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Posts
2009 -
Joined
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Quote:To be fair I would too if I were making the movie. I always felt they slightly missed the mark and it could have been better...And yet the demographic of the producing studio is exactly old enough to remember it from their childhoods, and judging from their choice of villain, they want to go back there.
And it's so much easier from a film makers perspective it is almost lazy.
"We need someone super to fight superman... oh, look just as super for exactly the same reasons so we don't even have to explain it. And we get the ying-yang of what could have been if superman wasn't such a great guy." -
Quote:That they are... and they are available, what three(?) different ways (pvp drops, alignment merits, on the market).I'm going to continue comparing to the PvP IOs because they are a comparable analog.
Multiple avenues, none of the particularly easy, but mutiple and attainable by any player regardless of play style choices.
I think I am done with this discussion overall. It is getting just a tad... no, completely ridiculous on all sides.
If the Devs would publicly offer anything resembling an intent statement or design roadmap it would stop the player base from ravaging itself. Yet, apparently, after this much angst and wailing, to me it is clearly what they must want this for some reason that I just cannot fathom. -
Quote:Understood. But the audience of the film - broadly speaking - is targeted at the general moving going public not the superman fans and comic book lovers (to cash in big anyway), so I'd want a serious reset/fresh button to be pushed to get folks in the doors.It wasn't really done, though. I mean they took a weird approach to it with Superman 2 by having Superman give up his powers for like over half of the movie while the world went to ****. Like the Fortress of Solitude doesn't have a TV to let him know that a few aliens came to town and made the president their *****. There was never really a time when Zod had anything appealing to say to Superman about his heritage or his relationship with his father. And you still had the campiness of Luthor's hench-folk and the stupidity of either the mindwipe kiss or Superman reversing time . . . again.
There's a lot of things different that they can do with this. And at least with Zod they don't have to go into how he got his powers or expend a lot of money on CGI merely for his physical apperance.
hhmmm, unless they figure it is straight forward and easy to explain, and the demographic audience isn't going to remember the old Superman 2 film anyway..... -
Quote:So true, but...Zod as the villain for the first movie in a franchise reboot makes a lot of sense, because there's a lot of opportunity for the creative team to explore what separates Superman from Zod, in the sense that we're lucky that it was Kal-El that came to Earth and Ma and Pa Kent found and raised him in addition to the contrast of motivations and values.
it's been done.
The last Superman was OK, but lost my interest part way through when I realized it was essentially just a re-make of a previous movie... and now I hear the same coming with this.
My interest was shaky before. It is almost non-existent now.
If they want to re-invigorate this product and get it ringing the register like the Batman franchise they need to take a chance and get away from something that is going to be too familiar to much of the movie going audience. -
Fair enough concerns.
Quote:I'd say you'd spend that same time and more trying to get the person who doesn't even know they have the acid temp to find it and trade it away then it would take to pop the container in the courtyard.I also agree that throwing all the acid grenades at one player to do the work is more work than it needs to be.
But, I have found more often than not that there is at least 1 player on a team who is oblivious to the fact that they got the temp power, and then spending 1-2 minutes narrowing down who that person is and trying to convince them to open up their temp powers window and get the thing.
Quote:Also, and this has occurred only one time in about a dozen Lambda runs, but we managed to use two acid grenades on a single door, leaving one untouched. It must have been lag and/or a timing issue, but there were two players who went to the same door and tossed their acids at the same time. It seems hard to duplicate, but it's possible.
Same solution though, grab that courtyard container (so nice that decided to add that option) and close the remaining door.
Again, just my perspective. It runs fine using this when the leader insists on it. I just think you end up with some extra adds. -
I really don't get the acid mule strategy.
At a minimum two ppl can close the portals faster than one. Four players splitting up and doing the work is faster than that....
mule the 'nades, sure. acid mules - maybe for the first runs when only a few ppl had been on beta and knew what was going on. Now? I do not agree.
The rest, pretty solid guide. -
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Quote:I didn't see hate and anger... but I did see one returning player who joined us for a run.Same. Not seeing the hate, other than from some prolific forum posters with an axe to grind. Sorry you are having such a rough go of it plainguy, but things will improve I am sure.
We took time to explain, coached him up for the challenge, and had a nice hairy time running around with Marauder in his Lambda play ground.
When we exited, he quit and logged out without a word.....
I am still trying to figure out what that meant. -
Quote:It is a grind in that its repetitive and gets kinda boring quickly, but they are pretty short.It doesn't matter how much you do in between the runs, it's still doing the same thing over and over again. Still a grind.
