unless they are +5 to you, but a +5 anything would be a credible threat anyway, so it kind of loses it's weight there.
Sure, if one catches you napping they can be a pain, but that's why you don't let things catch you napping
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I consider them to be just barely above true zombies. As such, I doubt they'd really care too much when one of their colleagues dies.
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Quote:Big question: At this point, WHY?I wasn't sure if it should go in badges or here, so I put it here!
My suggestion, is for anyone with the Dimensional Warder Badge, should have full access to Praetoria. Seeing as there is an entrance in Pocket D for Studio 55, that's how people would enter, making it a special co-op zone. That way SG/VG would not be affected in any way.
I hope this make sence to everyone and would like to see this happen.
What we have so far of Praetoria only goes up to level 20. Anyone who has Dimensional Warder should be level 40+ at least.
Since everything in the Praetorian zones would be 20 levels lower than you, there wouldn't be any real point in going there. You can explore the zone, but you can do that with native Praetorian characters.
The ONLY reason I can think of to want to take my 50s to Praetoria is for the exploration badges.
We'll be getting full access to Praetoria eventually, I can wait until then for badges, since there is no point in doing anything else there yet. -
A lot of it also has more to do with how you are viewed by the public than how your character views themselves.
A hero who starts doing bad things for the right reasons will be viewed by the general populous as being a vigilante, because they haven't quite crossed that line into being a villain. Once you start killing indiscriminately for your own ends, or letting people die so you can profit from it, the public is going to see you as a villain, regardless of what you have to say about it.
There's not going to be any "Oh, Fireguy let a bunch of innocent people die so he could make off with some stolen property, what a rogue!"
If the public thought of you as a hero before, and you start doing things like that, chances are they aren't going to see a difference between Villain and Rogue. They aren't really going to care what you call yourself, they've already made up their mind about you. In their book, you've turned your back on everything you formerly stood for, and that makes you a villain.
As far as the other direction goes, starting as a villain: other villains will start trusting you less when you display a sense of morals. You can still call yourself whatever you want, but how THEY see you is what determines where you fall in it. You start saving people's lives when you could be profiting from their deaths, chances are the other villains will start calling you variations of "goody two shoes" and assorted badguyisms.
The Hero-Vigilante-Villain, and Villain-Rogue-Hero paths seem to me to be much more about how other people see you than how you see yourself. -
I had an issue with the endurance consumption of them, so I quit using them.
I don't think I've even claimed the vet attacks on my last 10 characters.
But I didn't feel it was worth a forum post complaining that they are useless, because they aren't. They just don't mesh well with my playstyle.
Anyone who complains that something is useless, yet continues to use it, deserves any ridicule they may receive. -
Quote:Burst will hit 10 targets, while Burn will only hit 5.Well to answer your queston, no I dont think you'll miss burst. If it was pre i18 yeah you mite, but with the recent change the damage will more then make up for burst. Take burn, ditch burst, grab fiery embrace and dont look back.
If you are in a group larger than 5 and Burn is your only AoE, it will be impossible for you to hit all of them.
Just food for thought.
I would go with both, personally. -
Quote:I'm quoting myself because there were a few people that responded to that post, and I don't feel like multi-quoting to explain a possible misconception of what I was saying.Well, when the game launched, wasn't Regen the most overpowered scrapper secondary with Instant Healing being a toggle?
Maybe they are afraid that if they buff Regen it will be overpowered again.
I wasn't trying to say here that regen shouldn't get debuff resistance, far from it in fact.
I was just speculating on a possible reason for why it has gone for so long without being addressed. -
Quote:I fly by the seat of my pants with my /Regens. In my experience there is no such thing as "click these powers in this order and you'll live". Survival with a Regen is part reaction time, part anticipation, part dumb luck, and part build savvy.It is numerically better to use Dull Pain when injured. There's really no debate on that one. You CAN keep it up full time, particularly if you're still learning to deal with spike damage and want that extra cushion, but you're missing out on half of its benefit.
Even Moment of Glory can be worth holding off on. It mitigates damage SO well that you might as well use it after you're injured, and then heal for 15 seconds while it's running. That's a little trickier, though. Still, I do try to hold off, and only use it in the middle of a nasty alpha, not before jumping in.
Reconstruction is just a matter of experience. When do you need a heal at all, is Reconstruction enough, should you click Dull Pain instead, that sort of thing.
Instant healing... well, I don't have perma Dull Pain, so I kind of cycle the two, which isn't really good advice for a normal build. Been too long for me to give good advice on it, I think.
The build savvy is probably the least important out of the things within your control. A well played Regen with an average build will outlive a badly played one with an awesome build every single time. -
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Quote:I can only assume that after all your previous threats to ragequit because they didn't go out of their way to please Dawk_Boy and Dawk_Boy alone, that you are simply posting for the last few days while your subscription runs out.I don't like any of the GR crap, the best stuff they released was free issue 18 stuff and there wasn't a lot of that either.
I know people are gonna be butthurt about my post cause lolCoHfanboys but seriously this game and it's developers have nothing to offer anymore.
