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	Quote:I bolded the part that stuck out to me.Well i have quit 2 Itfs because of this but now seem to have a reputation for quitting Itfs lol.And i am in no way a bad player but when you play a squishy and there is aggro beyond the cap and you end up on the floor a few times then thats just no fun.Teaming is just that...Teaming.If you wanna run off because you can then dont team tbh.
If there is agro beyond the cap, there is nothing your tank/brute can do about it, and it isn't their fault that it happened.
Not sure if you're aware of this or not, but the agro cap is exactly that. You can't have more than 17 enemies focused on you at once. If 35 got agroed because people started firing AoEs carelessly, you can't blame the tank for that. - 
	Quote:Don't get into the music or entertainment field. If you react this way to every contract that is put in front of you, you will quickly find that you signed away all the rights to whatever it was you created.So what have change that is so DAMN important that I have to say I accept it twice now to play the game? ( AS IF THAT WOULD MAKE ME READ IT ).
ALWAYS read what you're signing at least once, so you at least have some sort of vague idea of what you just signed.
Sorry, signing anything without reading it is just dumb. Since you didn't read it, for all you know NCSoft might own your computer and any other computer you have played the game on. (they don't, but you wouldn't know it if they did) - 
	Quote:Also, if you read the EULA further (I did, just to make sure for myself), it implicitly states that any character you create in the game is the property of NCSoft.Yes. That's the Law. If the owner of a copy/trademark knows of a violation and does not take legal action the trademark may be deemed void and the owner can lose all rights to it.
As crazy as it sounds that's how it works in this country.
In order to defend itself NCSoft has to be able to show the court that they take action by enforcing the genericing of copyright/trademark violations when they find them or they are brought to their attention.
If you create a copyrighted/trademarked character in the game, it can be viewed as NCSoft claiming to own that character. If NCSoft is shown to be aware of said violation and does nothing a lawsuit could be the result of it, because of the clause Forbin already mentioned that requires the copyright owner to take action in order to retain their rights to their IP.
That said, the OP probably has nothing to worry about, since it would be a bit of a stretch to say his characters are violating any particular copyright or trademark. - 
	Attacks that are pure Fire or Cold are actually pretty rare.
Most of the fire/cold attacks in the late game are paired with smashing/lethal, so your defense to that should cover it.
If you can softcap it without hurting your build any in other areas, go for it. But, if it will hurt you somewhere else to do it, don't worry about it. - 
	Any /Empathy controller.
Spend all your time using Absorb Pain on your own pet. - 
	Quote:The only way eye color is automatically blue is if you only ever use one face. The different faces all have different eye colors. There are brown and green options as well.
1: Allow us to actually change the eye color of our characters. As of right now, eye color is automatically blue. It's a small thing, and this'll most likely be an RPers wishlist item, but there are different colors for eyes. Currently the only way to actually change eye color is to toss on an aura, but just because I want green eyes, doesn't mean I want green glowing eyes. - 
	Quote:Actually, it can't play 2 animations at once. You have the movement animation, and the attack animation.learn to evolve. It is a very simple fight compared to end game content in WOW.
There is a limitation in this game engine. It, as yet, can not animate the top half of the body separate from the bottom. The feet can not be running while the arms are 'casting.'
I thought the whole jumping up and down while still using powers at full speed was a bit silly in wow. Something melee characters could easily do but casters could not.
You can try it for yourself. Log in any character with an armor power that does not root you and activate it while moving forward. No animation for the power happens at all because the movement animation overrides it.
In order to remove rooting they would have to add animations for: Running forward, back and sideways, jumping forward back and sideways, and flying forward back and sideways.
That's 9 new animations for ONE POWER. The powers that have multiple available animations would need 18. Then you have to multiply that by 3 for the 3 body types. So, a minimum of 27 animations for every power in the game, and it goes up to 54 for each power that has 2 choices.
So, every power in the game, including pool powers and APPs would need at least 27 new animations programmed for it.
That doesn't even take into account what the removal of rooting would do to the powersets themselves, or how much worse it would break PvP than it already is (a ranged character that doesn't have to ever stop moving would never be killed by a melee character again, for starters) - 
	
