Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. Quote:
    Originally Posted by Xzero45 View Post
    I've got three different "bandaged/Egyptian"-style toons and that's a pretty good summation of the choices I made for them. Right now I think those are about as good as we can get.
  2. Quote:
    Originally Posted by Venture View Post
    Offenses: poor portrayal of canon faction, technical issues
    What technical issues exactly? I'm curious (see below).

    Quote:
    Originally Posted by Venture View Post
    He lured them [Tuatha] to the sewers with promises of peanut butter (which they love, it says here) and enslaved them.
    If this is part of the "violating canon" issue, then I plead guilty. It was done for chuckles, a crime I see as being a minor offense at worst, but I can see how it might rankle you.

    Quote:
    Originally Posted by Venture View Post
    There is no hint given that you can enter the building so people who haven't seen this map before may be flummoxed a bit.
    That's going to be added, yep.

    Quote:
    Originally Posted by Venture View Post
    "Rabittual Criminal" (someone who worked with Fats whom you actually liked; seems like a gratuitous insert).
    He was, to an extent. I have to keep myself entertained, after all. In addition, one thing that gets me about so many arcs and in-game stories are the very straightforward one-goal-at-a-time nature of the storylines; seems to me there's room for some semi-side tracks (plus I snuck in some "villains are so cool" text in there to help portray the desire to be a real villain).

    Quote:
    Originally Posted by Venture View Post
    There's still nothing that tells you what it actually does, but smashing it ends the mission and triggers a big Longbow ambush.
    I was working to hook the player(s) with a "what's gonna happen next?" in the last mission, but as it stands that hasn't worked out yet. Except in the case of the cake; reviewers who've faulted me for not explaining the pitcher haven't said anything about how I didn't explain the cake until the end. When I update I'll be working towards trying to keep more of the final mission "mysterious", becuase when it comes to seeing a villain (or anyone) enact their master plan, I think mystery makes it more entertaining to watch.

    Quote:
    Originally Posted by Venture View Post
    This would have been a 2-star arc if not for the comedy, which was reasonably funny if overly poo-related.
    I'm glad the comedy did something for you! Being all about the sewers, the poo-jokes just sort of snuck in (although one of them will be taken out when I edit, for what that's worth).

    Quote:
    Originally Posted by Venture View Post
    You're never actually told what the pitcher does, so why Longbow show up when you break it in the last act isn't at all clear.
    You missed some text where it explains that you're calling them with a hot tip right before actually smashing it. That was the best way I could think to shoe-horn it in, a tad rough, yes.

    Quote:
    Originally Posted by Venture View Post
    Finally, the portrayal of the Clockwork is just way off; they're too loquacious and out of character.
    I'll admit to not knowing tons about how they would speak and I'm open to revising their speech, although once again I'll plead "it was done for lulz"; feel free to make suggestions or point me somewhere that would help.

    Quote:
    Originally Posted by Venture View Post
    This one would benefit from some revisions.
    I believe I have it tagged "looking for feedback" right now, and that's because I only recently published it. I have a whole mess o' changes to make but I'm currently waiting out the Player Voting Awards before I do that as it only seems fair.

    Thanks for playing and for taking the time to provide some real feedback!
  3. Quote:
    Originally Posted by InfamousBrad View Post
    People don't avoid PvP because they don't know how to PvP; if they wanted to PvP, they could pretty nearly all learn it pretty quickly.

    Actually this is one of the big reasons I don't PvP. I've learned how to play this game, but PvP is a totally different beast from what I've seen and I don't really have any interest to relearn the game for that. Also apparently I have no toons that fits the suggested power sets for ATs. :P

    Otherwise, I think OP did a good job of trying to suggest and inform.
  4. I happen to have both of these type of toons right now. Neither is above say 20th yet, but they both felt strong right out of the gate, none of that "omg I sooo wish I was 25th already!" stuff (yet).
  5. Quote:
    Originally Posted by Nightphall View Post
    And then maybe the people who complain about lack of content will finally shut up......
    Oh, don't kid yourself! They will play through it within 24 hours and then complain that it was dull/bad and there's there wasn't enough of it.

