ClawsandEffect

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  1. Quote:
    Originally Posted by BigFish View Post
    I got invited onto a STF team with my WP/SS tanker

    After the leader accepted the TF, they told me that there was no way my tank could survive the TF, but they'd allow the team to vote on whether I'd be kicked or not. Quit as fast as I could

    After quitting the TF, I sent the leader a tell to let them know the tank already had the Saved the World badge. Had obviously survived the TF. And that it was their damned loss

    Elitism is an ugly thing
    Now this I actually agree with you on. I can't recall a single time I've ever kicked someone from a TF simply because of their build. I've kicked people for behavior before, but never because they happened to bring a Willpower tank.

    There were a couple people I WANTED to kick because of their build, but that had nothing to do with their primary or secondary and everything to do with the fact that they built the character like an idiot. An SR who only has Focused Fighting, Agile, and Practiced Brawler from his secondary, and all 4 travel pools is not going to live long on an STF.

    I let him come along anyway though, and he quit after the first mission because he kept dying and blaming the rest of the team for it. (he stated that he'd never died before that TF, I chalked it up to being an AE baby, because an SR built that badly would surely die plenty of times in normal content)

    The STF is difficult the first time you run it, but if there is at least one person on the team who has done it before and the rest of the team is willing to listen, it can be overcome with just about any combination of characters.
  2. Quote:
    Originally Posted by BigFish View Post
    I think you're purposely trying to miss the major point: The Devs are spending TIME and MONEY developing content that a subsection of the game does not want.
    Yes, the devs are spending time and money on something that a subsection of the playerbase doesn't like.

    Show me ONE thing the devs have EVER done that was met with universal approval and praise from 100% of the playerbase.

    You won't find it to show me. Someone has complained about every single thing the devs have ever done with this game. Pleasing 100% of the people who play it 100% of the time is a complete impossibility.

    Quote:
    That's TIME and MONEY that won't be spent on developing the regular content WE ENJOY.
    So YOUR enjoyment is more important than anyone else's. How is that any different from what you're accusing ME of?

    With that sentence there, you basically just told me that the devs should not be allowed to spend time and money on something unless it is something that YOU enjoy, and to hell with everyone else.

    By accusing me of putting my enjoyment over everyone else's and then making that statement, you have delved into the wonderful world of hypocrisy, enjoy your stay.
  3. I'll probably get it on my Broadsword/Dark Armor scrapper, but I'm in no particular hurry to get it.

    The rest of them will probably stop at the Rare unless I run across a compelling reason to go for it with them.
  4. Looks okay, but one HUGE mistake jumped out at me: You have Analyze Weakness slotted in Ablating Strike.

    That should be slotted like an ATTACK, as the defense debuff will not help you once you have sufficient accuracy to hit reliably. I would slot it with 5 Crushing Impact and an Achille's Heel Chance for -Res, so you get a chance for a useful debuff out of it.

    Also, you've gone over 5 5% recharge bonuses. The 5% recharge from Obliteration is doing nothing for you because you already have 5 of them.

    If you want to retain the Obliteration set and the Crushing Impacts and Doctored Wounds sets do this: Pull 2 slots out of Integration, move those slots and 1 more (I recommend pulling the proc from Typhoon's Edge, the bonus you're getting isn't that great and it doesn't affect the enhancement of the power) to Instant Healing. Once you have 5 slots in Instant Healing, put the third Doctored Wounds set there instead, skipping the Heal/End so you can cap the recharge on it. With the 3 slots you have in Integration I would do the following: Numina's Heal and Heal/End and a generic Heal IO.

    Physical Perfection is an excellent place for the unique procs (Numina's and Miracle), if you don't have them I highly recommend it.

    Get a Steadfast Protection Res/Def for either Tough or Resilience.

    That's about all I have for you. Regen really likes some defense added into the mix, but if you're happy with it's performance it isn't a huge deal.
  5. Couple notes on your particular combo here.

    Shockwave is potentially very bad for Invuln, because it will send things flying out of Invincibility's range and strip away some of your defense (Willpower has a similar problem)

    Shockwave is very good for Regen for the saem reason. Anything that is flying across the room is not attacking you, buying you several seconds to heal.

