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Posts
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Looks better, but I would seriously consider swapping at least one of the Obliteration sets for 4 Eradication and 2 Scirocco's. (I'd do both and have all 4 types in the ~35% range.)
Energy damage is the third most common damage type in the game, and you have a hole in your resistance to it, so it would benefit you greatly to improve your defense to it.
Hmm, I'd do 4 Eradication in Death Shroud and round it out with a Multi-Strike Dam/End and Acc/End. Those Obliterations are only reducing the end cost of it by 18% or so, so that's going to be an expensive toggle. In your armors it's not such a big deal, but Death Shroud burns more than twice the endurance of your armors. End reduction is your friend in that power. -
Most of /Devices (that's the set blasters get) are click powers. The only toggles IIRC are Targeting Drone and Cloaking Device.
You really want Targeting Drone, if you don't have it yet, I advise picking it up (actually I advise respeccing and picking it up sooner)
Your key to survival with a /Devices blaster is keeping them at range. Web Grenade will help with that, and you probably want Caltrops as well (location AoE slow patch).
Skip Smoke Grenade, it isn't that great. You'll probably want Cloaking Device at some point, and Trip Mine.
With Trip Mine, you can lay a minefield and lure your enemy into it. Be careful when doing this, as it can be interrupted (so don't try to lay mines when you're being shot at)
Blasters don't get defense/resistance powers in their secondary like SoA do, in fact you picked the only secondary that gets a defense power at all (Cloaking Device), and it suppresses half it's defense in combat.
Blasters are designed to kill them before they kill you, and are usually pretty squishy. Most blaster secondary powersets have a mix of melee damage and active mitigation powers (meaning you have to actively use them to stay safe, rather than toggle up and forget about them). Devices is kind of an oddball set in that regard, as it lacks any melee attacks and it's active mitigation involves setting up your battlefield before the fight.
May I ask what powers you selected that led to you only having Web Grenade at level 23? I'm asking because Devices has a few powers that are useful that you should be taking much earlier. -
Clarification: Hero Merit purchases are only rares. Reward merits can buy anything that's not a purple or PvP IO
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Ancillary Power Pools are available to everyone, no matter what alignment they are.
You didn't need to become a hero in order to get them, you already had them as a villain.
However, if you want a hero AT to have a Patron Pool you have to cross over to villain side in order to run the arc you need to run in order to unlock it. -
Quote:It's damage is pretty sick. It was nerfed not too long ago because it was TOO sick, but it's still damn nice.I concur. I have also found that by standing in the middle of a group and using it, I have seen very pleasant results. Keep in mind being that I just got it, it's only one slotted so far so I would be anxious to see what kind of real damage this baby can do once fully slotted?

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There is nothing at all preventing you from making characters on other servers as well. That's how I found my home server, I hopped around with my first few characters until I settled on Pinnacle as my home server.
The game actually encourages you to play more than one character. If your first character is a mastermind, try playing a scrapper or blaster, or a controller. I highly recommend trying out all the different ATs, maybe you'll end up really enjoying something you didn't think you'd like.
Anyway, welcome to the game! -
Quote:This.The best place is as a PBAOE when you're already in the middle of your spawn. That way you'll get the AAO damage bonus on it too. In fact if you also have Power Siphon available it might be best to fuel that up a bit first and then unleash SC as a PBAOE, especially if you're solo.
My tank always used it when already in the middle of the group. The bonus from AAO is definitely noticeable.
If you are teleporting into a group with it, the best spot is as close to the middle of the group as possible. It is a PBAoE attack with a teleport component, so it will deal it's damage in a 360 degree circle around you when you get to your selected point. It deals no damage passing through enemies, so aiming behind them just means you're probably going to miss some. -
Oh, and if you ever plan on exemping with this character, take Follow Up a LOT sooner than 38.
And you slotted Weave, but not Cloak of Darkness? They give the exact same amount of defense, and unlike some stealth powers, Cloak of Darkness's defense doesn't suppress in combat. You lose the stealth, but you keep all of the defense. I'd definitely slot it and run it. (You can also set it up in the tailor so it doesn't turn you into a featureless black cloud. Figured I'd mention that in case that's why you don't seem to be using it) -
I like 3 Eradication, 2 Numina's (Heal/End/Recharge, and Heal/End) and the Theft of Essence +End proc in Dark Regen. The Eradications I use are Acc/Rech, Dam/Rech, Acc/Dam/Rech, so they cover your recharge needs nicely. (If you need Dark Regeneration recharging much faster than that your build has bigger problems)
Gives you a little more E/N defense, some max endurance, 12% regen, and the truly awesome ToE proc. Alternately you could use Miracle Heal/End/Rech and Heal/End, if you feel like you need a little more recovery.
