Chyron HR

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  1. [ QUOTE ]
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    1472 - Hearts on Fire

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    It really is very good.

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    Ha ha, thanks. Too bad people are actually going to the trouble of giving me zero star ratings now.

    "Zero Stars--When one star is high praise compared to how you feel about the arc!"
  2. Boy, that was a pretty good arc.

    I burn with seething jealousy. Is there a cream for that?
  3. [ QUOTE ]
    The real issue appears to be that people want to publish their work in a public venue, but don't want to deal with the harsh criticism that comes from being in the spotlight.

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    Or, hey, maybe the issue is what everybody in this thread keeps saying the issue is, and not that they're all a bunch of WATBs.

    I announced my first mission about the same time as Beef Cake did, and got the same one-star, didn't play review, so I'm pretty sure somebody was just going "LOL [censored] u bagar LMAO". Yeah, clearly if I find that feedback dubious, I must be too fragile to handle "harsh criticism".
  4. Apart from "Not very well".

    Whenever I try it, on page 2 (page 1 being all dev's choice) I get a 5-star arc with ten ratings at the top, and it tapers down to 5-star arcs with one rating at the bottom. And then the same thing happens on pages 3-50+.

    Is the arc with ten ratings getting dinged by one bad rating that actually makes it a 4.9 star arc? No, because it still shows up above many other arcs with only one 5-star rating (and a pure 5-star average).

    Is it all arcs with 5-star averages, sorted chronologically? Maybe, but why does every page consistenly have arcs with more ratings at the top?

    It's terribly un-useful as a tool to find missions that other people liked, except in the broadest sense of "Here's everything with a 5-star average. SOMEBODY liked it, unless it's just the author's friend or second account."

    So, math people, what's going on?
  5. [ QUOTE ]
    "Muscles Manslaughter's Cannibal Corpse Child Abattoir"

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    ***** Would play again.
  6. As much as self-promotion makes my skin crawl, you might want to try my arc #1472, Hearts on Fire. I actually got feedback from a level 4 Stalker complimenting me on how well balanced it was, which was probably the most valued feedback I've gotten so far.
  7. Arc Name: Hearts on Fire
    Arc ID: 1492 (Columbus sailed the da da da)
    Faction: Heroic
    Difficulty Level: Easy
    Synopsis: A tragic love story set on the mean streets of Paragon City.
    Estimated Time to Play: 15-30 minutes, unless you feel the need to savor it.

    Arc Name: Science is a Harsh Mistress
    Arc ID: 1814 (I can't think of a meme for this year)
    Faction: Villain. Nya ha ha.
    Difficulty Level: Medium
    Synopsis: Operative Grillo needs help wrangling some mad scientists! Are you a bad enough dude to battle verminous Fabreoids, interdimensional invaders, and the world's nuttiest professors?
    Estimated Time to Play: 15 minutes, unless you start messing with that Portal Limiter...
  8. If you only play one story arc this year, I highly recommend the one with Doc Buzzsaw and the Superfreak! But if you feel like running MA arcs, you might enjoy:

    Arc Name: The Eyes of Nostradamus
    Arc ID: 18071
    Faction: Neutral
    Difficulty Level: Medium. Not a lot of custom enemies, but some nasty standard ones. Has an EB at the end.
    Synopsis: A kidnapped Midnighter leads you into a tale of time travel and secret societies, as you race to prevent the rise of the prophesied King of Terror.
    Estimated Time to Play: 30 minutes to 1 hour
  9. [ QUOTE ]
    Hey, don't forget me.

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    Well, since you asked.

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    Arc Name: The Portal Bandits
    Arc ID: 16994
    Faction: Nagan Hegemony, Crey, Rikti
    Creator Global Name: @Lazarus
    Difficulty Level: Medium-Hard

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    1) In the first mission, you have a lot of objectives. You might want to consider paring them down to, say, "3 clues to find" instead of having "rescue scientist", "search crate" "examine computer" flooding the bar.

    2) It seems strange to have a high-tech samurai being a Portal Corp contact. Especially when he's asking you to do hero work instead of doing it himself. I guess he's an actual character of yours making a cameo?

    3) Lots of custom mobs and optional objectives for da badgin'. I will keep an eye out for it on live.

