ClawsandEffect

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  1. Quote:
    Originally Posted by Terror1 View Post
    scrappers get dark blast, tankers get gloom
    D,oh! You're right. I had the patron pools mixed up, forgot tanks got brute pools instead of scrappers.
  2. Quote:
    Originally Posted by Ebon_Wrath View Post
    I'm a little confused about one thing with Dark Armor. Is there any point in taking both Cloak of Fear and Oppressive Gloom? It would seem that they both disable minions, but CoF is a little better because of the tohit debuff.

    So, is there any reason to take Oppressive Gloom?
    Oppressive Gloom is a great mitigation tool that requires little or no slotting to be effective. With my Dark Armor characters I find that slots are at a premium, so having a power pick that doesn't require slotting is nice for me. And you don't have to run it all the time, you can toggle it off when you find it's hindering fury building.

    In contrast, Cloak of Fear needs at least 4 slots to be effective, since it has a high end cost and very low accuracy. If you have the slots to spare, it will take the Siphon Insight set, which gives you the same amount of smashing/lethal defense as Kinetic Combat for a LOT less money.

    There's reasons to take both powers, but if you really just don't like them, there's nothing saying you HAVE to take either of them.
  3. Quote:
    Originally Posted by Vanden View Post
    I almost suggested Hail of Bullets in Handgun Mastery until I remembered that there should be a defensive power.
    Well, Hail of Bullets DOES give you a little bit of defense when you use it. I don't think the devs would buy that as sound reasoning though

    They look pretty good, I don't see anything obviously problematic.

    The only one that strikes me as "why would you take this pool?" is Tanker Netherworld mastery. Why would you want that many cones on an AT that is designed to spend all it's time in the middle of a mob? Don't see anything overpowered about it, just doesn't seem like a pool that many people would necessarily want. I suppose the same could be said for the brute version.
  4. Quote:
    Originally Posted by Progressman View Post
    Just for fun, what do you think is the most frustrating or difficult enemy in a group that you can come across?
    Tsoo Sorcerers.

    They aren't difficult, but they are annoying as hell. You hit them a couple times and they teleport away. Then, when you focus your attacks on other mobs they teleport back and heal them.

    They're doubly annoying on a melee character.
  5. Quote:
    Originally Posted by Remaugen View Post
    What is abuse in the case of travel? Going from point "A" to point "B" is the purpose, where is that abused? How it that justification for the long travel times?
    Long travel times? Seriously?

    I can get from any point in Paragon to any other point in Paragon in 5 minutes or less, without using anything more than the travel powers we're given and the trains.

    I once went from Atlas Park to Peregrine in 3 minutes, using Super Speed and the zone gates. I didn't even use any trains, and I did it just to see if I could. I went from Atlas to Founders Falls in 8 minutes, at level 11, using just the trains and Sprint, AND I survived the entire journey.

    Compared to some other MMOs where you don't get things like Super Speed or Super Jump, where I have heard of people traveling for an HOUR to get to their quest destination, our travel times are negligible.

    Long travel times, indeed. If you don't want to actually go anywhere in the city, just stay in AE, where you don't have to travel at all.

    If there were no need to actually travel to your mission, there would be no point in even having city zones. I imagine the devs would kind of like people to actually SEE the game they work so hard on, rather than teleporting directly to every mission.
  6. Quote:
    Originally Posted by Terror1 View Post
    gloom, higher survivability
    Scrappers can get Gloom now too, so that's a non-issue.

    I can't really argue with the higher survivability, but the fact that scrappers benefit more from Soul Drain kind of balances it out. Oppressive Gloom and Cloak of Fear hurting brutes fury generation also tips things toward scrappers (since Oppressive Gloom and Cloak of Fear add to survivability)

    With the recent fury changes, it's really more of a case of which playstyle you prefer anymore.
  7. ClawsandEffect

    Dark Tanks

    Quote:
    Originally Posted by Crimson_Knight View Post
    Get IO's Eradication (1-5 sets of 3 each) for PBAoE's
    I like putting 4 Eradications in PBAoEs. The 4th slot provides a fairly large max HP bonus, which is always nice for tanks to have. If I have the space to 6 slot I like to add 2 Scirocco's for the 10% regen bonus (I've found that adding the Acc/Rech and Dam/Rech will ED cap damage and recharge)
  8. Quote:
    Originally Posted by Aedon View Post
    Revive in the Regen line... does it resurrect you disoriented/stunned (like the inspirations do)? ...or do you just pop up fighting?

    You're not stunned, but there is a slight delay before you can start fighting again (you have no choice but to wait through the standing up animation)

    For what it's worth, Revive is the only power I consider skippable in Regen. I'd much rather use that power choice to take something that will help me not die in the first place. To me, taking Revive is the same as accepting death, which no self respecting scrapper should ever do.

