ClawsandEffect

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  1. I find it amusing that at the end of it it says "You have defeated Fire"

    Don't defeat the fire! You'll need it to kill the zombies!
  2. Quote:
    Originally Posted by Quatermain View Post
    To me, there is the basic respect I'm going to extend to another human being, and then the respect someone earns from me.

    The first covers people I have not met before. I'm not going to let a door slam in your face, etc. I'll use the basic manners I was taught to have and treat you like a human being that is no better or worse than I am.
    I can agree with this. I suspect the disagreement stemmed from the fact that I don't necessarily consider treating someone with courtesy and consideration to be the same thing as respect. To me, it is simply treating someone how I would like to be treated.

    Quote:
    If you want respect as a leader, or something beyond the first, that is something which has to be earned.
    This is more what I meant by stating that respect must be earned.
  3. My favorite bit of recent writing is Dean MacArthur's dialogue. It amuses me because I know people in real life that are just like him.

    My favorite bit of the old stuff is still the Freaklympics.

    Oh, and I still laugh every time I see the villain respec team's banter in the STF.
  4. Quote:
    Originally Posted by Clouded View Post
    Hey, don't get all pedantic with me because you two are trying to rationalize grinding the same trial 10s, 20s, possibly 100s of times. I'm not going to even argue the sillyness.

    I don't need the grind rationalized anymore than..."Do this because you get the components the fastest. "
    I've already explained my stance on it. It's only a grind if it isn't fun.

    And since I get most of my enjoyment out of the game by logging in and shredding stuff or blowing it up, I'm probably going to have fun with it.

    And if I get tired of the trials......there is other stuff I can do until I feel like doing it again. I have other characters I can play, I don't have to keep doing the trials over and over when I get tired of them.

    That seems to be where the disconnect is occurring. The people who don't like the repetition are approaching it from the viewpoint that the trials are the ONLY thing you can do once you start doing them.

    Sure, if you do them over and over and over, with nothing else in between, you're going to get burned out on them quickly. But why do you have to do that? The only reason I can think of is impatience. I know the end game isn't going anywhere, I can do it when I feel like doing it and be just fine with it.
  5. Quote:
    Originally Posted by Days_ View Post
    And yet with your statement (you'r belief is wrong) you do expect to be respected. If you, and therefore your opinion, is not to be respected until such a time as you have proven yourself worthy or respect then what is the point of voicing an opinion?

    I think the conflict here may just be a different idea of what 'respect' entails. For me being courteous and polite is a part of being respectful and, from what you say, you are respectful when interacting with strangers. What differs is possibly the level of respect. If someone has done something that raises them in your eyes you gain more respect for them and that is good. What I argue is that if you say all respect has to be earned then, until that respect is earned, you have no respect for a person. And, as a corollary you expect no respect from anybody until you have proven yourselves to them.

    I don't think that respect is either fully there or non-existent but nor can I quantify a sliding scale of respect. What I do think is that a certain level of respect should automatically be shared rather than the very arrogant sounding argument of 'you must earn my respect'.

    A semantic argument, yes, but it is important to me.
    Sounds very much like different definitions of what exactly entails "respect".

    Take, for example, the CEO of a corporation. I'm not automatically going to respect that person simply because of the position they hold.

    They could be a pathetic excuse for a human being that takes advantage of their position to make life hell for others, and thus not worthy of being respected.

    On the other side, they could use their position to help people in need of it, in which case they will have earned my respect.

    I respect others based on their actions, not the position they hold relative to me. If I have not witnessed any of their actions, then I have no basis to know whether I respect them or not, and they are a blank slate until such time as their actions merit a decision as to whether I respect them.

    But, if they have taken no positive or negative action, I have no reason to not be polite and courteous. I do not consider respect and politeness to be the same thing.

    Also: When you disagree with someone, it is bad form to come out and say "your belief is wrong". If you disagree with me, that's fine. But disagreeing does not automatically make you right, and stating that I am wrong simply because you disagree with me is displaying a distinct lack of respect on your own part.
  6. Quote:
    Originally Posted by Clouded View Post
    Streeeeeeeeeeeeeeeeetch.
    So, in a war you would attack a target ONE time, and then leave it alone after they rebuild it?

