Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. First I was planning just to get by on my VIP points, but as time went by, those darn devs put out more stuff I wanted than those VIP points would get me ("just as planned" I'm sure). I think I've spent an extra hundred bucks or so.
  2. Quote:
    Originally Posted by Jack_NoMind View Post
    To be clear, the *mythos* is great. But basically everything great about it was invented by other people.
    Sometimes being the first to synthesize a number of elements into a whole or a new configuration is its own genius. I may not have invented gears and springs, but if I invent a better mousetrap, I'll still get the world to beat a path to my door. We all stand on the shoulders of giants.

    A recent issue of New York Review Of Books I'm reading had an article by Geoffrey O'Brien about the movie Prometheus in it. At one point it traces the genealogy of such sorts of films ("speculative science fiction epic willing the to flirt with cosmic pessimism", "the proleptic chronicle of a future depicted as so endangered it may not even come to pass, and so unappealing we might well wish it wouldn't"), running back through Forbidden Planet, Quatermass and the Pit, 2001, Solaris (which I still haven't seen yet). Then back through the written words of Arther C Clark, HG Wells, Olaf Stapledon, Philip K Dick, and, yes, HPL ("Ever since HPL, archeology has been an indispensable point of entry to the remotest reaches of the universe.")

    The article ends by describing the film's "crushing cumulative horror that is finally the ground note... : the horror of time of the future, of the past, of the infinite spaces within where nothing exists but what is to be feared. The universe wants nothing from us except perhaps to feed on us... not the horror of alien life but of life in any form; not the existence of monsters but the monotonousness of existence..." Any fan of HPL should easily recognize the general thematic drift of such descriptions (and will feel at home reading this article), which I think goes a long ways to pointing out HPL's influence, whether or not he was being "original".
  3. Quote:
    Originally Posted by Venture View Post
    Until we get a level of virtual reality that lets you do very naughty things, there is no other way to do it. Not even then either, really. Listening to people talk is slower than reading for most people (excrutiatingly so for people like me; I read about ten times faster than the typical speed of speech). Likewise for watching scenes play out as a spectator.

    And frankly, if you can't be bothered to read the miniscule amounts of text allowed by the editor, I'd feel perfectly justified in considering your aesthetic judgements to be beneath contempt. Reading is one of the fundamental abilities that makes humans a superior species; if you can't be bothered to do it please devolve immediately into something that doesn't talk so much.
    Please tell us how you really feel, Venture.
  4. Quote:
    Originally Posted by goodnightmoon View Post
    I never play with sound on. Maybe this is why I hated my staff brute?
    Is it more fun on a stalker?
    I've read the opinion on these forums that stalkers are the best AT for Staff. I dunno if that's true, but I liked mine, he really zoomed to 28 before my altitis claimed him (for some reason, I seem to be in a support mindset lately, rather than a melee mindset...).
  5. I'll go out on a limb and defend what dugfromthearth says....

    Remember all those people who used to be down on the MA and troll us with "You'll never be the next Stan Lee, no one wants to read your poorly-written stories"? They may have had their point as well.

    My point* is they didn't have to read, just play the darn things and enjoy beating things up, maybe admire the pretty costumes I made for the foes. People could still play MA that way, you know, if the devs had kept the rewards up to date.

    With the way we're awash in merits these days, tickets don't really mean much though.

    *besides saying "eurgh, who wants to be Stan Lee?!"
  6. Clave_Dark_5

    Mission Dialogue

    Last time I stuck my head in the MA, said dialogue always pops up when you first step into the map, sadly. It's a bug. Check your chat window when you first walk in and see if that's happening.
  7. Not to rain n anyone's parade but I'm not that much a fan of Staff's sounds either because...

    They always seem to play louder than just about anything else. There have been times when I was teaming with a staff player and it sounded like they were right next to my ear when they were around a corner from my character.
  8. Quote:
    Originally Posted by Steelclaw View Post
    "Candygram..."
    This one made me lol.
  9. Tripmine seems like Clown Summoning for MMs: would you play a Clown Summoning MM because they out-perform Bots or because you'd enjoy watching them hit people in the face with pies?

    How you answer that question probably predicts how you'll feel about Tripmine. Me, I like watching the pies fly.
  10. Quote:
    Originally Posted by Agent White View Post
    yeah urban development is like that.
    Seconded, I've seen a lot of old buildings "with character" here in Denver get bulldozed to make way for really bland anonymous boxes.
  11. Pretty much what I thought. Thanks for the longer version as well, it's good to be up on such things.
  12. Very quick question: my defender's Repulsion Bomb does knock-down. If I slot an IO set in it that enhances knock-back (such as Kinetic Crash), does the knock-down turn into knock-back?
  13. I read the New York Review of Books and I can't think that I've seen these sorts of love-fests popping up in there. Based on what I read there, literary criticism is alive and well, but that is the only water I dip my toe into.

