Chyll

Legend
  • Posts

    2009
  • Joined

  1. Quote:
    Originally Posted by DeathSentry View Post
    I originally slotted musculature at level 1 (33% damage increase) and then tier 2 yesterday (33% damage and 33% increase in immobilization duration). So stupid question but wanted to confirm that these are cumulative so that when I ran with my tier 1 it was just damage, but tier 2 now includes the SAME amount of damage plus immobilization duration; true?
    That is my understanding, yes.

    Quote:
    Originally Posted by DeathSentry View Post
    Another question is; it appears that if I chose to next slot spiritual that I can swap out musculature and use spiritual with the appropriate cooling down period. Is there a plan to eventually allow these different abilities to coexist at the same time? That is, have the power of spiritual and musculature simultaneously? Otherwise seems like you have to keep swapping in and out which doesn't seem to match some of the major incarnates like States or Recluse who, for example, will have great endurance reduction and damage at the same time.
    I have not heard any discussion of being able to keep more than one Alpha slot at a time, however, there are at least 9 more slots coming... so we will have to see what they bring - how they contribute, etc. to provide the kind of thing you are asking about here.
  2. Quote:
    Originally Posted by SkarmoryThePG View Post
    But is very different from the Cathedral of Pain, is his/her point.
    True, but a CoP is pretty short in comparison when it is run with the same organization/dedication/whatnot that most ITFs get.
  3. Quote:
    Originally Posted by Schismatrix View Post
    The toggle dropping bug in the past has frequently been due to the clocks of the different servers/zones being set to different times. If long recharge time powers are also instantly recharged upon zoning it's probably that bug again.
    Yep, that is exactly what is happening - toggles and long rech powers like [Secondary Mutation] or resetting when you zone periodically.
  4. Chyll

    The Defence Myth

    Quote:
    Originally Posted by BunnyAnomaly View Post
    Umbral please refer to first post/spreadsheet to see what point I am making, and for you to test your numbers and mine.
    But the specifics of the point makes no sense, given the numbers others have shared and my (and apparently others') years of experienced play.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    First of all, what Carnival of Light? I went through Praetoria three times already, and I have seen neither sight nor mention of a Carnival of Light. I've seen Vanessa DeVore, yes, but she didn't have a "Carnival" with her. She was just working with the Resistance, mostly hiding their presance, from what I heard. What is this Carnival of Light? Did she form that after I left? Mind you, this is a Praetorian character that's doing this arc.
    You left at 20 and the Carnies of Light are 40-50?

    Quote:
    Originally Posted by Samuel_Tow View Post
    Secondly, even if we assume there's a Carnival of Light, how could the Clockwork mistake them for our Carnival? Are there jesters and strong men and circuses and carnivals and basically the travelling sideshow of last century in the new-age, tightly controlled Praetoria? Because I didn't see any, even in the resistance. And no, the Resistance "clowns" don't really count. So whatever this "Carnival" is, it shouldn't look anything like our Carnival of Shadows. So how did these robots make that mistake?
    Given the level range assumption from above... there could be Carnies of such ilk in.. "Fancy City Island Zone Yet to be Entered", after all Praetoria Vanessa isn't exactly dressed for the office.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Lastly, why am I going to question the Carnival? Tina already knows that the Clockowrk thought they were attacking the Carnival of Light when they were, in fact, attacking the Carnival of Shadows (which only works if the two worlds knew nothing about each other, which they obviously do by the 50s). Calvin Scott told her so. And then she sends me to question the Carnival anyway. Why? What are they going to tell me? That they don't know why they were attacked? Because we already KNOW they don't know why they were attacked. Which is precisely what Vanessa tells me.
    Maybe to find if there is a connection between the Light and Dark, just because the Clockwork attacked the wrong faction doesn't mean that they aren't in cahoots.

    Or maybe know something about each other... or share a tailor... or to get Tina a new pair of leggings...

    Quote:
    Originally Posted by Samuel_Tow View Post
    Speaking of which... VANESSA? The hell? This arc is 40-45, as far as I know, which puts it in the level range BEFORE the story arc where Vanessa DeVore's true identity is revealed. So why is she showing herself to me? But, apparently, I already know about her. How? Why? From where? But OK, I'm from Praetoria. I know about that world's Vanessa DeVore. So why does TINA talk about it like it's common knowledge? OK, so, we all know that the Carnival of Shadows is Vanessa's posse. So what's the point of that arc that reveals it? Am I supposed to act dumbfounded when she invites me into a trap? Am I supposed to be dumb enough to walk into it? Should I act surprise when I read her letter? What the hell, man? What the hell?
    ah... hmmm... errr... I got nothing.
  6. Chyll

    The Defence Myth

    The OP mixes two different unrelated contentions, the last 5% of defense is more valuable (truth by the numbers agreed by all), 5% of defense is more valuable than an equivalent level of regen (which the OP contends is false, and I for one have never heard that claimed anywhere, nor do I like mixing my apples and oranges).

