Chyll

Legend
  • Posts

    2009
  • Joined

  1. It is excellent.

    I often will lead with it, hit them with [Chain Fences] before they get up, and then drop [Static Field] before they have time to fire back. Then take them down safely and at my leisure - no end even if they do wake up.
  2. I found the easiest way to be sure was just to line up under the middle of the bridge on shore in one zone and swim across until it triggered the load for the next zone and keep swimming... it triggered pretty reliably. It just was annoying.
  3. My apologies, I thought you were asking rather than suggesting since it wasn't in the suggestions forums.
  4. AFAIK, that explore badge is raid only.
    The shields need to be down.

    What server are you after it on?
    I know on Virtue and Justice I see frequent Rikti raids all week long.
  5. Having an electric/ dom or troller along is nice too if they have [Static Field]. That sleep does wonders for keeping the ghouls quiet and stopping the damage.
    [Jolting Chain] also stops the incoming damage for a while.

    Without an AOE hold or soft-hold, spamming ST holds on as many as possible, as fast as possible, helps limit things.


    This is specific primary advice from the character with which I have had the most team interactions with ghouls. I am sure similar lines of thought work for other sets (some of the immob & KB thoughts above, for instance).

    Ghouls really require integrated team work in a different way. They are fun, but certainly no chumps.
    edit: and oh, yes, getting called out by a Painted One on a team sucks.
  6. Chyll

    Why A Blaster?

    Quote:
    Originally Posted by lord_thanatos View Post
    if you want specific power-sets improved/buffed, focus on those, not by stating that the entire at is weak and underpowered.
    qft
  7. Chyll

    Why A Blaster?

    slipping back into the thread for one more post...


    Quote:
    Originally Posted by Another_Fan View Post
    Not to put to fine a point on it, the first post is just wrong on any thing but a fire/elec in melee range you can't kill a boss in the time aim and build up are active its just not doable, if you have more than one you are done..
    Comments like these quickly lead to the troll bucket for flat out silliness.

    I had hoped to get a level or two on my current dominator tonight, but I think I'll go play my blaster when I get home from work, and take out bosses lickety-split and laugh to myself about how shouldn't be able to do it. I think I'll up the difficulty for grins too.

    (Oh, and I've never leveled a fire/ blaster.)

    Quote:
    Originally Posted by Another_Fan View Post
    And I don't know what game DragonKat is playing but if its this one and you are on anything but the lowest difficulty settings the spawns will get the drop on you.
    Dragonkat's description sounds very plausible from my years of experience.
    The mob delay, plan and tactics, the use of mitigation over blind reliance on magical orange numbers...
  8. Chyll

    Why A Blaster?

    Quote:
    Originally Posted by Seraphael View Post
    Besides, if you use that argument you might as well assume Scrappers and others ATs that have comparable damage, can use ALL their inspirations toward making red damage inspirations (as they already have inate defenses, mez-protection and heals), thus allowing their damage output to surge ahead of Blasters while still being much more survivable than a Blaster with all the needed inspirations at all times.
    I won't pretend to argue that's not true... and I love to scarf reds when I scrap. But I scarf reds on my blasters, too: it is fun. But, my point was more about when the going gets tough inspirations are useful - they are a valid part of the toolset.

    Quote:
    Originally Posted by Seraphael View Post
    That assumes Blasters will have to play at a much lower difficulty level than basically any other AT. Which melee AT with selfrespect only solo +0/+0?
    No, I don't think so. There are multiple comments above from folks about playing off of the +0/+0 setting.
    (And I've played soft settings on some solo tank time due to the time to push orange numbers on some spawns, to answer the specific question.)
    Quote:
    Originally Posted by Another_Fan View Post
    The problem is we are talking about two different cases. Everything does well at the default difficulty settings what is being talked about is how blasters scale up their difficulty when soloing the post 30 game. Most blasters really hit a wall as spawn size goes up,
    I fiddle my settings up and down on all characters, blasters included, without meaningful worry. And as I noted, comments above refer to examples off of the default.

    I don't start really having fun and enjoying any AT - including blasters - until the 30s. Not sure about this wall of which you speak...

    Quote:
    Originally Posted by Another_Fan View Post
    the exceptions I am certain of are Fire/Archer/Assault rifle and even those are in the situation where they need the initiative to deal with large spawns. That is the best of the blaster primaries,...
    Oh, dear, no its not IMHO. Not at all.



    I am headed out the thread door agreeing to disagree with these arguments, and convinced that there are those out there that do not have the soul of a blaster. Which is fine.
  9. Chyll

    Why A Blaster?

    Quote:
    Originally Posted by Another_Fan View Post
    Lets take the case of Malta and that fire/electric that was mentioned up thread, you have a gunslinger, a sapper, assorted other enemies. The gunslinger freezes you, the sapper goes to town. Just for the sake of argument, say the sapper is your prime target and you manage to take him down, this can be done in about 4 seconds using single target attacks that are covered by defiance. At that point you still have 25 seconds of single targeting the gunslinger while he and the rest of the spawn, go to town on you. Good luck with that.
    Great example. Probably one of the better ones to highlight for this discussion. (I'd probably argue that Carnies are worse, but Malta are always fun to pick on. I'll stay with it.)

