ClawsandEffect

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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    Time Bomb: Well, at least you can pick an extra pool power.
    Unless your primary (or secondary for defenders) is Sonic, then you can have the ability to put a spawn to sleep and set a bomb....and then just walk away, knowing that the spawn will soon be no more.

    Bonus coolness points if you swing your camera around and toggle on Walk so you can see the explosion behind you while walking away like a badass

    It's kind of an edge case, but it's a case where Time Bomb is actually useful.
  2. Quote:
    Originally Posted by Deacon_NA View Post
    Blaster is the only AT that will allow you to make a Sonic/Dev, might want to move this to that forum.
    I'm thinking he probably meant Sonic/Traps.
  3. Quote:
    Originally Posted by Garent View Post
    Rad/sonic works great as an offensive character in pvp.
    There's a bit of a caveat to this:

    Rad/Sonic is great in arena duels or situations where you only have ONE opponent.

    I've found that in open zone PvP Rad/Sonic isn't as good, due to the fact that anyone your toggles aren't on is going to be able to shut them off with little to no effort. And without your debuff toggles you are basically just a really squishy, low damage sonic blaster.

    Not trying to discourage you from playing it, just thought you should be aware of the major drawback to using a character who relies heavily on offensive toggle powers.
  4. My ideal team, strictly for leveling purposes, with no other considerations made:

    1 random tank (or possibly a brute)
    1 random kin, preferably a controller.
    6 blasters, powersets irrelevant.

    Very few teams will kill stuff faster starting from level 1.
  5. Quote:
    Originally Posted by Gabby R View Post
    Thanks much for the quick reply. It's a relief, since I've already started crafting toward the 'left' side of the second tier.
    It WILL affect Tough if you elect to take and use it, though, so it's not entirely wasted for an SR. My DM/SR brute went that route. It isn't the greatest benefit in the world, but it's a helluva lot more useful to him than +range.
  6. Quote:
    Originally Posted by Wanted_NA View Post
    I would also assume that Kinetic Melee/ Anything is better on scrappers than brutes too, right?
    I haven't played the set, but from what I understand about how Concentrated Strike works I would assume so.

    For the record, my saying Fire/WP is better for brutes has more to do with the WP side being better. Fire Melee on both ATs is so close that it's basically a wash as far as damage output goes.
  7. Quote:
    Originally Posted by JKCarrier View Post
    Salvage - If you're not in the mood to mess with the market, it's ok to just dump stuff at the nearest vendor. Yes, you might sometimes be missing out on a big payday, but there's plenty more salvage where that came from.
    This is what I do a lot of the time. The only salvage I never vendor is rare salvage, because A) a lot of it will go for 2 mil+, and B) I don't want to pay 2 mil+ if I need that piece later and sold it.
  8. Quote:
    Originally Posted by Gabby R View Post

    My question is: would that grant her an innate increase on her passive defense powers (agile and dodge) that also usually only increase her damage resistance as she takes damage?
    No.

    Alpha slots only buff things that will accept an SO of the appropriate type. Since you can't slot the passives for damage resistance, the Cardiac resistance enhancement will not affect it.

    I haven't checked, but I believe that means the defense enhancement in Nerve will not affect the DDR of Active Defense either (the mez protection power in Shield Defense)
  9. Quote:
    Originally Posted by Wanted_NA View Post
    WP will be better on a brute because of the better base HP.
    Correct. A Brute can get around 2800 or so max HP with slotted HPT and some accolades/bonuses, a scrapper tops out at about 2200 or so (at least that's the most *I* could get out of it, might be possible to get more)

    Quote:
    So yeah, am I missing anything? Or is a Fiery Melee/WillPower brute superior to a scrapper in pretty much all areas?
    Yeah, pretty much.

    Out of all the combinations that are shared by the 2 ATs, some will be better on brutes and some will be better on scrappers. Fire/WP is one that will be better on brutes. Electric/Shield is a good example of one that is better on scrappers.
  10. Quote:
    Originally Posted by _Zep_ View Post
    If you have a power pick to spare you could grab tactics and put it in there. The end drain for tactics is fairly small and it will be up much more often. All depends on your build.
    Sorry for the double post, but I had to touch on this.

