Chyll

Legend
  • Posts

    2009
  • Joined

  1. Chyll

    19 live? when?

    Quote:
    Originally Posted by StarKitten View Post
    I19 does seem likely, but why couldn't they just announce the servers going down to publish I19 to live? They've done that with all the other issues that I can remember. Instead they just said that the servers were coming down for an extended maint. period.
    Just in case they have to back it out?
  2. Quote:
    Originally Posted by warden_de_dios View Post
    he's still wearing the glove when he steps into the chamber. I'm not seeing where he was in danger of being contimanated.
    That's weird I remember him pulling off the glove, and the secondary glove under it, both bubbling from acid. My initial thought was that the acid may have made it through the second glove to skin faster then he got them off, but as mentioned, no wound in evidence later when his bare hands were seen, so it is pretty moot.

    Quote:
    Originally Posted by warden_de_dios View Post
    Why are people using the word Virus? The doctor never even used the word virus.
    Fair question.

    It seems like a safe assumption, given the disease role of the CDC and the microscope images.

    Quote:
    Originally Posted by warden_de_dios View Post
    The Doctor says its been 194 days since Wildfire was declared and 63 since the disease has gone global. Does this help us figure out how long Rick was in the hospital.
    Yeah, I there is a post above that touches on that.
  3. (note: I'm a buy a recipe and craft it for myself guy. I generally sell unwanted/not currently useful recipes and salvage. I do fine for inf - not great, but by no means poor.)


    Finally let many comments in this forum sink in and before selling a current crop of recipes I checked the recipe price, and the crafted enhancement price.



    Are you kidding me?
    I may have seen the light.

  4. Quote:
    Originally Posted by Luminara View Post
    I thought he made it into the decon room in time. Did I miss something? I didn't see any shots of wounds on his hand or fingers. Gloves contaminated and dissolving, but no scratches, cuts or burns on the skin. The automated system also appeared to be capable of detecting contamination almost immediately, so if he were infected, it should have warned him or killed him before he left the shower.
    There was at least the hint that the acid through the gloves made it to his skin, and hence a wound. But what was unclear is why the compound was acidic and if had anything directly to do with the zombie flesh with which he was working.

    More significantly - no bandage visible on his hand in later shots with the wine glass. So I doubt he was 'wounded'.
  5. Probably my least favorite episodes so far (which isn't saying alot because still very good). It was a lot of filler - hangover from the attack.

    In terms of this week's 'vignette' moment for me - clearly Jim's took center stage. The confrontation moment when they found out was excellent - 'don't tell' leads directly to 'Hey, Jim's been bit', and the crowd around him like he was a rabid dog. And that tied nicely back to her personal action to care for him and grief shot on the steps of the motor home at his departure. Strong stuff. Going into the separation under the tree I thought it was a bit hokey and staged... but they played it perfectly. It was clearly a moment to say good-bye to one of their own, and recognize that it could be any of them under different circumstances - in some ways this may make more impact than the attack on their perceptions. (And I have to say - there doesn't seem to be a bad actor in the entire bunch. nice casting.)

    What was that family doing leaving them?!
    I turned to my wife and said, "Family in Birmingham? They don't have family in Birmingham anymore."

    Somewhat odd that no immediate Merle follow-up given all the time spent speculating about him - he hasn't been on scene in... 2-3 episodes now? This puts him in their back pocket for later return, or he has moved on after making their point (narrative/directorial) with him. Given the freedom they feel to take action with side characters, the latter has moved up my expectations some.

    Good stuff. Sad that only one left for a while.
  6. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    I think a lot of people are getting hung up on the term "one-shot", which is a misnomer for the system I've suggested (though it is appropriate for the current system). The idea here isn't really to prevent one-shotting, though it would do that as a side-effect, but rather to diminish the "YOU LOSE" power of sudden damage spikes. Taking massive amounts of damage would still be dangerous because it puts you in a critical position where you need to heal or escape immediately or die, but the point is it gives you the ability to react to it rather than just suck it up and hosp or wait for a rez.

