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I would have thought the longer range on Psi would have made it better for PvP.
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Quote:And why should we get more power and greater ability to defeat enemies if all we're going to do is defeat the same stuff?
Originally Posted by Johnny_Butane
Pay my sub fees from now on. Seriously. Why should I support the development of content I don't want with my own money? Maybe you're implying I leave the game then. Why should I be run out of a game because the devs freak out at the six year mark and decided to start catering to &$^*ing muchkins?
How about the people who crave all this "challenge" leave.
Leave this game for one that does challenge you and where you can find the people to marvel at your leet skills at pressing buttons and envy your lewt proper.
Because maybe this game wasn't built with you in mind.
This has always been a casual friendly game. I didn't ask for a difficulty increase. I don't want a difficulty increase. I don't think the game needs a difficulty increase.
I think that people with Mids and too much time on their hands need to get smacked the hell down and be told to turn up their difficulty, deactivate their enhancers and play debuffed if they think things are too easy.
If this game isn't enough challenge then, it never will be and I'm not going to sit quietly while the devs waste time and resources to please power gamers who want the game to be a second job and who need to get over themselves.
With more power comes more challenge. It's a very simple concept. Which you seem to be failing to grasp.
Unless you think Incarnates should be able to treat the entire game like a level 1 Hellion.
Just in case you missed it: The more challenging stuff is OPTIONAL. There is no one twisting your arm saying you HAVE to run it. If you want to flatten things with your uberbuild, with no chance of actually being defeated, there is plenty of content for you to run.
You do NOT get to dictate that no one should get something, just because YOU don't want it. The entire game didn't get more challenging, some level capped end game stuff is harder, the rest of the game remained exactly the same.
This may come as a shock, but the developers' game design decisions do not revolve around your personal desires. And they shouldn't. I'm not expecting them to do everything the way I want them to, why do you think your opinion is so much more valuable than anyone else's?
The people who wanted end game content got it, after years of waiting for something fitting that description. The devs aren't going to take it away just because Johnny_Butane doesn't like it.
If you don't like the new content, you have the option of not doing it. Or, alternately, you can throw a hissy fit on the forums because the devs did something you don't like. One of those choices is a reasonable response to not liking something, the other just makes you look like a jacktard. You responded pretty much how I (and likely others) figured you would, by making the choice that makes you look like a jacktard. -
3 slotting Boost Range will make it perma with no global recharge needed.
If you have the slots, 5 Doctored Wounds is the way to go for Aid Self. If you skip the Heal/End you get ED capped recharge and about 88% heal enhancement. Or you can skip the Recharge and ED cap the heal instead. -
Quote:Siphon Life is not a heal power with some damage, it's a damage power with a self heal side effect.
Siphon Life, so far my experience with it has been mediocre at best, it seems like a weak single target heal with a large end cost for what it heals, as such I'm having a hard time fitting it into my build.
Seriously, Siphon Life is the second hardest hitting attack in Dark Melee, only Midnight Grasp deals more damage.
Take it and slot it as an attack. With Dark Regeneration you won't need Siphon Life to heal you that much, but having it in your attack chain will help keep your HP topped up and let you save Dark Regen for when you really need it.
It really is THAT good. Looking at it as a weak single target heal is VASTLY underestimating the power. You should take it for the damage it deals, not the damage it heals. -
I'd slot Cloak of Fear with 5xSiphon Insight.
It gives you the same S/L defense bonus as Kinetic Combat, which will let you save some slots and cash. Gives decent accuracy, which CoF needs, and somewhat better end reduction than Cloud Senses. -
Quote:Climbing is impossible with the game engine.I hope the Developers are working on more travel power abilities for Heroes.
It would give players a chance to roll a new toon. Or respec them to be able to choose new
travel powers.
Swinging was attempted, and scrapped because it looked stupid in wide open zones with nothing to latch onto. (the devs are sticklers for that, it has to look good or they won't do it)
Hoverboard would just be an animation option for Flight.
