ClawsandEffect

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  1. Didn't try them as AVs on my Claws/Regen...he's tough, but not THAT tough.

    I'm gonna give it a go on my BS/DA (whose build is similar to Werner's Kat/DA) at some point soon.

    @Pinny: People being jealous of others doing something they cannot amuses the hell out of me. Because your scrapper cannot solo an AV does not mean it can't be done. Please post again saying all our accomplishments are ego stroking lies, I need a good chuckle. I've soloed a number of AVs myself with my BS/DA scrapper, and I'm not even one of the people who have it down to a science.
  2. Quote:
    Originally Posted by all_hell View Post
    increasing from 15.5% to 33%

    Though most other categories merely go from 27% to 33.3%.
    I suspect that the 27% + the greater regen is better than the 33.3 and the lesser regen. But the question is whether than loss is outweighed by the benefit in S/L.
    In that case, go with the defense. I presume here that you are referring to a Willpower character, since that is the only set that will be reaching those numbers to typed defense (Invuln would too, but there would be less of a gap between S/L and exotic defense)

    Even losing regen, you're still in better shape, because the defense will help mitigate burst damage, which is one of Willpower's weak points. It doesn't really matter if you're regenerating 100 HP per second if you're taking 2,500 damage in 4 seconds. So, the defense will serve you better.

    And as already noted, 33% puts you one small purple away from being softcapped, and a softcapped WP character is a BEAST.
  3. ClawsandEffect

    AE Power Combos

    Quote:
    Originally Posted by SuperFerret View Post
    Range/Defense can work, just not at Blaster/Tank levels. Kheldians pull this off already.
    Quote:
    Originally Posted by Dispari View Post
    Fortunatas and Crabs do as well. But they have a bit under Stalker damage and defenses. Although they also have powerful team buffs that, if removed, would warrant increases in damage and survival.
    The reason Epic ATs can do that is because you are very limited on the powers you can choose. If you could create, say, a character using tanker Shield Defense and pair it with a Dominator Assault set it would be an entirely different story.

    Fire Blast would be all kinds of sick if paired with something like SR or Ninjitsu. Especially Ninjitsu, since you can softcap it fairly easily and it has a good self heal.

    The devs balanced Epic ATs around the idea of Ranged/Defense, and further balanced it by saying "You can only take this limited set of powers we have balanced to work well together without being overpowered." It would be a HUGE amount of work to balance every ranged attack set with every defensive set, so it's probably never going to be an option.
  4. Quote:
    Originally Posted by Bunny_Slippers View Post
    Memory is fuzzy so I might be wrong, but: Wasn't there another tech reason for not allowing SD it be paired with Katana/DB? Something about the connection points, or nodes, or whatever only able to handle 1 thing? A sword AND the shield would need 2 points.

    Again, fuzzy memory is fuzzy.
    It's because Katana uses the Two-Handed combat stance, which incidentally, is the same stance Archery and Assault Rifle use.

    Dual Blades, Claws and Spines use the Two Weapon stance.

    Shield defense uses either the Shield stance if there is no weapon, or the Weapon+Shield stance. It would NOT be a trivial thing to change the stance a powerset uses, since you'd have to redo the entire set from the ground up.

    Couple points:

    A) The combat stance issue is the same reason powers like Air Superiority and Kick cause redraw. Those powers do not use any of the combat stances that weapon sets use, and they would have to make a bunch of different animations for each power in order to make it work.

    B) Every two handed animation that is used with a shield is actually a different animation from the normal one. A normal animation would use the No Weapon combat stance, while the Shield animation would use the Shield Combat stance. If it weren't that way you would put your shield away every time you attacked.