    That makes even less sense than it being attacked repeatedly.
  7. Sam, I'm not going to quote you, because this is only partly related.

    Have you ever watched a movie or read a book more than 1 time? If so, why would you bother? You already know the story hasn't changed since the last time you did, so there's no point in doing it a second or third time.

    Unless of course you happen to enjoy that story enough to want to watch or read it again.

    I look at Task Forces the same way. I run the same TFs with the same character on a fairly regular basis just because I happen to enjoy them. I don't really care that this character has already done this, because I like the story enough to want to do it again.

    I can't make any kind of statement about the Incarnate Trials because I haven't done them yet. But I will probably enjoy them simply based on the fact that I happen to enjoy challenging things on a few specific characters.

    I don't farm because I don't enjoy it. I consider farming to be a grind based on that. If I enjoy doing something, doing it repeatedly doesn't feel like a grind because I'm having fun doing it. It's really that simple, at least for me.

    Now, if the trials turn out to not be fun, I may feel differently about it. But I'm also not going to sit here and assume that something I've never done isn't fun, and call it a grind based on my assumption.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    That's not what he's saying at all. What other people have done doesn't matter. What matters is what you have done. If you've done the LGTF, I don't know that. As far as my characters are concerned, the LGTF has never been done. Every character's game experience is that character's own story, and in this character's story, the events of the LGTF haven't happened until I do the TF. But if I have already done it, I can't do it again and still have the story make sense.
    No, I know EXACTLY what he was saying, which is what I was addressing.

    The game presents the task force as never having happened before every time you do it.

    Because it has to.

    If 7 people on the team have never done that TF, but the 8th one has, the 8th one even mentioning that he has done this before breaks the story right then and there, because it's not supposed to have happened yet.

    In a single player game, once you have done something, it stays done and that works because there is no one else in existence to do it. In an MMO, something can't just stay done, so they treat it as though it hasn't happened yet when you run it again.
  9. Quote:
    Originally Posted by Days_ View Post
    I know this is totally at a tangent, but I am not convinced that this particular belief is so wrong. I used to be of the opinion that respect had to be earned until someone pointed out something very simple.

    The idea that your respect is so valuable that other people have to earn it suggests two things. One; that you think a great deal of yourself and Two; that other people should respect you instantly in order to want to gain your respect.

    In my opinion respect should be a given. Yes, it is very easily lost and very hard to win back but to think less of someone because they haven't yet proven something to you seems rather... disrespectful?
    My respect does have to be earned, and will not be automatically given to someone I have never met before. But, I don't automatically expect people to respect me either, because it wouldn't be fair to expect something from someone I haven't given in return yet.

    Being courteous and polite to people costs me nothing, though, and is a good place to start when interacting with strangers.

    Sorry, OP, but YOU were the one being the jerk in your example. Yes, you put the team together, and yes you had the star next to your name. That doesn't give you the right to bark orders at people and get pissed when they didn't jump when you told them to.

    Personally, I would have added a player note to you reminding me never to join a team you are leading. Since you have given no indication of your behavior when you are not the leader of a team, I would still give you the benefit of the doubt if you happened to show up on a team I joined.
  10. Quote:
    Originally Posted by Blood_Beret View Post
    The current setup limits use to 1 full set of Gaussian's.
    Yes, it does. And that is completely intentional.

    No other set in existence gives you as much of a defense bonus for only six slots.

    You get: 2.5% defense to melee, ranged and AoE defense, AND 1.25% to EVERY typed defense (except Psi)

    Look at other similar bonuses. Titanium coating gives you 2.5% as well, but only to one position and 2 types. Red Fortune gives you 2.5%, but only to ranged defense. The smallest number of slots you can get 2.5% AoE defense from is 4, and that's only if you happen to have a defense debuffing power, if you don't you'll need to slot 6 there as well

    So....Gaussian's gives you the same amount of defense for only 6 slots that THREE sets gives you for a minimum of SIXTEEN slots.

