ClawsandEffect

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  1. Quote:
    Originally Posted by Carnifax_NA View Post

    Oh, and never write off the drunk-and-slap-things-mindlessly, my Tekken Tag Survival record of 37 wins in a row happened when I was very, very drunk one night. My flatmate couldn't believe it when he came home and was having a slurred conversation with me whilest I was still in the middle of it and decimating things whilest apparently not even looking at the TV.
    Drunkenness is practically a requirement to play on Pinnacle.
  2. Quote:
    Originally Posted by Stormfront_NA View Post
    Why would a level 50 intent in doing the new incarnate material, have any interest in doing lowbie material?
    Oh, I don't know, maybe because they just enjoy playing the character? No, that can't be it, who actually likes playing their characters?

    Quote:
    Today with my 36 level 50 alts, I have no use for low level material, I need shards, shards, shards, and more shards.
    Then skip this one. It's not a race. You aren't going to lose the game because it took you a week longer to kit out all your characters. Let the people who enjoy stuff like this enjoy it, without thinking it has to be all about what you want.

    Quote:
    As Wendy said, if we take a level 50 incarnate minded player and force him into Sister, what you think that player is gonna do?

    "Duh, lets kill all mobs, because some whinny lowbie wants exp"

    No, they are going to device and practice the most expedient way to complete a very boring TF to get the only thing of value from it: Notice of the well.
    Only if they're a complete dick. You know there IS such a thing as doing something just to have fun with your friends. What is fun about doing only what you absolutely have to do to get your shiny before bailing?

    Quote:
    I have expressed my concern in other threads about mixing 50s with lowbies in TFs, and the week of Sis its going to get very very ugly.

    The problem is that 2 very different set of goal minded people are going to collide head to head, I predict lasting enmities between players is going to occur from this.
    Are you actually SERIOUS here?! "Lasting enmities"? You really think 2 people are going to hate each other forever because their goals differed during a 2 hour TF?

    Quote:
    What are the 2 main set of goal minded people?

    The first, the obvious, lowbies using the TF to get exp and level. To these folk, nothing but a kill all mobs would be acceptable, plain an simple.

    The second, and just as obvious, are level 50s hunting for Notices. To this folk, doing anything beyond what minimally is needed would be unacceptable.
    You don't decide what is and isn't acceptable for other people. Personally, if I run Sister Psyche on my Incarnate character, I fully intend on killing as many of them as I can get within reach of my sword. Why? Because they will drop recipes I can't get at 50 (steadfast protection is a 30 capped set), and because everything I kill gives me more cash.

    Quote:
    Now I do point the finger at the developers for being "irresponsible" enough to set a clear situation "Sister TF" where these two frames of mind are guaranteed to collide.

    Sheesh, and I thought this game was about having fun...
    So, you get to decide what is and isn't fun for people now?

    Okay, Jack, you just keep thinking that way.

    Quote:
    Ps: Fortunately by the time Sister comes around I would have accumulated sufficient notices, to not need to bother with Sister at all! After all I need to gain lots of shards from 50s content.
    Good, that means there is a 0% chance of you ending up on my team.

    Quote:
    Frankly, Sister is plainly a 100% waste of time. Incidentally, does Sister drop any decent recipes? Certainly no chance for purples...
    Yes, because doing something you find fun is always a waste of time.

    Pffft.

    And by the way, Steadfast Protection, Regenerative Tissue, and Kismet all fall into that level range, and are either enemy defeat drops, or mission complete drops.

    You just go ahead and keep telling everyone how you know what they think is fun.

    And we'll just go ahead and keep laughing at you.
  3. Quote:
    Originally Posted by JoshexDirad View Post
    Req Star: (request star) make a request for team leader status, if there is no response from team leader after 10 minutes, leadership team leader status is automatically awarded to the first star requester
    The boot from mish idea isn't bad, but this is a horrible idea.

    "If there is no response from the team leader, the first requester automatically gets the star"?

    Um, no. The way that would work is if someone requests the star and the leader doesn't hand it over the game FORCES them to hand it over?

    So if an obnoxious PuG member keeps demanding that you kick someone for no good reason, they can request the star and get it regardless of the leader's wishes?