    Got most of this info from Back Alley Brawler when I inquired why Kick causes redraw a year or two ago. There are significant tech reasons why the two handed powersets cannot be used with a shield. They would likely have to recode all the relevant powersets from the ground up in order to allow it.
  5. I got 3 just running tip missions. They don't drop especially often, but they drop often enough that you should be able to create Alpha slot stuff within a week of solo play.
  6. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    @ClawsandEffect

    Holding just ten is fine by me, too much would clutter up the game. How do you feel about being able to pull out enhancements at 50 straight from the enhancement screen? Just drag them into the "holding" bar, whats done with it after at user discretion.
    I don't suppose I'd have any major issue with it. However, I don't think you should be allowed to do it just anytime you want to. If you had to do something (not anything difficult mind you) in order to do it, it'd be somewhat fair.

    Edit: Had a brainstorm while driving to work.

    The devs have been looking for effective inf sinks, so make it a fixed price temp power available at the auction house. Set the price at something like 50 million per temp power, and each temp power will let you pull up to 10 enhancements. So, if you want to strip an entire character it will cost you upwards of 500 million, which is still cheaper than buying 5 respec recipes from the market, and isn't as much of a pain. (Anyone who has a character completely IOed out with stuff worth keeping should be able to afford it)

    It wouldn't let you move slots around, but you could pull IOs you have slotted.

    The devs get an effective inf sink, and the players get a way to move IOs off characters, everyone wins.
  7. Quote:
    Originally Posted by kendo View Post
    possibly a large SG can set up and run an ITF in 30 minutes but I have yet to be on a PUG run that can do that. it usually burns up at least a couple of hours and have had some groups where folks bail out and we never finish at all.

    Try joining the global channels for whatever server you are on if you haven't already.

    I play on Pinnacle, and I can usually generate interest in an ITF or other TF and get the team rolling in about 20 minutes, at just about any time of day. I just holler in the ghlobal channel and off we go.
  8. Quote:
    Originally Posted by Fynn View Post
    I know that I for one would like to have access to chat while doing a respec.

    They can take time, but that isn't always because of the interface. If I'm totally retooling a toon, I have to take time to rethink the enhancement placement. During this time there are often people trying to chat with me; or it might be me wishing to ask another player I know for their input regarding my respec process.

    I just wish that we didn't have to isolate ourselves from the whole community while we are doing respecs.

    I would definitely be in favor of this.
  9. Quote:
    Originally Posted by kendo View Post
    and so far, after arresting several hundred level 50+ foes, I have had exactly ZERO incarnate shards drop. yes, I know all about the RNG but right now it appears that a shard dropping is about as rare as a purple recipe.
    Stupid question here, but, you DID complete the arc and got the Alpha slot unlocked before you did that right?

    Because you won't have any shards drop at all if you haven't completed it.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    The only way to increase how many IOs we can remove from a character would be to increase the number of enhancements we can carry at a time. I don't think the devs will be too keen on the idea of allowing an individual character to carry upwards of 60 enhancements at once, because that would enable the hoarding mentality they have expressed concern over.
    Yes, I'm quoting myself because I wanted to elaborate on this point.

    The only feasible way to increase the number of enhancements we can keep when respeccing is to increase the number we can carry at a time. Now, with the devs' stance on people hoarding IOs (they don't want it happening), giving us more enhancement inventory would be completely counterproductive as far as their stated goals go. (Granted there may be differences in opinion within the offices, but I'm going on what we know of their official stance.)

    Currently, we can have 132 characters before any extra character slots are factored in. That's 1,320 enhancements one player can sit on. We can have up to 396 characters maximum, that is 3,960 enhancements. If we are given the ability to hold, say, 60 enhancements per character (enough to pull the vast majority of the enhancements in a build, which is what seems to be the request), those numbers would increase to 7,920 and 23,760 respectively. That's a LOT of enhancements that could be hoarded.

    Also, what would happen to the market when the marketeers realize that now they CAN corner the market on a particular IO? Currently, a marketeer can really only corner the market on a particular purple set or IO/Recipe. Most don't bother because it isn't practical for them to do so, due to limited ability to store the results, and the fact that it would limit their ability to do other things with the market.