    Spin is an awesome power, and is in fact one of the better AoE powers available to scrappers (not quite the best, but it's very good)

    If and when you dive into IOs I suggest slotting for recharge first, and then defense. Defense may seem useless to a regen at first, until you really think about it and realize that every hit that doesn't land is a hit you don't need to heal back, which makes your ability to heal that much more valuable. You have a couple choices on defense: positional or typed. I prefer smashing and lethal typed, but a lot of people like melee. Neither way is right or wrong, just personal preference.

    Werner hit the basics of regen, I just figured I'd throw you some pointers about Claws/Regen specifically, as I've been playing one for over 5 years now with no significant breaks.
  6. Quote:
    Originally Posted by Pinkpup View Post
    So once again, I learn the lesson with STF... you need to pick the proper mix of powers and/or take the time to get the temp powers that can help.
    Untrue. You can find a way to beat the STF with just about any mix of powers, and if your teammates aren't complete idiots you shouldn't need temp powers either.

    The OPs problem was he had a team that was melee heavy and too stubborn to even consider doing anything other than stand there and beat on her, giving her plenty of fuel for her Dark Regeneration.

    If someone had taunted her from range and kept her agro on them, she will never fire her Dark Regeneration.

    The last STF I was on had 4 melee ATs (2 tanks, 2 scraps), a couple defenders (one of which was a pure emp and not doing much damage) a blaster, and a corruptor.

    We beat her down in about 45 seconds. Largely because we took a few seconds before the fight to work out a strategy, instead of just beating on her and thinking we could win through pure damage.
  7. Quote:
    Originally Posted by Ultra_Violence View Post
    Worst case is the Morality mission where they ask you to take control of a giant robot and clear out the slums. Why would someone who is only interested in money (Rogue) refuse to carry out the mission and take on all of Arachnos to stop it "Because people live in those houses" Makes no sense at all. Should have been a Rogue/Vigilante morality maybe.
    Just because you're interested in money doesn't mean you're willing to kill hundreds of people who did nothing to you to get it.

    Rogue alignment is the stop on the way to becoming a hero. A true villain wouldn't have hesitated to kill those hundreds of people. The fact that you refused to do so indicates that maybe you aren't such a bad guy after all.

    Made perfect sense to me.
  8. I drop Longbow tips. Hate em.

    I, unlike most here, LOVE the carnie missions. My Broadsword/Dark Amor scrapper rips through them like wet tissue paper. I can actually handle carnies on that character at +2/x8.
  9. Quote:
    Originally Posted by Hyperstrike View Post
    At what point in leveling from 1 to 50 is teaming REQUIRED in CoH?
    It's not.

    The 1-50 content has not changed at all.

    You can go from level 1 to level 50 without ever having been on a team.

    The difference between leveling from 1-50 and becoming an Incarnate is that 1-50 is going to happen just by playing the game, while becoming an Incarnate is optional.

    Yes, as of right now, teaming is required for becoming an Incarnate. But you do not HAVE to do it.

    Your complaint is that it is forced teaming.

    Please explain to me how exactly it is "forced" teaming when the content that requires teaming is completely optional. Show me ANYTHING in the game that says you have no choice in whether or not you become an Incarnate.

    Is becoming an Incarnate MANDATORY? No, it isn't. I see no point in complaining about "forced" teaming in a part of the game you are not forced to do.
  10. Quote:
    Originally Posted by RemusShepherd View Post
    I think you completely missed my point. This isn't about how it affects me personally. I think the WST was a bad game management strategy. I think herding players into re-consuming the same content over and over is harmful to the high-level experience for all players. It's much better if they give us choices and let us decide what to do. The WST, as delivered, reduces the choices available to players in the game. It makes one zone difficult to play in (thankfully this time it's not a high population zone) and reduces the pool of players available to do other activities.

    I have a background in sociology, and I'm looking at this as an experiment in managing human behavior. Framed that way -- and in my opinion -- the WST is detrimental to the game.

    The effect is has on me personally is just minor annoyance. In general, I don't post on these boards about minor annoyances. If I did, I'd swamp the forum.
    It's also, as far as I can tell, a placeholder for the Incarnate Trials coming out in issue 20.

