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Quote:I suddenly feel the urge to create a duck-themed Earth Controller.
massive earth quack -
Nope.
If I had not spent as much time gaming as I did, I probably never would have met my wife. Had I not met my wife, my life would be very different than it is now.
And trust me, my life is MUCH better than it was before. -
Quote:I cite Johnny Butane whining about Tanker damage as a prime example of this.Basicly, the dev's aren't gonna make big changes to an AT based on a few 'greedy' whining players on the forums and their cries of "I wnt moar powah!" They will if THEY see a problem.
If the devs buffed ATs purely because of player perception, and listened to a handful of players (or even one), Tankers would be the most overpowered thing in the game right now, based purely off the sheer amount of effort Johnny has gone to trying to get them changed.
After ALL that....Tankers got Bruising.
Given that as evidence, I trust that the devs are NOT doing this because of whining players. They're doing this because they found there was a problem independantly. -
Quote:It is just for the individual power.o I didn't slot end/recharge on the doc wounds because I thought it wasn't global recharge, its only for that individual power?
Specifically, Dull Pain is the most important power to get the recharge down on. If you lose the Heal/End and replace it with End/Rech it gets the recharge of the power down more, meaning you will then need less global recharge to make it perma.
For the record, if you have 95% recharge enhancement in Hasten, you only need 55% global recharge to make Dull Pain permanent (assuming Dull Pain is also slotted for 95% recharge reduction.)
For Regen characters, this makes it possible to sit at or near the HP cap for that AT at all times. That serves 2 purposes: 1) You can take more hits before you drop, and 2) the amount you regenerate per regen tick goes up, because that amount is a percentage of your max HP.
The way regeneration works is interesting. You gain a set percentage back per regen tick, and as far as I know nothing can change that percentage. What more regeneration does is speed up the frequency of those ticks. So, if a regen tick is 5% of your max HP, the higher your max HP is, the more HP you get back with each tick. If you have 100 HP, you get 5 back with each tick, if you use Dull Pain and increase your HP to 200, you will now be getting 10 HP back. I'm sure you can see how valuable it is to be able to crank your max HP up to over 3,000.
There, now that the lesson is over, we can get back to build advice
(figured I'd explain that to you, since it probably wouldn't have occurred to you to ask for a while) -
Darkest Night is a toggle power, not an attack. It's not part of an attack chain.
Eradication gives: E/N defense and max HP (which will help you get closer to the HP cap when Dull Pain is up) -
Quote:I disagree. He has those slotted fine. The only thing I might change is replacing the Heal/End with the End/Rech. He's getting 15% global recharge out of that slotting, which he can't replace if he wants to retain any of the S/L defense he's built up.I would say instead of having doc wounds in the heals to replace them with Numina; you would lose the recharge but your heals and regen would be a lot higher.
Quote:I would also take the brute ATO's out of energy punch and switch them into Bone Smasher so you can get that bigger bonus for rech (especially if you've used the catalysts to make them superior). Then also finish the set of Mako's Bite in energy punch and take off that 2nd slot on combat jump that has LOTG: defense in it and put it on total focus; but leave the LOTG: rech in it alone. Total Focus is 1 of 2 of the most powerful attacks in Energy Melee and you're sacrificing damage/acc in order to get a bonus; you can still have the bonus, just add that extra slot from cj and you can up the damage/rech/acc/end etc.
Quote:Other than that, I'd say it looks pretty good for the most part. With a regen I always find using Numina sets is a lot better and since you're going to have tier 4 spiritual, you probably won't notice much of a difference in your rech giving up a couple sets of doc wounds for Numina.
He's actually slotted pretty damn close to how I'd do it, and I've been playing Regen for a long time. I'd definitely add a couple slots to Build Up and put 2 Rectified Reticle in there on top of the recharge IO, and I'd put a couple of those inb Tactics as well, and replace the recharge IO with an End Reduction (no point to putting recharge reduction in a toggle power)
I'll tweak the build in Mids' when I get home today and post it for you. Trust me on this, your slotting of Doctored Wounds was the right choice. It's the set that the majority of Regen players slot unless they can afford full sets of Panacea. -
I'm partial to Staff Fighting with DA.