If that is NOT the case, please stop being such a hypocrite and leave already. I mean, seriously, if the game is that bad, stop complaining about it on the official forums for it, and just leave.
K?
Thanks, and have a good one
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I have about 22 actively played characters.
I honestly don't remember if I ever used the second build on any of them, so lets just call that "none"
Doesn't look like this thread is having the desired result. Since very few people seem to actually use the second build, what is the justification for handing out freespecs for it?
I mean, they ALREADY hand out freespecs to characters that are completely unaffected by any changes that may have been made. If Fireball gets changed, your Energy/Energy blaster gets a freespec, even though the change has no effect on him at all. They could datamine and only give freespecs to characters impacted by any changes.
Be glad they don't. -
Quote:I think they already DO give out a freespec per active build.i think we should get a freespec per active build when they are given out.
what do you think?
Since you can only have one active build at a time, you get one freespec.
I'll clarify: The build your character is currently using is their active build, the other build (if used) is INactive.
Since you requested that we get a freespec for every active build, I responded that we already do. By the exact wording you used.
See? I read and paid attention. -
Quote:First, the development team is at minimum 6 times what you're estimating here. There are approximately 60 employees working at Paragon Studios, some of whom I am sure make well in excess of $50,000 a year.
At 100,000 players paying $15 per month that's $1.5 million per month revenue. If they even spent a third of that on new development it would pay for a team of ten full time programmers and artists each making $50,000 a year.
And you're completely discounting all of the stuff mentioned in TyrantMikey's post:
You're acting like everything above server maintenance costs is pure profit and the developers are ripping us off and laughing all the way to the bank. I can assure you that is NOT the case. Developing an MMO is a business, just like anything else. Except MMO developing has a significantly higher cost to produce than some businesses.Quote:Oh boy.
- City, state, and federal taxes.
- Accounting and payroll services.
- Advertising.
- Internet access.
- Phone systems.
- Travel expenses.
- Employee hiring services.
- Employee salaries.
- Rent.
- Legal fees.
- Health insurance.
- Dental insurance.
- 401ks.
- Utilities (power, gas, water, heating & cooling).
- Grounds maintenance.
- Office supplies.
- Computer hardware and software (including internal networks and development systems).
- Offsite backup of source code.
- Ongoing licensing deals with Cryptic & others.
A software company isn't just about maintaining the hosting service. That $15 a month gets split across a wide variety of costs, and I'm willing to wager that you are mind-bogglingly unaware of the vast majority of them.
Their profit margin is NOT as wide as you'd like to think it is. I'd be surprised if their monthly cost didn't equal or exceed a million dollars. -
Quote:Okay, now fast forward a year and a half. Are you sick of that new endgame content that you were begging for yet?Actually, that's not what's being said. What's being said is that the endgame content that's available has been run over and over and over and over and over and over and over and over and over and over and.....rinse and repeat for 6 years.
I've got 45 toons. 22 of them are 50s. It's pretty safe to assume that I'm growing just a bit tired of the "trip to 50"--ESPECIALLY pre-stamina levels.
You can also safely assume that since I regularly play 22 50s, I've run the endgame content until I'm blue in the face and can do it blindfolded with 2 hands tied behind my back (figure of speech--kinda sad that I have to specify that with this audience)...
So, what is someone like me (and at LEAST several other people just in this thread (statistically speaking) looking for?
More endgame content.
I bet you are.
We've been given endgame content several times already.
"What endgame content?" you ask?
That stuff you're complaining is old and stale. That was endgame content.
Any NEW endgame content will stay fresh and exciting.....for maybe two months tops. Once the quickest, most expedient method of completing it for the reward it offers reaches the masses, it will become just as old and stale as everything else.
The devs decided the move they were going to make was the move designed to give NEW players something to do with the game they just bought. It doesn't make any sense at all to market a game to potential new players and tell them "Oh, you need to get to level 50 before you can do the stuff we did in this expansion."
Sure, they could have done both lowbie content AND endgame content, but I would wager that if they had done that, both bits of content would suck because they rushed through it.
I can't speak for everyone, but I would rather have a smaller amount of GOOD content than a larger amount of pointless crap any day of the week. -
Quote:You can turn that off you know. Their name doesn't HAVE to be hanging over their head.What Forbin said, basically. It's as bad as assuming someones name is hanging over their head (I can't even begin on how much that bugs me)
This thread is actually a prime example why I very seldom roleplay. Different people follow different rules when they roleplay, and I usually don't feel like sorting out what rules the other person is playing by. -
Quote:For the record, if you haven't used it lately, Flares no longer has that animation (and hasn't for quite a while now). It got changed with the Defiance changes because the old animation was way too long. Now it shares the same animation as Power Bolt.I respecced out of Static Discharge on my Electriple(Patent Pending) Blaster ages ago. I recently got it on my Elec/Elec Dominator and noticed that the Assault version has a different animation than what I remember. The Dom version is very fast but I remember the Blaster version having that two hands up in the air animation that I think is shared by Flares (and others, I'm sure). Did they change the animation on the Blaster version or are there just two different animations?