    I have found that about 90% of the time, when the Build Up proc fires in Tactics it is completely wasted because I am standing at WW, running between mobs, traveling to a mission etc.

    It won't fire as often in Build Up, but at least you will get the benefit from it EVERY time it fires, instead of maybe 1 time in 10.
  11. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Assuming it fires, does this give the toon a double-build up effect?
    Yes.

    Every so often it will fire and you will get 200% damage bonus instead of 100%.

    Note: The Build Up from Gaussian's only lasts 5 seconds instead of the usual 10, so if you have a big hitter you want to potentially get double build up on, fire it first.
  12. Quote:
    Originally Posted by DumpleBerry View Post
    Rewards are rolled after an entity is defeated. If there are no rewards for an entity, I imagine that shards are included in that.
    This is most likely the case.

    I've never gotten a shard drop from Rikti spawned out of a Portal, for example.

    I suppose you could let a portal keep spawning them and killing them to test it if you like, but since they don't drop anything else, I imagine they wouldn't drop shards either.
  13. Quote:
    Originally Posted by Zombie Man View Post
    Those numbers in the OP are at least a year old despite the 'edit' date on the blog. The blog post itself is close to being a year old.
    Which is actually MORE encouraging......the servers have been WAY busier in the past couple months than they were this time last year. So, if those numbers are for last year, we've gained some even from then.

    Instead of a quick spike and return to normal like it usually goes with an issue release, we seem to have maintained a decent increase this time. Pinnacle is frequently yellow these days, at least during prime time, and Pinnacle is generally in the bottom 5 servers population-wise. I haven't seen that happen with any regularity since 2007 or so. And they supposedly increased the server capacity not that long ago as well.

    So, if that data is a year old and the servers are busier now than they were a year ago, I'd say that's a good thing.
  14. Quote:
    Originally Posted by TheJazMan View Post
    The stuff here, after 7 years, is overly repetitive and beyond stale.
    If you really feel that way, maybe it's time to quit playing and find another game that isn't so repetitive.

    Oh, wait, ALL MMOs are repetitive. If you want to play an MMO, at some point you are going to realize you are doing the same things with a slightly different facade, over and over again.

    If you don't like this facade anymore, maybe it's time to move on.
  15. ClawsandEffect

    AE Removal?

    Quote:
    Originally Posted by Amazing_Guy View Post
    What do you think would happen if the game went back to being like pre-ae times and they just removed AE entirely from content.
    It would be several months before I even noticed.


    Edit: I really need to pay more attention to post dates. Damn zombies keep getting me.
  16. There's some sporadic PvP action on Pinnacle. Probably not enough to justify moving a character there though.
  17. I'd slot it for Regen instead.

    It will hard cap your recovery with 8 targets unslotted for end mod, but doesn't do quite as well on regen.
  18. Quote:
    Originally Posted by Ruff_Tuff_n_Buff View Post
    World of Warcraft, Champions Online, Star Trek Online: None require you to accept the ToS unless it has changed since the last time. It doesn't seem to be a problem for Blizzard. You think they know something we don't?
    None of them are covering their butts from a lawsuit.

    When you have to agree to a TOS every time you log in, there is no way you can use the "I didn't agree to that" argument when your character gets generic'd for copyright/trademark infringement. The very fact that you are logged into the game means you DID agree to the TOS. They're basically shooting down an argument before it is even made.
  19. The trial accounts isn't the problem. The RMTers are using REAL accounts (usually stolen from someone who wanted to buy a PL) to spam people.

    Trial accounts are so limited in what they can do that they aren't very useful to RMTers aside from being a means to collect names.

    If you ban an IP address, you will be screwing over anyone who is a legitimate player who happens to play from near that location.
  20. Quote:
    Originally Posted by OneWhoBinds View Post
    I know there are issues regarding the combat stance to having actual claws, but now Claw Weapons should be very possible, and very much in demand. (so would additional options for, oh... most the other weapons in the game...)
    The problem isn't just with the combat stance, though that is part of it.