Of the 3, Hoverboard would be the most likely to happen, but still isn't very likely. -
Quote:Yes, the zone is called Cimerora. It is a zone set in ancient Rome (actually an island occupied by Romans), it has a few story arcs in it and a very popular Task Force called the Imperious Task Force (ITF for short) It is one of the most popular TFs in the game, largely due to the fact that it can be run by anyone level 35 or higher who has access to the zone. I'll leave it at that in order to preserve the "WHOA" response from people who have never run it (It's kind of "business as usual" after running it hundreds of times, but it's got some cool moments for first timers)The reason I've decided to ask this is because I recently discovered something called "The midnight arc". Had I not been told about this, I would've never gone back to Steel canyon and entered the University. I haven't completed the arc yet, but as I understand if gives me access to a new zone?
Yes and no. You get Tips randomly for defeating level 20+ enemies (it doesn't matter if they are gray to you, only their level matters). Tip missions are how you switch from hero to villain or vice versa, and if you choose to remain a hero or villain you can get Alignment Merits.Quote:Tips - are these just random missions like radio missions?
PvP isn't quite dead yet, but it has undergone MASSIVE changes since you were last here. I won't go into all what has changed, but PvP barely even resembles PvE anymore. You should find some activity in Recluse's Victory (40-50 PvP zone) on Freedom if you want to check out what has changed.Quote:Oh yes, and is PvP dead? I loved that zone back in the '05 days! (haven't been to the higher level PvP zone, just hit 42) We're on the Freedom Server
Word of warning: The PvPers on Freedom have some truly insane builds. If you walk in with just an SO build you will very likely get smeared across the floor. You might be able to find someone that will help you figure it out, but I wouldn't necessarily count on it. There are some decent enough people there, but there are also a bunch that will gank you and laugh about it while you're trying to figure out what just happened. -
"An Empath should buff the tank and no one else, because it's the tank's job to keep the team alive"
This is commonly spewed alongside "Putting Healing Aura on autofire makes you a good healer"
Also commonly said with "Empathy = Healer"
Empathy is so much more than just a "healing" set, but it is a very common misconception (still!) that Empathy is only good at healing and nothing else.
Ironically, I don't even have an Empathy character, but my wife does, and I can tell a good one from a bad one. -
I dunno. When I fall over 350 feet and sprain my ankle, it feels pretty super.
If I were to fall that far in the real world, well, anyone looking at me afterward would have difficulty determining what parts of my body are what, because I would be a puddle of red goo with some white bits poking out of it.
So, yeah, the fact that I take some damage from falling doesn't bother me at all. -
My Rad/Sonic Defender has exactly ONE AoE attack (Howl). On teams he mostly debuffs and takes a few potshots here and there.
However, once we get to the big bad, he switches gears and turns into a single target demon. All debuffing stops except for his toggle debuffs, and he just starts slinging Shriek-Scream-Shriek-Shout until the AV drops (which usually doesn't take very long with him on the team)
Incidentally, I soloed Kraken the other day with the same character. It was a LONG fight, but I took him down using no temp powers and very few inspirations. If I didn't have the single target damage output I do, that would have been impossible.
Of course, my particular defender is built with the specific intention of being a "big game hunter", so single target is the way to go if you're doing that. -
Quote:It's an illusion caused by the fact that the total damage for an attack doesn't come in one hit.
I had started up a DB/SR scrapper, but it felt a little lackluster in the damage to be honest. Maybe I just didn't give it long enough to really bloom, I mean it's still very low level.
When you look at Broadsword's Hack and see it dealing 30 damage per hit at a low level, and compare it to Dual Blades' Power Slice and see it hitting for 10 and it feels like the Broadsword character is hitting so much harder, but the Dual Blades is hitting for 10 damage 3 times, while Hack is hitting for 30 once. It's the same amount of damage, but our eyes only register the numbers themselves and not necessarily what they add up to.
