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Spiritual.
Recharge helps your attack chain, and the heal component does indeed add to things like HPT and Rise to the Challenge since it adds to anything that will accept a heal SO.
With the tier 4 you can probably hit or get close to scrapper HP cap without going too far out of your way to HP bonuses. -
Quote:Well, I'm poor, and my builds aren't as good as they could be, but I'm not angry about prices.Some people don't believe in letting a bid sit on Wentworth's. Those people are frequently poor and angry about prices.
Sometimes I have a moment of "Seriously? That thing is THAT much now?", but usually I follow that up with "I guess I'll pick that one up later then" -
Quote:The variety of things to do in the game did not all happen in one single issue. That's the point I was making.I10 didn't take seven years to create. It had way more content than i20. Going Rogue had way more content than i20. Heck, even i19 had more content than i20.
This has been (so far) 2 issues worth of content, and you're unhappy that it isn't as diverse as 18 issues of content. Or at least that's how I read it.
Also, i10 didn't introduce an entirely new system to the game. But of course they should be expected to add a new system and just as much content as previous issues.
Amount of content does not necessarily equal the amount of work put into it. -
Quote:The funny thing is: Gambler's Cut is actually the better attack in Katana.Technically not the same - Barrage used to be weaker than Energy Punch before it was changed, while Broadsword and Katana have had it I'm pretty sure since the game first launched.
It's not always about how much damage it does in one hit, it is quite frequently how much damage it does in how much time. -
Quote:True.Here's the thing, it doesn't even need to be marketeers. If the price cap for an item is less than the natural market price then the supply on the market will dry up and sales will go off market. It doesn't really matter if the people buying them are buying them for resale or their own use the supply will dry up either way.
And if the supply dries up, the only ones available will be the ones the marketeers bought for resale.
In either case the end result is the same, whether it is intentional market cornering, or simply people buying them to use. -
Quote:To clarify: I sell items well under their "going rate" and quite frequently get lowballed by a marketeer looking to flip whatever it is.Nonono! Look at it as being "vigorously sexually served".

Wow, brains too!
The point being I don't really care if I make money off the market, I play the game to be a superhero, not a stockbroker.
Most of the time the item in question nets me quite a bit more than vendoring it would, so I'm more or less happy with it.
I put my builds together a little bit at a time. It takes me about 30 levels before I really decide if I'm going to go all out on IOing a given character, so I start planning ahead when I get to that point. That way I don't find myself in the situation of "Wow, I need to get a billion influence worth of stuff right away to finish my build", because chances are I've been sitting on the stuff I need for a while already. -
I don't play the market, and in fact I get screwed by it all the time.
I also don't expect to get the ultimate build RITE NAO!!!
If they implemented a price cap like the OP is suggesting, it will take, oh, about 3 hours before every halfway decent IO or Recipe is purchased by someone with more money than they know what to do with.
Do you really think a bunch of intrepid marketeers aren't going to buy every copy of a given item and sell it off market, effectively ensuring that the only place it is available is through them and them alone?
I don't have any such illusions about my fellow human beings. I know damn well that my scenario is exactly what will happen. All those IOs and recipes will be snapped up and resold off-market, leaving you with nothing to buy at the market at all.
And the people selling the stuff on the market won't be able to afford to buy the same thing they just sold because they sold it to a marketeer who will immediately jack the price up by 300%. -
Quote:It probably IS because of the difference between Synapse and Tarikoss.I do wonder why Virgil hasn't gotten a turn. If it's because Synapse sucks, heroes can get one of the Posi TFs.
Tarikoss can be run in 30 minutes by a PuG, Synapse run by the same PuG will frequently take nearly 3 hours, simply because of the sheer number of defeat all missions that are strewn all over the city.
Or maybe they just don't want 30 Babbages wandering around Skyway when all the level 50 teams skip the fight to get finished faster. -
Quote:This is largely my approach to it as well.If you want to ride the crest of the wave and be in the group of firsters, yes, it's grindy. I do other stuff, run a few WST here and there. I'll have my ultra by the end of the week. And then what? Wait. And that was taking my sweet time and not bothering with the rush to greatness.
A lot of the people who are perceiving it as a grind also seem to be perceiving that they can't do anything else while they're doing it.
I plan on running the Incarnate stuff a little bit here and there with my 50s, and when I get tired of doing that, I will play some lower level characters, or run a non-WST TF because I can.
You don't HAVE to achieve everything in the Incarnate system as quickly as possible. If you run the trials over and over again because you're too impatient to wait for your Incarnate slot, of course it's going to feel grindy.
If you do the same thing you've always done, play end game content and intersperse some lower level stuff as well, it will feel a lot less grindy.
Basically, if it's a grind, your approach to it is what is making it one.
So you're upset that the brand new content isn't as diverse as the rest of the game...which has SEVEN YEARS worth of content?Quote:Originally posted by Eva Destruction
Because there was a lot more of it. Repeating something a few weeks later feels a lot less grindy than repeating it the next day.