    That's why it's a one time bonus, the devs don't want people stacking a bunch of them and getting a crap ton of cheap defense. They already nerfed Blessing of the Zephyr for that exact reason, if we could slot more than one full set of Gaussian's you can BET we'd see a drastic change to the amount of defense it offers.

    Quote:
    This could be cool!
    It could, if it weren't so obvious that the OP is more interested in stacking bonuses that we currently get only once than he is in giving people options. That is the only real purpose adding another enhancement to a set with a unique could really serve: It would let you get that 6 slot bonus more than once.

    And before you say "No, I just want better enhancement in the power!", If you are only interested in better enhancement and not that powerful set bonus, you can frankenslot the power with the piece you need from a different set and achieve the same result.
  11. ClawsandEffect

    server status

    Quote:
    Originally Posted by chiba_EU View Post
    Is there any chance of using different colours to denote server status? I'm colourblind and cannot tell red from green in small amounts (i assume that these colours are used currently :P). Whats wrong with black and white, and maybe yellow for unknown. Surely someone doesn't have to slave their giblets off for hours on end to switch them. please.
    Well, not to be mean about it, but you can count, right?

    One dot is light load, two dots is medium load, and 3 dots is heavy load.

    The colors do not vary, 1 is always green, 2 is always yellow, 3 is always red.

    You may not have been aware of this, and had been assuming there were different shades used. The number of dots visible is just as accurate an indicator as the color, so it doesn't really matter much what color it is.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    This, to me, is where the Incarnate system and TFs in general falter. Regular missions get to pretend they're not repetitive simply because there are so many of them. TFs do not have that luxury. If the game made at least a token effort to make the different cycles of the same event different in words, at least, I would appreciate it much more.
    And how many variations of the dialog would you need to satisfy you?

    Task Forces in general are presented each time as though this is the first time this event has ever happened, because they HAVE to present them that way.

    They can't make each and every task force a one time event because A) It would be an insane amount f work to have a new task force ready every time someone finished the previous one, and B) If a TF is a one time event, no one else in the game will ever get to experience it.

    It's not so much suspension of disbelief as it is practicality. You can't make a game that has this many people playing it a completely unique experience for each and every person, it's just not possible. It is the nature of an MMO, you have to keep it somewhat static so people that play at different times and different days all get to experience it equally.

    You know you'd be pissed if you didn't get to do something because someone else already did, and now that thing is closed to you.
  13. ClawsandEffect

    Blaster survival

    Quote:
    Originally Posted by Comfort View Post
    Getting punched will clobber you, getting shot isn't so bad usually.
    Only in a video game can this be said with a straight face, and be intended as totally serious.
  14. Quote:
    Originally Posted by dbuter View Post
    New players will assume they just can't get any long-term vet rewards, and that will make them less interested in the game.
    I have NEVER met a new player who said "Oh, I heard about all these cool veteran rewards" when I asked what got him interested in the game.

    New players usually don't even realize there ARE veteran rewards until their 3rd month when they get their 1st one.

    An Aett is right. If a player is not interested in sticking around for the game itself, do you really think a couple baubles are going to convince them to stay in a game they aren't enjoying? Unlikely.
  15. The thing that amuses me about this whole thread is the attitude of the people railing against the end game.

    The attitude I'm perceiving here is: "It's a GRIND, no matter what you say to defend it, it's a grind because I SAY IT IS!"

    It's even funnier when you realize that probably better than half the people saying things similar to that......haven't even so much as tested it themselves yet.

    Thats like saying: "Sushi tastes disgusting, because it's raw fish. It doesn't matter that I've never eaten it before. I don't have to eat it to know that it's disgusting."
  16. ClawsandEffect

    Blaster survival

    Quote:
    Originally Posted by MetalBeardSolid View Post
    I am new to the game and I made a blaster/magic/fire/fire I'm only level 6 and I got there in a team now I'm solo and I'm dying constantly am I doing something wrong ?I mean I can't even make it through the first mission?please help!
    Fire/Fire blasters are known for 2 things:

    A) Being squishy, even for a blaster. Unsurprisingly, no one likes being set on fire, and they will get VERY mad at you for it. Think about it, what would you do if someone set YOU on fire? Probably make a very serious attempt at causing some severe bodily harm to them, if I had to guess.