Power sets like Energy Blast and Sonic have the same stigma, because their damage is split into 2 different types. You see another set that is hitting for 150 and think they are doing more damage because your brain only sees the 75 you're dealing, but you're dealing 75 damage of 2 different types.
That said, Dual Blades is probably middle of the pack for damage dealing. It's not nearly as bad as the initial impression would lead you to believe.
My wife has a DB/SR at 50, and after she got him softcapped, he became a beast. He easily hangs with my DM/SR brute, and surpasses him in situations that AoE is more useful in. -
Seems to me she thinks it means that enemies having the ability to harm you is a design flaw in the game.
Here's an idea for you: Go play any game that has a cheat code giving you a true god-mode (i.e. nothing can EVER hurt you). Try that and see how long that game stays fun for.
If you are completely immune to EVERYTHING a game can throw at you, it gets boring quickly.
A support character who can softcap to ranged attacks, and remain at range 100% of the time makes a mockery of most content. Since a lot of them have a reliable self heal the small number of ranged attacks that actually land aren't going to pose much threat to them. The ONLY thing that levels the playing field and stops those characters from being overpowered is the very small chance that a ranged mez will land. When only 1 out of every 20 attacks lands, the odds of that one attack being a mez aren't very good.
Even without being softcapped those characters can avoid fully 50% of the mez in any given mission. The ability to stay at range and still fight lets them completely avoid any and all melee-range mezzes, which a melee character will have to deal with.
Okay, so, staying at range avoids every melee range mez. Getting significant defense to ranged attacks (which is NOT difficult, or even that expensive) reduces the chance of being mezzed at range. Most AoE mez is PBAoE, so staying at range avoids probably 75% of them too.
And even on the small chance that a ranged mez DOES land, you have breakfrees to get you out of it. On top of that, most support/ranged characters have access to SOME kind of mez of their own, which they can use on teh mezzing enemy to prevent them from mezzing you.
Helpless against mez indeed.
I don't think I've ever said this to anyone, but I feel it is appropriate in this particular case: Learn to play. -
Quote:Single target builds excel at fighting single hard targets, such as AVs or GMs.
So, can anyone tell me what the advantages are to single target builds?
You aren't going to see a Spines/SR scrapper soloing too many AVs, but a Dark Melee/SR is pretty good at it.
Generally speaking, the better a character's AoE output is, the worse their single target output will be. You don't hear too many people talking about the AVs they soloed with their Electric/Shield scrapper, but Fire/Shield and DM/Shield are very good at it.
Basically, since AoE usually deals less damage to more targets, the tougher those targets get, the less useful it is. -
If mez was really so huge of a problem, there would be very few level 50 controllers or defenders. Or Corruptors, or Masterminds, or Blasters.
If mez was really as crippling and impossible to overcome as you keep saying it is, everyone would have gotten frustrated and stopped playing those ATs completely. Doesn't seem to have happened that way.
I'd say the simple fact that there ARE a lot of level 50 support ATs is pretty good (albeit anecdotal) evidence that your theory is flawed, and mez isn't as big of a deal as you make it out to be.
Arcanaville makes a good point. Melee passive mez protection only protects that particular character that has it. Mezzing them first (which is active protection) protects the entire team from that enemy's mezzes. And the Controller/Defender sets that have mez protection in them? Yeah, they are protecting the whole team with those, not just themselves.
Some ATs are designed to solo better, and some are designed to team better. What you're saying is that the better teaming ATs need to solo better. What do the better soloing ATs get in that deal? How is it fair that support ATs should solo better, but melee ATs shouldn't team better in return?
Again, support ATs can do things that a melee AT can't even HOPE to do.
Show me a scrapper that can debuff an enemy'e defense, to-hit, damage dealt, damage resistance, recharge rate, and regen.....ALL AT THE SAME TIME.
Show me a brute that can buff their allies' defense, regeneration, recovery, accuracy, damage, recharge rate, and keep them healed....ALL AT THE SAME TIME.