I'd also slot Reactive Armors in your resistance toggles instead. They give you about the same amount of enhancement, and they also give another 1.25% defense to both E/N and S/L.
And if your end starts to bottom out, you can always actually USE Conserve Power. You have it, might as well keep it in your tray for an Oh Crap button. -
Quote:No problem at all.Ahh, I see how I was confused. I always random roll, and had thought I'd seen only Mako's available..which is true...at level 50. Moving the slider down to level 35 showed the Kinetic Combats available(four of them, including the triple, and the knockdown proc. Thank you sir.
You only see 4 instead of all 5 because the Acc/Dam is an Uncommon, and Merit purchases are only Rares -
Quote:Yes. Most of them are 1 Hero Merit apiece, but the triple I believe is 2.You can get Kinetic Combats with Hero Merits without random rolling? That would be very cool, because they're going for about 170 million a set...if you can find 'em.
You can acquire a full set of them in just over a week just by running Tip missions and reaffirming your Hero (or villain) alignment. You can do it even faster if you have Reward merits sitting around and a decent amount of cash. You can trade 50 reward merits and 20 million influence for a Hero Merit. You can do that once every 20 hours. So, if you stick to a strict schedule you can get a full set of Kinetic Combat by playing about an hour and a half a day (which most players I know tend to do anyway), and get them in 4 days..
You can do it even faster if you run 4 different characters and email the resulting recipe to yourself. A little over 2 days in that case. -
Why take Grant Invisibility and slot a LotG recharge in it, when you could take Stealth and have a power at 49 (that you can slot the same IO in) that is actually USEFUL?
Sure, you can give other people invisibility, but what if you want to ghost something at some point? Slap a Stealth IO in Sprint and you're good to go. And if you can afford the end cost, you can run Stealth and get a tiny bit more defense (plus slightly less chance of agroing nearby mobs)
Just food for thought.
Edit: D'OH! I skimmed over the build too fast and missed Stealth taken earlier in it. Never mind. Invisibility might be a decent option there though. -
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I shudder to think what else Fusion skipped. Skipping Active Defense on a Shield Defense character is no different than skipping Unyielding on an Invuln.
Getting mezzed for 25 levels on a melee character doesn't sound like a good time at all. -
Quote:I actually was being realistic, it does not take that long to acquire Kinetic Combats with Hero merits. And Eradication and Scirocco's were actually pretty cheap last I looked.Yes, yes.......
The idea was to provide increased productivity at a low price. 400 Million to be precise. There is absolutely no way to do that buying Kinetic Combats, Eradications, and or Scirricos.
Easy for me, maybe easy for you, but certainly not on a budget. Please be a little more realistic in your responses to new players.
Also, I kinda doubt the guy is a new player. A registry date of 2007 doesn't say "new player" to me. I was under the assumption that the OP at least has a working knowledge of how to go about acquiring things in this game. For a casual player right now, Hero merits are probably the most efficient way of getting the high dollar items. Use merits for the more expensive items, and you can buy the cheaper stuff with the 400 mil you have stashed.
I look at a stated budget as a starting point. It is highly unlikely that anyone is going to say "Well, I have 400 million here, I'll just build a character with that and never do anything that earns influence, merits, or recipe drops again." If he continues to play the character, he can work on the stuff he can't afford right now. That's how I IOed out every one of my characters that is, I just played them and gradually put together the build one set at a time.
I'm not trying to be rude in my response, but my post was a lot more realistic than you gave it credit for. -
There should be a slider that lets you select what level the recipe is. However, that only works when you buy a recipe directly, you cannot choose the level of random rolls.
A random roll is always your natural level, sidekicking and exemping have no effect on it. -
You can play just about any combination of characters and make it work, and work well.
For example, my wife and I had a perma-duo of an Ill/Storm controller and a BS/DA scrapper that was beastly together, even though on paper they don't appear to synergize that well.
A Dark/Fire tank, a Fire/Cold controller, and a Fire/Mental blaster seem like they'd work well together. The tank has mezzing ability in their primary that will stack well with the controller's mezzes, the controller has the shields to help the tank with survivability, and the blaster can lay the hurt on the enemy from a distance. -
Quote:Lemme guess, you were watching something you didn't want your parents to see, so you had to slam it shut before they looked over your shoulder and saw it?Actually, I closed it to fast and when I opened it, the liquid crystal screen was shattered.