    I admit that there are very few enemies that have the power to take someone down from >90% health, but there are several bosses with attacks that can deal more than 60% of your total health if you aren't a tank or brute, which is still a massive damage spike and typically far greater than the power of their other attacks (this is especially true when it comes to custom AE mobs, though those are typically more powerful than a standard mob anyway). With defense, fighting these types of mobs is really just a luck game; you have to hope they won't hit with their big damage attack before you can deal enough damage to finish them off. Resistance is more reliable, but this system wouldn't really have an effect on resistance sets anyway because they take damage through attrition rather than one big hit, and get dropped into the "critical zone" a few percent at a time. The point isn't really to make defense as reliable as resistance, because damage spikes WOULD still be a threat; they just wouldn't mean you instantly drop with no ability to prevent it. If it ended up making defense TOO effective, the critical range could easily be extended upward as much as would make sense; 10% is just an arbitrary number.

    It touches on a bigger issue which is beyond the scope of this discussion, which is that random chance alone is not gameplay; random chance is meant to force the player to make decisions they weren't anticipating, which IS gameplay. If your only available action is "die", that's not a choice at all.
    Yet, without some random factor then the risk all but disappears and with it the tension and the challenge and then... what was that new game called again?...

    OK, over stating it a bit, but realistically I just never notice drastic big hitting dangers as anything encounter breaking or worrisome under the current system - no matter what AT or powerset I'm on. Sure I know that danger lurks, and I've died and said "WTF was that!?!?" but I've never felt like it was a fail of the system or that it needed to function safer as a result.

    I can only speak from personal experience. Clearly, a differing perspective exists. You called it wanting "...the ability to react to it rather than just suck it up and hosp or wait for a rez." I think solo it is about being proactive - assessing and knowing the threat in your target, and having a plan in advance. I have instincts solo that are comfortably reliable and when I get in a reaction scenario... I understand what happened and adapt for the next time.

    On a team, it is completely different. It is the team synergies that support and buffer past the risk - being it rocking the aura, applying other buffs, or just debuffing the oppositions' health that much quicker.

    I think it was said well earlier (and I admit laziness will prevent me from checking who to quote), I feel the current code strikes a nice middle ground that provides protection from complete vulnerability and avoids complete I-laugh-in-the-face-of-certain-death.
  7. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    I get the impression that a lot of people responding here are PvPers. The intention was that this would apply to PvE, not PvP. PvP is inherently broken anyway and this would most likely break it further rather than have any positive effect.

    Nope. not a fan of the PvP... pretty much PvE only.

    Another frowning face for leaping to erroneous conclusions
  8. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    I don't think it's reasonable to expect players to start to worry about their HP the second they tick down to 99%.
    o.O
    Who worries about that?


    And what a fail in logic (as has been pointed out): if you are at less than full health already then by definition you aren't being killed in one shot.

    edit: (except in the fine example provided by Bill. hhmmm. still an unneeded idea.)



    /unsigned and frowning face for silliness
  9. Quote:
    Originally Posted by Lothic View Post
    I know people in this thread have been arguing the idea that after several weeks/months the campers would grow tired or complacent enough to let their guard down. But seriously folks they just saw a "geek" like a day before a few yards from their tents. If there was ever a time for them to "wake up" and get serious about being prepared it was then.
    On the surface, I agree with you. But I've talked with my brother and other folks that have served in the military (in the past, not about this specifically ), and read enough first hand accounts of combat to recognize that the circumstances of letting their guard slip on the show are not unrealistic.

    Someone clipping the wire is more logical, and leads right back to Merle supposition... and just makes me eager to find out what really happened. (And see any interaction between Merle and his brother in particular.)
  10. Quote:
    Originally Posted by seebs View Post
    Well, it inflates because of the huge rate of inf creation, but apart from that, usually yes.

    Changes in relative supply do chance prices, mind.
    I was speaking of the 'supply' rather than the 'price' but yes, realistically other than the efforts of the 88s inf is only created.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Different situation though, the supply of most regularly traded goods is significantly more stable so there is less natural volatility in prices. Goods are produced at relatively constant rates by performing specific activities that will produce specific goods. In CoX goods are only produced by random drops so the supply of a specific item will rise and fall quiet significantly over time. .
    Rise and fall, sure but ultimately, as it is random, it should stay stable, right?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    If I want (for example) some Impervium I can't simply get on my Miner go and find an Impervium vein and mine it for Impervium, I have to fight enemies that have it on their drop table.
    Or duck into AE and treat it like and Impervium mine. Run a fun story arc and cash in some tickets on... Impervium. I do it a lot. Works a trick.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't hugely object to showing exact pricing my point is that it won't have the effect you think it will. Most players who overpay don't overpay because they can't see the exact price, they overpay because they either don't realize or don't care that they can get a better price by waiting.
    Emphasis added.
  12. Quote:
    Originally Posted by Max_zero View Post
    Rent seeking profits are very much against the interests of the free market and detrimental to the economy as a whole. Both in CoH and real life.
    hmmm. I'll grant you that in RL (though I suspect it goes on far, far more than anyone cares to admit given my seat in the economic food chain - because really, what is fair mark up?).