    B) Being absolute juggernauts of pure, unadulterated damage. There are very few things in the game capable of outdamaging a Fire/Fire blaster that is running on all cylinders.

    With that said, there are a few tips I have for you on your particular combination that I had to learn the hard way.

    First, I'm guessing here that as of level 6 you have one of the first 2 powers, Fireball, and you probably just picked up Rain of Fire. Or you may have all 4 of the first powers in Fire Blast.

    This is an important point here, so remember it: When you are soloing, do NOT begin a fight with your AoEs unless you are sure you can kill all or most of the spawn in one or two shots. When you hit a spawn with Fireball and don't kill them, you'll have an entire group mad at you, and you can't kill all of them fast enough with single target attacks.

    Especially do not open the fight with Rain of Fire. They will scatter to the 4 winds and start shooting you the second they are out of the radius, and since they scattered, now they can't be hit by Fireball anymore.

    Pulling is good when you are outnumbered (which will be frequently). To pull, use one of your long range single target attacks while at the outside edge of your range. Now the next part is what a lot of people don't understand about pulling: Once you've hit your target, immediately break line of sight with them. If you can see them, they can see you too, and if your target's buddies see him attacking you, they are going to join right in. You'd be amazed how many times I've seen someone say "I'll pull" and proceed to hit one with an attack and......just stand there. If you do that, you are going to pull the whole spawn. Oh, and it should be obvious, but I'll say it anyway: Don't pull with Fireball.

    Basically, a Fire/Fire blaster will be squishier than most characters while solo, but they really shine on a decent team where there are other people to soak some of the agro they generate.
  17. ClawsandEffect

    Ban Zoning

    Quote:
    Originally Posted by Dispari View Post
    Crossing the street isn't crossing 5 zones for no reason. Especially going to obscure zones like Dark Astoria. In fact, one of the reasons I'm opposed to constant zoning is it makes my client crash faster.

    And dumbing down isn't the same thing as removing pointless time sinks. Unless you think there's actually a challenge presented by going to another zone.
    Yes, because the villains out to take over and destroy the world are going to set up shop in locations that are convenient to the heroes trying to stop them.

    If I were a villain in this game, I would make sure my base was in Crey's Folly, Dark Astoria, or Boomtown, just so I don't have heroes running past my secret entrance all day.
  18. Quote:
    Originally Posted by Venture View Post
    the PCs get stupidly overpowered once buffing and debuffing builds start accumulating. Developer tactics to cope with this (rather than just fixing the damn problem)
    I could be reading this wrong, but it seems like you are saying buffing and debuffing powersets need to be nerfed into the ground so they can't overpower the NPCs.

    Is that correct?

    The usefulness of buffs and debuffs is one of the best parts of this game, not a problem in need of fixing.

    If you want to be forced into the tank-healer-DPS trinity because it's the only thing that works at all, there are plenty of games for you to play.

    Honestly, with as much as you seem to hate the game (based on things I've seen you say), I'm wondering why you haven't moved on to something else yet. I don't think I've seen you say anything positive about the game in well over a year. It's possible that you have and I just didn't see it, but I'm not thinking that's very likely.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    *edit*
    I'm not saying that the Incarnate system is evil, or that the rest of the game is GRRRATE! Far from it. But it isn't until Incarnates that the time sinks really start to show. That's all I'm saying. At no time before are you asked to repeat the same one task over and over again unless you choose to ignore the other options you are given.
    The Incarnate system is still optional though. You can play as much or as little as you choose, or ignore it completely, and you still have all the other options that were available to you before it's existence.

    If you feel like you must do it or the game isn't "complete", I can understand that. But that mentality is self-imposed and not something you are required to do to enjoy the game.