Now if the trials get longer in the future...
This already started over the weekend. -
OK...
I have been a somewhat vocal member of the "is this really what we want?" crowd.
Well, I devoted a moderate amount of time playing the trials over the weekend.
I think I get it now. With it being what the Devs have not explicitly said from a design perspective and a) I wish that they had/would or b) I'm still missing it and I wish they'd spell it out more.
It appears to me to be a fallacy to look at the costs for the slots by starting at the top and working down. Working with a focus on unlock, tier 1, tier 2, etc. makes it clear that they are relatively accessible. Moderate to light players can get an unlock in a couple of runs.
For instance, my effort this weekend included a cutoff of any character that had Interface and Judgement unlocked, and had them slotted to a minimum of level got shelved and I moved on. This succeed in two finished (one with a level III), and a third with Interface slotted at tier II. And I would have been a lot further along if a team could get together faster than paint drying (one of the great benefits of soloing being not having to wait for slow pokes) or I hadn't jumped down on some lowbies for a while.
I think part of the discussion is being driven by an issue of expectation and recognition. My experience convinced me that the lower tiers are accessible, that any player can play with a reasonable expectation of reward and advancement - and alts have a shot at gaining as well. I do not have a wealth of MMO experience to compare to, but the ability to progress with failure is flat out elegant and faster than I expected once I adjusted where I placed my goals.
It is the driven min/max-maxers and the completionists (badgers included) that have a hill to slog because the costs climb at Tier III and jump for Tier IV. (And some crazies are already just farming Lambda by running the street/courtyard for IXP and threads and restarting, so there will be lots of discussion coming on how to milk the angles.)
Now, I also completely get that true casual (or soloist) players are still presented an unreasonable hurdle. Not everyone can devote even 2 hours a weekend (and I probably played...5ish this past) to cramming in trial runs (particularly with how slow some leaders form up), and no matter what you think the solo buy/drop route is ridiculously prohibitive. So now matter how I look at it, I remain disappointed that the path is single threaded (if you'll accept the pun), but I can see how the design tried to remain true to CoX's strengths. (And again, if our dev team would just share a little more on design intent they could prevent a lot of angst and teeth gnashing.)
tl;dR To the core discussion, the implementation falls short of historic CoX design feel and flavor by limiting advancement options. But it is attempting to stay true to it more than I had previously recognized. -
The costume needs tweaking, but 'Regynald Baxter' finds himself walking the streets of Paragon.
I'll hunt GQ or Dr.O up at some point. -
Jay mentioned this in the live stream during downtime yesterday, and pretty much repeated the line that all the animations would also have to be redone and that amount of work was prohibitive.
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Quote:Make sure mouseover tips aren't disabled in your normal settings- that could be the cause of your issue (also, setting the timer lower than the default is also often helpful). They were working for me earlier.
*shrug*
Tool tips working for everything else in the game, but not for these for me. -
I will happily subscribe to the More Giant Robots newsletter. It will look nice on my coffee table next to my copy of Hero Vogue - the one with the cover story "Wouldn't you like to be as big as a war walker?"
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Quote:So speed is partially a factor? I'm a little confused.
As I said above it would be fairly easy to get a common slotted in 10 days (once you have the slot unlocked, and I don't know how long that would take, except I think it takes about 30 threads to unlock enough iXP to get the Judgement slot, so another 5 days?). How much shorter would be the ideal time, considering that if you do a BAF a day I think it'll take 3 days to unlock the judgement slot (and by that time you'll have enough to slot a common and probably a quite a bit more). So that's 3 days vs. 15 days if you're playing in what I define as a "casual" manner.
Not to mention that there's a thread reward at the end of both Apex and Tin Mage II (not a lot, but it'll speed up your time anyway).
I'd say that a BAF a day is a middle ground player, not a casual player. A true casual players is probably a BAF a week or month. So that stretches a lot longer. But, no, I'm not hung up on the speed, Yes, I think it is slower because it is not a real option assuming no trial play (for whatever reason). I'm hung up on the flavor of the game play... -
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Quote:OK, yes there was an extended delay (in that example), but nothing in the game required you have those rewards to access it.That option didn't exist until Issue 7 for villains (requiring a difficult TF) and Issue 9 for heroes and villains who didn't want to do the LRSF
My issue, as stated, is that I expect another extended delay with this, and expect future fun cool content will gated by these rewards/abilities.