That's right, scrappers and brutes can do NONE of those things. Their response to every situation is: Hit it until it falls down. They get passive mez protection to make up for the fact that they have little to no versatility on a team.
When scrappers and brutes gain the ability to buff, debuff, and control like a support AT, maybe THEN your demands for passive protection will be more reasonable. As it stands, you want support to be able to do everything melee can do and more, without melee getting the same consideration at all. You want to talk about binary? Why is it fair that a support AT can buff, debuff, heal, control and generally support their team better than a melee AT EVER will, but it somehow isn't fair that they lack passive mez protection?
It's called balance. Support ATs have one major weakness: Lack of mez protection. But they can do all kinds of other things WAY better than the ATs that have mez protection. I, and a lot of other people, would call that FAIR. But you never even consider all the things that support ATs can do that melee can't in your demands that support ATs get basically the ONE thing melee can do that they can't. -
Incarnate stuff is time-consuming, apparently by design.
I would wager a guess that it is because the developers weren't intending for EVERY level 50 character in existence to become an Incarnate. I personally have 6 level 50s over 5+ years of playing, with a few more in the 40s that I could concievably get to 50 in a reasonable time frame. I'm only planning on fully Incarnate slotting a couple of them, and the rest will mostly be stopping at the Alpha slot.
I don't know about you guys, but I'm really good at playing my main couple characters, and there isn't much content I haven't gotten through just fine with them. Which makes me wonder: How many of these reports of Trapdoor being too hard are coming from people dusting off a level 50 character they haven't played in months? Stands to reason that if you haven't played thath character in a while, jumping into something more difficult would be frustrating. Hell, if I log my Claws/Regen in after not playing him for a few weeks I faceplant repeatedly until I get back into a rhythm with his click heals.
Why the obsession with Incarnate slotting all 35 of your level 50s? (making up a number, I know there are people with that many 50s) You don't really expect to actually PLAY all of them regularly enough to make it worth the time spent, do you?
Just run through the stuff with 2 or 3 of your favorites and call it good. That's what I'm doing, my main scrapper, brute, and defender are going all the way through it, the rest probably won't be, because I don't play them as often, so I see no point in doing all that with them if they are just going to sit there. -
It also boosts the passive regen of powers that provide it, like health, Fast Healing, and Integration for a /Regen. Since it functions like an SO, you can either cap powers that weren't capped before, or eek out a little more regen of powers that were capped.
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Quote:I have never seen a bigger case of entitlement issues in any written media than this post right here.My brute wants to hurl rocks and footstomp NOW not several weeks from now. My brute wants to have a full attack chain, dish out full damage and have full defenses NOW. I really don't like operating at partial strength.
I want the leveling to 50 to be real quick, then the developers can make all future content for level 50s.
What if I want to try out an illusion controller some weekend? Its weeks of "work" through stuff I've done many times before until I get the higher illusion powers. The content is not "skipped" I've done it all before.
You are literally asking for everything in the game RIGHT NOW, and FOR FREE. You cannot get more self-entitled than that, it's just not possible unless you ask them to pay YOU to play.
You know what will happen if they do what you are asking here? The game will quite simply die with a whimper as all the F2P jackholes chase off the longtime subscribers with their behavior, and then get bored and leave themselves, never having spent a dime on the game.
You might as well have titled this thread "Kill the game, right now, today", because if you make it F2P and speed up leveling, that's exactly what will happen. -
They are never going to do that massive of an overhaul of how that many entire powersets work.
That doesn't just break the Cottage Rule, it annihilates it and then incinerates the pieces of it. -
Wow, this thread went downhill since I was here last.
Granted, I was kind of being a dick myself earlier in the thread, but it seems to have gotten worse since then.
I actually don't even remember what I said, I just remember someone annoyed me and I responded to that.
I've come to realize that in arguing with the more obnoxious posters on these forums, I've been acting just like them. And I'm not particularly happy about that.
