Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. "Good authors borrow, great authors steal." - Mark Twain.

  2. Quote:
    Originally Posted by Lycanus View Post
    Unfortunately....Champions seems to enjoy the Liefield proportions and extends it to tails, but anyway, for a good set of variety (note I left the defalut blue-yellow colors on)

    whathasbeenseencannotbeunseen.jpg

    Wow.

    Anyways - yeah, I was thinking that since they're doing this work on the tails that they might have a few new ones up their sleeve for us as well. I know the "we need more, thicker tails!" thing has bounced around these forums for as long as I've been here anyway.

    I'm crossin' my fingers for more!
  3. Bah, this game has been dying from mumble mumble for ages. If the devs don't get off their lazy butts and mumble mumble soon then mumble mumble and dead by Christmas!

    I've about had enough of this freakin' mumble mumble, I may just have to leave and go to that other Mumble Mumble Online Role Playing Game.
  4. Quote:
    Originally Posted by brophog02 View Post
    That'll be enough of that fun talk, missie. You will play the game to earn rewards and use those rewards ONLY to earn more rewards or you're going to bed without your supper. Is that understood!?!
    You are suddenly my favorite poster on these forums. I'll warn you that may not last long, but right now? You have it.
  5. Quote:
    Originally Posted by Heraclea View Post
    Yes, thanks so much for starting these.

    I will definitely leave mine up. As a result of this contest, I can say with some pride that I have Mission Architect arcs that deal with the most important themes of the game:
    • Jerk Hackers who have gone to the Americans;
    • Lesbian Hellions;
    • and now Kill Skuls.
    My next arc, currently nearing completion, will be Deth Kick Champions!. With that, I will have completed the fourth instalment of my trilogy.
    I was once thinking about making an arc about players who cry "DOOOOOM!", but then I started seeing I was running out of arc slots (vs. the number of ideas I have for new arcs that is).

    Oh, uh, and yeah, thanks Doc A.
  6. Quote:
    Originally Posted by Equation View Post
    Got mine in at the last second.
    Not as last second as I did.

    I'm so tired right now I forgot to copy down all the info on it, but here's the basics:

    A Wake For Dead 6
    ID# 379160
    Four missions
    If I recall, it's solo (story works best that way prolly),
    complex mechanics and
    drama.
    And don't let the scary orange text or the defeat all first mish scare you away - trust me on this.

    Now if you'll excuse me, I must get some sleep. I've lost a couple of hours during the week working to finish it and lost about one today now, so...
    zzzzzzz
  7. Clave_Dark_5

    Profane Language

    Quote:
    Originally Posted by Dalghryn View Post
    I got dobbed the other day for "scavenger." When I checked the actual text, it was the word "avenger" that they highlighted, completely ignoring the "s." The program they've instituted is simply ludicrous.
    The program may seem ludicrous, but I'm sure their lawyers thought it a sound move.
  8. Quote:
    Originally Posted by Zaphir View Post
    What really interests me is this:because it implies that AE XP is being looked at.
    Who says it wasn't being looked at? I recall the devs saying the XP changes they made back when were just temporary stop-gaps until they could code-up the new solutions.
  9. Quote:
    Originally Posted by DoctorParadox View Post
    look at the title. can anyone help?
    In a file/directory in your CityOfHeroes game file, under "Programs". I can't recall exactly what it names it off the top of my head, but if you go looking you can't miss it.
  10. It's also a good idea to bump your own thread with content instead of just a 4Chanian "bump!"

    Made some changes? Let us know about them.

    Gotten some really good reviews in your comment section? Cut'n'paste 'em here (I think you're supposed to redact the poster's names though).

    Won an award? Lett us know that you... oh, ok, you did that one.

    I hate bumping my own thread(s) but if you feel you have to (I've been there myself :P), then do it with something real. Make sense?
  11. Quote:
    Originally Posted by Sister_Twelve View Post
    I doubt this reviewer is still around. The last post he had prior to Joe resurrecting his thread a couple days ago was back in September of last year.
    Ah, that's what I get for not checking the dates.
  12. Quote:
    Originally Posted by Tangler View Post



    My submission is a self-aware parody--it's win-win!
    Dang! And here I been knockin' myself out trying to fit my intricate plotline expressed as best I can with text-heavy dialogue mission intros, clues and so on!