    Previously, you were being asked to either repeat the same tasks over and over again, or quit playing that character.

    The difference between them is we had 7 years worth of tasks to repeat, so it didn't feel so repetitive. They just can't give us as much variety in the new stuff all at once. It is the same two tasks because that's all they have finished thus far.

    Personally, I'm willing to be patient and see what happens in the future. If it goes like I'm anticipating and they add a significant amount of stuff to do with Incarnate characters, I'll be happy with it. If we end up with 4 trials and never get anything else, I may start looking at it more like you are.
  20. Quote:
    Originally Posted by CactusBrawler View Post
    More that to progress Character X I must play as him, different to the IO system where I could transfer inf/recipes/IO's over to him.

    So to progress I need to spend an hour on this character, fair enough, but oops the piece I needed didn't drop today, despite a successful run, I'll need to spend another half hour - two hours on this character tomorrow, despite my other 35 alts.
    Ummm, leveling that character works the same way. Unless you know of a way you can play one character and transfer that XP to another that I am unaware of?

    You're progressing your character again, and while you're not actually gaining real levels, it works the same way: You have to actually play the character you want to progress. From a storyline perspective it makes sense. The Well is not going to make Super Awesome Guy an Incarnate because Ultra Mega Dude did something impressive. If Super Awesome Guy wants to be an Incarnate, he has to do it himself.

    I'm sorry if you got used to being able to farm with one character and send the stuff you got to another, but the game was never intended to work like that. The fact that we could was a side effect of other things. And unless you have 2 accounts, you couldn't level one character while playing another before either.
  21. Quote:
    Originally Posted by Laevateinn View Post
    Congratulations. You've discovered that, contrary to what is often claimed, power does = fun.
    Yes, but it's not the ONLY thing that = fun.

    If it were I'd never be able to play any character other than my BS/DA scrapper.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    I've seen Claws builds that skipped this power; I cannot imagine why.
    Not enough slots to go around.

    I put my single target chain as my priority, followed by my PBAoE chain, and between the two of them I don't have enough slots to actually take Shockwave and slot it like it deserves.

    If i can figure out a way to keep all the things I want and still slot Shockwave it will be going right back in my build. The way my Claws scrapper is built, something had to go, and Shockwave is what got the axe. I know very well how good of a power it is and I wish I had room for it.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    ... except that's not true.

    The "fast and easy" (sometimes) way might be dry (the market,) but just playing the game will get whatever drops/salvage you want, either directly or via various types of merits.
    Okay, the only ones available FOR SALE that don't involve merits you may not have, or playing for an indeterminate amount of time until it drops for you.

    I was specifically talking about the market supply. I am very well aware that we can do tip missions or use reward merits to get something. But, when you have enough cash that you could have afforded one before a price cap was implemented and there are none for sale at any level it is bound to be damn frustrating.

    If they implement a price cap, they might as well remove the market altogether and make it a store that buys and sells everything for the same price.

    And the people who have more than you.....will still have more than you, so it doesn't solve the OPs problem at all.
  24. I'd just like the ability to stack more than one pattern on a costume.

    Example: I'd like to be able to have a red and black checkerboard pattern over a blue costume. I could do that with Checkers combined with Stripe 2, but I can't stack them.

    Example 2: I'd like to have a pattern like Electricity combined with a space for an emblem. Can't do that now because they are two separate patterns.
  25. Quote:
    Originally Posted by Eva Destruction View Post
    I10 didn't take seven years to create. It had way more content than i20. Going Rogue had way more content than i20.
    Did it?

    Let's look at it, shall we?

    i10 had:

    4 story arcs, 1 repeatable contact, 1 TF, 1 zone raid. random zone invasions.

    i20 has (last we've heard): 2 TFs, 2 Trial/Raids, 4 more pieces of a brand new method of advancement. It also has the addition of a method of starting said trial/raids without having to organize them a week in advance (which seems like it would be nice fro more casual players)

    I don't think it's at all accurate to say i10 had more content. Maybe it had content you liked better, but it didn't have more of it.