    I guess things might be going differently with online groups though, if the article is right, certainly posting something negative online can set off the friends who feel the need to "white-knight" for the author of a work in lesser circles, such as here... I guess. Can't think I've ever really seen that here either, in regards to MA at least. Come to think of it I've seen arcs reviewed here that get the gamut of responses.
  14. Quote:
    Originally Posted by Oliin View Post
    Really? Up until the end I actually kind of liked the first Silent Hill. More creepy than anything else up until the end.
    That's always the problem with story set-ups that start with "What the heck is going on with reality?" Sooner or later you have to explain it and that always lets the wind out of the sails.

    That said, I liked the first one regardless of that and this one seems to be cast in the same mold (hopefully not just pointless copying though). I may have to try and see this.
  15. Quote:
    Originally Posted by CyWolf View Post
    Ya yet at the end of last season they said something to the effect that he was getting to loud and he needed to fade back into the shadows.
    I seem to recall reading somewhere that "The Moff" said that the whole "The Doctor is famous" thing was going to be addressed well this season. Time will tell...
  16. I recently started the occasional teaming on Victory with a couple of friends who've returned, and had that happen to me the other day too. :/ Shame, I'm really starting to like my character over there...
  17. Careful, we're going through the looking glass!

    (This reminds me of that Marx Bros. routine where Groucho is on one side of what used to be a mirror and Harpo is on the other side drssed like himtrying to mimic all his actions.)
  18. Quote:
    Originally Posted by Freitag View Post
    [CENTER]From left to right: Hydronaut, Solarus, River Tamm, Fat Back MD, Flood, and Atrocitus of Ysmault. The player who isn't present was Raging . Bull.
    *cough*

    Glad you guys had fun though!
  19. Quote:
    Originally Posted by Kurrent View Post
    ...how about considering tagging sensitive names and terms [in the AE] so that their use would trigger a flag, prompting a Dev or GM to look at the mission and use his/her best judgement to decide if said use really deserved to be blocked?
    My guess is that the devs are very tight with their time and don't want to have to chase down violations. I think back in the day after AE came out, they realized just how much shepherding it needed, and just gave up after fixing the exploits.

    It would be nice though, don't get me wrong.
  20. An example of awesomeness of the community from just 20 minutes ago: my defender needed to finish the "Defeat Dr. Quatrexin" to get that yummy shield power so I can respec her into an awesome toon, not a weakling who only gets to tag along because she brings bubbles.

    I set the difficulty levels as far down as I could and still ended up running from a yellow Gunslinger. I stepped out and used the LFG channel to beg (yes, beg :P) for help. Along comes a Dom and we wiped it up in ten minutes. She wouldn't accept a (somewhat paltry I'll admit) payment for her work, just told me "I was bored." Thanks again to you, Dom, and your large dark dog!

    If this community was anything like what I hear about other MMOs', I'd have probably left a long time ago.
  21. Quote:
    Originally Posted by Dr Harmony View Post
    I disagree with that, Clave, purely because of the aforementioned Thunderstrike set.
    I was speaking somewhat tongue in cheek. It's not a hard and fast rule, no, especially for confuse sets, for example. Still, I tend to cry a lot while looking to slot an "average" toon.
  22. The best sets are always the most expensive ones. :P

    Whenever looking to "sorta slot" a character (meaning I go "Ok, this power is a Ranged Attack, which sets can it take? I'll go look at the options" rather than working from a pre-planned full build), invariably I find the most useful sets are the ones that cost like 25 mill+ in recipe form, each. I try and see if I can settle for a secodary choice, but the numbers/options etc. on that one set are always so obviously better...
  23. Quote:
    Originally Posted by Eva Destruction View Post
    You really should know better by now.
    I don't expect them to fix anything, no, but I'm an incurable optimist so I'm hoping they did.
  24. Quote:
    Originally Posted by Zemblanity View Post
    Also concerning is the rising number of doppelgangers in Paragon City, because no one ever bothered to make an NPC database according to their jobs/roles/characteristics. Need a spunky young reporter for a mission arc? Just create one, ignoring the other twelve Amanda Vines' look-alikes already in the game.
    On the other hand, running into Amanda Vines (or Lois Lane for that matter) every single freaking time would get mighty old. There's logical room for more than one (fill in role here) in the city and the islands and having the same handful of characters being involved in every story would just be silly.