    You know this to be true...
  6. Quote:
    Originally Posted by Ocularis View Post
    50-50 fights are the best kind. Knowing that you can best every opponent is boring to me. A risky fight makes for some excitement. Seeing the orange crone pop out on my lowbie defender forces me to use tactics instead of button smashing.
    I dunno... after building up a full bar of debt (practically unheard of for any of my toons) it gets old. Part of my problem with those orange vampires was the freakin' holds they open up with and the fact I normally don't rely on Inspirations to save my bacon. Having gone and just about filled my tray with Break-Frees, it's not so bad, but still... it's a noticable "challenge" compared to toons over say 20.
  7. Hey, I've found something to ask for!

    I'd really like to have the map of the Mercy sewer works plant. If memory serves, it's in the Dr. Creed arc. It's a nice, sizable map, it unique and yet we only see it once (which I suppose might explain why it's unique, eh?). It would be perfect for my third arc (see sig) and I was disappointed to see it wasn't available.

    This must change!
  8. Quote:
    Originally Posted by Bubbawheat View Post
    2nd: Day Job Hell - This one was really fun, even if it could use a little extra copy-editing, though I never hold that against any arc. And it helped that the character I picked to run it "Rubber Poo Monster" was an absolute perfect fit for it.
    OMG I wish I could have been there to see that!

    I do have plans for updating the arc as I only recently published it and have been getting some thoughtful feedback on it (and because apparently some of the grammar/spelling changes I've made didn't save, grrr), but I'm holding off on doing so until this awards thing is done (the real reason may have more to do with procrastination from having too much fun with the Halloween event, but you'll never get me to admit to that).
  9. I've got a couple of toons this has been giving me fits with, and I'm just talking ToTing. One's a 18th level scrapper (DB/Dark) and the other's an equal level Dom (Mind/Energy).

    ToTing solo is quite the risk! All I need to see is an orange Vampire walk out the doors and I know the odds of me eating sidewalk instead of candy are at least fifty fifty if not an auto-certainty. I've been able to survive around a banner once (out of about five tries) with the Dom because the last time I tried a 50th level toon was hanging around too and healing.

    The only thing I care about it the costume slot. :/
  10. Quote:
    Originally Posted by Olantern View Post
    Someone had better grab "Fistful of Bullets" as a name before it's snapped up . . . be right back!
    I've already grabbed Pistol Packin' Panda.

    Then I started thinking about that AoE/gun-fu silliness move and now I'm working on a Yosemite Sam idea... that seems like a very Yosemite Sam kind of attack. Even with Panda, I have a feeling I'm going to make a YEE-HAAAAWWWWW! emote and click it every time I use that attack.
  11. Gratz of course!, but I am saddened to see that so much of the set-up mirrors an arc I had in the planning stages - and I promise you I hadn't heard of this arc till just now. Can there really be room for another "sentient pandas from another dimension" arc?

    Then again, if Doc likes pandas, that might be my ticket to a dev choice! Maybe I should send ShadowRush a PM and see if he'd mind a spin-off...
  12. Clave_Dark_5

    NOT Sour Grapes

    Quote:
    Originally Posted by Heraclea View Post
    My one entry was for enemy group - I nominated the Satyri from my Latin language arc. I suspect that the arc itself was probably unintelligible for any devs who took a look at it, as it will be for most players. I was rather proud of those enemies, though.
    I've been meaning to give that arc a run-thru with my MM Rattus Rex, since his name's in Latin. Don't get me wrong, I don't know Latin, I just looked up "rat" in the dictionary and swapped in a "rex", but it would seem fitting somehow for him to run through it.