    They had the Rare and Very Rare pieces ready (and probably have had for a while now), and instead of making us wait however long to get them, they gave us the ability to get them through existing content.

    It would be a different story if the game had left all those TFs behind and made them no longer relevant to what people are doing now. But, last I checked, people were STILL running all those TFs on a regular basis, even BEFORE the Notice and Favor were added to them.

    I saw LGTFs, ITFs, STFs, RSFs, and even a few of the signature TFs (Posi, Synapse, etc.) forming even before the rest of the Incarnate pieces were added to them. So it's not like people are being forced into something that no one ever does to get them. They just added another reward to something people do on a regular basis anyway.
  11. Quote:
    Originally Posted by Stormfront_NA View Post
    The attitude Castle had towards how some of us played, may still exist with the current developer staff and is a very dangerous thing for a game if it gets out of control.

    I don't know how many of you had ever played the original roleplaying games such as D&D and company...

    But in the real world, giggles, when these are played by rolling dice and keeping up with stuff with paper and pencil... The Game Master had to define a world, and what not for a campaign to be based on.

    Now the next challenge for that GM is to find players who would play his game. Usually this first part is not so tough, unless the GM has a poor reputation. Now once we start playing the game, if we find the GM forcing us to play in certain manner, and approach challenges in a specific manner, and find ourselves punished by not doing the "GMs" way, guess what happens next week end? Thats right, nobody shows up for the game.

    CoH was well noted for its extraordinary versatility in how the game can be played, and I mean extaordinary. Slowly the game has been loosing some of this versatility and becoming increasingly more "stream lined" in how challenges are addressed, in short do it as the dev wants you to do it, or they will nurf the offending power used, arbitrarely make the mob immune, etc. What we gonna get from that? Well if they keep it up, the game will in time loose it flavor and folks will not return to play.

    Case in hand look what is happening to "trapdoor" scenario, if you don't do it the devs way, you are accused of exploiting... So sad.

    The reason I post so much, often to all of your dismay, is to prevent the game from going into a rut and eventually die out. I am not sure the adding of more content can keep a game alive if the developers forces game play to a specific style.

    Stormy
    There is a HUGE difference between a tabletop RPG and a video game.

    In a tabletop RPG the GM can bend the rules to fit certain situations, because he is the one balancing the game in real time. A good GM will bend the rules to work both for and against the players.

    In a video game, there is no one sitting there making decisions about how this rule is going to work in this encounter. They have to balance the whole thing so everyone is playing by the same rules.

    In a single player console game, you are frequently forced to play the game the way the developers wanted you to, because that is the ONLY way to play it at all.

    At least here we get to suggest things that we would like to see done. Sure, not everything actually IS done, but it's more say than we get in something like God of War.

    They can't make up rules on the fly like a live GM, and they haven't kept everything completely static from day 1, so they do the best they can in regards to making a video game meant for many people to play at once.
  12. Quote:
    Originally Posted by flipside View Post
    Please excuse my ignorance and correct me if I'm wrong, but I thought being a rogue/vigilante meant you could join in a TF/SF on either side. Example, even though I'm a vigilante, I could still join an STF team, no?
    Quote:
    Originally Posted by Grouchybeast View Post
    Yes, that's right. And a very nifty feature it is, too.
    Sorry, I didn't mean to cause any confusion.

    I was referring more to the fact that Heroes and Villains can run an ITF or LGTF equally.

    A Villain cannot run an STF, and a Hero cannot run an RSF. I included Vigilantes and Rogues in it because all FOUR alignments can run either of those two TFs, while (unless I'm mistaken) only 3 alignments can run the others, with the 2 extreme alignments excluded depending on which side it's on.
  13. Quote:
    Originally Posted by LG58 View Post
    for some reason can't use global but don't have a toon over 6 yet and it's temperary acc for now could that be it or am I doing something wrong ???
    You're currently playing on a Trial account, which has many limitations on it.

    The first one, that you've already discovered, is that trial accounts are not permitted to use broadcast or send tells. That is because RMT sites were using throwaway trial accounts to spam people with offers to sell them in-game currency for real money.