That's kind of silly there. There's no way you can realistically expect the devs to release something all at once that has the same amount of variety as the rest of the game combined. It's just not possible to do. Of course there isn't very much of the brand new stuff, the brand new stuff hasn't had seven years of stuff added to it yet. -
Well, yeah.
There are a limited number of Task Forces in the game that are either co-op or have equivelants on both hero and villain side.
They are specifically making sure that you can do a WST whether you are a hero or a villain, vigilante or rogue. With that in mind, they are going to repeat rather frequently.
You have:
STF/LRSF
Kahn/Barracuda
LGTF
ITF
Sister Psyche/Silver Mantis
Numina/Ice Mistral
Synapse/Tarikoss
Citadel/Renault (though for some reason Renault is being paired with Manticore this week)
Apex
Tin Mage
Those are the only Task Forces and Strike Forces that have equivalents on both sides or are co-op. You can't make it something like Faathim or Quaterfield, because those are hero side only and would exclude villain characters.
It is completely understandable that they would start repeating, because after the Manticore/Renault pairing this week, they have only Synapse/Tarikoss remaining. And they may not use Synapse because it is so much longer than it's villainside counterpart. -
Question:
If running the same content over and over before we had an end game was acceptable, why is it such a bad thing now?
Until now, the only thing we could do with our level 50 characters was run the same content repeatedly. No one seemed to have much of a problem with that, even though it was repetitive and, dare I say, grindy.
People ran a select few task forces over and over for the rewards involved and it was okay. But now that there is new content to run over and over, people are suddenly complaining about how grindy it is?
I'm sorry, but I don't see what is so different about it. We were doing the same thing over and over before, and nothing has really changed, but NOW you're complaining about it.
It doesn't make any sense to me at all. -
Quote:I'm with Silver Gale on this one.I'm not going to decide whether Incarnate Trials are a grind just yet. Sure, "run two Trials about 50 times each" sounds like a grind, but you could also describe levelling to 50 as "run about 2000 instanced maps of 5 different kinds", which also sounds like a grind. Ask me about a month after I20 launches if I'm completely tired of the Incarnate system yet, then I'll be able to give you a fair assessment of whether it feels grindy to me or not.
I'm not going to make any kind of judgments about this thing until I've experienced it for myself.
And there is another valid point in that post as well. Simply getting to level 50 can be considered a grind as well, seeing as how you are basically running the same types of mission over and over with different enemies in them all the way to 50. -
He's always granted it.
Drove me nuts when Ouroboros first came out. My main had the power and the portal the day it went live, and I couldn't figure out how. He's Science origin and I had run his mission in the past to unlock his store, which is apparently retroactive (has to be since I'd run the mission more than a year prior) -
Quote:Important note: You have to have purchased the Going Rogue expansion in order to do this. If you do not have it, you cannot gain Incarnate abilities.Speak to Mender Ramiel in Ouroboros and complete the Incarnate intro arc. You then need to acquire Incarnate salvage with which to craft Alpha enhancements. The 3rd and 4th Tier enhancements are what give you the "+1". See Here for more info.
On the plus side, your dominator was buffed in the time since you've been gone. No longer will you be doing crap damage outside of Domination. They removed the damage buff from Domination and buffed the damage of Dominator attacks across the board.
Also, you are no longer stuck with Mako as your patron. They changed it so you can respec into a different patron pool as long as you've done the arc. You also have access to hero APPs now as well, some of which might be better for you than patrons.
Since you've been gone so long, I highly suggest starting a new character and re-learning the game to save yourself the frustration of not being as good as you remembered. Once you get back into the swing of things you can start playing your main again. -
Quote:MA is already pretty close to the top in single target damage, especially after it got buffed a little while back. Any set designed to be slower but harder hitting would end up being overpowered, especially in today's game where you can get ridiculous levels of recharge to the point the slower recharge of the powers isn't an issue.True Claws, but your forgetting that I meant it to be the Broadsword to MA's Katana. They are, more or less, the same powers but the Brawling set would do more damage, take longer to recharge and use up more endurance, ala Broadsword, compared to the faster, end easier but less hard hitting Martial Arts, ala Katana.
Katana and Broadsword actually USED to be identical. It was the same set with different swords, because back then they hadn't even considered weapon customization yet. Katana was given a set of entirely different animations because a lot of people complained that it wasn't at all like a real katana would be used.
The faster/harder-hitting difference didn't exist until they changed it. -
I've seen many, many basement stairs that were set up exactly like the picture. Door swinging out over a flight of stairs directly under it. Particularly in older houses that needed to have basement access, but didn't have room for a landing.
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Quote:Yes, you'd have an unkillable tank.....that couldn't hold agro to save his life.Yikes....
Think 'God mode'. The end recovery/heal would be on a crazy-fast timer, and working on a Tanker's base hitpoints. Plus the very high Def numbers of a Tanker would allow you to easily saturate and keep saturated that heal/end power.
