-
Posts
7232 -
Joined
-
Blasters are unlikely to get Life Drain or Siphon Life in any set they get proliferated.
Blasters have never had access to a true self heal aside from Aid Self, and I believe that is by design of the AT (No, Drain Psyche does not count as a self heal, if you use it with a sliver of health while taking damage it isn't going to save you.
I think the fact that blasters can get both Tenebrous Tentacles and Night Fall through Patron Pools is evidence that either A) They will never get Dark Blast or B) It will be gutted worse than Psychic Blast was.
I'm not really against the idea of them getting it, I just don't think it's going to happen. At least not in the form that people want. -
Quote:If I want "simple", I'll play a Facebook game.You lose 'flavor' without having names, but it would certainly simplify your salvage.
I like the fact that it has flavor, and it really isn't that hard to understand.
It is no more complex than the invention system. And let's face it, if the invention system were all things like "Targeted AoE" "Ranged Damage" and "Melee Damage", not only would there not be very much variety due to there only being one type of IO set, but it would be pretty boring too. -
Quote:Ummmm.....the escaping prisoners don't attack, they are programmed to do nothing but run away. You can keep them in that alcove all day long and they will NEVER fire a shot at you.I agree...and it's a tactic I have used. FB draws a lot of aggro. Results in one dead hot chick. Even though I consider her very very non squishy for a troller
Using FB at other times during that trial is probably a bad idea, but it's incredibly useful in the escaping prisoners phase (now that it has been confirmed to be an effective tactic) -
I suppose it's possible some people out there think they're being really funny by making sure a BAF is one short.
But if that's the case, the league probably isn't missing much by them not being there.
On the plus side, if someone declines to enter it, it leaves room for someone using the LFG set to "join events in progress" to get in on one. I'd rather have the guy using the LFG than the guy who thought he was griefing us any day. The LFG guy wil actually try to contribute because using the LFG alone is proof that he actually wants to run the trial. -
Quote:Now, I can't say for sure because I don't have characters with a lot of KB powers, but are the minions in the escaping prisoner phase of the BAF affected by Force Bubble?
Im a controlle. Grav/FF. The good news is that I get to attack more and more which is fun, however I rarely FF people anymore. It's not needed in most TFs.
If so, you can go to the set of 5 doors to the north and be extremely useful, because your Force Bubble will keep them from ever leaving that alcove while they're being killed. Your Force Bubble should be wide enough top cover that entire set of doors, and they are set back in the wall, so there is no way they can get around it. -
Quote:Actually a pretty good analogy.They don't give out Superbowl rings to every player in the NFL - only the players that win the Superbowls get those.
The same basic principle applies here as well.
I'll expand on it a little bit.
Only the players that win Superbowls get Superbowl championship rings. In the NFL, only a small number of players even get a chance to play for one.
In order for that to be a truly accurate comparison to the state of things in CoH, the NFL would have to change things so every player in the league gets to play for one. -
Quote:I think it's counting on you converting any left over threads into iXP as well as what you get from defeats.I'd be inclined to say the iXP system is just arbitrary and it doesn't really make sense no matter which way you approach it.
If you end up with 47 threads after breaking down any merits you are inclined to, there is no real reason not to convert those 7 left over threads into iXP. Those 7 threads aren't going to do you any good by themselves and there's no guarantee it will even out with subsequent runs. -
Quote:I've seen it done both ways simultaneously.Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners?
A few people hang out at the doors to get them when they come out, and more people waiting at the choke points to get anything the door people missed. -
I've gotten 1 rare and 1 very rare reward table, the rest have all been commons with a couple uncommons mixed in.
Haven't seen the 10 threads or inspiration table, not even the time I was lagging so bad I really couldn't do anything at all.
This was with 2 scrappers and a blaster, and my totals above were across all of them, not just a single character. -
Quote:It is only in the devs hands. I cannot make it more worthwhile, but they can. Currently it isn't even close. That's not a judgment call. It is a simple observable fact. To claim otherwise is delusional.
"Give me your money or I shoot" is not two options and neither is the current incarnate system. Calling something an option does not make it one. Nor does crossing your fingers and pretending really hard.
What?
How the hell can someone else decide if something is worth it to YOU?
And you're calling it an observable fact that it is someone else's responsibility to decide that for you?
That is, to be perfectly blunt, the dumbest thing anyone has said in this thread.
I'll give you an example.