    There are people with enough cash that, if they were so inclined, they could buy up all of, or the majority of any particular thing they want to work with. At the moment, their ability to do that is limited by storage space. If their storage space were increased from 1,320 to 7,920 that would give them a lot more ability to sit on stuff without hindering their ability to actually work the market.

    It probably wouldn't have a huge effect on the majority of the IOs on the market, because they are fairly easily obtained. But the things like purples and PvP IOs, which are harder to acquire, could jump in price dramatically as marketeers start placing bids for a lot of them at once, knowing they can store everything they buy that way. Sure, it would benefit the people selling them as prices go up, but it would be probable that you just sold it to the person or people trying to lock that market down.

    Would it definitely happen? No, nothing is definite where things like this are concerned, but the possibility would definitely exist. With the devs' stance on hoarding, allowing this would completely undermine everything they have done to prevent it.

    And if you don't think anyone would go out of their way to do that if they suddenly could without hurting their other profits, well you are either remarkably naive, or have a great deal more faith in your fellow humans than I do. A number of people in the market forums have already documented their attempts at raising the price of one set or another, letting them store more stuff would only make that easier to do. With practically unlimited storage space, a few like-minded marketeers could almost completely lock down purple sets and pretty much charge whatever they want for them. It's hard enough for your average player to afford stuff like that as it is, why make it harder?

    People keep looking at the convenience factor of being able to pull more enhancements in a respec, while glossing over or outright ignoring the potentially disastrous side effects. What I mentioned here is just one of the possibilities.
  11. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    How is it Greed? I worked for my IOs, I farmed, I worked the market. I wasn't handed everything my toons have. I see no good reason why I shouldn't be allowed to keep what I've worked for.
    No one is saying you can't keep it. It just requires more effort than a lot of people are willing to go through.

    Personally, I don't ever bother with IOs until I'm absolutely certain I am keeping the character. And I have never changed any of their builds to the point that I need to pull out 20 IOs because I can't use them anymore.

    You say you earned your IOs. Okay, I won't dispute that, I'm sure you did. But what is stopping you from earning them for the new character you want them on? That way you have IOs on the new character, and your old character is still just as powerful as they were before. It's a win/win.

    Perhaps I misspoke on the greed comment, it's really more like stinginess, with a dose of laziness. A lot of people go to the effort of IOing out a character and then decide that they'd rather just use the same IOs on a new character rather than go to the effort of earning them again. Again, why would you strip the IOs from one character to use them on another, when you could just IO the second character with new ones and have TWO IOed characters? Upgrading with higher level IOs only gives you a fraction of a percent of additional effectiveness, is that 2.1% more end reduction really worth it?

    Or is it a case of people wanting to play the newest flavor of the month and they don't want to go to the effort of IOing them out because they are going to play the next flavor of the month when it becomes popular?

    Me? I don't play FOTM characters unless I actually have an interest in the sets, so I'm not going to ditch a character because something else came out that will do the same thing slightly better.

    There is also the point that, as of right now, IOs are still optional. You don't need to use them, you want to use them. That may change in the future, but I wouldn't bet on it.

    The only way to increase how many IOs we can remove from a character would be to increase the number of enhancements we can carry at a time. I don't think the devs will be too keen on the idea of allowing an individual character to carry upwards of 60 enhancements at once, because that would enable the hoarding mentality they have expressed concern over.

    Quote:
    Yes, when originally created they were meant to be permanent, that was 6 years ago before IOS existed. Its simply a quality of life request to revamp the respec system. Lots of things changed in those 6 years, they once said no color customization for powers. There was no "need" for the change other then to make the game more aesthetically pleasing.
    And once again you bring up color customization as something they said "no" on and later changed their minds, while ignoring the fact that they originally said no because they lacked the manpower to get it done, rather than because they didn't want us to have it. If they had the employees back then that they have now, it probably would have been done a long time ago.

    Their stance on pulling more than 10 enhancements in a respec is similar to their stance on allowing a full respec of primary and secondary powersets. They didn't say no because they can't do it, they said no because it is something they do not want us to be able to do. If and when they change their stance on that it may change, but "We want this thing you keep outright telling us NO about"* isn't going to change their minds.