    Quote:
    Originally Posted by Heraclea View Post
    The sorts of things I write won't get awards. When was the last time a farce, a science fiction film, or an action picture won Best Picture at the Oscars? I don't expect to see that happen very often, and the sorts of fiction that get considered for things like the Booker Prize are even more constricted and dull. I accept that.
    I kind of agree with you there, but what always kills me is when you see some really awful stuff win (NOT talking about these awards, I don't think I've played any of them so far, just the Oscars and stuff). There's some sort of hope dashed when some amazingly great project gets ignored...
  13. You format this all so well I hate to snip it up, but...
    Quote:
    Originally Posted by Lithrei View Post
    [*]Exp: The exp did seem a little bit lower than it could be.
    I came away from it feeling that way too during my testing and it's been nagging me a little ever since. I've covered this before with MisterCaptainMan in his revue thread as well. I tried to keep the earlier missions from being ridiculously long for low level toons, as any mission can often be, because of the END loss a series of battles always seems to bring on. This is why I scattered so many glowies about in the first two missions, to fill up spawn points. Seeing as how you're now the second player to mention this, it's clear I need to go back and free up some of those spawn points to help give out more XP; we'll just have to get used to taking a knee more often as a low level toon anyways.

    Quote:
    Originally Posted by Lithrei View Post
    [*]Typos:
    I noticed a few typos but i can't remember exactly where they were "Go do?" should have been "to do". Fats says this in the dialogue for the first or second mission. "Motived" not sure where, but it was supposed to be motivated. "come though here" could just be Fats' slang.
    The only reason i mention typos is to make it easier for the author to run through and fix them.
    Well spit, some of my fixes obviously didn't save then - thanks for alerting me to these (for the record, I tend to cut and paste every block of dialogue from my missions into an online spellchecker). I can't recall the speech, but I'm guessing Fat's "come through here" is him being slangy, but I'll check up on it. Again, thanks for letting me know about these.

    Quote:
    Originally Posted by Lithrei View Post
    [*]Clockwork Dialogue:
    I felt that it was very awkward to hear the Clockwork baddies saying the things they were saying. Even though its a comedy arc, it causes a little believability issue. May or may not be important..
    I'm not an expert on the ClockWork so I'm not as up on their mode of speech as I could be, so what I put in was more for ha-ha than serious canon-ness, yeah. Not to blow off your concerns but unless I come across some info telling me this seriously conflicts with the ClockWork's in-game nature, I'll probably leave it as-is, sort of WAI...

    Quote:
    Originally Posted by Lithrei View Post
    ...so i think the title of mission two should be modified just slightly to keep it on this side of the line between thoughtful and crass.
    You may be right on this one. Fats makes the joke originally and is sort of insulted for it, so it seems a little odd to preserve it in the nav-bar doesn't it? Good catch there. I'll keep Fats' joke about it but change the nav-bar; if I can't think up something chuckle-worthy, no big deal.

    Quote:
    Originally Posted by Lithrei View Post
    Secondly, the choice of map for mission 3, Fats' home/office. That was a great choice, but it took me awhile to figure out that i could enter the building. A hint letting people know that they can go in the door couldn't hurt. Heck, maybe you could even use it to get another laugh.
    ARGH! Will no one rid me of this troublesome issue?! You're the second person to have a problem with this. The first time I just sort of thought well, one guy, that's not that big a deal... I now see that if I don't put in a hint/clue about that door, it's going to haunt me forever - consider it the first thing I change! I'll also look into making the bomb bigger, which would make sense anyway with you wanting to blow up Fat's house/office and the big tank outside.

    Quote:
    Originally Posted by Lithrei View Post
    One last suggestion: Theres a bit of narration just before mission 3 where you go to Fats' house... I dunno, anything like that.. Hope i'm not being too prescriptive.
    No, that's a good catch too. I recall editing that speech one word here, one word there... another word three days later... and I obviously missed the forest for the trees on that one. It's on my list for updating now too.
    --------------------------------------------------------------------------
    Thanks for the high marks! I'm really glad to see this arc doing as well as it has so far as out of my three I think it's the one I feel the most invested in (not that the others were cheap knock-offs or throw-aways, mind you). Again, thanks for the great advice and finally, thanks for playing my arc, period.