    4) In the second mission I saw Paragon Protectors fighting the other Crey mobs. You might want to take a look at the settings on the battles.

    5) You build up a collection of redundant clues to the effect of "The Nagans are stealing portal tech" over the course of the arc. They could be consolidated a bit without losing the effect of the story.

    6) The helpers are a nice addition, but they could stand to be toned down a level (especially now that Elite Bosses don't downgrade to lieutenants anymore). They were pretty much steamrolling the missions for me. Of course, they're optional, so I guess people can ditch them if they want, but then you have to go back and get them if you want help with the AV.

    Bonus 7) On reflection, does Viki what's-her-face in the third mission really have to be an AV? I'll be honest here, I don't think a standard supervillain you fight in the middle of the arc should outclass the player that badly.
  10. [ QUOTE ]
    Arc Name: Trademark Infringement
    Arc ID: 12544
    Creator Global Name: @Wrong Number
    Difficulty Level: Easy-Medium

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    First off, great mission. Funny idea, good implementation, and just the right length to keep the gag from wearing out its welcome. There's only a couple mechanical issues I see people having with it:

    1) The custom characters are great, but I can see them being a little much for low-level PCs; especially since several of them have holds. Maybe you should add a suggested level range to the mission description?

    2) However, the catgirls are just plain nasty for random minions, which is just an effect of Ninjutsu being bugged. Maybe they should have another secondary, at least until the devs fix /Nin? (Disregard if they're supposed to be nasty, I'm assuming otherwise since it seems like more of a "fun gag" mission than a "buster of balls" mission.)

    And since we're on the subject of humorous missions:

    Arc Name: Science is a Harsh Mistress!
    Arc ID: 15415
    Creator Global Name: @Chyron HR
    Difficulty Level: Medium

    Synopsis: Operative Grillo needs help wrangling some mad scientists! Are you a bad enough dude to battle verminous Fabreoids, interdimensional invaders, and the world's nuttiest professors? (A humorous mission with a few twists.)
  11. Arc Name: Hearts on Fire
    Arc ID: 14327
    Faction: Family, Hellions, Skulls
    Creator Global/Forum Name: Chyron HR/Chyron_HR
    Difficulty Level: Average
    Synopsis: A modern-day Romeo and Juliet, set on the mean streets of Paragon City.
    Estimated Time to Play: 30 minutes - 1 hour

    The arc is meant to be low-level content (5 to 15, basically). I'd really like to know if characters at that native level have trouble with it. And... well, gee, I hope it doesn't suck.
  12. Why is somebody playing the biwa really loudly in the background?

    (stops video)

    (listens)

    (closes sushi restaurant website)

    Never mind.

    (A true story.)
  13. [ QUOTE ]
    Some content, even if you personally don't like it, is quantifiably better than getting NOTHING.

    There is no opinion there, it's a simple statement of fact.
    Pretending otherwise is laughable.

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    No, laughable is pretending that hazard zones constitute "content".

    Putting twelve teleporters in your base instead of four to get full zone coverage (and upgrading your plot size to accomodate them all) is not "content".

    Traveling through two or three extra zones to get to your missions is not "content".

    And if you persist in the insane notion that CoH is better off for these flaws, nobody is stopping YOU from blowing a ton of prestige on extra teleporters or running a couple of laps around Primeva in between every mission. You know, to capture the coveted "Hazard Zone content" that the devs are denying you.
  14. [ QUOTE ]
    Take Mender Tesseract's Task Force. Levels 25-34. This is important, I know a lot of people have only used the Ouroboros to let their 50's do what they missed, but Tesseract is designed for players level 25-34.

    In this task force, the villain (who can solo), or group of villains, put Lord Recluse in power. At level 25. You're still nothing but a grunt at even 34. You're still one of Recluse's followers (since, you know, he's the ONLY leading force on the Villain side). Everything you're doing is still under his watchful eye, and under his orders.

    But he owes his very power to you. At level 25.

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    Congratulations on completely failing to understand the in-game explanation of how Ouroboros works.

    As Tesseract plainly tells you at the start of her story arc, "you will travel back to 1963". That's more than 40 years before anything that happens during the course of CoV. The reason you are exemplared down to level 34 during the story arc is not because you have traveled back to when you were level 34, but because "Temporal Scaling" has reduced your power. This is, made explicit in The Pilgrim's story arc, which culminates in you traveling to THE FUTURE, where you are exemplared to LEVEL 25.