    Given that nothing in CoH has anything really to do with adding real value (except perhaps crafting that IO for sale). What is the acceptable markup for my having received an purple drop just because I shook that rikti extra hard? So is anything sold for higher than the enh store price by definition rent seeking? That seems a notable fallacy.

    If I have the uber-rare-hard-to-find-essence-of-hair-flipping it is eminently free market to set what price I want to sell it. If it seems unfair that I set a price beyond your means... so be it. I do not have to sell it all. Just because someone else's means may be higher, does not mean the market is unfair.

    Or are you assigning specific efforts of some flippers to monopolize supply/demand of certain salvage being in the category of rent seeking. There the terms seems appropriate, but cannot be assigned by extension to the entire market, no differently than copyright by itself is pure rent seeking just because some corporations attempt to manipulate its requirements for their own gain.

    No one had a problem dropping ridiculous amounts for costume recipes when the market first introduced. But now, everyone gets all upset.

    (And cluttering things up with a long list of prices doesn't mean my posting price will change a bit, or that the actions of any manipulators would either... in fact it may work to their advantage as 1,000s of entries of their price points would still mask the realistic pricing as much as today. And take more work to decipher. I have tried some MMOs that use that style... I hated wading through the mess and walked away.)
  13. Quote:
    Originally Posted by Max_zero View Post
    Why not have all prices listed then? Doesn't hurt you does it? Why do you want to restrict the information buyers have?

    Seems very protectionist and not very free market.
    Not in the least. Informed buyers get that way only through effort - even in the real world.

    And if I place my orders knowing I am not planning to get the item NOAW!! I almost always get the price I want - regardless of what the previous 5 said. But when I do want something NOAW, I can still sometimes get a bargain and if not, at least I know that I made the choice for my own reasons. The 'ebil marketeers' just spend the time to work in these spaces to optimize their gain - which is generally not nefarious or even contrary to free market realities.
  14. Quote:
    Originally Posted by Max_zero View Post
    All they need to do is not hide listing prices. If you could see what all IOs of certain type were listed at consumers could make better choices.

    When is the last time you bought something in real life without knowing exactly how much it cost?
    But, it isn't a market like a corner store. It is more like an auction house... think ebay where the price is always different/changing based on the demands of other potential buyers.
  15. Quote:
    Originally Posted by Lothic View Post
    Actually what seems a bit more likely is that after Merle escaped the building he eventually got caught by the zombies and they zombied him. But because he had such an insane hated/drive against the campers he somehow managed to retain that motivation after death. That overriding lust for revenge allowed him to direct a horde of zombies to follow him to the camp. Just because we didn't see him during the chaos of the attack doesn't mean he's not among the zombies that were attacking the camp.


    I personally at this point doubt he had anything to do with it.
    Regardless, it should be interesting when he links up with them again.
  16. Quote:
    Originally Posted by JusticeNet View Post
    This whole Sister Psyche and Manticore thing put a bug in my craw. Eventually, his secret, no matter how well he tries to hide it will become known to Sister Psyche.
    As has been pointed out in various ways:
    • Why assume she doesn't know?
    • Why assume that she doesn't intentionally avoids reading his mind out of respect and love?
    • Why assume that didn't read his mind and accept the man she loves for what he is?
    • Why assume that if she did ready his mind that she stopped with just his dirty secret and not his own moral context and self analysis of the issue to gain acceptance of his own acceptance?
    • Why assume that because he has in the past, that he actively continues to based on positive influences in his life?
    Quote:
    Originally Posted by Ironik View Post
    The greatest flaw about the Joker in the Batman comics is that he's been portrayed as a multiple murderer, a mass murderer and serial killer. Yet Batman never kills him. Then Joker inevitably escapes from Arkham Asylum and kills again. The blood of those who were murdered is on Batman's hands.
    Flaw? that has been directly addressed so many times, and rationalized within Batman's logical framework that... no, not really.
  17. Quote:
    Originally Posted by Frogfather View Post
    I kinda figured he just lead them to the truck and drove slowly back
    Great point I hadn't considered.
  18. Quote:
    Originally Posted by Lothic View Post
    I guess we're suppose to assume he was lucky the zombies only tried to get to him via the chained door when he was cuffed and not try the other unchained way.
    Lucky, or they followed the scent trail on the only stairway the living had used. Either way, it beat jumping or using a fire escape () where he wouldn't have left a nifty urban trail to track through the building showing his ingenuity and perseverance.