    My schedule to getting back to this arc for updating has been thrown off a little by the Halloween event (so many toons needing another costume slot, so little time) but now I have a pretty full list of things to get to - knowing these errors and problems are sitting out there while people play this arc and could be thinking man, this Clave Dark 5 guy sure makes some sloppy arcs drives the perfectionist in me nuts!
  14. Quote:
    Originally Posted by Eva Destruction View Post
    First of all, how challenging do you want the arc to be? Do you want it to be doable by someone who solos on +0/x0, or do you want to give a level 50 IOd out the wazoo Scrapper a run for their money? You can't have both, unless you're relying on the Scrapper facing the AV as an AV and not an EB. This is without even bringing teams into the equation.
    I was looking for something that would probably require at least a duo, but I think I might not be so picky at this point (see below), as this the focus of this arc is more the concept/story rather than a MEUBERBOSSIKICKU! sort of button-clicking fest. So Now I'm thinking around "soloable, but not easily soloable". Then again, are the ultra-tough boss arcs popular with teams? Would people who want to pit themselves against a real force of nature like that be all that interested to read the text?

    Quote:
    Originally Posted by Eva Destruction View Post
    Extreme setting is a no, either way. I would suggest Standard, with additional powers hand-picked to suit the AV's concept and get the challenge level you want. Build Up, Aim, Rage, are a no (yes I am extremely biased and would like to see those powers removed from MA entirely) and certain other powers can be problematic; for example, Rise to the Challenge can make an AV that is easy for a /Rad Corruptor very difficult for a Thugs Mastermind. Mezzes can be shrugged off by any melee character but will annihilate squishies. Powersets like Energy Melee are among the least offenders; all they do is hit hard, which is easily mitigated through melee AT secondaries, inspiration use, and kiting.
    Ok, sounds like solid advice there, thanks.

    Quote:
    Originally Posted by Eva Destruction View Post
    Minions set to Hard: That depends on the powersets. Some powersets have powers like Aim, Build Up, Power Sink, mezzes, etc when set to Hard. Avoid those if you must have full xp. If the custom minions aren't going to see much use in the arc, I personally think getting full xp for them is a non-issue, and Standard or Standard+ is fine.
    I was thinking to make the arc a two- or three- missioner, so you'd be facing the minions a fair amount most likely. Again, more good advice there. From my limited experience with BUs etc, I tend to agree with you on that.

    Quote:
    Originally Posted by Eva Destruction View Post
    Allies. I don't find them all that helpful. They don't taunt, which is the big thing, so you can't use them to tank for a squishy. Many melee characters function better with the enemies grouped up, with powers like Invincibility, Against All Odds, and Dark Regeneration, and allies are terrible for causing scatter. Especially if they have knockback powers. An ally with a buffing/debuffing/healing set is probably the most useful, if you can get them to use it.
    Taking that into consideration alters the story a tad, but it's nothing I can't work around, so I may leave the ally out then.

    Quote:
    Originally Posted by Eva Destruction View Post
    Finally, it would probably help if we knew why you were trying to make an "AV arc." Is it a "stop the supervillain's evil plan and beat him up" story? If so, the villain's concept should be your first consideration, and everything else is secondary. People who can't handle an AV will get a big orange warning before they start your arc.
    My concept is something of a re-envisioning/alternate universe of the Clockwork (minions) and the ClockWork King (the AV or EB or whatever). I've only ever fought him once but I recall he was pretty kick-butt, which I seem to recall was due to psi powers. I've been thinking I might even shift from psi to something else ("some form of magic") to avoid that set to keep my version from being too uber, unless that could still work out. And yeah, it would be pretty much a mission or two that lead up to the big fight to stop the AV sort of thing.