    I don't even consider Resilience skippable, but it's not a "take it as soon as it's available" power either.
  9. Quote:
    Originally Posted by DamionRayne View Post
    Thanks Psion, got MIDS and I've been playing with it. So far I'm lvl 38 now, and I', only slotting SO's at the moment, figured I don't need to worry about IO's till 50.

    There are a number of good sets that max out at levels below 50. I usually try to fit those in on my way up if I can.

    Also, if you put set IOs in at lower levels, you keep the set bonuses when you exemp down as far as 3 levels below the level of the IOs. If you slot nothing but level 50 IOs you will lose those set bonuses any time you exemp blow 47. It really sucks when you exemp down for a task force and discover that your invincible blaster is squishy again because you lost all your set bonuses.

    Edit, forgot something: If you slot level 30 or 35 generic IOs you will never have to replace them until you want to (they won't stop working when you outlevel them like SOs do)
  10. Quote:
    Originally Posted by DarkGob View Post
    *Villain archetypes get modified versions of the Hero Archetype pools. The rough mappings are: Brute->Tanker, Stalker->Scrapper, Corruptor->Blaster, Dominator->Controller (Masterminds seem to get some sort of hodge-podge from what I can tell).
    Incorrect on one note.

    Corruptors get Defender pools, and Masterminds get Blaster pools (sorta).

    Otherwise you got it.
  11. Quote:
    Originally Posted by Sailboat View Post
    Good place to ask -- does Lightning Rod in the Electric primary crit? I believe Shield Charge does not (and it's in the secondary anyway). I believe Lightning Rod is a "pseudo pet" power but I'm not sure if that prevents it from critting.

    I actually have it one one character, but with so much damage spam flying around overhead (mine has a proc in it too) I haven't looked too hard yet.
    I don't think it crits, but I don't have an Electric Melee scrapper above 32 so I can't personally verify it.

    Any time a scrapper's attack crits you should see a big orange CRITICAL float up. If you never see that, then it probably doesn't crit.
  12. Quote:
    Originally Posted by Aedon View Post
    I'm assuming they can but figured I'd verify (been away for awhile but I have two upper-30s Scrappers once again on the move heh).
    Yes, scrappers can crit with Epic attacks. They can also crit with any power pool attacks (Like Air Superiority or Boxing)

    They cannot crit with vet attacks, temp powers or Brawl.

    Also, you'll notice that Quills will land criticals, but things like Lightning Field and Death Shroud won't. That's because Quills is part of a scrapper primary and the others are in secondaries, and they wanted to change the secondaries as little as possible because they are shared across multiple ATs (there are probably other reasons too, that one just sprung to mind first)
  13. Quote:
    Originally Posted by Werner View Post
    Well, thanks for trying! Probably irrelevant now, but I don't mind other attacks as mules as long as I can ignore them. (Edit: Well, technically I hate mules because they're usually inefficient, but numbers don't lie, and I'll take a better build with a mule over a lesser build without one.)
    Well, I was considering Fire Breath slotted with Posi's Blast to bring the recharge and global accuracy up, but after I looked at the build I didn't see any particular place to put it.

    I can up damage output, but you'd lose the softcap, and I figured that was pretty important to you.
  14. Nope, couldn't do any better.

    Sorry Werner, I tried!
  15. Are you against taking the other attacks to mule with, even if they aren't used?

    Or is it anything goes?
  16. Quote:
    Originally Posted by Bill Z Bubba View Post
    On live, I reached 203 DPS once. I saw better on test a few times. Pretty sure Iggy and a few other claws scrappers have topped that with ease.

    After I-19, however, I'll probably be pushing 240 DPS if not higher due to more chances of firing off my chances for buildup in followup and focus.
    Yeah, mine suffers a little because I have my chance for build up slotted in Tactics because unlike your SR, I actually need the defense bonus from it. I can probably afford tyo slot one in Focus, but I just haven't gotten around to it yet.

    There's also the fact that I have to stop attacking so I can heal occasionally too. I build for a lot of passive regen so I don't have to interrupt my chain as often, but I still have to heal once in a while.

    Mine is Claws/Regen.
  17. ClawsandEffect

    Merit Help

    Quote:
    Originally Posted by Hyperstrike View Post
    Take a look see at my Merits 911 thread.

    There are a couple sets of rolls there that, were you to rely on the market for salvage supply, would cost you 10-15 mil to craft and only net you maybe 4-7 million in net profit. And, on another note, in a couple of cases, I could have bought the all the recipes from a single AM roll off the market for under a million.