    No, I don't think so. I don't want team leaders to have to bend to every ridiculous demand a teammate makes in order to avoid having the star taken and getting kicked themselves.
  4. Quote:
    Originally Posted by Lazarillo View Post
    I don't see how much security would be needed. Sure, a Praetor or three could probably fit through that manhole (not so sure about Marauder), but somehow I doubt the glorious armies of the Praetorian Revolutionary Guard and their buddies the War Walkers are all going to fit through that tiny crawlspace.
    He was talking about moving the entrance to the Portal Corp building in PI. The extra security was for the larger entry way.

    But that doesn't change the fact that putting a couple tanks in front of the door and a few soldiers isn't going to do a whole lot of good.
  5. Quote:
    Originally Posted by CptShwan View Post
    Well seeing how at the end of Tin Mage you have almost every hero you've ever seen in the game standing at the portal with a company of Vanguard Soldiers, and still they know they're going to lose.


    Maybe a tank or two like when they had the portal to the Rikti Crash Site tucked in that corner?
    Every hero in the game standing at the portal, along with Vanguard, and they know they're going to lose.

    And you think a couple tanks is going to help?!?
  6. Quote:
    Originally Posted by Madadh View Post
    I'm almost 100% certain that Soul Transfer is an auto hit, and if so, the Acc is a waste there.
    It is.

    It kind of has to be really. You can't buff your accuracy when you're dead, and if it doesn't hit anything you don't get rezzed. It'd be really cheap of the devs to give you a rez power that might not work even when you're surrounded.

    Pretty sure Rise of the Phoenix is autohit as well, but at least that one will actually rez you if it doesn't hit anything.
  7. Quote:
    Originally Posted by P-Dizzle View Post

    With all def bonuses and CJ running i'm looking at:

    46.3% Def S/L
    46.3% Def E/N
    21.3% Def F/C
    23.2% Def Psi
    33.8% Def Melee
    34.7% Def Ranged
    21.3% Def AoE

    on top of my:

    71% Res S/L
    31.3% Res E
    64.9% Res N
    47% Res F/C
    31.7% Res Toxic
    78.3% Res Psi

    do these figures look ok for soft capping or if not how can i improve?
    You should be more than fine. That build should be pretty beastly.
  8. I know squat about Stone tanks, so I can't help there.

    I just wanted to address this:

    Quote:
    I've only been playing for 2 months, almost 3, so be gentle with me. I'm currently using the Cardiac Alpha slot and am 1 notice of the well away from getting my Tier 4. Going to get the one with the 45% end redux.
    Man, the game has changed since I started playing. It was close to a year before my main even hit level 50, let alone hit 50 and got within a single Notice of the highest level of achievement available to us at this point.

    When people start complaining about how it takes so long to level I just laugh and shake my head.
  9. Now, I wasn't here to know firsthand. But, when the game was released wasn't the Yellow Line the only train, and they added the Green Line later?
  10. Defense is important for the following reason:

    It does not matter if you are regenerating 70 HP per second or 700 if you get 3 shotted by something. And there ARE things in the game that can 3 shot a brute. Dr. Aeon is one, and several of the Freedom Phalanx can as well.

    The more hits you take the more prone you are to being killed before your regeneration can even hope to heal it back.
  11. Quote:
    Originally Posted by BL00DBATH View Post
    Siphon Life- same damage as Shadow Punch, minor heal(if you think this is overpowered you obviously have not played mental manipulation)
    Drain Psyche is NOT a heal, it is a regen/recovery boost. If you are taking a lot of damage Drain Psyche isn't going to save you.

    Drain Psyche is probably the closest to a self heal power blasters will ever see outside of Aid Self.

    I HAVE played Mental Manipulation, and I have never once had Drain Psyche save me from the brink of death while I was taking damage.

    Blasters have about as much chance of getting a true self heal as Defenders have of getting full time passive mez protection.

    I'm of the opinion that Dark Blast is very unlikely to happen for blasters. You already mentioned the reason why, because Tenebrous Tentacles and Night Fall are available in Soul Mastery. They already gave blasters 2 of the signature powers in Dark Blast. Any version of Dark Blasters get will be just as gutted as Psychic Blast was when they ported it over.
  12. Quote:
    Originally Posted by TankShock View Post
    I might not be understanding to-hit calcs fully. Ignoring mob def, I calculate him to hit +3's at roughly 135-140% w/o FA. (48%+6%)*2.6. Given that's he's picking up those bonuses incidentally from purps and whatnot, FA is definitely a luxury power for this toon.
    95% is the cap for to-hit. You will ALWAYS have a 5% chance to miss, no matter how much to-hit or accuracy you have, so 95% is the highest it will ever go.
  13. Note: Even if you're silenced in the channel, you can still send a tell to anyone forming a TF, so the silence won't stop you from getting in on them.
  14. Quote:
    Originally Posted by Securitron XI View Post
    If it's to balance hero's not getting epic pools, how about I get refunded for my travel powers?
    In regards to Khelds getting a travel power for free?