I have a collectible coffee mug, but I don't collect coffee mugs. To ME, that collectible mug is worth no more than any other coffee mug I would drink coffee out of. However, to someone who collects coffee mugs, that mug may be worth much more than that, especially if it is the last mug they need to complete a set. I wouldn't pay very much for that mug, because it isn't worth much to me, but that mug collector may pay many times the price I would to get it.
Now, using your logic, that mug collector would get to decide what that mug is worth to me, and dictate the price that I would be willing pay for it.
Different things are worth different amounts to different people. No one can decide what something is worth to someone else.
All the devs can do is give us the content, they can't decide what that content is worth to us. And the only "observable fact" happening here is that different people have different ideas of what this content is worth. If your "theory" were true, it would be worth exactly the same to all of us, because the devs would have decided it is. This thread itself is pretty convincing evidence of that not being the case. -
Quote:That's why I said in the part of my post that you quoted: "They're pretty good about listening to our feedback and trying to give us what we want, but they don't actually have to do that."Considering one of the things that set City of Heroes apart from other MMOs once upon a time was the level of developer communication and developer response, I find this position to be somewhat disingenuous. Do they HAVE to take feedback and communicate with the players? No, not really. It's their business run by their rules. They could choose to walk away and never touch the game again and there won't be anything we can do to change it.
However, any development studio is in this business to make money, and satisfied customers tend to be much looser with their purse strings. No, the developers don't HAVE to be communicative, but I still think they might want to. It helps more than most people think.
In essence, they DO listen to us, and they communicate a lot better than the devs of some games, even though there is nothing actually obligating them to do so. And even though they've been communicating less lately, they STILL communicate better than some devs.
Where that falls apart is when players start thinking that because they do indeed listen to us, it means they have to do whatever we say. And that part just isn't true in the slightest. -
Quote:This...is true.
The Devs don't have to talk to you. The Devs don't have to tell you anything. The Devs don't have to get your approval.
It's their game. It's their job. The only say in any matter about the game that you have, is your $15 a month. Now, some people think that this gives them some kind of right to say what should be in the game. It doesn't.
I call it "the customer is always right" syndrome. People think that because they are paying for something it gives them the right to dictate what that something entails.
McDonalds doesn't need our approval to come up with a new sandwich. The only decision we get to make about it is whether or not we like it and whether or not we will buy it. I cite as an example....the McRib. If I had any say in it, that thing never would have seen the light of day. But it did, because McDonalds doesn't have to seek my approval and there are other people that like it. (can't imagine why)
The game is much the same way. The devs can do whatever the hell they want, and the only say we have in it is whether or not we will continue to pay for it. They're pretty good about listening to our feedback and trying to give us what we want, but they don't actually have to do that. -
Quote:Not going to help him a whole lot.The Cardiac Alpha, Theft of Essence proc, set bonuses, Conserve Power, and so on and so forth take care of everything.
Sam doesn't use set bonuses.
At all.
So Cardiac and Conserve Power would be good advice, but I'll be very surprised if he takes your advice on set bonuses and the ToE proc. -
Quote:No.Just imagine in real life, you hear, out of absolutely nowhere at all,
"Gofornogotsinger targetted and ready!"
and then this gigantic flashing red circle appears under your feet...
Are you going to stand around and ask what a Gofornogotsinger is?
I would be wondering as I dove out of the circle though. -
Quote:I think 4 times is the -regen one. Though I know you are correct on the nuber of stacks being absolute. Whatever the number it applies to anyone stacking it and won't go higher than that.I thought it could only stack 4 times, and that was absolute. No matter how many people apply it, it only stacks 4 times on a given target.
I'll see if I can find the thread where I found that.
I'm pretty sure the -resistance is 10 times for a total of 20 or 25% debuff (depending on which value is the correct one) -
What makes you think purples are necessary? For a lot of characters, purples are actually a BAD idea because they don't actually give you bonuses to the things you need.
Nothing I have seen indicates in any way that not being level shifted will gimp the team. If you were fine without it before, you will probably still be fine without it.Quote:I am now focusing almost exclusively on three toons so I can have them play with (+1)s and not gimp the team.
Don't be in such a hurry, the end game stuff isn't going anywhere. It'll still be there when you get around to it. -
Quote:The debuff is 2.5% per hit, and you can stack it up to 10 times. (not 100% sure on the percentage, but it's pretty low). The amount of debuff it applies, as far as I know, does not increase with the tier, it just gets a better chance to happen.Is there information anywhere that says how much the debuff is at each level, and how long does it last? Does it show up anywhere in the combat window? Does the % roll show up anywhere?