    So at this point I was thinking to myself "yeah, maybe he doesn't have to be all that uber because my arc would be more about the story than the fight-fest", so you've already got me thinking in a more focused manner here. Still, I'm not adverse to trying to create an arc both fun to read and challenging-fun to fight.
  15. Quote:
    Originally Posted by EmperorSteele View Post
    If the story demands they be rescued or linked up with, see about making them boss-level helpers instead of EBs. Note that for some people, the "boss" allies will downgrade to LTs... who'll get squashed by a EB. You can ask people to keep "Bosses on", informing them that they'll have NPC help to rectify this.
    I wasn't planning to make the ally an EB-level, sorry I wasn't more clear on that, but it does bring up the question about what level they should be set at. Thanks for the advice.
  16. Quote:
    Originally Posted by GlaziusF View Post
    He's not the one who should be apologizing, but anyway that made me laugh. I think I've heard him apologize for it more than once, too!
  17. I was recently possessed by the crazy idea to make a "take on an AV" high level arc, but I know little about such things. I haven't even been on many AV runs in PvE and none in MA (due to fears of insta-squish) so this is new territory for me. But I really want to do this arc (with a minimum of n00b-ery/failure) because the story idea has me crazy excited to give it a whirl.

    I already have a few questions about such "challenging" arcs and I'm sure there's areas to consider that I haven't even thought of yet so feel free to pitch in anything you think might help me plan this out so it's not crazyCRAZY hard and yet not a yawner for you old hands at AV fightin'.

    1) What about the hard vs. extreme settings for the AV? I'm guessing this is dependent upon which power sets the AV has, right? And follows the usual semi-rules about how certain power sets like Energy Melee make for ridiculous opponents?

    2) The AV is going to be part of a custom group; if I set the lower teir foes for "hard" to give the player the full XP, is this going to be nuts for anyone but purpled-out scrappers or something?

    3) What about allies? Not "SB meh plz!" buff-giving allies but co-fighters - are they usually welcome or ignored? My story might have room for one is why I ask, but they can just as easily be left out.

    4) Perhaps I am just over-thinking this and should just dive right in and there's not so much to worry about?

    Thanks for your time!
  18. Quote:
    Originally Posted by Morbid Star View Post
    so, where are the dev answers to the questions ???
    I was wondering that too. Maybe Nemesis scooped up everyone who attended and wiped their memories (or - worse yet - replaced them with fake memories).
  19. Quote:
    Originally Posted by Redbone View Post
    If you still choose to run it, be aware that at the moment the final mission's critter file is basically gone except one critter, the EB and it will spawn as every mob.
    Bah, bring 'em on! My 12th level scrapper in this SG is ready!!

  20. Quote:
    Originally Posted by Dispari View Post
    Doms were pretty low on population for a while there due to their hardcore nature and lack of meaningful reward without a huge investment. Since the buff they've been becoming more popular. When I build teams, my common practice now is to have 2 Doms. I remember before the buff when there wouldn't even BE two Doms in my range online.

    They're gaining popularity slowly now. And for good reason. Doms are my new favorite AT. They're redside Blappers with control. I have a Plant/EArth Dom I'm just in love with. If you want a fun experience on a somewhat under-appreciated (still) AT, roll a Dom. A powerful mezzer/flashy power user like my Plant/Earth will catch attention and garner praise from teammates. I've gotten lots of feedback on my Dom since making her. People are quite impressed at what a Dom is capable of these days and I usually get someone in every team I join thanking me, asking me about Doms, or deciding to make one.
    I'm discovering this to be true with a Mind/NRG Dom I made a couple of weeks ago. When I do get around to playing him (darn this altitis!), I'm finding him a real breeze to play and level up. The newly added damage buff is pretty cool.

    To answer the question posed above, I would have to say Doms and Stalkers as well. I do see the Stalkers around, but not in much numbers. Doms though still seem pretty thin.
  21. Clave_Dark_5

    NOT Sour Grapes

    I'd kind of doubt the devs had any sort of list-able criteria they could tell us about. I'm guessing they just sat down and fired up the arcs and then wrote down how they felt about it afterward, noting the obvious errors (grammar, etc) that might disqualify them. Other than that, we were all prey to their very personal and subject feelings at the time they played them. If RednameX had an upset stomach the day he played your arc, then it might not go so well for you.

    You know, the way it always goes for arc ratings.
  22. You might find something of interest in one of my three arcs, listed in my sig.

    If it helps, people who've played them all have told me that BUNNYGIRLS or Day Job Hell are the best. Or you could be a contrarian and go for my "weak spot" and look at Premium Quality instead.
  23. More kind words again, thank you! I did have a lot of fun plotting this arc and I think it comes through the best of the three in many ways, yes. And now for the inevitable follow-ups...