    (* Is a rough approximation of what every post demanding this change is essentially saying, whether the poster realizes it or not)
  12. Change the way respecs work to make them easier to do: Yes

    Increase number of enhancenemts we can keep at a time: No

    I could have gone more in depth in my response, but I don't feel like typing for a half hour to get my point across, so I apologize if it seems dismissive.
  13. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    The current respec system is outdated, it should have been updated when i9 hit with inventions. The old system was fine, because it was quick and easy to replace SOs. A new system is needed to reflect our current invention system. Plain and simple its a QoL feature long overdue.
    Not really.

    As far as pulling IOs out goes, the existence of IOs does not change the fact that enhancements are intended to be permanent.

    Thus far, the devs have given no indication that they are ever going to reconsider their stance on that. And personally, I haven't ever changed a character so much that I NEEDED to pull more than 10 enhancements off of it.

    Now, if you're deleting the character and want to keep the IOs, that's one thing. But if you're deleting the character anyway, what difference does it make if you burn through all of that character's respecs? Are you planning on playing the character again after you delete it?

    I would be all for a revamp of how respeccing actually works, as far as being able to go in and make small changes without having to do everything all over again. But keeping only 10 enhancements probably isn't going to change, and I don't really think it should.

    I see no reason other than greed why we should be able to keep everything from a character all at once.

    It's only a video game, when the servers eventually shut down (probably not for a long while yet) we are all going to lose everything we worked on anyway, so why does it matter that you might lose a few things now?

    Sure, you spent time on it, but if you enjoyed that time it was time well spent, regardless of whether you have anything to show for it later. I know people that spend 3-4 hours detailing their car every week, which would seem like wasted time to a lot of people, but they enjoyed doing it, so for them it was time well spent.
  14. Quote:
    Originally Posted by BloodFairy View Post
    Do we have to group and do group content to achieve this now?

    Because if the Vanguard merit thing is the only other option which is massive grind this game is broke, farming, wasting my life and I'm through with it. It's just that too many mmos are like this and I left all them for this game years ago, because there was no "end game" raids you HAD to do to unlock something and there was no farmer grind either to get stuff, but if that is case now, failed game.

    I am just asking. Like I have said before I play at very very late hours, barely anyone is ever on but the developers never take that into account when doing anything. If a games too fun they consider it broke and make it miserable. I want access to the incarnate stuff but I don't want to do raids with people that aren't online, I don't want to change servers, I don't even want to group with complete strangers if it was an option and I don't want to grind away with vanguard merits to get this either. Games should be fun and not a job. I already have a job.
    Nope, you can do it all solo. At least, what we have so far you can do solo, no idea about future stuff, but I imagine that will be soloable as well.

    After running the arc you get the Alpha slot, and gain the ability to have Incarnate Shards drop for you. All of the pieces you need for Alpha slot enhancements can be created with 4 Incarnate Shards.

    The only thing teaming does is speed up the process, because TFs will give you the pieces directly instead of having to create them with Shards. From what I have seen thus far, Shards drop with roughly the same frequency as rare salvage. And one of the pieces can be bought with 150 Vanguard merits.

    Soloing Incarnate stuff is slower, but then, soloing most stuff in the game is slower. You won't level as fast solo as you will on a team, so it makes sense that you won't acquire Incarnate abilities as fast as on a team, but you CAN do it. I played normally, not faring anything at all, and after an hour I ended up with 3 Shards, so it's a pretty reasonable rate to earn them at.

    Now, if you think that slower acquisition of pieces = grinding, then I don't know what to tell you. It is the endgame content a lot of people have been waiting for for years, of course it isn't going to be easy, why should it be? If you play your 50s regularly after running the arc, you will eventually get everything you need without really trying that hard, it just won't be as fast as running a few TFs.
  15. They gave you all 4 powers for free at level 2.