    And facing only about 3 hours of free time that I have left to finish it up and playtest it too. :/

    I should have gone for another goofy idea arc and dumped this heavy drama idea a long time back...

    "Cheesed it", heh heh!
  13. You could do worse than to take a shot at my arc Against The WickerWork Khan!, it's probably my best (see sig). I've been able to solo it with a 25th level stalker so it shouldn't be as hard as the orange text might make it sound.
  14. Quote:
    Originally Posted by Tangler View Post
    Just realised the deadline's tomorrow. Guess it's too late for me make an arc for this comp after all.
    Take one of your already-made arcs and toss in the line "Oh and by the way, I lost all my super powers too!" at the end of the contact's last speech to the player. =)
  15. Quote:
    Originally Posted by Dr. Aeon View Post
    Hello Architects!

    I wanted to give you all a reminder that this Wednesday is the deadline for the second Architect challenge!

    If you're participating, make sure to have your arc submitted before that date!

    Good luck!
    Oh sure, right, like I'm not sweating the deadline already... GEEZ THANKS PAL!

    (j/k of course! I hope to have mine done by then...)
  16. Quote:
    Originally Posted by Ethric View Post
    Someone should do an animation out of these.
    Yeah, I love seeing .gifs of cats.
  17. Quote:
    Originally Posted by Steelclaw View Post
    (roughly to the tune of Aladdin's "A Whole New World")[etc]
    Wow, to come up with something like that at the drop of a hat... you must have a really quick mind, or never sleep!
  18. Quote:
    Originally Posted by Tonality View Post
    However, I won't give you rose-colored lenses. Stalkers still aren't highly sought after on teams.
    That's not the fault of the AT but people who don't know any better.

    That said, I've found that usually players will team with whoever is available. The call goes out "LFM" and the four players who reply get the slot, regardless of AT. I think I've only ever twice been told "I don't want a stalker", and that was back before the buffs.

    Stalkers are still paying for their past weaknesses, when shall we be free?!
    /em weep
  19. Clave_Dark_5

    Captive -> Ally?

    Quote:
    Originally Posted by Necris View Post
    Sorry if I didn't explain myself thoroughly enough before...basically, I was trying to get it to where you have a prisoner(in the context of the mission, he has been captured by the enemy) that, when rescued, will help you fight the rest of the level. I'll go play around with the Ally function later and see if I can get what I need.

    Thanks for the help!
    Allies can spawn with foes around them, sure. You can set an ally for various "roles" such as follow, fight defensively (only), aggressive (which is - fair warning! - something like having a spastic scrapper/brute on your team) and so on.

    Just look around the options under the bar for his settings and whatnot and you'll find it.
  20. Quote:
    Originally Posted by Sentinel_Queen View Post
    If someone could shed some light on this, it'd be greatly appreciated. I've got a defendable object that once destroyed by its attending party, I'd like to spawn a massive string of ambushes.

    How do I make a massive ambush since I can only link to the defendable object destroyed trigger once?
    Far as I know and have read, there isn't one. The closest you could come would to be to have said object spawn a boss and have him spawn an ambush every time his health drops by the quarterly increments (3/4 health, 1/2 health, and so on).

    At least I think that's doable - I haven't felt the need to try it yet.
  21. Quote:
    Originally Posted by Schismatrix View Post
    There is no "wat", it's either "what" or "watt".
    Some of that probably comes from lazy texting, but it's also something of a meme in certain internet circles, like so:



    Which yes may have come from texting.
  22. Well, this comes down to a real test of will for me. I have like three or four ideas for DP toons I want to start and a couple for Demon MMs. Yet for the last say two months I've been doing just about nothing but AE scripting. My time is limited in the game so it's not like I can leisurely do both.

    So do I prepurchase and let my arcs slide or don't and buckle down???
  23. Quote:
    Originally Posted by Bubbawheat View Post
    999
    Wow, I thought it was something more reasonable. Then again, I'm probably thinking of a different now-gone AE badge.
  24. Yay, I'm Number Six! (insert Village comment here)

    But mainly, congrats to Tubbius! I've been meaning to get around to looking at his stuff and this just reinforces that.
  25. Quote:
    Originally Posted by je_saist View Post
    With City of Heroe's main 2009 competitor shooting itself in the foot, with a pistol, then shooting the other foot with a shotgun, then dropping a grenade down it's pants...
    I chuckled.