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Quote:Don't get me wrong, I enjoy big, over the top, crazy fights. But if the story isn't there, I just can't get into it. I've never been able to get into Dragonball or Naruto, mostly because the plot just seems paper thin to me, and once you hit about season 3 they stop even trying to justify why these two people are fighting. Just seems more like lots of action and explosions for the sake of action and explosions. I can enjoy that in an hour and a half movie occasionally, but 30-40 HOURS of it? No thanks.To each his own, I guess. Personally, that's my most favourite kind of story.
One of my favorite anime series ever is Gungrave, it has some awesome fights towards the end of it, but the first 12-13 episodes are all story driven with very little action.
I guess I just like there to be a reason for a giant explosion, rather than an explosion just to make the audience go "WHOA!". -
Quote:Not familiar enough with Bleach to make any assumptions about it. I saw an entire shelf dedicated to the series at Best Buy and decided I wasn't going to bother watching it. Like I said, I prefer anime that doesn't require me to spend an entire paycheck on DvDs in order to see the whole series.
No mention of Bleach? A battle in Bleach can sometimes last as long as an entire season of an unpopular anime.
And in my opinion the "popular" anime are the ones more likely to be bat-**** stupid. No offense to anyone who likes them, but any show where the entire plot seems to consist of "this guy fights people because that's what he does" doesn't get rated very highly by me. -
Don't really have much to add, just wanted to mention that the misspelling of the thread title highly amused me.
Marital Arts indeed.... -
Looks better, I would try to take MoG earlier and put a couple slots in it, especially seeing as how it will accept another LotG recharge.
And I frequently put Gaussian's in Build Up for the bonus if I don't have room for Tactics or Focused Accuracy to put it in. -
Quote:Yup, that happens a lot.Although I do enjoy him I find my toggles constantly get killed in teams and it is taking away from the fun of the game.
It used to annoy me, now I just tell teams that if they die because someone killed my toggle too soon it isn't my fault.
Also, you mentioned that you've played other MMOs. Unlike a lot of them where you are expected to play ONE character pretty much all the time, here we are expected to play multiple characters.
That way you can tank when you feel like tanking, blast when you feel like blasting, and play a support role when you feel like doing that. No one character will ever be the absolute best at everything, but you CAN build a lot of characters so you have something for any situation. -
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Yup, looks good.
Need to add a quick disclaimer though. My advice is based on what *I* would do with a Kat/WP scrapper. If you find another way of slotting works better for you, don't think you can't do it just because a guy on the forums said to do it different. -
Quote:Haven't been watching anime long have you?I think what a lot of anime fights look like is card games, because that's where some of the oldest ones actually come from.
Some of the older ones are still better than a lot of the crap being put out nowadays.
Trigun, Cowboy Bebop, Trinity Blood, Gungrave, and Samurai Champloo are a few of the ones I like. And the majority of them are 8-10 years old. Ninja Scroll is still one of my favorites in the genre and it was made in 1994 or so. Akira and Fist of the North Star are older still.
And purely as a matter of opinion, I detest Dragonball Z and Naruto. Just the fact that one fight can be drug out over 4 episodes annoys me. And the long, nearly unintelligible screaming of whatever the attack is called just before using it drives me nuts. Can't stand Inuyasha either. I prefer my anime in stories contained within 26 episodes, so you can actually follow the storyline without spending hundreds of dollars on DvDs.
In animated formats I'm a lot more lenient on what gets the "Are you kidding?!" response from me. It's animated so I don't hold them so much to laws of physics and such. -
Quote:You should be fine on smashing and lethal.Im in the process of leveling a DM/Inv. In mids i have the snl resist at 69.5% and snl defense in the mid 30's. I know the caps are 75 and 45. With the numbers i currently have, will that be tough enough? For what, i don't know. lol. Just want a tuff butt scrapper.
Now work on getting your OTHER defenses up there
I always found it hilarious when teaming with an /Invuln scrapper, and watching him be invincible against smashing and lethal damage.....and then turn into tissue paper against energy.
My priorities on an Invuln are to get as much defense as possible to the things I DON'T resist the crap out of already. Sure, smashing and lethal won't be hurting you even if it does hit, but energy is going to hurt a lot more, so wouldn't it make sense to make it less likely to land?
Just my thoughts on it. -
It's better.
I would have stuck with the Reactive Armor in Mind Over Body and Tough, and put the Res/Def in High Pain Tolerance. You can move the slots directly from Mind over Body to Tough and be fine. The only useful bonus you're getting from Titanium Coating is the 1.25% S/L defense bonus, you get the same bonus from Reactive Armor, and you get more E/N.E defense while you're at it.
I'd also switch the slotting in RttC from Miracle to Numina's. You should have plenty of recovery, so the 12% regen and max HP bonuses would serve you better there. You can move the Miracle proc to Health.