Energy Aura has no taunt aura in it. You'd only ever be able to hold agro on 5 enemies at a time. -
Quote:This isn't going to happen.
Reflecting Armor: Toggle, Ability: +Res(Energy, Negative, Psionics), Whenever one of these damage types hit you, some of the damage dealt reflects back at the foe who attacked with it.
Before he left I PMed Castle about something very similar (an IO that does the same thing when you are dealt damage)
His reply was that it was not something the devs would allow because it would take up way too many CPU cycles for it to function.
Basically, this power would make everyone around you lag horribly when the server's CPU is forced to calculate the results of a bunch of enemies attacking you at once. Now, imagine if there is more than one person using it, like at a ship raid for example.
Even though Castle isn't here anymore, I have no reason to believe the devs who took over his position would not take the exact same stance on it from a game mechanics standpoint. I mean, why would the devs introduce a power that they know will hurt the gameplay of anyone in the vicinity of the person using it? -
Quote:Scorpion Shield is the only reason to go with Mace over Soul for a cones build. Soul Tentacles is functionally the same as Tenebrous Tentacles. As long as you aren't applying any KB they will stay right where they are.
A suggestion along that line would be to switch to Mace mastery. Yes I know there are no additional cones but using hover and Web Envelope (a base range 80, AoE immob) along with Scoprion sheild can solve your problem.
So, if the OP wants to lead with Soul Tentacles instead, they can lock them down and shred them with the rest of the AoEs. -
Quote:This is exactly why you don't see very many of this combo.One thing to keep in mind is that Energy Blast has a lot of knockback and /Fire mainly relies on PBAoE damage.
The synergy here is just horrible.
You have one set that specializes in knocking things OUT of melee range, paired with another set that specializes in killing large groups IN melee range.
Your primary and secondary will be working against each other most of the time. You want sets that will work well together.
Edit: I'm not trying to talk you out of playing it, just want you to be aware that your primary and secondary will not work very well together. -
Quote:This would be new. But, it would be functionally identical to Thunder Kick. An alternate animation for it could achieve this exact effect.Elbow Smash: (Moderate Smashing, Minor Stun) Smashes the enemy with an elbow.
Alternate animation for Crippling Axe Kick, already in the game. It also has an immobilize component to it.Quote:Cross Punch: (High Damage) A left or right cross Punch.
Alternate animation for Storm Kick, also already in the game. It's even called "Gut Punch". Or if you really want the stun effect, this is also a perfect description of Boxing.Quote:Gut Blow: (Medium Smashing, Medium Stun) A blow aimed towards the foe's gut. (Assuming a 1 to 1 size ratio. If not the blow will land high or lower)
No matter what you call it, it's still the same power.Quote:Focus Fury: (+Damage, + To Hit) Focus Chi with another name.
Sounds like Air Superiority to me.Quote:Hammer Blow: (Superior Damage, Knockdown) Slams the foe with a hammer blow.
Same as Focus Fury, same power, different name.Quote:Brawler's Challenge: (Single Target Taunt, -Range) Basic Scrapper Taunt
These would be new. I'm not sure the first is doable, but the second sounds remarkably like an alternate animation for Dragon's Tail.Quote:Headbutt: (Moderate Smashing, -Fly, -Def) Lunges forwards with a headbutt.
Spinning Lariat: (PBAoE, High Smashing, Knockdown) Spins in place with the arms extended, clotheslining all nearby foes.
This pretty much perfectly describes the alternate animation for Eagle's Claw.Quote:Enraged Blow: (Extreme Smashing, medium disorent, +Higher chance to Crit) User steps back before rushing forwards with a massive over hand punch, putting all their force and weight into it.
5 out of 9 powers are already available as alternate animations for Martial Arts. One is pretty much exactly Air Superiority. One is just Dragon's Tail with a different animation.
Only the headbutt would be in any way different from what Martial Arts already does. The devs are not going to make an entirely new powerset that is functionally identical to an already existing one, especially when more than half of it already exists as alternate animations to the pre-existing set. -
Nope, I'm level 50(+1)
Why do I say this instead of level 51?
Because when someone SKs to me, they are level 49, not level 50 as they be would SKed to a real level 51.
When I set my difficulty to +0, the enemies spawn as level 50s instead of 51s like they would if I were really level 51.
A level 50 SO does not get less effective when I get that +1 added.
The window at the top right of my screen says I'm level 50, not level 51.
All of those things add up as conclusive proof that I am NOT level 51. Because those are all things affected by your level, and they remain completely unaffected by the little (+1) that pops up when you acquire a level-shift.
I also did not get a new power or more slots, and my hit points and mez protection (if any is present) did not go up.
For all intents and purposes you are simply being artificially sidekicked to a level 52. -
Blaze Mastery is MUCH better than Darkness.
It didn't exist 2 years ago, but it lets scrappers take Fireball.