    You can talk in Local, Team, and the help channel (which you type /hc before your message to use).

    Unfortunately, the sheer amount of RMT spam led to trial accounts being far more limited than they really should be. The devs are just trying to spare their loyal subscribers from having to put up with RMT spammers clogging every chat channel in the game with their crap, and the trial accounts suffer for it.
  14. So, let me see if I have this straight:

    Because there is no way to advance in the Incarnate system solo NOW, that clearly means there will NEVER be a way to advance in the Incarnate system solo.

    Do I have it right?

    Again, it is a case of "I want it NOW, and if I can't have it NOW, I'm going to RAAAAAAGE!!!"

    Approaching things with the attitude of "If they don't give me exactly what I want, exactly WHEN I want it, they clearly don't care about me." is the wrong way to approach something like this.

    i19 and the Incarnate system are barely 2 months old. We have ONE slot out of the TEN we are going to eventually get. Don't you think it's a little early to be assuming that you know exactly how the rest of it is going to work?

    I'd like some solo options too, because I don't have time to run TFs all the time. The difference is, I'm being patient and doing what I can do when I have time to do it, instead of jumping to the immediate conclusion that I will NEVER have the option of doing it solo.

    The devs are only human, just like the rest of us. Expecting them to do everything you want the very second you want it is asking too much of anyone, especially when the people you're asking it of are under constant fire from whatever group of people they failed to please this week. And there is always a group of people they have failed to please this week. That's the nature of a game that many people play, anything you do or don't do in designing it is going to piss someone off.

    Power customization, side switching, inherent Fitness, rebalancing Defender Vigilance, fixng Blaster Defiance. All of those are things that, at some point, people were absolutely convinced would never happen. They were wrong. Chances are, the people who are absolutely convinced that solo Incarnate content will never happen are wrong as well.
  15. What it comes down to is:

    The devs are not making you run the same TF over and over.

    Your own desire to have the brand new thing on all your characters RIGHT NOW is making you run the same TF over and over.

    The game is not going anywhere. The Incarnate system is not going anywhere. You are not going to lose the opportunity to do these things if you don't do them right this instant.

    If you have 35 level 50 characters, well, I guess you're not getting the Notice on all of them this week, are you? Well, unless you have the time and desire to spend 35-70 hours running TFs this week.

    TrueMetal has it right on one count: It's not a race. You aren't going to lose the game because you didn't get the new shiny as fast as someone else did.

    The devs do not decide what I spend my time in the game doing, *I* decide that. I am content to run the WST at my own pace, when *I* feel like doing it. What I am NOT going to do is grind out the same TF repeatedly because I'm obsessed with having the new thing immediately, and then blaming the devs when I get burned out on it. They gave us the Notice, they aren't twisting our arms and telling us that we have to get it on all of our characters in the first week of it existing.

    Again, the devs are NOT to blame for your compulsion to have everything on all your characters RIGHT NOW.
  16. Quote:
    Originally Posted by rsclark View Post

    A better choice would be looking at why LGTF and ITF get run so much more than the others and trying to replicate that formula for success in the currently existing crap TFs.
    Because they are open to anyone with a character of the appropriate level.

    If you want to run a STF, you have to be a hero. If you want to run an RSF, you have to be a villain.

    Currently, LGTF and ITF are the only thing in the game where your alignment doesn't matter at all. Hero, villain, vigilante, and rogue can all run them equally.

    That makes them more popular than alignment specific TFs, simply because if you feel like running one, all you need is a character of a high enough level (or that has access to the zone in the case of the ITF)
  17. Quote:
    Originally Posted by RemusShepherd View Post
    I can see the management decision at work here. They're giving long-time players a bribe to play a TF at least once a week, and thus to keep their accounts open. I just don't think it's wise to herd player behavior like that, because it hurts those who aren't in danger of quitting but who want to be part of a vibrant community. Retaining players with new content is a much better way to go.
    And exactly what rate of releasing new content would you be satisfied with? A new TF every week? A new story arc introduced every day?