    Nah, they're already balanced by the fact that a Kheldian of either type has the Flight and Teleport pools closed to them. Yes, that means a Warshade can't take Hover to make their inherent teleportng easier. And a Peacebringer can never bring an ally to where they are. And neither one can take Air Superiority, because it's not just the travel powers, the entire pool is closed to them.
  15. Quote:
    Originally Posted by Frozen_Burn View Post

    It also has a buff power with Drain Psyche
    Worth noting: Drain Psyche will not wake them up if you hit them with Siren's Song first.
  16. Quote:
    Originally Posted by CptShwan View Post
    I propose later down the road remodeling building 11 of Portal Square inside and out, give it a better Maximum Security Feel than a fence and guard shack.
    The city is populated by superbeings that can teleport there at a moment's notice, how much more security do you need?
  17. Regen is not a "toggle on and mash buttons until there's nothing left to kill" scrapper secondary. It hasn't been that since Instant Healing was a toggle.

    Regen is a secondary that rewards timing and paying attention, and it has a learning curve to it. My Claws/Regen is either a god, or the squishiest scrapper you've ever seen, depending on several factors:

    1) Sobriety, I can't play my regen with any kind of a buzz at all, just doesn't work.
    2) How recently I've played him. If I haven't logged him in for a couple months, a master run probably isn't a good idea.
    3) Just generally how on my game is that particular day.

    Being killed by Reichsman isn't just cause for character deletion, in my opinion. Reichsman can kill ANYONE if he gets a few lucky shots in a row in. He hits like a frigging truck, and if he lands his AoE stun first you're not going to have the benefit of any toggle-based resistance (because they suppress when you're mezzed.
  18. Quote:
    Originally Posted by Selenir View Post

    Well, I kinda guessed from the beginning that this wouldn't really be possible (or, at least, practical). I'll probably just restrict his "can be knocked down/mezzed" qualities to pure roleplay. I just think it'd be charmingly silly to eat like fifteen knockdown effects in a row, but still be sitting at full health and hardly even noticing that the enemies are doing damage.
    Not to be a jerk about it, but as fun as the character sounds to you to play, I don't think I'd want him on my team if I'm actually looking for someone to tank. At least not as a main tank. If there was another tank on the team I'd be okay with it though, since you wouldn't be as crucial that way.

    Getting knocked all over the place isn't exactly conducive to holding agro, since you can do literally nothing while you're flying through the air or getting back up. Can't taunt, can't attack, can't draw enemies to a different spot. If you have no knockback protection and run into an enemy group that does a lot of knockback, your teammates will not be happy with you if you are important to their survival.

    If you still want to do it, don't let me stop you, but make sure you warn any teams you join that you have no KB protection for concept so they can find a main tank if it's needed for what they are doing.

    I like the concept, it does sound like a cool character, but with the way the game mechanics work he would be poorly suited to the job a tank is supposed to do.
  19. Quote:
    Originally Posted by streetlight View Post
    Not that much pure E/N out there in the game. Most attacks have at least some S/L component and you get the highest of your applicable defenses. If it is pure E/N, then 32% defense will help significantly and you can pop a single small purple to end up just a hair below the softcap (a hair above if it happens to be pure E/N melee)
    Mu do pure energy. If you skimp on Energy defense when you don't necessarily have to you'll find yourself getting drained with alarming frequency.

    It's not so much the damage that is the issue, a WP heals fast enough you'd have to have 6 or 7 hitting you at once to really be a threat. It's the secondary effects that concern me. WP doesn't have any end drain resistance, a couple Mu hitting you will hit your blue bar pretty hard if you're not in a position to take them out right away.

    Clockwork and Freakshow use pure energy attacks too. As well as anything using Radiation Blast, that will not only suck, but it'll strip away the REST of your defenses too.

    I don't really bother with recharge on a Claws/WP. Only one power in the secondary is even affected by it, and if you need it back any faster your build has bigger problems. And Claws doesn't need a whole lot of recharge unless you're dead set on running the top DPS chain.
  20. Quote:
    Originally Posted by Atomic_Woman View Post
    (the mythical Emp Defender with all 4 travel powers, etc)
    Not so mythical, I've seen it numerous times. It's not as common as the Emp with all 4 powers from the Medicine pool though.