    This is generally considered to be one of the best things the devs have done for us in a long time.
  16. Quote:
    Originally Posted by Stormfront_NA View Post

    Please explain, how in one round, a Generic Defender is going to neutralize the standard generic mob size of 6 (1 Boss, 2 LTs, 4 Minions) before they mez her out of action in one round?
    Please explain how you're fighting that many enemies at once on the difficulty setting ATs are balanced around.

    On the default setting, I very rarely see any mob composition other than 3 minions or 1 LT and 1-2 minions. And it is extremely rare for all of them to have a mez power. Usually, it will be one with a mez and two without, and there is almost no character in existence that cannot handle a threat like that.

    Because your IOed to the gills Shield/Elec tank can solo at x8 does not mean every single character in the game should be able to.

    If you increase your difficulty to where you are fighting mobs comprised of a boss, 2 LTs, and 4 minions, of course it's going to get harder. Isn't that the POINT of increasing difficulty? Or do you think it is intended to give you more rewards for the same effort?

    If you're having trouble soloing your support AT, perhaps you should consider turning the difficulty down.

    And I already know you're going to say: "If my melee character doesn't have to, why should my support character have to?"

    Simple answer to that one: All ATs are not equal at doing all things, nor are they intended to be.
  17. Quote:
    Originally Posted by Sujin View Post
    I'm new to the concept of IO and set bonuses (been gone from the game for a long long time) but can you tell me why you put in Kismet for +6% acc instead of slotting a fourth LotG to get it's +10% acc? I've seen others do this as well so there must be a reason I'm not seeing.
    It is because it is actually to-hit and not accuracy as the IO's name leads you to believe. Accuracy adds a percentage to your to-hit, so if you have 33% accuracy slotted in a power with standard to-hit it is adding 33% to 75%. The Kismet adds a flat 6% to your base to-hit, so your to-hit becomes 81% instead of 75%. Now, when you have 33% accuracy slotted it is adding 33% to 81% instead of 75%.

    Against even-con enemies the extra to-hit isn't particularly useful (unless you get debuffed), because adding 33% to 75% will get you to the max to-hit you can possibly have (95%). However, if you fight higher level enemies, your chance to hit will decrease as you get higher than your own level. Adding the Kismet 6% Accuracy will ensure that your to-hit remains as high as possible.

    Adding the 4th LotG will add 9% accuracy, but you get more benefit from slotting the Kismet.

    Quote:
    Also in slotting Maneuvers you put in a HO that increases tohit, where this power normally can't be slotted for tohit does that give a bonus or just sloth off into nothing?
    The to-hit does nothing in that power. HOs are designed so you can use one of them for many different powers. You could use the same HO in Tactics and in that case the defense enhancement would do nothing, but the end reduction and to-hit would function normally.

    There is a trick Shield Defense characters use to get more defense debuff resistance (which is crucial for defense based characters, it prevents your defense from being debuffed away into nothing). Active Defense, their mez protection, also provides DDR. But...DDR is enhanced by enhancing defense, and Active Defense will not accept defense enhancements. However....if you slot Membrane HOs in it, which it will accept because of the recharge component, it will have the side effect of also enhancing the DDR of the power. It is unclear if this was intended, or if it is a bug. If it's a bug it may be changed, but for now it works wonderfully.
  18. On the whole "Cloaking Device can be replaced by pool powers" thing. In my case, no it cannot.

    My Sonic/Devices is a hoverblaster, it is baked into his playstyle and his backstory. I don't need Hasten at all, because I have enough recharge that my attack chain is limited more by animation time and I don't rely on Trip Mines.

    Why would I take a travel power I have no use for or desire for in order to do what a power contained in my secondary and a Stealth IO can do for free?

    Why would I use one of my FOUR power pool choices to do the exact same thing I can do in my secondary for free? And my secondary can do it BETTER, because there is no -speed component.

    Yes, you can replace Cloaking Device with pool powers, but why would you waste picks on something your secondary can already do?
  19. Is that Stone/Energy or Stone/Electric?