Last I saw the animation for Static Discharge had not changed, but it's been a while since I used it, so I could be mistaken. -
Quote:Well, when the game launched, wasn't Regen the most overpowered scrapper secondary with Instant Healing being a toggle?Yeah I stopped playing my Fire/Regeneration in PvE all together, it just wasn't fun anymore face planting and it turned into frustration mainly due to the negligence that Regeneration has been getting for the last 4 years.
Maybe they are afraid that if they buff Regen it will be overpowered again. -
Quote:Shield Charge is recharging about as fast as it is ever likely to. It just had it's damage reduced with i18 because it was outdamaging blaster nukes (their endurance crashing tier 9) They lookid into leaving the damage the same but increasing the recharge, but decided in the end to lower the damage and leave the recharge the same. It's not supposed to be a power you can use in every fight.I have shield charge now and it's cool but even with 2 recharge and hasten it doesnt seem to come up quick enough for me. Like with many of my other brutes I have knock down in a few powers so it's easy to juggle tougher guys. I am wondering if I should take air superiority in this. I wouldn't take hover (never have) or fly. I just feel it needs more. Unless it does get better yet. I'm struggling with this shield recharge being so slow and the only knockdown. It would be better if they reduced the speed on that.
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Katana/Dark will be an AV soloing beast. DB/DA is solid, but Kat/DA is the better combo.
Both of them will suck in PvP. Just throwing that out there. I have a Broadsword/DA that I've dabbled in PvP with and he drops way too much. Largely due to the fact that Dark Armor's heal requires targets in melee range of you, and no one is going to just stand there and let you heal off them. -
When I asked for advice for a Defender, I was told to skip Aim because I wouldn't get much mileage out of it compared to other things I could take. From what I've seen, that is actually fairly common advice for Defenders.
When I asked for advice for a Corruptor, I was told that Aim was optional because Corruptors don't get Build Up to stack it with.
To my sense of balance, it makes sense to leave a power out of a set when 2 out of 3 ATs it is available on will skip it a lot of the time.
Defenders and Corruptors are stuck with the craptastic Energy Blast, which actually isn't a bad set for blasters.
Ice Blast works a bit better for Corruptors, because of Scourge in that case (I KNOW Ice Storm and Blizzard both scourge per tick, unless they changed that recently)
I think Sonic probably WAS intended more for Defenders and Corruptors than blasters, because they both get more out of it.
Blasters get more out of almost every blast set shared among the 3 ATs with ranged attack sets. It's only fair that something come along that the other 2 get more out of.
Intentionally or not, certain sets end up being better for certain ATs.
In fact I disagree with who Willpower works best for: I think it works best for brutes, they have the same HP cap as tanks (or did until i18), and the weak taunt aura isn't as big a deal for them, because they aren't expected to hold agro all the time.
Shield Defense works better for scrappers because they get more benefit from damage buffs.
Invulnerability works best for tanks, because they have higher bases for defense and resistance, making it easier for them to make it nearly unkillable.
And apparently Dual Pistols works better for Defenders and Corruptors because it lacks Aim (which they don't really need) and has secondary effects that synergize better. Blasters don't really have any powersets that synergize with DP all that great, but the other 2 have many that do. -
I did have another thing occur to me that may explain why Dual Pistols didn't get Aim in the first place. It's kind of a radical idea, so bear with me here:
Maybe Dual Pistols wasn't designed with blasters in mind (gasp!)
I recall hearing something quite a while back that Dual Pistols was going to be a Corruptor set first, and then proliferated later. If that was tru at one point, it could very well be that it was designed to work best when used by a corruptor.
It makes sense when you look at the set:
1) It's AoEs are all DoT, which benefits greatly from Scourge.
2) It has secondary effects in it that are underpowered on a blaster, but stack very nicely with effects in Corruptor secondaries. The -dam in Chem rounds doesn't do much for blasters, because they have nothing to stack with it, but it stacks VERY nicely with Enervating Field, Darkest Night, Siphon Power, and Benumb, among other powers I can't think of right now. Same with the slow effect in Ice rounds, only one blaster secondary can really leverage it, but it stacks nicely with a lot of Corruptor and Defender powers.
3)It doesn't have Aim, because most Corruptors and Defenders don't need it, having either better ways to increase damage output, or less need to due to more team oriented focus.
4) It's nuke doesn't crash your endurance, making it ideal for those powersets that have toggles in them you don't want dropping (Rad's toggles, Darkest Night, Disruption Field, Dispersion Bubble, etc.) It's PBAoE nature also makes it a wonderful pairing with Fulcrum Shift, in case your Defender wants to actually deal some damage once in a while.
5) The variety of debuffs it offers means they stack very well with other DP users, something that is much more commonly done with defenders and corruptors than blasters. (Not that all blaster teams never happen, they just aren't as common) -
*Shrug*
Fine.
Aim is going to make the set slightly less mediocre, and once you get it, you are very unlikely to ever get anything else, even if it doesn't fix the problem.
If the set gets Aim, and I start seeing people saying "Hey, we got Aim, why does Dual Pistols STILL suck?!" I'm going to laugh, because you will have gotten exactly what you wanted and it didn't fix anything.
So, don't complain if you get your precious Aim and the set still blows because that wasn't what it needed to fix it.