    They had the Rare and Very Rare slots ready. They did NOT have the content designed to award it ready, so they gave us a way to get it earlier than we otherwise would.

    It is really just another reward added on to something a lot of players do anyway.

    And it's not even like we're going to have to run the same 4 TFs over and over, later this month the WST is Sister Psyche/Silver Mantis.
  18. Quote:
    Originally Posted by DirtyDan View Post
    Is anyone else put off by the idea of using the Sister Psyche TF (lvl 25-30, and too low for Incarnate abilites) as a way to get a Notice of the Well Component (only used by Incarnate tier 3 and 4 recipes)?
    Nope, the Notice of the Well is not the only point of the Weekly Strike Target. It's just a nice bonus for a level 50 Incarnate slotted character.

    It also grants double merits (which is awesome for some of the higher Merit TFs like Sister P and Synapse)

    And it also grants a buttload of bonus XP to non-50 characters. Up to 2/3rds of your level worth of XP to be precise.

    I'm actually glad they aren't going to have us running the same 4 TFs over and over and over and over.
  19. Quote:
    Originally Posted by Global_DJB View Post
    One question strikes now; can I chuck Blessing of the Zephyr: Knockback Protection into Sprints? Using the example build above, I'd rather slot Sprint for the bonus set there and simply take something - anything - else instead of SJ. No problems doubling Hover and Combat Jumping as suggested too.
    No you can't put BotZ in Sprint.

    It's because the devs didn't want us picking up ~15% ranged and AoE defense for only spending 10 slots in free powers (Prestige Sprints), so they didn't allow Sprint to accept them.
  20. Quote:
    Originally Posted by Gemini_2099 View Post
    Invisibility needs a reduction in terms of endurance
    Why?

    You can't attack while you're running it, so why does it matter how much end it uses?
  21. Quote:
    Originally Posted by Aett_Thorn View Post
    Well, not solo, no. But if I'm on a team, I'd like to be able to help.
    With Fire/Traps you will get the best of both. You'll be very helpful on a team, and you CAN build it to solo AVs if you're so inclined.

    I've been considering one myself, but I have too many projects going on at the moment.
  22. Invuln/DM is insanely tough against anything but Psi users.

    WP/DM will be very survivable, but you may have problems holding agro for larger teams, due to the weak taunt in Rise to the Challenge. (can still be done, you just have to lean on Taunt a little heavier)
  23. If you want to take out AVs with a /Traps corruptor, then yeah, Fire will probably be your best bet.
  24. Quote:
    Originally Posted by Sir_Lionheart View Post
    Good to know, thanks for the info, all. Now that I think of it, I actually read here previously that pets had higher to-hit chance, but it totally slipped my mind. Good to know about Blind, they were throwing that around a lot and I think it was the attack doing the highest damage.
    Yep.

    If you happen across a mob with 2 MIs in it, watch out. You will end up with EIGHT Blinds hitting you at once, which is enough to hold you in one volley.

    My BS/DA goes through Carnies like prunes through a short grandmother, but they make my DM/SR brute cry.

    Non-positional psi attacks suck for positional defense based builds.
  25. Quote:
    Originally Posted by Global_DJB View Post
    I'm somewhat surprised not to see Hasten in there though I suspect it's become much less of an absolute must have now compared to several years ago.
    Couple reasons for that.

    1) Building a /DA scrapper for defense tends to be a very tight build. Your power pools are essentially chosen for you: Leaping, Fighting, Leadership. You're left with one pool choice and frequently something else is also important to the build, so Hasten gets left out.

    2) This may not be as much of an issue after slotting a Cardiac, but I found when I had Hasten in my BS/DA's build I'd bottom out on endurance quite often. That was because I was attacking faster, so I burned more end, and the end crash of Hasten usually happened when I was already low to begin with. I haven't experimented after slotting a Cardiac, so it may not be as much of an issue anymore.

    3) A decent chain for Kat/DA or BS/DA generally doesn't need a whole lot of recharge, so it can usually be taken care of with set bonuses (most /DA defense builds have at least 3 LotGs in them)

    That said, I've seen builds that include Hasten, and I've seen builds that don't. Nowadays the builds that don't are becoming more common.