    Clarification would be good, because advice will differ slightly for each.
  20. Phase Shift on a /Regen scrapper or stalker in PvE.

    It gives you valuable time to regen health or wait on a click heal to recharge whn taking lots of damage.

    Added bonus: the pool it is in is one of few ways a /Regen can fit 5 LotGs into their build.
  21. -Sonic/Devices is the only combo that really gets any mileage out of Time Bomb without dipping into APPs. AoE Sleep +Time Bomb usually results in a spawn that just disappears.

    -Cloaking Device and a Stealth IO will stack to create full invisibility without having to take Super Speed as your travel power.

    -Caltrops will accept damage procs from Targeted Aoe and Slow sets to become a sort of damaging power.

    -You can short slot accuracy in your attacks and make up for it with Targeting Drone.

    -Taser will stack with the stuns found in most blast sets to stun bosses.

    I'm sure there are more, but that's what I have for now.
  22. Quote:
    Originally Posted by JudyCT View Post
    Thanks for responses. As I said, some of my avatars have this power, most don't (they are not in my powers list at all). And on the ones that do, it is often grayed out and unusuable. It doesn't say it has a time or use limit either. As for the Mac pac, I don't know what that is, but if a purchase, I did not make it. Is a very nice power to have, especially for new toon that wants to play with SG or team in areas hard to get to without travel power or for my toons with recall friend to get all assembled quickly. Still a mystery.

    Ah.

    Sounds like you're talking about Assemble The Team, which is a Vet Reward power. You have to actually claim it from your Veteran Badge list, which would explain why only a few of your characters have it. Judging by your join date, if you have not taken any long breaks, you should most definitely have it.

    Check your badge list under Veteran, you should find a tab under 42 months that lets you claim the power on any of your characters.

    The Mission TP power is from the Mac Pack, and will transport you directly to your mission, no matter what zone it is in.
  23. Quote:
    Originally Posted by Lord_Cyclones View Post
    Ran through both the new Tina McIntyre arc and Maria Jenkins arc and I am sitting at 13 of 14 of required AVs. Anyone know if there is a bug here? I was the team leader on both arcs, run as my missions and I am certain I did not miss a defeat in those arcs. Any help on this would be appreciated.

    Cheers
    I'd be willing to bet you are missing either Anti-Matter or Bobcat. They both pop up in missions where their defeat is not required to complete the mission, so it is entirely possible to get through the mission without ever knowing they are there.

    Could also be Black Swan, the only mission I am aware of that has her in it, her defeat is not required to finish.
  24. ClawsandEffect

    AE Power Combos

    Quote:
    Originally Posted by Redd Rumm View Post
    While makeing my AE arcs i tend to make my critters a little too powerful ,because they allow u to make awsome power combos like brutes with SS an Rad or MA scrappers with kin , i was wondering if we would ever be allowed to just make our own AT and combine what ever we wanted ,whether it would be a Blaster with fire blast an tanker sheild or blaster DP an scrapper MA

    who knows all i know is i wish i could play with some of the stuff i come up with in AE .
    Nope. Never going to happen.

    Your own observation of how powerful those combinations are is exactly WHY it will never happen. Quite simply because there are a lot of combinations in the game that would be STUPIDLY overpowered if they were allowed, and just as many that would be completely useless.

    Think about the damage potential of, oh, Fire Control/Shield Defense for a second. On the flipside, think about how gimped a Stone Armor/Sonic Resonance character would be.
  25. Quote:
    Originally Posted by Sailboat View Post
    Note that the in-game descriptions of ALL Tanker attacks include an AoE component (usually 5 targets) even if the attack is only single-target because that's the effect of Gauntlet "taunting" enemies around the one you attacked. Gauntlet is a PBAoE "taunt" at the point of the attack.

    This is quite confusing if one is unfamiliar with the set and trying to use these descriptions to tell if a given power is an AoE.
    Good catch, I'd completely forgotten about that aspect of tanker attacks. With that in mind it is probably a misinterpretation of the information at hand, rather than incorrect information.