I never felt that slotting RttC for to-hit debuff was worth it, but if you're getting a useful bonus from the ones you have in it you can leave it, shouldn't hurt anything.
Willpower doesn't really need more recharge than you need to run your attack chains. I'd swap the slotting in Fast Healing to 3 Numina's and add a 2nd and 3rd slot to Health for the remaining procs (the aforementioned Miracle proc, and Regenerative Tissue) -
To add to my previous post, I don't mind wild wire-work type effects if there is a valid story reason for the character to be able to do that stuff.
Examples:
In the Matrix, it is established that the characters are inside a computer program, and since they are hacking into it, they gain the ability to do things that would otherwise be impossible. In that case, the story makes the abilities the characters have plausible.
In an opposite case, crouching Tiger, Hidden Dragon, I just can't buy that being a kung fu master grants you the ability to jump 60 feet in the air and run across treetops. In THAT case, the story does not justify the characters' abilities.
There are all kinds of cases in between those two, but in general I like there to be at least some attempt at explaining how or why these characters can do these impossible things. I can handwave a certain amount of it, but when it crosses into the realm of "What? Are you serious?" the story kind of loses my interest.
As far as superhero stuff goes, I can suspend my disbelief quite a bit, but blatant ignoring of the laws of physics still annoys me. For example, I can accept that Superman can fly, but if he stops using whatever force he is exerting to do so, he damn well better fall downward.
Another example, if Cyclops runs across an object that his optic blast cannot break through or move, he should be thrown backwards when he tries it. -
Quote:I think you misunderstood the point of the OP.You can only stack your mezzes on the melee oriented toons that HAVE mez protection, though.
IO bonuses are usually used to help sets where they lack protections, not sets where they already are fairly well rounded out. Most Doms don't slot for hold durations, for example. They focus on recharge and defenses, because those are more helpful. A tanker wouldn't slot for mezz protection, while a blaster or controller just might.
Just think of how useful that would be for a high end blaster fighting Malta, for example.
Now maybe the easiest way to accomplish this would be to make the procs that deal with mezz protection more powerful, like the LoTG is. Or like the LoTG, allow you to slot more than one of them.
He wasn't talking about resistance bonuses for your character. He was talking about bonuses to duration of your character's powers.
Like some healing sets grant an overall bonus to healing. Pretty sure that's what he meant. -
Quote:Except skipping Gloom is just silly......
For those who like to stretch power descriptions and pretend dark is sand/water/whichever, the only three powers that involve skulls are Gloom, Terrify and Cloak of Fear, all of which can be skipped.
You're playing a set that only has TWO decent single target attacks and you're skipping one because it involves a skull? Okay then, don't complain about those LTs that take forever to kill.
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I like my fight and action scenes to be improbable, but still physically possible.
Like the fight scenes in The Transporter series of movies. The moves and such are out there as far as how likely anyone would be to actually pull them off, but they are still based in reality. Given the right set of conditions and skill level, a real person could conceivably do all of that stuff, but in reality it probably wouldn't work out that way.
I much prefer that kind of thing to the wire-work of the Matrix and Crouching Tiger, Hidden Dragon. Over the top and stretching the boundary of the physically possible, yes. But don't blatantly ignore laws of physics and such. -
Quote:Also, the enhancement of the power itself suffers a little by using Kinetic Combat. You can slot with almost any other set and end up enhancing the power better. So, Kinetic Combat forces you to trade effectiveness of the power for more defense.Also, BotZ gave 3.75% def to two thirds of attacks (ranged and aoe, but not melee) for 3 slots, where Kinetic Combat gives 3.75% to two sevenths of attacks (smashing and lethal, but not energy, negative, fire, cold or psychic) for 4 slots. Not even a close to the same thing.
Since BotZ went in travel powers, which people seldom slotted heavily anyway, you got 3.13% enhancement of two defense positions, AND KB protection, with literally no downside to using it.
So the difference is Kinetic Combat gives you 3.75% defense to 2 damage types for 4 slots, and somewhat gimps the power it is in, while BotZ gave you an equivalent amount to ranged and AoE, KB protection, and it ended up enhancing the power it's in better than it otherwise would be.
Edit: Evilmeister said almost the exact same thing, so I guess I was just reinforcing it. -
Looks pretty solid, don't see any obvious mistakes or poor slotting choices.
I can't look at the build in Mid's from work, so I can't comment on particulars, but overall it looks decent. -
Quote:It's not.Any primary?
I know it was capable of a great chain with loads of recharge, and agree that if you want to build for that then yes by all means throw the combo's out (I didn't think the OP sounded like that much of a powergamer though) but I find it hard to believe it is the highest DPS?
Fire or Dark paired with Shield Defense are the top 2 as far as I'm aware.
And Fire paired with just about anything will beat Dual Blades for DPS.