As far as I'm aware you can't monitor the rolls to see if it happens or not. -
Because they want you to play the trials that reward them. The devs didn't add this stuff so you could run the same Battle Maiden farm you've been running for years and get them just as fast as the trials. The made the cost so high to make it much easier to get them via the trials.
Originally, there wasn't even an option to get them solo. The devs added the solo option after the forums exploded with people screaming about it.
Others have made the point, but I'll make it again: The only things the Rare and Very Rare do for you that are better than Common or Uncommon are largely useless to you outside of the content they were designed to be a part of.
Going higher in Judgement basically nets you a tiny bit more damage and the ability to hit more targets. I don't know about you, but I have NEVER had 40 targets to hit at once when solo or on a single team TF, but it happens regularly on the trials. -
Quote:What nukes are YOU using?Except that if you use Ion and hit 40 targets you have just succeded in probably killing off minions and having a ton of LTs and bosses looking in your direction. Not an issue with existing nukes.
I have LTs and bosses looking at me after an Inferno all the time......and I don't have any endurance to fight them off. And this is after Aim+Build Up, with a fully slotted Inferno.
LTs have slightly more HP than Inferno can deal, and bosses have substantially more. And an LT with a sliver of health is just as dangerous to me as a fully healed one because I have no endurance to kill it with. -
Quote:Or....they lack the substantial amount of influence it takes to convert a large amount of threads into iXP.
Don't sweat the math. Practical experience shows the speed run is king. Anyone who disagrees is hoarding salvage and strictly working off of mob iXP.
If you don't have the money to do it, converting threads into XP isn't very useful for you. -
I'm not really trying to be a dick. I just disagree with the notion that every single player has to feel special at all times in the game.
Even in the case of 8 blasters wailing away on an AV like Siege or Nightstar. You're not really seeing a huge contribution from any particular one of them, but their presence as a group is going to make that fight significantly easier. They may not SEEM important, but when that timer starts getting low you'll be glad they were there. If all those blasters suddenly quit, you might find that you're going to run out of time before you can kill him. Was one person any more important or special than another? No, but they ALL contributed.
And to address an earlier point: How do you KNOW that team would get along just fine without you? Once you're no longer on the team you have no real way of knowing whether they kept trucking along or if they started struggling due to your absence. -
Quote:I just wanted to address this point, I'm not trying to dismiss the rest of your post.The problem comes with difficulty scaling and character power. As teams get larger, any specific player's contribution becomes less visible, even to the contributing player.
Even on a large team you can still feel like you're contributing, and it is sometimes VERY visible.
I ran a BAF last night with my Fire/Fire blaster. Now, this blaster is the only one of my level 50 characters that is not IOed at all, in fact he is slotted with nothing but SOs. I was running the BAF to unlock my Alpha slot, so I wasn't level shifted either and was fighting +4s.
In the escaping prisoners phase I somehow ended up being the ONLY person at the set of 5 doors that spawns groups of 5-6 at a time every 15-20 seconds.
Now, if it weren't for the fact that I happened to be playing a Fire/Fire blaster and had huge amounts of AoE damage, even against +4s, that door could have quickly overwhelmed me and could have led to failure. As it was no more than one or 2 escapees made it past me in any given spawn.
I don't know if anyone else noticed my feat, and I don't really care. But *I* know that my presence at that door was a significant contribution to the success of the trial, and that's enough for me. -
Quote:I have no trouble relaxing at all.That's kind of an unfair assumption, really. I know several people that just have a lot of difficulty relaxing around people they do not know or aren't familiar with. For those that play CoH more to relax than other reasons I am sure that it would be frustrating to have to go outside your comfort zone in order to advance your characters in a timely fashion.
Because I always remember I'm not actually around these people. They are miles and miles away from my physical location, connected to me only by a team window over the internet.
It's a video game, and these people can only adversely affect your life in any way if you take what they say to heart. -
Quote:Those leaders.....Freedom. Twice I was asked this weekend about specific slots. I was booted from a ITF because I didn't have the leader's slots in Judgement and Interface(Saturday) and Sunday I was booted from LGTF for not having specific slotted in Judgement and Lore(Sunday).
.....are jackholes.
If someone told me I needed to have a tier 4 Judgement slotted in order to run a frigging ITF with them, I'd tell them where to go and put them on my ignore list immediately. -
Quote:Really?No, it's not. In fact, that couldn't be further from the truth. I don't need other PLAYERS to compliment me
If you don't need anything from other players....why should you give a crap if they notice you're gone or not?Quote:And any and every team over 4 people that I've ever been on has failed to give me that feeling, because any and every team over 4 people I've been able to walk away from the keyboard without anyone even noticing I'm gone.