    In order to give us animalistic claws as an option for the Claws powerset, it would require just as much work from the animation team as creating an entirely new powerset from scratch, including a new combat stance. I don't see the devs being willing to do that much work for what amounts to a weapon customization.

    If the animators are going to do that much work, I'd much rather it actually result in a NEW powerset, instead of just an option for the people who play one powerset. You know, beastial claws would be the same amount of work as animating a staffs powerset. If we can only have one or the other (which would be likely), I'd rather get the new set and deal with the claws as they are.
  21. Quote:
    Originally Posted by MaestroMavius View Post
    Even sticking to the same AT you'd have issues with exploitation.
    Take for instance the sets that mainly deal Smashing/Lethal damage.
    Not heavily resisted early on but towards the endgame it is.
    Also, there are a number of sets that start out good and taper off in high levels, while there are other sets that struggle early and turn into powerhouses later.

    Imagine, if you will, leveling as a Fire/Regen scrapper, which levels very quickly, without much downtime in the early game.

    If the OP got his wish you would then be able to respec into being an Electric/Shield scrapper, which struggles early but gets stupidly powerful at high levels.

    You'd get to have your cakewalk and eat it too, which is something the devs have mentioned repeatedly that they don't want happening. Their other reasoning is that it undoes a lot of work they did trying to make the game alt-friendly, if you can level 1 character to 50 and respec it whenever you want to play a different powerset, there would be no need to roll more characters.
  22. To play: Rad

    To play with: An Empath who understands their set is more than leet heelz.
  23. Yep, I figured this was why they were making the switch to the NCSoft Launcher.

    The Updaters were 2 separate programs, and it would have been problematic to merge them, but since everyone uses the same launcher, even people playing different games, it is much easier to merge the lists this way.
  24. Quote:
    Originally Posted by BlueRaptor View Post
    But why do they make the way to 50 something that you can blast through.
    You CAN blast through it, but you're not really supposed to. They can't make it more difficult for the people that want to PL their way up without making it REALLY difficult for the people that want to level at their own pace.

    Quote:
    And how are those extra levels that are not treated as such help speed-running TFs? When you pack tons of Incarnate stuff and Level Shift(s) but still read as 'level 50', imagine how fast you can blast through them THEN!
    I'm sure they are aware of the effect Incarnate stuff will have on non-Incarnate content. If you re-read my post I was talking about the NEW content being difficult or impossible to speed run through, not existing non-Incarnate content.

    They really can't make existing content any harder to discourage speed runs because they are open to anyone level 45 and up. A level 45 with SOs (which the existing TFs are still scaled to) is going to be obliterated in content balanced for Incarnates, even if they are SKed up to level 49.

    The end result is going to be that, yes, current high level TFs are going to be stupidly easy for a team full of Incarnates, but there's nothing they can do about that without screwing the people who are NOT Incarnates who want to run it, unless they set it up so you don't get all your level shifts all the time.
  25. I think the Incarnate system differs from the rest of the game for a fairly good reason.

    It is apparently intended to give you something for your level 50s to do for the rest of the time you play the game, rather than something that will be popular for a few months and turn into business as usual once the novelty wears off.

    If it were not time consuming, there are a whole lot of people who would blow through it in a few months and start up the whole "There's nothing to do at 50!" chant again.

    It seems to be intentionally designed so people can't blow through the whole thing in a short amount of time and get bored again. When you really get down to it, the end game content in ANY game is nothing more than something to keep people occupied and playing the game.

    I'd imagine the devs get tired of busting their humps to give us stuff to do only to have us (the players) figure out the most efficient way of doing it and turn it into just another speed run for the loot. Do you think Kahn or the ITF was meant to be run in 20 minutes? I doubt it, but people do it all the time.

    Seems to me like they decided to make something impossible to speed through in a short amount of time. And I strongly suspect it is because the players have made an absolute mockery of everything they have thrown at us yet.