    In short, the OP's point is valid: mitigation is mitigation is mitigation.

    However...

    Quote:
    Originally Posted by UberGuy View Post
    Let's think about this for a minute. Let's use the example of my Invulnerability Scrapper. His build operates around the softcap, and has 2409 HP and a regeneration rate of around 28 HP/sec with Dull Pain up.

    Let's say I surround him with stuff that is going to kill him in 30 seconds. That means they're dealing around 108.3 DPS. Edit: net after accounting for my defense.

    If I assume he's at 40% defense and can get him from 40% to 45%, I will halve their average DPS. I will now live 92.1 seconds.

    Now, what do you think is easier for my Scrapper: adding 5% defense or adding 54.1 HP/sec regeneration?
    ...this example clearly states the issue which is really about the ease of gaining high level benefits (the last 5% of defense) rather than the value of the equivalent mitigation itself.

    I think the supposed myth stands far more firmly as established truth.


    <sidenote>
    Now, I am a bit of heretic, and say layered mitigation FTW!

    To squeeze a touch more out of any build I study defense options first and layer behind that with resists and regen (not because its better but because is easier with the current set bonus options and power selections on most characters). And I love adding defense to non-def based sets to get the most from the layers (elec armor) or balancing up something that has some of both (dark armor). But take something like a blaster - slotting up regen helps, it is difficult to gain equivalent resists, but you can get real benefit in ranged def boosting to layer on top of increased regen to create a solid character.
  7. Well, the final episode and now I have to wait (though I am pretty sure Santa is leaving me several volumes of the graphic novel under the tree ).

    Anyway, obviously the trailer editing was worthy of a Fox show, completely misdirecting expectations. From images of a shattered maniac & suicidal researcher we discover a tired, lonely, & defeated suicidal research.

    Nice episode in terms of adding some broader context to their experience, and gave them a taste of down time and relaxation. Some glimmers of personality came through in some of the small exchanges within the larger group too, which was nice.

    Shane earned some sympathy and then flushed it and more down the drain in the rec room. You know, at the start I wanted to dislike her, but she has stayed strong and is swinging me around some. We will have to see where it goes. Their relationship cannot remain hidden with so much Shane-Rick tension rising. And that won't be pretty.

    Andrea 'staying' made a lot of sense, but her realization that she may be dragging someone else with her was nice. The other woman (I forget her name) was an obvious candidate to stay, she seemed somewhat broken by the loss of Jim. And Jenner needed some human company at the end.

    The big dramatic finish left me a bit flat. The grenade was a nice out, but then seemed constrained it its results (one window pane?) and then they seemed far too close to the building explosion to have come through safe/clean. But I understand how that works in dramatic presentations.

    Looking forward to more. Sooner rather than later, I hope.
  8. Musculature common after one ship raid, and one LGTF.
  9. Quote:
    Originally Posted by Grey Pilgrim View Post
    Anyone know how the higher tiers of the alpha slot boosts work?

    For the uncommon level, I'm going to want a Radial boost, as that ups my resistance and end reduc. However, the end boost I want to get is "Core Paragon," as Radial Paragon doesn't boost what I want as much. If I make a Radial boost, am I not going to be able to switch to the Core side later on?
    I don't think so. I believe the setup (core/radial) is meant to drive long term planning and activity.

    Nothing definitive that has been available since the initial first alpha testing back during early GR beta to back up my answer though.
  10. As I recall from my time on beta:

    They do drop outside TFs.

    They drop more often on teams.

    They do drop solo, but it feels really rare (running solo x8 on beta and only got 1 or 2 in every 5 missions or so).

    More often with bosses > lts > minions.
    (this I am less sure of) More often the higher the level of the opponent.
  11. Quote:
    Originally Posted by RiggsMcClane View Post
    Wouldn't going with Spiritual actually cause some sort of endurance issue by making my toggles more active ?
    Not the toggles, but any click powers will be up more often - and possibly firing more often as a result. This will show up in endurance drain, but if you have that managed well it shouldn't matter.

    But, the nice thing about incarnate slotting is if you find that to be a problem set up another boost and swap it.
  12. Nice feedback on building to boost the ranged defense - I always like that approach with blasters, and some nice thoughts in those.