Good AoE, and Form of the Soul helps with DA's end issues while leveling. Then once you get Cardiac and Physical Perfection you can switch to Form of the Body full time and deal more damage. -
Quote:The problem is: How do you define origin? Ask 10 different people, and you're likely to get at LEAST 5 different answers, probably closer to 7 or 8.Again, no thank you, but I would like your origin to have more of an impact in the game.
In order for origin to have more of an impact, it would have to be more rigidly defined so the game knows how to treat it. I was annoyed when Percy Winkley's arc told me how I got my powers, because it had nothing to do with how I described my character.
I'd rather not lose the freedom of my character being whatever I want them to be so our origin can have more of an impact. -
Dammit, I forgot all about this last night, I was planning on bringing a punching bag for you guys to try and kill. (Claws/Regen scrapper)
I'd still kinda like to loosely organize some kind of league, preferably 1v1 or 2v2 (if I can talk my wife into dueling)
Super-casual stuff, just kinda some sort of ranking system that gets updated when someone gets around to it. Matches set up when 2 league members happen to be on (because I can't commit to a regular schedule for anything) -
Quote:I would have to agree with this.This is all true... at the very high end. At the extremes of IO investment TW/dark does have some serious potential (though I would argue that so does TW/elec, but that's a different discussion completely). The problem is that the OP is brand new to the game, and I'd personally rather get them into a set that will work well enough from the start rather than requiring all that IO work to deal with the endurance problems - leaving the uber tricked out builds for a later experiment.
As much as I love Dark Armor, I wouldn't recommend it for a beginning player. It has some mechanics to it that will potentially be frustrating to someone who doesn't already know how to remedy them.
I'd suggest Willpower or Invulnerability in this instance. They don't have any goofy mechanics to worry about, and except for Dull Pain in Invuln, they are both pretty much set and forget. -
Oh, I just remembered.
Now that Statesman is removed from the game.....who is the Hero side Incarnate that you go talk to in Mender Ramiel's arc to unlock Alpha?
Since, you know, the Well talks to you personally using Statesman as a vessel, and Statesman is the only Heroside Incarnate that is not used elsewhere in the same arc. -
Quote:2 Penny Yin TFs will do it.Most annoying thing for me is that I now have to farm freak tanks in TV for my freedom phalanx accolade (full team sister p plus a couple radios used to do it). Super stunners should count for the badge.
I got Tank Buster by accident running it while it was the WTF.
And Stunners don't count because they aren't Tanks. Same way Warhulks don't count for Unveiler. -
Quote:When solo, after level 20 the damage difference is so narrow it's almost a wash.The corruptor will do more damage and be easier to solo. He will also get access to attacks sooner while leveling.
Defenders get a +30% damage bonus when solo, and if he is duoing with his brute friend he will still get 20%.
If you're playing Radiation Emission or Kinetics paired with Sonic, the Defender pulls ahead due to stronger debuffs. Rad/Sonic's damage output is pretty insane for a Defender, especially against hard targets. (soloed a couple GMs with mine) -
Quote:I'll take a look at it when I can open a Mids' build on my computer at home.I know this already. What I would like help with is the rest of the build, things like how am I on endurance, is my hp amount ok, etc.
You should be in pretty good shape though, it's pretty hard to screw up BS/WP. -
Have I mentioned that it makes me smile when I post a build and Werner can only find nitpicky things wrong with it?
Because it does -
Quote:1) Right-click the enhancement you want to boost.
That said, I must ask, how do you set the IO's to plus 5 in only a few powers in Mid's? I would love to be able to do that!
2) Hover over the enhancement in the reslting window (mak sure it's the highlighted one)
3) Press the + key on your numpad 5 times.
4) Left-Click to confirm slotting.
5) Voila! A single enhancement boosted to +5.
Also, I played around with that build and got the regen up to 833% with one in range of RttC.