Dual Blades is up there for sure, but it's not THE best. -
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Looks like you're slotting for positional defense. Bad idea, because Willpower already offers typed defense. Slotting Willpower for positional defense is like recruiting an All State linebacker......for your basketball team.
For WP, I slot my PBAoEs with a mix of 4 Eradications (I skip the 4 piece and the proc) and 2 Scirocco's Dervish (Acc/Rech and Dam/Rech). You also skipped one of your PBAoEs, Lotus Drops, I would definitely take it and slot it like I mentioned, it's actually a pretty good AoE.
Slot Heightened Senses better, I like 4 LotG, but any combination that gives you ED capped defense enhancement will work.
Swap Sting of the Wasp for Gambler's Cut, it is the better attack, and will give you a chance to apply the -Res from the Achille's proc more often. I'd also pull the Achille's proc out of Soaring Dragon, it doesn't stack, and with as much as you'll be using Gambler's Cut the one in SD is kind of redundant.
Cmls is right about Divine Avalanche, slot it as an attack. It already hurts your DPS by using it so often, why hurt it even more by not slotting it to deal damage? Would be a good place for another Kinetic Combat set. You can 6 slot it and fill in the other 2 slots with defense enhancement if you like.
Might as well throw a LotG Recharge in Combat Jumping. It enhances defense too, so you won't be losing much at all, and will gain some more recharge.
You have Stamina overslotted. I would slot both Stamina and QR with 4 Performance Shifters including the proc (no, they are NOT unique, it's a common mistake to make, I thought they were at first too)
That's about all I can see, hope it helps. -
You can save a slot by putting the Steadfast Res/Def in Resilience instead of Tough. Just use the default slot, since it enhances resistance as well, you won't really be losing anything and will gain a slot to put elsewhere.
I would reverse the slotting of Quills and Spine Burst, and drop the 6th Scirocco's, you don't need the bonus it gives. I'd drop the 6th Posi's Blast from Throw Spines as well. Alternately, you could keep the 6 slots in Quills and slot it with Multistrike.
With the 3 slots you've now saved, add 2 more to Instant Healing and slot it with Doctored Wounds. Slot DW in Reconstruction also. With the 2 sets of Obliteration you have in the build already that should cap you on 5% recharge bonuses.
If you're not planning on actually using Boxing, swap either the 3 piece or Dam/End for the KD proc, it's cheaper.
Take the 3rd slot you saved and put it in Weave for a LotG Def/End, unless you decided to slot Quills with Multistrike.
That's about all I have for you from what I can see. -
Quote:I like Ring of Fire in addition to Char in the early levels. It really sucks early on when all you have is Char for single target damage. It takes eons to drop a LT with just Char and Brawl, and I really don't like burning all the endurance Fire Cages takes just to damage ONE guy.Read some other fire/kin threads...there's plenty of them.
And start with Char.
Ring of Fire can be respecced out later, but I definitely like it for the first 20-25 levels or so. -
Also, Assassin's Strikes are the tier 4 power, available at level 6, your setup there would have it available at level 2. Move Haymaker into the tier 3 slot and everything else down one tier.
I would actually rather stalkers NOT get Super Strength, just because I feel that at least a few sets should stay exclusive to 1 or 2 ATs. So scrappers and stalkers should keep exclusive access to the single sword sets and Martial Arts, while tankers and brutes should keep exclusive access to Super Strength and Stone Melee. I'd have no problem with stalkers and scrappers getting access to War Mace and Battle Axe though, and I think scrappers should get Energy Melee because they are the only melee AT that doesn't get it. -
Dual Blades can be prefectly viable even if you ignore the combos altogether.
One of the better DPS chains happens to be Blinding Feint + Attack Vitals combo. And I believe that chain only pulls ahead because of the DoT at the end of Attack Vitals.
You can pretend the set doesn't even have combos and you'll be just fine. -
Quote:The difference there is that stomping the ground with your foot and punching the ground will both deal smashing damage. Both animations make sense for the type of damage dealt by the power. Also, the name of the power changes when you choose the alternate animation for it, so you're not using a power called Foot Stomp and not actually stomping.
Plus you can have the Foot Stomp power without actually using your foot now so there is some precedent about how powers don't actually have to match the animation.
We didn't get any kind of kali sticks or twin clubs for dual blades for the reason that the weapons used wouldn't match the damage type, so any alternate animation for the elemental sword powers would have to make sense for the damage type dealt or we won't get it.
I don't personally have an issue with alternate animations for Fiery Melee (or Ice for that matter), I was just mentioning what I saw to be a problem with it.
But it seems it DOES bother the devs. To re-iterate it, someone asked for dual clubs for dual blades and was told it wasn't going to happen due to the fact that clubs would deal smashing damage and the set is all lethal damage.Quote:The fact that I wasn't using a sword but still did a combo of fire/lethal damage wouldn't bother me at all. -