    I have solo'd Malta many times. In fact, as my submission for "glutton for punishment award" I soloed Crimson's and Indigo's arcs back in the I7/I8 days before I could make a break free whenever I wanted, and before I could fire my lower tier powers thru mez. And toggles don't drop like they used to either. (Mez used to suck suck SUCK for a blaster. suck hard. true story.)

    Okay, that was an ice blaster, so I'd just freeze the sapper or 'slinger and then pound the other, but mitigation is mitigation. Any energy blasters out there? Bet they KB the one and go for the other... etc. etc.

    Challenging? Yep, no argument. Make me cry that blasters are broken? Nope.

    And I'll repeat - great AT to learn with - learn tactics, mob abilities, and to appreciate the benefits of other ATs that play differently (on a related note, playing a defender after a blaster will really lock in the lessons...)

    Now, when I pull my old namesake blaster out for fun it is just that: FUN.... because now I play with a fraction of the fear of mez that I used to, because I have 2-3 powers I can use through the mez... laughing at whatever held me (I always imagine the look on their face "but I held you!"). Toggles/armor on APP equipped blaster don't drop, so there is no damage spike like used to accompany the mez. If things do get iffy, then out comes the break free, pop a green, kite away from melee, or whatever. With your example, if there is a sapper then throw a blue in the mix and mitigate him again.



    I think the point/result of the conversation is for those that embrace the blaster AT and learn it there just isn't the issue that is perceived by some to be there. To one extent or another this is true for all ATs. Blasters are just far out there on their limb - giggling like maniacs and making the rest of the ATs nervous - having fun. Just leave us be, and all will be well.
  10. Chyll

    Why A Blaster?

    Quote:
    Originally Posted by Another_Fan View Post
    Actually there are only 2 ATs with no access to Mez protection. Blasters and controllers are the 2, every other AT in the game can get mez protection. Controllers arguably have active defense that actually works.

    Blaster don't NEED mez protection. They get to keep blasting away, even while mezzed. They are nearly mez immune, with no toggle or endurance penalty required.

    edit: (and I'll echo the [break free] comments if you feel you have to use all your leet powers as quick as possible... that's even easier now with the combine three tehnique that never existed when I leveled my namesake... and for that matter neither was the current defiance... blasters are so much better than it seems many give them credit for)
  11. Chyll

    Why A Blaster?

    Airhammer has preached the truth.
    *passes the collection plate*

    Quote:
    Originally Posted by Airhammer View Post
    Ive played almost everything in this game and I can tell you this. Blasters are the AT I always tell NEW players to play.. I believe it teaches you HOW to play the game.
    The first character I leveled was a blaster, and I have told more than one person some variation of what Airhammer said so well in the years since.

    Quote:
    Originally Posted by DarkMaster View Post
    I think you'll be in Broadcast asking for a /Kin buddy
    I get what you are saying, but you may be missing the point.
    I play my corrs to balance my damage and buffs/abilities. Shocker, having team mates helps!

    I play my blasters to mete out some big orange numbers of doom. Shocker! Having team mates still helps!!!

    Oh, and do I like a kin on the team? You betcha. But I like lots of other ATs and sets too. Not once, not ever, have I broadcast looking for anything specific.


    Quote:
    Originally Posted by DarkMaster View Post
    Once again, Blasters fall behind
    Bah. Your mileage most definitely does vary.
    I've never felt 'behind' on my blasters compared to anything. I like them just the way they are.
  12. Quote:
    Originally Posted by IridiumMaster View Post
    I think this is a bug. All the Praetorian cleaners are emitting script code in local..
    Examples:
    [NPC] Sweeper: CIT[ESC(BAF)]; CWK.TSK = RTN.BAF(CIT)

    [NPC] Sweeper: PPL.ATK(CWK); CWK.TSK[DEF(CWK)] > CWK.TSK[CLN(PRA)]; CWK.TSK = DEF(CWK)

    Cleaner: If CWK.SEE[ATK(ADJ)] Then CWK.RSP(RCP)

    I have not seen this before today... Unless this is just really clever immersive writing...

    Thanks,
    IM
    It is meant to be immersive, they have talked like all along.
  13. Quote:
    Originally Posted by EvilGeko View Post
    The original reason given for the disparity was that this was intended to provide a benefit to CoV. Any reason to do that has long since fell out.
    I'd say the disparity at this point is more about keeping a distinction between these ATs that are both notable in their pet-itude. MMs get control, controllers get a Pile o'Mez.

    Dalantia hit it on the end:
    Quote:
    Originally Posted by Dalantia View Post
    How much nerfing are you willing to take for the ability to control them?
  14. Quote:
    Originally Posted by Forse View Post
    It's terribull the linguistic gymnastics being witnessed to make the puns applicabull. It's comparabull to torture of the ears most horribull.