    If damage feels subpar, then get to 50 (if not already) and grab musculature with incarnate to give it some juice, and you should be in good shape.
  13. Quote:
    Originally Posted by Airhammer View Post
    No brainer for me.

    Shields, Ice Tanks, Dark, Inv will get Cardial Boost End redux/Damage Resistance
    Fire/Fire will get Accuracy and Defense Buff
    I've been thinking Cardiac for my dark armor - more resistance benefits a lot of the set, and the end redux will provide cushion/free up some slotting decisions elsewhere to improve in general and it offers Fear bonus, which is a nice touch with Dark... on the other hand the +def that Nerve offers also hits a lot of the set with acc and taunt tossed in which are nice thoughts too.

    Thankfully, I have time to think about it as I've prioritize the darkie down the list a bit.
  14. Chyll

    Slotting Hover?

    Quote:
    Originally Posted by seebs View Post
    It's in the 70mph range. That said, I don't slot it for speed, by mid levels it's Plenty Fast, moreso now that we have Swift inherent. I just put a kismet and a karma -kb in it.
    not a bad mule for LotG either, if you leave it at the default slot.
  15. Quote:
    Originally Posted by Quasadu View Post
    My guess is that it's not something they found on another world but something here on Earth that could further broaden our definition of life and widen the scope of conditions that might produce life.
    Reasonable, though disappointing if true.
  16. I only really remember them from a mission arc or two...
  17. Quote:
    Originally Posted by SerialBeggar View Post
    So, someone enlighten me please. Why were you pulling out enhancements for Issue 19?
    I can't speak for anyone else, but I have a couple characters that I worked to fully enhance their second builds when that feature was instituted. As time as gone on, I've found my primary build to be more than adequate and never use the second. Up to this point I have been too lazy to do anything about it.

    Now, with the inherent fitness change, I am motivated to respec and decided to pull unused IOs out of the second build, distribute some to alts and cash in to the tune of 1.5B so far (hurray for snapping up PvP IOs back when they were cheap).

    All that said, I've got at least one more respec to do to finish stripping the second build. Tedious - but my own choice so no one to complain to but myself - plenty of unused vet respecs.
  18. Quote:
    Originally Posted by all_hell View Post
    Why aren't people recommending teaming?
    Perfectly viable option. I've joined teams specifically to help with this mission for some people.

    But I haven't found it to be necessary, yet, myself. I walked in with my corr on Live last night and solo'd it fine - no deaths - which to be fair on stronger EBs sometimes it takes a few hosp runs or "pop purples" to weather the storm. Not this time with either of the Honoree or the vanguard.

    The fact is, as has been said, do the fight in the adjoining big room. Clear it, and the ambush. Wipe the first two portals from range, pull the EBs one by one. Profit. Charging in can work if you are certain of yourself, I've done that too with a tank on Beta... but tactics are everything.
  19. Quote:
    Originally Posted by Clebstein View Post
    People seem unable to grasp that not wanting to do an arc to unlock it isn't even close to wanting it magically unlocked.
    um.....
  20. Quote:
    Originally Posted by Shubbie View Post
    Doesnt help the mission is not cross faction and villianside is a complete and desolate wasteland on almost every server.
    I've seen no change in redside teaming quantity, plenty when I want.

    Have completed this mission solo and duo'd more than once in testing with a variety of alts.
  21. Quote:
    Originally Posted by Nethergoat View Post
    Yah, having to do content to unlock content REALLY BLOWS man, I feel your pain!


    Content should come on a silver platter carried by succubus cat-girls that smile that smile, and twitch their tails alluringly.

    oh, and a fanfare should play.
  22. Quote:
    Originally Posted by Baler View Post
    I honestly felt he'd reached his breaking point with filing video reports that very likely were not being seen, not finding a solution to the problem he was working on and now his best sample for continuing his work was gone due to his error, so his growing his frustration and the knowledge that going out was not feasable brought him to a point where just giving was an attractive thought. Not that he would necessarily follow through, those sort of things ususally pass.
    I thought they were trying to channel/homage a little Will Smith/"I am Legend".
  23. Quote:
    Originally Posted by PowerStream View Post
    Okay I must be going crazy and of course I deleted the show from my DVR, BUT I distinctly remember them showing the CDC guy pulling the glove off and we see a split second of his finger bubbling. THEN he rushes into the decontamination room. THEN later when he is drinking wine I could have SWORN I saw a bandaid on his finger. I'll have to record one of the repeats and look again! I usually never notice these little things so it's odd to me that I'd imagine them all.
    Now I wish I had DVRed it...
    I don't remember a band-aid with the wine glass, but perhaps I missed that.