    Next time try actually reading the story before you come onto the boards to complain about it.
  15. [ QUOTE ]
    CoH has a bigger population, who whine more, and whine louder than the CoV community.

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    Sorry, but I keep looking for the 166-page thread full of CoH players whining about something, and I just can't find it. Could you provide a link? Thanks.
  16. [ QUOTE ]
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    When will players be seeing epic villain archetypes?
    We want to try to squeeze those in early next year, but itÂ’s still up in the air.

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    What kind of crap is that. How long do villiansactualy need to wait? 2-2 1/2 yrs just to have a maybe? Come on now. How long does it really take to come up with new Eat and have it done 'right' , as some have stated.

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    Hmmm... Long enough to develop an entire issue's worth of content from scratch? Oh, and all of that content will be gated solely to people who have a level 50 character in one faction of the game. Because clearly catering to a fraction of half of the playerbase should be a top priority of the devs.

    This may come as a suprise to you, but right now Issue 11 is far enough in development that the devs can't add huge new features--IE, an Epic AT--to it. If, at this very moment, someone presented an argument for villain Epic ATs so pursuasive that the entire dev team was convinced that it should be their #1 priority, they still couldn't make it happen before I12, which will come out--this sounds familiar--early next year.

    But, no, you guys keep on demanding an Epic AT for CoV every freaking day, as though you expect the devs to make it from scratch and push it live in less than 24 hours. And then you get mad that nobody takes your complaints seriously--go figure!
  17. [ QUOTE ]
    The problem is: the game has relied upon this kind of "cheating" since day 1, and IMO is one of the main reasons why it's not a more popular and fun game to play than it is.

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    Is this the first and only video game you've ever played?

    I mean, that's the only possible reason I can think of for this endless outrage you have at the notion that the final boss of CoX is more powerful than the players.
  18. Who's the guy sporting the bone wings? Zombie Statesman? Satansman?
  19. [ QUOTE ]
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    The global debuff resistance of AVs has always resisted -regen debuffs, there were just a couple of -regen debuffs that were specifically set to be unresistable.


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    Ok, now I'm horribly confused.

    From the test server patch notes:

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    Many powers with regeneration debuff effects are now resistible by non-player entities. Powers effected are:
    Radiation Emissions 'Lingering Radiation' and 'EM Pulse'
    Poisons 'Envenom'
    Robotics Assault Bot 'Plasma Blast' and 'Dual Plasma Blast'
    Electric Armor 'Power Surge'
    Trick Arrow 'EMP Arrow'
    Electrical Master 'EM Pulse'


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    So you're saying that -Regen was always resistable by critters' global debuff resistance, except that the above powers were made to not be resistable. So the change here is not on the critters ability to defend against -Regen, but rather on specific player powers so that they are no longer immune to critters' debuff resistance.

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    There was *also* a reduction to critter debuff resistance, but yes, those powers were once able to ignore that resistance and now they are not.

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    Ok. I can buy this because there are other -regen debuffing powers that were not listed above, notably the 2 dark defender powers and Kinetic's Transfusion, etc. Will these powers be resistable, or are dark defenders and kinetics -regen powers unresistable?

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    No, every -regen power that isn't on the list in the patch notes was always resisted.

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    So the above powers will be able to be resisted where previously these powers were not. My question is, how much will they be resisted?

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    The scale was posted earlier in this thread (unless I'm thinking of another thread), but the important thing is that a level 50 AV or GM will have 85% resistance to debuffs.

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    It may be that I don't understand "global debuff resistance." I'm assuming this is one percentage stat that resists against all debuffs. For example, if a critter's GDR was 75%, it would resist 75% of all debuffs including -regen, -acc, -rec, -dam res, -to hit, -def, etc. So one number for all these debuffs. Is this correct? Or does "global debuff resistance" merely mean that all debuff resistances have been adjusted "globally."

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    The debuff resistance is "global" in that it resists every debuff... that can be resisted. Damage and Damage resistance are so strangely implemented that debuffs to them aren't included in the "global debuff resistance". But apart from that, they resist everything--tohit debuffs, defense debuffs, recharge debuffs, regen debuffs, etc.
  20. [ QUOTE ]
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    There are no arguments here being put forth by anyone opposed to making buffs fair. There are just a lot of people who play buff/debuff sets who don't think what's good for the goose is good for the gander.