Made a similar Claws/WP scrapper build for someone too. You should be able to find it in the scrapper section if you look. -
Here ya go.
This is the DA/Staff tanker build I'm leveling right now.
It's currently level 38 and kicking large amounts of buttocks. It will be insane when it hits 50 and gets Incarnates and stuff.
And since I used a lot of lower level sets to get it where it is, it stays at full power down to level 37, and almost full power at 32. If you were to slot store bought reactive Armor sets, you can exemp even lower at full power.
Code:
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Quote:But if you can have high resistance AND soft capped defenses......why wouldn't you?Yes I know it sounds like I'm saying that you will always be hit and have your defenses shredded no matter what. I know this is not always true either. But when it happens, boy does it happen. Like someone else said Defense is great for Miss, Miss, Miss, Miss, FACEPLANT! And that is how it goes with any Toon based off of Defense. You tool around just fine for a while, but once it goes south, it goes south FAST. This has been my experience and this is why I now build the way I do. I would rather have the high resistance so I don't take as much damage when I get hit as trying to rely on never getting hit and taking a crapton of damage when I do get hit.
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Quote:And THIS is why they made MMs VIP or Premium ATs.When the game went F2P, I was like ooo, I am gonna make 7 accounts with Masterminds! But they were smart and made you had to play 3 years or buy them =P
The sheer number of people that would have been running full teams of MMs would have melted the servers' hardware.
Set all the pets on aggressive and the PCs on autofollow with FF and Sonic as the secondaries and you'd move through the zones like a swarm of locusts. Get 9 or 10 people all doing that and the zone will be moved into its own instance.
Makes a lot of sense now. -
I was hoping they wouldn't go and retcon Statesman out of existence.
Since he doesn't die until a level 40-50 arc, why would they go and remove him from every arc prior to that as well?
Unless they are now telling us the game is NOT chronological as we level, like they always said before.
You can consider this post as evidence that I am NOT a blind dev fanboy. (as I have been accused of being in the past)
Claws is NOT happy about this.
Also, the events of A Hero's Hero occurred in approximately 2006 in game history. How does killing Statesman in 2012 remove him from an event that happened 6 years ago?
Or are they telling us that something that happened 6 years in the past is now a current event?
Please explain to me how this retcon doesn't completely destroy the game lore and chronological history. -
I don't like Gaussian's in toggle powers.
Sure, it might go off more often in toggles, but 90% of the time it happens when I'm not able to actually USE the boost.
In click powers like Aim or Build Up it will go off less frequently, but I will get the benefit from it 100% of the time when it does, because I only use those powers immediately before attacking.
Say it goes off 20 times in a play session in a toggle. In my experience, the boost from it will only affect my attacks 1-2 times out of those 20.
If it goes off 3 times in a play session in a click power, it affects my attacks all 3 times.
It's a case of numbers being deceptive. Just because it goes off more frequently when it's in a toggle doesn't necessarily mean that's the optimum place to put it. -
Quote:But.....but.....they have BRAWL!The flipside to the GOD characters mentioned above is that with a system like this you could also end up with a character that is pretty much useless. Imagine a Sonic Resonance/Willpower character. They'd be survivable to a degree, but would have absolutely zero attacks. How would they solo? The Devs have a basic functional rule in this game that everybody should be able to solo to some degree. These characters wouldn't be able to.
If we ever get this ability:
Shield/Fire Manipulation Tank with Fury here I come.
Shield Charge, Combustion, Fire Sword Circle, Blazing Aura, Burn, Hot Feet. With a damage bonus for each enemy in melee range. No, that wouldn't be ridiculous at all. -
Quote:I would have to agree with this.Those are a clone of glue arrow from TA, so I'm not going to call them cheaty, because that implies it's cheaty in our hands, too.
You can't really say it's cheating when an enemy uses a power identical to one of our own, unless you want to say our power is cheating too. -
I'll take a look at it when I get home, Airhammer.
Though I do concur that Serpent's Reach is probably your most droppable attack.