    I've also seen an Emp with the Presence pool, that one confused me a little. I could maybe see it on all Defender TFs where the Empath tanks....but it was level 17 at the time and didn't have the badges from Posi or Synapse.
  21. Quote:
    Originally Posted by Atomic_Woman View Post
    But at the end of the day, no matter what the total comes out to be, crafting a Notice via shards needs to be noticably slower than gaining them from the WTF if only because the WTF is how we 'should' be getting them and the devs are trying to incentivize it.
    Actually, I'm pretty sure the Trials are how we "should" be getting them, and the WTF is a freebie they threw us so we didn't have to wait until i20 came out to get the rest of the Alpha slot pieces.

    Rare and Very rare were ready to go, Trials weren't. They decided to be nice and let us get them early via another means. Kind of like how GR pre-orders got to play with 2 of the 4 power sets early because the rest of it wasn't ready to go yet.

    But, for the record, I have nothing other than logic backing that up. Running a random TF seems a little too arbitrary to be the originally intended method of acquiring the Notice.
  22. Quote:
    I am honestly just curious if the people who tend to maximize things for efficiency believe sticking to standard IOs is a problem and so on.
    Not really. I've never seen a standard IO build played by a halfway competent player that I wouldn't invite on a second team if I had run with them before. I feel the same about SO builds, in fact I still use SOs myself while I'm leveling jus for the convenience of being able to hop down to the vendor and pick some up rather than deal with craftng time or none being available at the moment.

    I really only maximize level 50 characters that I enjoy playing more than the others. To that end I have 2 scrappers, a brute, a defender, and a blaster that vary from a few IO sets to heavily IOed. And I never IO them all at once, I do it gradually as I feel like spending the time on it.

    So, no, I don't feel that you need to be completely IOed to the gills to participate in end game stuff.

    Quote:
    This is what struck me, as well. I can imagine a whole spawns of even con ones, or indeed even +1 EBs, might be a much more credible threat
    With the downside of turning a Controller on a team into basically just a buffer/debuffer, because an entire spawn of EBs will be largely immune to most of their primary powers. You'd need to have a perma-dom along to have any kind of reasonable crowd control.

    All boss or all EB spawns would be okay for damage dealers and debuffers, but anyone who relies on control powers will feel pretty useless. So, just upping the rank of enemies will probably prevent people who prefer playing controllers from feeling like they're really contributing much.

    Besides, after they cracked down on all-boss AE missions, it'd be pretty hypocritical if they turned around and did it themselves.
  23. Quote:
    Originally Posted by UberGuy View Post
    If they don't reduce us down, they need to consider buffing the foes up. I agree that they could do that with things like more bosses or EBs instead of (just) foe level,
    Doesn't seem to have made the ITF much more difficult than it would be without them. With the amount of debuffs your average team can throw around even the EBs in the ITF tend to get neutered and destroyed pretty rapidly.

    I use the ITF as an example because it's the only thing I can think of offhand that actually has EBs regularly spawning in normal mobs.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Your argument renders the forums obsolete, as one of their primary purposes is as a vessel for communication between the players and the developers. Players are communicating their concerns and displeasures, which you seem to take issue with.

    Just because I don't get to make executive decisions in Paragon Studios doesn't mean that I, as a consumer, don't have a right to voice a concern. Whether the developers heed it or not is up to them, but I should have the right to voice said concern without having to bicker with other players for my right to do so.
    There is a difference between voicing your concern and reacting as though the devs' design decisions are deliberately intended to ruin the entire game for you personally.

    The people I was referring to are largely doing the latter.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I'd like you to quote me when I said that in those exact words. Because I can bet you dollars to doughnuts that your "rephrasing" of me is completely fictional.
    I wasn't attempting to rephrase you.

    When you said that the STF and LRSF shouldn't be the baseline for new content, you are in effect saying that our enemies should not be getting any stronger, while it is quite clear that we ARE getting stronger.

    Given your documented history of not liking to turn your difficulty settings up, and being upset that you occasionally get +1 enemies in your missions, it is entirely logical to come to the conclusion that you want players to get stronger while enemies remain the same.

    I wasn't rephrasing so much as I was interpreting what was said, and taking into account the previously stated stances of the person who said them in my interpretation.