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	Quote:Pure Fire and Cold might be somewhat problematic, but they are pretty rare.For some odd reason, didn't occur to me to list the others. My apologies.
E/NE Def 43.3%
F/C Def 39.5%
E/Ne Res 26.4%
F/C Res 27.7%
Psi damage makes Invulns curl up into a little ball and cry, but you already know that.
Looks like you should be in pretty good shape overall. If possible, swap some slotting around to softcap E/N defense at the expense of S/L (one set of 4xEradication in an AoE should do it) - 
	Quote:I did this again last night, this time on a blaster instead of a tank, and BM was killed in like 10 mins. We had tons of ranged damage, and I don't think the entire team had a single death on the BM fight. The fight is definitely about 10 times easier on a ranged toon.
Which seems to me to be the devs' response to the complaints over the years that melee characters are overpowered. They introduced encounters that melee characters are at a significant disadvantage in.
Both Trapdoor, and from what I understand the BM fight in Apex (haven't run it yet) are noticeably easier on ranged characters than melee. Trapdoor is easier on a ranged character because you don't have to move as much to kill his bifurcations with ranged attacks, where with a melee character you have to run all over the room to get them and he regenerates in the meantime.
So, if you have ever complained about how overpowered melee characters are compared to ranged characters, you are partially to blame for melee characters getting screwed in the Battle Maiden fight. - 
	Possible solution:
Release it as-is with the current pets, and add more options later.
This is assuming that such a thing would even be feasible. But if so, it should be done like that. No unnecessary delays in releasing it, but getting the option for more pets in the not too distant future. - 
	Quote:While it is true that armors and other toggles that only affect you don't root you, it is ALSO true that when you are moving and activate those powers it completely overrides the animation of the power. It is reasonable to assume the same thing would happen if you removed rooting from attack powers, leaving you with nothing visibly happening and damage occurring out of nowhere.No, attack powers don't "require" rooting due to the engine. Understand ALL Armor powers used to root. The devs changed that to powers that ONLY AFFECT YOU - don't root now. I have been in the game since day one and so the powers and the affects on the players have changed many times - at some points in new content they have been bugged and NOT rooted when they should and were switched back.
All of the attack animations in the game are designed from a stationary position, and most of them would look extremely stupid if you could move while animating them.
It's not as simple as "Just remove the rooting", because animation time plays a role in how powers are balanced against each other. Animation time is directly connected to root time.
In order to remove rooting, and NOT have every attack in the game look pants-on-head stupid, they would more than likely have to re-code and re-animate every power in the game with both a moving and stationary version. - 
	Against Smashing and Lethal you will be virtually unkillable.
Since you didn't mention any other numbers I can't venture a guess, but there are a lot of things out there that do damage that S/L defense doesn't cover. Mu are a prime example, they deal pure Energy damage, so if you don't have any defense or decent resistance to that you will be in trouble.
Perhaps listing the rest of your defenses and resistances will help get you a better idea about survivability. - 
	
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	I have hit Reichsman with a BU+Head Splitter that landed a crit.
My final damage to him was a hair over 3,000.
Granted, I was under some pretty serious buffage and he was debuffed into the dirt, but that was very much a "HOLY $#&@!" moment when I saw the twin 1523s float up over his head. - 
	Quote:Well, except for the fact that powers don't start recharging until the animation is done.Yeah, and the Tier 1 attacks all have short recharges, so it's fairly easy to reapply it. My /SS Tanker has the recharge of Jab down below the cast time now, so he can permanently chain-Jab an enemy if he feels like it. "Bruising is forever!"
You can Jab quickly, but there will always be a gap in there. - 
	The lesson you should take from the 3 responses you've gotten so far is: People don't really like just giving builds to people who show no inclination to do any of the work themselves.
If you throw together a build in Mid's and post it, you will probably get much more helpful responses. - 
	A lot of Malta summoning Auto Turrets at once can suck if your character doesn't have high regeneration or Aid Self.
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	Quote:You have to be in melee to get that first attack off anyway, and if you're not in melee....why do you need melee defense?I'm not sure I like having my Melee defense that low until I make my first attack.
It is trivial to land that first attack before anything in the spawn has a chance to attack you, especially if you're running Cloak of Darkness. More often than not, the spawn won't even know you're there until that first tick from Death Shroud gets their attention, giving you plenty of time to land that first Parry. - 
	Quote:Sword/Dark is the only Dark Armor combo I would ever build for positional defense. For pretty much every other combo available, you will get more out of slotting for typed defense.
I don't even build for positional defense, but that would be preferable to what you have here. Building for S/L soft cap is not the same as Melee softcap. If you're gonna build for positions defense, which I don't recommend for Dark Armor, you need to get all three. On the other hand, building for S/L soft cap grants a great deal of overlap coverage. - 
	Quote:Sorry if you didn't like the way I put it, I was posting in a hurry and didn't have time to go into great detail.Such useful and constructive input.

Somehow I managed to get him to 50 without parry and using a fairly poor build, so it's obviously not absolutely necessary.
I may still end up using Parry in the final build, but I'd rather avoid it. It only gives a defense bonus against melee and lethal - which of course is what you need against council, but they aren't the only opponents I plan on fighting.
What I was getting at is: anything that debuffs defense will wreak havoc on all those set bonuses you've built up here, and if you don't have a couple purples you're going to completely lose the first layer of your mitigation.
Fortunately, Dark Armor has more than one layer, but if you suddenly find yourself going from being hit by 1 out of 20 attacks to being hit by 10 out of 20 (or more if they put you in the negative), it will suck in a big way. Especially if you're fighting higher level enemies.
Point of fact: A +4 boss can and will kill you in the span of time between activating Dark Regeneration and actually receiving the heal. I've had it happen numerous times over the course of playing my BS/DA. - 
	Quote:I concur.Health, hands down.
The Numina's will always be providing the bonus in Health. You'll only get it for 120s after activating One With the Shield (leaving at least 240s of down time).
Health is the better choice here.
Though, if you have the slot to spare you could put it in True Grit as well and it would be just as effective. - 
	I was talking to the OP, not je_saist. Though in reading my post again that may not have been clear.
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	Quote:You're giving me too much credit here dude.I don't think so. My lousy math is tell me you need 122.82% in Midnight Grasp, 78.25% in Smite and "only" 48.54% in Siphon Life. Hmmm... That seems a bit low. Maybe Claws, Werner, Arcanaville or someone else that's used to calculating recharge requirements for attack chains can come through and clean up this mess.

I'm good with builds, but I'm constantly asking Werner to calculate the recharge I need for me
         
			