Quote:Perhaps, but the road to do so for the most desirable ones is just a slow as the non-trial way to earn Incarnate abilities no?
cash falls like rain with a little effort if you try.
yes, I apologized for that mistake earlier. but we do agree it is far slower than it needs to be. Unrealistically so, IMO. -
Quote:Oh, yep. I know. I've touted that mantra myself for the 4+ years I've been playing. And have been ever since the shape of I20 revealed itself to me.Then i have nothing to say other than give it time. Any new way of getting incarnate powers would have to take resources to make, which means entirely new content. This was a fairly content heavy issue, with a lot of resources going between Admiral Sutter, Mortimer Kal, and the 2 incarnate trials. I wouldn't have expected them to add the a new thing right away.
Put it this way, the powers team added and balanced 144 new powers to the game, and people STILL wanted them to give them new power proliferation. They're working with finite resources and those resources when elsewhere this issue - and possibly the next issue as well.
Trouble is I do the math for that next issue (or 2) in my head and see it reaching 5+ going on 6 years before the change will catch up.
I just think the Devs have chased their tail a bit much this time. Not sure I can wait that long this time and stay as enthusiastically engaged as I have been.
I am glad some are happy, and gladder still for those that are happy but taking the time to listen to those with concerns for the game we all love. -
Quote:That I'll disagree with.also, if youre playing an MMO and you choose to play solo most of the time... ur doin it wrong.
of course if you do anything in this game by yourself its going to take a while. luckily, it massive and its multiplayer.
If you choose to pidgeonhole yourself by CHOOSING to be a solo player thats your bad.
CoX is a great game that happens to be an MMO.
Historically there has never been a wrong way to play it. Now suddenly there is?
There is no bad on anyone, nor are they doing it wrong. -
Quote:bah. No. not for me.It is partially a speed thing though, because if you could get threads faster you wouldn't be upset about it. .
Time and difficulty are fine. Give me a challenge, a variety of them. The wailing and gnashing of teeth over trapdoor never came from me. I love the idea of having an individual challenge as much or more as the giant "its war" trials.
It is options, flexibility, variety that is at the crux of my complaint.
Look at Alpha, it allowed you to unlock and progress solo, teamed, and on how many task forces at first? And the WST was a great idea that used the wealth of content in the game to support the new advance...
This new layer? It funnels down to one path. One realistic option. -
For the record: I lacked clarity. Yes, I know you can oh so slowly get the shards and threads solo.
It pales in comparison to past flexibility so much so that I tend to discount it as a viable option. My apologies.
It isn't a speed thing. It is a we-all-play-in-different-ways-and-for-different-reasons thing. One of the things that makes this game great is that it has satisfied most, if not all, of us with each new layer. This time it doesn't. That's all. -
Quote:Because the option exists... you could skip the hami raids and still get hami-os if you want.This, seriously. If you enjoyed playing the game before i20, and i20 took nothing away, why would you quit the game now that i20 is here and you don't want to do the content? All the things you enjoy about CoX are still there, with some new shiny things to try out (or not try out and ragepost about anyway). I certainly don't begrudge anyone not wanting to play some part of the game; I have been playing since launch and have never set foot near a Hami raid. However, I don't cry on the forums about how I have to get my Hami-Os the hard way because the devs refuse to cater to my non-Hami-raiding playstyle.
You can skip pvp and get pvp ios if you want.
You can skip all TFs and still get reward merits.
You cannot skip the trial content if you want incarnate abilities.
And I do not expect this requirement to shift given current available information.
And sure all the old content is there... but is it irrational to want to continue progress the characters I've taken the time to progress so far? -
This response rambles a bit, I know, but I sort of coalesced my thoughts here and wanted to give as deep an answer as possible.
TL;DR version: on linear path, too long to take all the characters I enjoy down contrasts too sharply with everything I enjoy about the game. And yes, I want to go down the path, but that doesn't mean it looks as fun as I want it to.
Quote:(again, personal viewpoint - not pretending to speak for all with similar opinions. and not a ragequit, a sadness for inevitable change)When 99% of the content hasn't changed, I don't understand what's motivated you to not renew.
To be fair, after playing for years, there has been some general slow down in my play anyway... it has actually gravitated to more solo activity - I like to play because it is a good game, not because it is an MMO.
There is no denying that this content is MMO targeted, which is absolutely fine but does not fit my current play activity.
Quote:Is that any different that the LGTF or the ITF? Is it only the new abilities that make it different? If so, then are you really leaving because you want the new abilities but are not happy with what you have to do to earn them?