I suppose there's a lesson there. -
Quote:Me and my compatriots that occasionally run all scrapper ITFs laugh at dillholes like this.Long story short: ITF can't be successful without a tank and Emp
There are very few things that you NEED an AT/powerset for, and the ITF isn't one of them. Even the ones you do need them for are debatable. -
Quote:There are a couple Gravity Control powers that are flagged Smashing ONLY. You won't be encountering them that often, but let me tell ya, it was one helluva rude awakening the first time I fought Kadabra Kill with a positional defense based character.If going for positional defenses, typed defense is kinda pointless. Smash/Lethal defense does not stack with range/melee/aoe defense. And all smashing/lethal attacks would qualify as either range, melee, or aoe. Only a few psi powers don't classify as one of those 3.
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Quote:Endurance isn't going to be the problem.My gut tells me you'll have endurance issues in a protracted fight. I was running Weave, Tough, Integration and Maneuvers with two-slotted Stamina and Quick Recovery. I had to add in a third slot in each for the Performance Shifter +end proc.
He has no defense to speak of outside of Shadow Meld and Moment of Glory. An AV can and WILL flatten you before you can react with a heal if you have no consistent defense. Marauder, for example, hits like a truck if you don't have any resistance to his attacks, and even with Resilience and Tough he'll still be hitting really hard. If he hits with 2 attacks back to back before you can hit a heal (or when your heals aren't up) you're going to be toast.
You only have a 50% up time on Shadow Meld, and much less than that on MoG. That's going to equal 30 seconds or so out of every minute that AV gets to hit you more or less at will. In all likelyhood, that AV will land a lethal combination in a gap when you have little defense and none of your heals are up. You'll probably pull it off eventually, with enough persistence, but don't expect to go out and start stomping AVs on your first try at them.
And don't even TRY the Psionic using AVs, they will slaughter you. MoG gives no Psionic defense, and that 50% uptime on Shadow Meld is not going to help you against them....because all those psionic hits that will be coming in while it's down will be slowing the bejeezus out of you. With the recharge slows (that /Regen is VERY vulnerable to) that Psi users crank out, it will be a short fight, and not in your favor. -
Quote:Buh-Wha?!12 toggles is exactly what I am running as well.
Making another DA scrap, and his build is without acro or death shroud though, so the end should be a little better. I'll miss DS but sometimes you have to break a few eggs to make the omelet.
No Death Shroud?!?
To further your analogy....running Dark Armor and skipping Death Shroud is like making an omelet.....and leaving out the eggs. -
Quote:It was correct until issue 19 was released. When Praetoria was first released with issue 18/Going Rogue it was for new characters only. With the new issue they opened it up to everyone.From what I understand you can't take your existing player into the new zones. Is that correct.
You can get there through Pocket D. I believe the entrance shows up as Studio 54 on your map. -
Quote:Really?That's what you ARE saying. All the time and energy the devs spend time on Trapdoor and all that he represents is time and energy they won't be spending on the aspects of the game I like. So there.

How can you say something was taken away from you....when you never had it in the first place?
That's like me being upset that my Lamborghini got taken away, even though I've never owned one.
(the rest of my post is a general comment)
This may come as a shock....but the devs are not making this game for you, and you alone.
I'm tired of arguing with people who do nothing but complain that the devs aren't bending over backwards to do things exactly how they think they should.
Yes, they did something you don't like. Get over it. I look forward to the day when all these people finally realize that they aren't going to get their way, no matter how much they whine about it, and quit.
Seriously, if you hate what they are doing to the game SO much....why the hell are you still giving them your money?!
If you don't like what they are doing, go find a game where the devs do everything you say ......oh, wait, there is no such game. No MMO will ever listen to ONE player over everyone else and do what they demand, it's just not going to happen.
Personally, I'm pretty happy with what they've done so far, and I look forward to what they do next. I'd rather just play the game than spend all my time whining about how much better it would be if they did everything my way.