Either way, if you don't come back, good luck in all your endeavors. -
Quote:Dual Blades.I wonder what the "best" attack for Bruising is?
Like, is there a tier one attack that uses bruising more effectively than any other tier one? For example, Jab recharges faster than most tier 1 attacks, so does that make it use bruising better?
Also, is there an "attack set" that uses bruising more effectively as well? Like, one that can get the "most mileage" out of it?
It can slot both of the -Res procs, and is, to my knowledge the only set that can do so. Ablating Strike will take the Achille's Heel -Res, and Sweeping Strike will take the Fury of the Gladiator -Res.
While Bruising will not stack with itself, and the -Res procs will not stack with themselves, they WILL stack with each other for a potential -60% resistance debuff. I'm working on building an Invuln/Dual Blades with that exact plan. I can potentially stack 60% debuff while running a chain of Nimble Slash-Blinding Feint-Attack Vitals Combo, which also has the added bonus of needing no global recharge bonuses to run. -
Quote:Just slot it with 4 LotGs.Thanks, I'd been a bit undecided about taking Build Up as a power, but I figured, having it as a random freebie wouldn't hurt. Though I replaced that with a End/Rech/ToHit. Now I'm gonna replace that with Red Fortune, except for the global recharge on LotG
If you're already over the 5 bonus limit for 5% recharge bonuses, and you aren't 6 slotting it for ranged defense (which you shouldn't be doing on an Invuln anyway), there is no reason at all to slot Red Fortune.
LotG Defense, Def/End, Def/End/Rech, and the 7.5% Recharge will ED cap your defense, while giving decent endurance reduction, and it will leave you with room to slot a couple more pieces (I would go with Rectified Reticle for the S/L defense bonus) -
He said he was Stone/Dark right in the OP. Hence why he wants the KB protection.
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I'm here for the community, since I work such strange hours and have a newborn son at home, I don't have much of a social life these days. The community helps me feel like I'm not completely isolated from the world.
I'm coming up on my 60 month badge later this month, and if anyone had told me I'd have paid monthly to play a game for 5 years I'd have called them a damn liar. But I have.
I met my wife while playing, and in a way it's similar to returning to the place we met every time I log in (I'm kinda sentimental sometimes).
If not for this game, I wouldn't have married the most wonderful woman in the world, my son would not exist, I wouldn't own my own home, I wouldn't have a steady job. In all likelyhood, if it weren't for this game I would probably be an alcoholic living in my parents basement with all kinds of mental and emotional problems. I can't say for sure, because my life didn't go down that path, but it's entirely possible City of Heroes saved my life. All because I happened to log in on a particular day, and met a particular person.
That's why I'm still here. -
Multiple castings of Enforced Morale don't stack everything the power does, but I'm not sure if the recharge component is one of the things that doesn't stack.
Just mentioning it so it doesn't come as a shock if the recharge doesn't stack. -
Quote:Actually it's just Fire/AoE. The Smashing has nothing to do with it's attack vector. To confirm it, log in with a character that has Fireball, and look at the attack vectors in the power's info window. It's just Fire and AoE, for some reason they decided that Fireball's pittance of Smashing damage wouldn't count for defense.And to go back to my correction of Rajani, for the case of defence fireball is Fire/Smashing/AoE and will take whichever of those values is highest when calculating defence.
So, a large amount of smashing defense won't help if Fireballs are being chucked at you. -
Quote:Using Kinetic Combat in your ST attacks, Eradication + Scirocco's in your PBAoEs and Reactive Armor in your resistance toggles will net you a lot more defense that will stack with what you're getting from Heightened Senses. If you do that you'll notice a jump in survivability I'm sure.But yeah.... those were all complete sets and if memory serves. Heightened Senses I believe I put two generic lev 50 Defense IOs and a lev 50 End Reducing IO in it.
But yeah.... with those sets all the slots for each of those are in one power. I wanted to see of the bonus aspect would be noticeable.
In some senses I notice a HUGE jump in recharge and accuracy which is nice.
Recharge is nice, but Willpower doesn't really benefit from it very much. The only click power in the set is unaffected by recharge enhancement (and global bonuses). If you get just enough recharge to run an attack chain, you don't need to worry about getting any more of it. You'll probably get more bang for your buck out of slotting for typed defense, Max HP, and regen (in that order).
That's just what I've found works best on MY WP characters, if you're happy with yours the way it is, there is no real need to change it.