While I recognize that people do run ITF religiously for the rewards, that is not my style. I'll run it maybe once a week. Maybe every other. The merits, and even the shards, haven't been worth my doing the same thing over and over. And, I don't need to - there are other avenues and activities that can provide equivalent benefit, solo, duo, team, whatever.
(Let me add here I think the WST has been a excellent way to drive some variety in repeating content for special reward.)
Quote:If so, then are you really leaving because you want the new abilities but are not happy with what you have to do to earn them?
(GG, get away from my keyboard!)
That is a blunt way to state it... but perhaps it is accurate.
I have many characters I enjoy, many of those are 50 and don't get a tour around the block as often as I'd like. Of those I have... 3-4 Alpha shifted. I'd like the same ones to get additional slots... I've worked one so far, and well, we'll see how many others get attention.
I like to play all my characters, I want them all to be nifty. That is the heart of altitis, perhaps. It doesn't feel like this avenue of advancement embraces the altitis mentality lovingly.
Quote:Listen I tried to present that last sentence in the most neutral and non-confrontational means possible.
Quote:Reason being is that I really want to understand this. Because, the stated reasons people tend to give for quitting over Incarnates tend to be some variation of:
1) I don't like the trials (for various reasons);
2) I don't like the direction the game is going in.
That's puzzling to me because the answer to the first is "Don't do them." The answer to the second is that 1/2 of 1 issue of content does not constitute a change of direction. These responses are obvious, so it appears to me that the real reason people are upset is that all these cool new abilities are being added and they want them, but don't want to do the content that awards them. Nevermind you don't actually have to.
"Don't do them," is a valid and accurate reponse, but seems undeniably trite on the surface. Because I don't like the trials suddenly my characters can't get Destiny, or Judgement, or Interface powers? That locks out a significant segment of future content I bet - for when future new incarnate content comes out... Then the game has kicked me out even if I wanted to stay. CoH has, to this point, been flexible enough to allow many activities to advance. This is a major change in approach, no matter how you look at it. Right or wrong, it feels off putting given my love for that previous flexibility.
As to change of direction, again, it is supposition on my part, but I don't see the future path changing any time soon. There has been enough rumor that we know more trials in the Praetorian story are likely looming. So that's I21, at a guess, with the barest of barest hints at anything else beyond that.
If it is incarnate targeted - even if it is traditional story arcs or TF - is it going to be gated or challenge designed based on the premise that those participating are 50+3, or with powerful debuffs and aoe that a normal 50 doesn't have? Or Lore pets running about? If even partially true... again then the game has "kicked players out" of new content due to flexible play style choices. Which is in contrast to previous CoH style.
As it is, I've put a good 12-15 50s on the shelf with the idea that they won't ever advance as incarnates - which means they aren't getting played at all now. And I've been dreading pillaging them for recipes to sell.
And I have multiple characters sitting in the 40s that leveling feels almost pointless now... Let alone various lowbies I had been looking forward too, or hoping for proliferation in the future.
Quote:If that's the reason, there's nothing wrong with that reason. I've left other games for the same reason. Raiding in some games is so casual unfriendly that it REALLY becomes work (I'm not sure what people are talking about here).
But it is the sudden and abrupt carving of pathing down to a narrow, repeating margin (poorly narrated at that - but that is another conversation) with a hurdle that limits my character and play choices that feels unsatisfactory. -
Quote:As someone who has turned off their auto renew, I'll take a stab at this...I swear I'll never understand this kind of /ragequit. City of Heroes has had large scaled multi-group encounters for years. It's still a tiny fraction of the overall content in the game. The devs devote 1/2 of 1 issue to adding a couple of these types of encounters and people are bolting for the door.
I like CoH for what is it and how it plays.
I wanted something new, and got it. While the trials are fun in their own way, it is not in the same way as most of the rest of the content. It has been discussed to death, but I am firmly in the camp that acknowledge that incarnates abilities have made character(s) stronger the trials do very little to make me feel more super.
Next, while it isn't yet, I know the trials will get old. I am not one that runs the same TF every day, nor the same arcs. I'll go months without having to repeat anything. The Trials are set up to foster a play it again and again mentally.
And the crafting element feels fiddly. I can't help but feel it could have been implemented cleaner... but that is a minor picking of nits.
Long story short, I'm glad many people like the trials. I wish the Devs weren't being so darn close mouthed and would make some sort of directional statement that lets me know something beyond trials for my incarnates. In the past, no matter what was in an issue I felt confident that the long term game arc was promising. I lack that feeling this time.