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    Whereas you, of course, deeply care about what's "fair", and aren't out to punish buff/debuff sets becuase you think "what's good for the goose is good for the gander".

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    Not at all. I'm out to see just what Castle said would happen. Weave wouldn't have to be 5% defense, SR could finally get a fair amount of mitigation and defenders could use their buffs on themselves.

    But hey, easier to question my motives than put forth an argument.

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    Whereas, of course, "There are just a lot of people who play buff/debuff sets who don't think what's good for the goose is good for the gander," isn't questioning people's motives in lieu of putting forth an argument.

    But, hey, okay, let's compare Geese and Ganders.

    It used to be that one "Goose" could singlehandedly steamroll an 8-man invincible mission, so the devs nerfed them. Nowadays a team of "Ganders" can, as a group, steamroll an 8-man invincible mission. That's not the same thing, because it takes a team to do it.

    It used to be that one "Goose" could singlehandedly solo an AV (granted, AVs were a little wimpier back then), so the devs nerfed them. Nowadays a team of "Ganders" can, as a group, take out an AV. Again, not the same thing.

    Now, there are specific sets (and mainly specific combinations thereof), that ARE capable of performing amazing feats singlehandedly, and those may need to be looked at. But the notion that Trick Arrow deserves a nerf because Instant Healing isn't a toggle anymore is laughably petty.
  21. [ QUOTE ]
    There are no arguments here being put forth by anyone opposed to making buffs fair. There are just a lot of people who play buff/debuff sets who don't think what's good for the goose is good for the gander.

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    Whereas you, of course, deeply care about what's "fair", and aren't out to punish buff/debuff sets becuase you think "what's good for the goose is good for the gander".
  22. [ QUOTE ]
    The notable exception is MM /poison's Weaken, which comes in at an anemic -50%. That set got the shaft with this change, and honestly, given how overpowered /dark is compared to /poison for MMs (in PvE), I think /poison's -regen should stay unresistable.

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    Envenom (not Weaken) seems to be in the low-debuff, stackable category as Twilight Grasp and Transfusion:

    Twilight Grasp: 8 second recharge, 20 second 50% debuff
    Transfusion: 8 second recharge, 20 second 50% debuff
    Envenom: 12 second recharge, 30 second 50% debuff

    Obviously Envenom is now--both overall and relative to other powers--less powerful. But that was the entire point of this change; that a handful of powers got to be twenty times stronger than other virtually identical powers for no particular reason.
  23. [ QUOTE ]
    Ok, got it. Thanks. And with only 50 per raid, hopefully I will no longer receive "turn off your bubble, it doesn't do any good and only adds to lag"(please note that only happened my first two times and I kept it off in subsequent raids).

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    No idea about your server, but I've frequently seen FF defenders used as an integral part of raids, by using the big bubble to effectively nullify 1/3 of the Mitos and removing the need to clear them. (Not that this does you much good in I9.)
  24. [ QUOTE ]
    I see more problems with the new creation of Hami then our gaming community currently deals with now.

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    You know, if you guys are determined to MAKE UP things to complain about, you can do a lot better than this.

    How about "Whenever I9 Hamidon kills you, the game automatically formats your hard drive"? I mean, that packs in WAYYYY more doom than "I haven't fought I9 Hamidon or talked to anyone who has, but it's impossible with 50 people".
  25. [ QUOTE ]
    From a still mostly unwanted level 50 Dom perspective, having to wait for the Stonecor teams to destroy all X and Z Mitos before holds will "sort of work" on Hami and the Y Mitos (who are probably no more difficult or easy to destroy the the other Mitos) isn't really a role but rather the delusion of a role. Hopefully they haven't gone the route of "mez won't work until it's pointless to bother," but I have very little faith that this dev team actually understands what makes players *feel* useful.

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    That's funny. When the devs said that they had designed the Statesman TF so that every AT would feel useful, you guys complained that the LRSF wasn't designed that way. And then when the devs say that they've redesigned Hamidon so that every AT will feel useful... you guys complain because you just *know* that "Stonecor" will be the only useful AT.[list]