    Simply put, incredibull leaps of grammar have turned the passabull into the notabull.


    (Have we run out yet? or is there a few still left?)
    Clearly these puns are fashionabull.
  15. Quote:
    Originally Posted by Leandro View Post
    Would you prefer "does not reflect the reality of the game"?
    *shrug* just saying that more likely to get positive response with a different tact.

    Quote:
    Originally Posted by Leandro View Post
    I have sent bug reports about this before. I get a cut-and-paste reply stating that everything is working as intended. Not just for critters running away; it's rather infuriating to report that the entire zone of Sharkhead is LCMS every 6 seconds for everybody in the zone, regardless of their geographical location or connection method, and receive a reply back saying "restart your computer and tell us your firewall settings". Customer Support is, most of the time, unwilling to believe that there might be a problem with the game.
    Having worked a customer support desk... I know that pain from both sides of the equation.

    But Devs and the front line grunts are two different animals.
  16. Quote:
    Originally Posted by Leandro View Post
    .
    Players of COH know that the above quote is blatantly false.
    Speak for yourself.


    A bug, or something not WAI is not false. The implication with false implies intention to mislead.

    OTOH, this is a nice addition to the ongoing discussion that there is something going on with the running code. I would hope you sent in a /bug report at the time so they could pull data on what was going on...
  17. Quote:
    Originally Posted by McNum View Post
    I do, because I hate those ghosts.

    It's useful if you're a hover user, as you're usually not in range to use Sands, but ghosts in general can fly. So something spectral floats into range and gets axed. Also, if you're a Dark or Lethal damage user already with enough melee AoE, you really want the Axe to take down those pesky ghosts that resist everything you have, except the Axe.
    This, spectrals tick me off. I have felt that particularly redside, it comes in handy. And most of Dark Blast or Dark Melee characters have taken it to get past the spectrals resistance.

    The redraw often annoys me enough though, that I admit that I usually take Sands.
  18. I've never gone the relations angle, but yes I've often tried to integrate my characters/background into canon.

    One of my favorites is a necro/ MM that looks no more alive than her henchman, and 'woke up' in Potter's Field after being the victim of one of those CoT rituals heroes run past in Paragon on their way to a mission. (She is a little bitter about not having been saved. And isn't real found of CoT.)

    Praetoria has been great for this.

    I have a Resistance member whose ID bio is written in Resistance-speak. With an awkwardly phrased normal text addendum post arrival in Primal (trying to fit in, and all).

    A Loyalist whose parents were killed in a Resistance raid, and hence is blindly supportive of Cole and Co.

    Most recently I worked on one that is colored red from his past usage of Fixadine, and wants to support the Empire in finding a way to help the Destroyers reintegrate. (He is level 1 in the tutorial, and probably in for a bumpy ride.)
  19. Quote:
    Originally Posted by MunkiLord View Post
    I wasn't serious.
    Quote:
    Originally Posted by Obsidius View Post
    Sarcasm seems to be lost on a lot of posters lately. You should know that teh interweb r srs bsns.

    Usually I'm better at interpretting online sarcasm, but I admit I missed it completely this time.

    I have no excuse really, I was probably lulled into a knee jerk 'stop them' reaction because I have actually seen those very things seriously asked for too many times... or maybe I needed more sleep... or maybe... um, the sun was in my eyes
  20. Put me in the its intense, changing incarnate testing. And I look forward to the results.

    There could be a powerset or two, and maybe some proliferation.

    Quote:
    Originally Posted by MunkiLord View Post
    I think we'll be getting the ability to run up walls with super speed. It is the most requested feature I can think of.

    This has been mentioned, sure, but the OP pretty much nailed all there true 'most requested' features.

    Quote:
    Originally Posted by MunkiLord View Post
    And finally I think the devs are gonna merge servers. We only have two, sometimes three, active servers. The rest are dead and need to be merged. Now is as good a time as there has ever been. Playing on dead servers makes people quit. Nobody likes slow servers.
    server merge? not likely. They'll play with cross server teaming (mentioned in the video) before any merge. this is a deceased equine.
  21. Widow



    The stand and glare at you. Their defense shoots through the roof and then they start debuffing you...

    and then there is screaming... horrible screaming...
  22. Elec/DM is just dandy.

    I leveled mine to 50, tanked for multiple task forces - including STF.

    (Definitely grab tough)
  23. Just don't lead with it, especially on teams. Otherwise it is useful in partnership with all your other powers.
  24. I haven't tested the proc in question, but I have the +rech KB proc slotted in an AOE and have specifically found it to fire when on non-KB ammo types.
  25. Quote:
    Originally Posted by Ironik View Post
    Sleep is easily the worst power of any kind in the game. When solo it is situational and may save your bacon every once in a while but on teams? I agree with the Controller who said it's useless. Because it *is* totally useless on teams. Better off taking Leadership or something instead.
    And again, the Elec control/ sleep is an entirely different animal than any other sleep in the game, plus according to the description it grants END to your team mates in its area - so back to the OP's point... read the powers and make appropriate decisions.