    Quote:
    Originally Posted by Lothic View Post
    I just didn't buy that they jumped to the assumption that Merle was the one who found the moving van and drove away with it. Atlanta is a pretty big city and Merle could have stumbled off in any direction after he cut his hand off. The idea that he was the one to find and take that specific van seemed a bit contrived.
    This didn't bother me as a knee jerk reaction on their part: it is someone they specifically know would likely be aware of their normal place to leave a vehicle with keys/fuel when coming to town. It seemed an easy conclusion to jump to on their part. Though they had just spent a period of time interacting with new people, so there should have been some doubt expressed on whether it would really be him or not... More "Merle?" than "Merle!"

    The real issue was the implication in the scene cuts that they ran back all the way... what, one of the dozens, hundreds, or thousands of other vehicles in the city weren't convenient enough?

    Quote:
    Originally Posted by Lothic View Post
    I also don't give any "buy in" to the speculation that Merle would've loaded up the van with zombies to use them for "revenge" against the camp. Sure Merle might want to seek some revenge, but I doubt he'd round up some zombies to help him with that. I'm willing to wait to have the whole Merle deal better explained in a future episode.
    It occurred to be because the implied mental state of our man Merle is quite likely 'around-the-bend'. So, yeah, it came to mind, and offers a marginally plausible explanation for the shear volume of the assault. (Though the cab wasn't sealed from the cargo area was it?... unless he took the time to place a barrier, one handed.)

    In some ways I like the idea suggested above that a mini-horde kept following the car alarm and then the scent... or just wandered in after following for a while.

    Quote:
    Originally Posted by Lothic View Post
    it really was their own fault they got overrun. They already knew one zombie had stumbled into their campsite back in episode #3 - they should have been far more careful at that point.
    Too true. Sloppy sloppy.

    But fatigue of some sort would be a natural state to expect - stories of warfare are filled with plenty of examples of units giving in to a false sense of security - no matter how irrational it may seem. And the prospect of all that fresh fish probably led to a party atmosphere that broke down all logic. I accepted it as teaching the viewers (and our survivors) to never let our tense awareness drop.

    Plus it whittled down the number of characters we had to pretend to be concerned about, and gave us our first direct experience of a moment of personal loss out of the collapse - which I thought was interesting given how far we are into things.
  19. The show continues to not disappoint. A fine episode.
    • Excellent reveals regarding the circumstances of Merle's escape.
    • Interesting tension around the survivors in town, followed by the very human and touching circumstances of their clinging to survival (and their comments about other survivors out there).
    • The dinner showed a nice interplay of the characters - reminding us there was much going on off camera in terms of interactions and personalities.
    • The brutal danger that the zombies represent, and maybe we had been lulled into doubting over the last couple of episodes...
    What I really like about the show is the powerful vignettes - small moments of just poignant emotion and character: the husband who can't shoot his zombie wife, the conversation with the half-corpse in the park, etc. The fishing moment to open the episode was one of those - which then received an exclamation point with the ending.

    Quote:
    Originally Posted by Inazuma View Post
    Their bad for letting their guard down, ESPECIALLY since they knew the walkers were moving higher up into the mountains now. Damn that was brutal.
    As the attack started, my wife and I hypothesized that Merle loaded up the truck with walkers and drove them up there on purpose for vengeance. Rethought that some after realizing he would get his brother ate in the mess... unless he scouted camp first.

    (note: we haven't read the graphic novels at all so no idea whatever on what the story arc should look like - I think the books are coming from Santa though.)


    edit: I see we weren't alone in our thought on Merle and providing a ready to eat meal for some passengers...
  20. Quote:
    Originally Posted by Zyphoid View Post
    I just read that, it was pretty lame. His complaints were all based on similarities with other movies, and it makes me wonder if he has ever read a comic.
    I'll admit I was never a GL fan, but comic based movie always get my attention.