    Quote:
    Originally Posted by Coulomb2 View Post
    Cons:It's a very minor nit, but the 'perfectionist' in me wanted some explanation as to why snake guano animates into guano monsters (apologies: that may have been in the arc and just forgotten, but I'll mention it *just in case*) - at least beyond something that amounts to 'that's just what snake guano does'; I dunno - maybe a CoT artifact that is known to cause inanimate stuff to animate or something. To be perfectly fair, though, the obvious undercurrent of humor in the arc does, IMO, make the player more willing to forgive very, very minor missing details, so it isn't a big issue (and, again, there may have been an explanation and in the last few weeks I just forgot what it was).
    I'm betting you did see it and forgot, because your offered explanation is pretty close. I put it in their bios to save some space in the mission send-off, sort of an after-the-fact bit of briefing from Fats. I'll make a note to revisit this and see if I can't make it fit in the real briefing (and if I can think up something else for the bios other than "Did that pile of guano just move?!").


    Quote:
    Originally Posted by Coulomb2 View Post
    Second - and just a little more important - it did bother me a little when the Tuatha Chief explained what the Urn did, but that didn't actually come with any clue that actually told me (the player) what the Urn did. I'm not a big fan of feeling like my character knows something that I don't, especially when an integral part of the plot involves my character acting on that knowledge.
    This was an intentional story device, although not as fully executed as I wanted. I wanted the "grand plan" to be sort of a mystery, to function as a hook for the second half of the story. So many missions are "go here, do this" and then "you go there and do that" - you already know what's going to happen. So this was my way of monkeying around with that.

    But just telling the players "go in and follow your nav box" would have too blind an alley to send them down, so I unfortunately end up giving away too much in the mission send-off for that last mission, which sort of leaves the urn hung out to dry in comparison to the other objectives. I'm looking to revisit the arc and try some rewriting to fix this so that more of the final mission tasks give an ah-ha pay-off; obviously some balancing to achieve this effect is needed.

    Does that make sense? I hope so. :P I don't suppose fixing that would help with you not liking your toon "knowing something you don't" though.

    Thanks for the thoughtful feedback again and thanks for giving it a whirl.
  24. Quote:
    Originally Posted by BlueRaptor View Post
    Trick-or-Treating has been pimped a ton since last year, especially as a rare monster spawns goes. Last year even on a team you needed often several evenings to get 20 ghosts to coem ouf these doors, let alone GET them as the loved to run off back then. And instead had several thousand zombies and pumpkins. This time the formerly rare stuff and bosses spawned like crazy, and on a team of 4 everyone had all their defeat badges in half an hour or so. I also feel you dont have to wait so long anymore before you can click another door.
    That "rare ghost" thing last year was just a bug, not a WAI effect. The devs only found out about it when we did (when the event went live) and announced that they were probably not going to be able to fix it in time for the rest of the event last year (and they didn't manage to).
  25. Quote:
    Originally Posted by Zombie Man View Post
    If you go to the link that you quoted, you'll see that Giant Monsters and Deadly Apocalypse are two different events
    Ok, thanks for clearing that up for me.

    I'm still going to give this thing a pass though - meaning not go out of my way for it, my play time is too limited. Since the event's been live I've only seen it go down a total of three times and the map bugs I've been getting haven't been helping me feel excited about it, although I don't fault it for those, really. The funniest part of this I've seen: when the big bad turned up he apparently died awfully quickly (certainly before I knew what was going on or where) and someone broadcast "You griefing #&%@*s, stop killing him so quickly!" (no idea how tongue in cheek that was...)

    I know it's not rocket surgery, but all the hoops to jump through for it (find an event taking place, rush to the zone, get a team going, direct them how to fight the banners [so is it spread out or not?], then rush to where the guy materializes in time to get the badge before he gets offed since it's locational) don't make it sound like fun.

    I'm not crying DOOOOM or anything - please, enjoy yourselves! - just saying it's not what I'm after.