    While not "crap", it is certainly a reason for a small amount of caution.
    I use rolls to try and get recipes I'd rather not pay for. If I get an Eradication, I'm fine with that, I'll craft it and slot it on a character that needs it (quite a few of them do)

    The only time it's ever a crap roll for me is in the rare occasions I get one that sells low that NONE of my characters can use. A lot of people would get annoyed at getting a Call of the Sandman, but I have 2 Sonic Attack characters that need full sets, so I won't be annoyed until AFTER they have all the ones they need
  18. ClawsandEffect

    Ill/FF bad?

    Illusion/FF is actually pretty awesome. That team was a collection of tardfarmers, you're probably better off not having been on the team anymore.

    If it makes you feel any better, you can imagine the likelyhood of a teamwipe shortly after your defense wasn't there anymore. (hint: pretty likely)
  19. To add to what Aett said: Another thing to keep in mind is that the to-hit debuff only applies to enemies within RttC's radius, anything outside that is not being debuffed at all.

    So, anything shooting at you from more than 8 feet away will not be getting debuffed, so if you can get to the softcap it's still a good idea to do so.
  20. ClawsandEffect

    Dark Tanks

    I'm working on a DA/Ice Melee tank that, on paper at least, should be a monster.

    Planning on making Ice Slick perma (really easy to do, shouldn't require more than 3 recharges in the power itself) and leveraging that for survivability.

    I would agree with advice that War Mace will pair better with Dark Armor than Battle Axe. Damage should be comparable and War Mace's secondary effect is more useful. (plus it gets an Extreme damage attack very early in Clobber)
  21. My favorite teammate is whatever character my wife happens to be playing.

    We took an illusion/storm controller and broadsword/dark armor scrapper to 50 as a dedicated duo, so we can make any combination work.

    Since we're sitting right next to each other tactics are really easy to get down with any particular pair we're running.

    My team preferences are more based on the players playing them than what the character is.
  22. Quote:
    Originally Posted by Katie V View Post
    Slight nitpick: if you're feminizing the first name because the character is female, then the last name should be "Arcsdottir".
    Only if the character's father is named Arc. Since Arcson or Arcsdottir literally means "son of Arc" and "daughter of Arc"

    Generally speaking, Scandinavian surnames tend to become the male version as a family name, such as Jorgenson or Svensen. So, if Bjorn Svensen had a son and named him Jorgen, he would be Jorgen Svensen, not Jorgen Bjornson. Though, hundreds of years ago he WOULD have been Jorgen Bjornson.

    You would be correct if the character were hundreds of years old, but changing the gender of the surname passed out of use a long time ago.
  23. Quote:
    Originally Posted by Samuel_Tow View Post

    Cloverfield is a good example of a story I hate, and I'll explain why. I watched this entire movie like a shaky-cam horror flick, and it showed me fear, it showed me bravery, it showed me strife, it showed me danger. And then in the end, everyone who mattered died. So I ask, then - how did anything they did matter? Would it have made a difference if they'd been killed by the little bugs in the subway or crushed by the statue of liberty head right at the start? Who cares what happens to these people when they ultimately die in the end, anyway? What difference does it make? Because from where I'm sitting, it's just an hour and a half's worth of wasted time.
    See, I actually kind of liked Cloverfield, because I got what they were doing with it. Usually, any "giant monster ravages the city" movie is told from the perspective of the people who are actively fighting the thing. That one was told from the perspective of the regular people that are just caught in the middle of the whole mess.

    It had the net effect of causing me to empathize more with the characters being portrayed, because it was not much of a stretch at all to imagine myself in their position. A lot of people I know criticized it for the shaky camera, but to me that was part of the story. I mean, how much are YOU going to care how steady the camera is while you're running for your life?

    I kind of got the impression that they all died from the very beginning when they dug the video camera out of the rubble, so it wasn't a shock. It was a good example of outside-the-box filmmaking that got panned way more than it deserved.
  24. Quote:
    Originally Posted by Candlestick View Post
    Why not consider Hasten/Super Speed?

    With the plethora of Raptor Packs around, Super Speed is no longer a terrible travel power for Villains, and Hasten is ALWAYS useful. Super Speed is a good in mission travel power, and of course, SS+Stealth IO=Invis.

    He's a /Kin. Siphon Speed + Ninja Run will easily put him at the runspeed cap.

    I'd go Combat Jumping as well. Maybe try and fit Maneuvers in if you have room for another pool.

    I wouldn't be at all concerned about endurance usage with Transference being available every 30 seconds or so.
  25. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Was thinking of the Posi damage proc and not the -res proc. I honestly wouldn't even bother with the -res proc on either one.
    The -res proc is a PBAoE set piece, so he couldn't slot it in Fireball anyway.

    I'll take a look at it when I get home. If Iggy couldn't improve on it, I doubt I can either, but I'm good at thinking outside the box, so you never know.