    However, this trailer doesn't stand out in any way that would draw me to the theater.
  21. First off, this:
    Quote:
    Originally Posted by Hyperstrike View Post
    I agree with the "Weather? *MEH!*" crowd.
    Second, this:
    Quote:
    Originally Posted by Samuel_Tow View Post
    I will always pick more costumes, more powers, more locations and more customization over weather.
    Third: I if any weather was introduced, I think it would be suited to instanced outdoor missions, to add ambience or drama to a specific situation. Cluttering up large zones with excess graphics requirements not something I would endorse.

    Look at Dark Astoria, great ambience but a pain to get anywhere compared to other zones.

    Fourth, the OP states:
    Quote:
    Originally Posted by Neogumbercules View Post
    She could have basically applied the same logic to "Ultra Mode" graphics. For those who don't know, in the New York Post article War Witch said she was a "solid no" on adding weather systems to the game because it "adds nothing" to game play. I really, vehemently disagree with that statement.
    I do not have time, atm, the pull the actual quote rather than this spun version... but I remember her saying: she has been in the solid no crowd because she has not been presented a compelling game play reason. It was not an unequivocable no, as I read it. But then again, I am clearly less passionate about the topic than the OP.

    EDIT: I now see Noble Savage corrected the OP's misquote already.
  22. I am not a marketeer, but I don't think you are hurting the market per se.
    You are probably a big source of any marketeers later product though.

    I similarly post my commons so I make no less than what I would selling them at an enhancement store. Which is still darn cheap by a lot of going rates, but above the level that a lot of grabby bids lurk at 1, 5, and 20.
  23. That is.... so ridiculous it boggles the mind.
  24. Chyll

    Alpha Slot

    Quote:
    Originally Posted by Dr_Arcanus View Post
    Well now, would we get the bonus JUST to any actual slottable +Defense powers, or to our Combat Attribute stats? For example, I just spent a huge chunk of influence building my fire blaster for ranged defense. I managed to get him to 41% ranged defense (with Hover activated). I was hoping that the Incarnate slot would help me hit the soft cap of 45%. But the 41% I have now is from set bonuses in powers throughout his build, not just +DEF powers. As far as actual slottable +DEF powers, I only have Tough (or Weave? whichever) and I guess Hover. 20% bonus to the DEF of those two powers would be worthless, in my case.

    I have 41% ranged defense from slotting multiple sets of Thunderstrike, from Trap of the Hunter, Lockdown, Numina's etc. There's no way I'm ditching all those sets, so...maybe I'd be better off going the Damage route with my alpha slot, and forgetting about using it to soft cap my ranged defense?
    The benefit only applies to slottable +DEF powers. It will raise all of them you have, so assuming you have [combat jumping], [maneuvers], etc. it will boost each of those. AT a guess, that would get you close or above. Keep in mind, later boosts in the tree provide a larger bonus and ignore more of ED, so ultimately Alpha will get you to your target.
  25. Quote:
    Originally Posted by Lothic View Post
    You do love to nitpick on specific single words I use don't you.
    In this case I used the word "hypothetical" in its literal sense, not derogatory in any way.
    To be honest, I did read it negatively, more in terms of its connotation in common vernacular.

    Quote:
    Originally Posted by Lothic View Post
    Sensitive much?
    Not particularly.

    Quote:
    Originally Posted by Lothic View Post
    You seem to be taking this show way too seriously. It's a sci-fi/horror show. That's all it is. As such it has some good elements and bad ones. Not -that- big a deal here.
    I have to admit, I did actually laugh out loud here. I'm taking it seriously? Thanks for that.

    Quote:
    Originally Posted by Lothic View Post
    I like good stories that work well within their established frameworks regardless if they are fiction or not. If there are bits that could have been handled better I don't mind pointing them out. But so far this show hasn't done enough bad things to turn me off, yet.
    I think it has easily remained well within a reasonable framework. *shrug*, I think the difference is I don't think it has done any bad things so far, and a lot of things very right. Far too many bad things on TV to even pretend otherwise.

    Quote:
    Originally Posted by Lothic View Post
    Let's just say I think there's enough potential for this show that it would be disappointing if it let its rough edges cause it to become unwatchable too quickly.
    I understand. I do. (Been there, done that.)

    But from my own experience, I've been guilty of spending so much time poking and reviewing rough edges that I gnawed away my enjoyment of a show for what it was.