Chyll

Legend
  • Posts

    2009
  • Joined

  1. Quote:
    Originally Posted by UberRod View Post
    So far it looks like Golden Girl is the only one who likes the TF.
    Not true. I enjoy it.
    I'm just not fanboi enough to ignore that it could be better.
  2. Quote:
    Originally Posted by Golden Girl View Post
    It's almost like you're caught up in a war or something.
    GG non sequitur, ftw!
  3. Gah! This thing is annoying.

    Getting it at home (Chrome) and at work (IE). I can be in and loading fine, and then it just dies. All other sites and pages loading normally. Wait a while and fine again.

    (Glad it's not just me, but not glad.)
  4. Quote:
    Originally Posted by ArcticFahx View Post
    So? Practically half of the songs you can find use a chord progression directly cribbed from Pachelbel's Canon in D.
    I know. That's why it cracks me up. The flat denials are sooo transparent.

    Quote:
    Originally Posted by ArcticFahx View Post
    The subject matter of the songs are different, the melodies are somewhat similar, but not the point of being the same.
    Subject matter reflects very little on the actual music at issue.
    I wish I wasn't at work and could spend the time to find the link, but the melodies were well beyond similar in the most recent instance...


    Don't get me wrong, she is talented enough to be entertaining when I catch it on the radio. I begrudge her and her 'performance' nothing, but I'm not spending any of my cash on it
  5. Quote:
    Originally Posted by Golden Girl View Post
    Trials use normal gameplay mechanics, either with a twist, or just turned up to 11 - we should probably expect some kind of escort mechanic in at least one future Trial
    My quoting was incomplete, I meant to reference the entire chain that roughly went:

    "more jumping dodging"

    "terrible idea"

    "then you must want an escort" (implication being that was a poor substitute)
  6. Quote:
    Originally Posted by Golden Girl View Post
    You'd prefer an escort phase for a Trial?
    How about each trial brings it's own unique and fun flair rather than just repurposing something that has already been used twice in the last couple of issues.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Which Trial already has the air attack feature in it?
    It is the same mechanic as Apex whether you call it an airstrike or nanostrikes of doom or pixie dusting (as has been pointed out - heck the entire story line is a repackaging of Apex, as was also pointed out).

    And that is fine, but it is lazy. I have no trouble pointing it out even as jump in and enjoy playing the TF.
  8. Quote:
    Originally Posted by Zortel View Post
    1: There were lots of optional things to get done, but from my position as a team member rather than a team leader, completing them didn't actually seem to do anything. No badges or anything. It threw me a little.
    Yes, this is annoying. It's pointless to have added them, and it is pointless to do them.

    Quote:
    Originally Posted by UberRod View Post
    I'm not liking the trend in TFs where you have to constantly watch where you are standing and then have to move quickly to avoid whatever is about to happen.

    It's bad enough trying to take on 2 AVs at the same time with one constantly teleporting, plus handling reinforcements showing up. Then having to deal with air strikes on top of that? Not cool.

    Holds. Hold PriDur and kill him.
    Ran this last night when we had a controller and dom with [Domination] up - he never even got off a single air strike.

    Quote:
    Originally Posted by UberRod View Post
    Same with the constant waves of ghouls when you are taking on (again) 2 AVs in the sewers. Is this really necessary? I could see taking on X number of waves and then have the AVs show up.
    Also painless, you can prevent them getting up the stairs with some lovely KB so they never nuke amongst those laying the beat down on the AV.



    Quote:
    Originally Posted by Golden Girl View Post
    I think the aerial atack mechanic from Sutter and Apex will show up in one or more Trials - it's too much fun not to - and having 20+ players bouncing around to avoid it will be evn more chaotic that 8
    I am glad you like the lazily repetitive design.
  9. Quote:
    Originally Posted by ArcticFahx View Post
    Why do people say that song sounds like a direct cribbing of Express Yourself? I really don't hear it.
    Because, to the ear, they sound a ton a like.

    And, someone put portions of the song side by side to play them (no link handy) and the melodies were nearly identical through the chorus.

    (Look, for someone that grew up in the 80s, Gaga is pure early Madonna rip off in style and sound. It's fine, but it is incredibly obvious and the denials crack me up.)
  10. Quote:
    Originally Posted by BackFire View Post
    According to the comments it wasn't Gaga that originally opposed it, but her rep/agent. Once she heard it she thought it was great and gave approval...the agent got a ripping.
    yeah, and I have a bridge I'd like to sell you...


    Classic Al (does need more accordian, though)
  11. Chyll

    Class Project

    Quote:
    Originally Posted by Silverado View Post
    It has come to my attention, after reading other poster's insights, that Control and Aggro-Management would fit better grouped together in the Crowd Control category (instead of listing Control under Support)
    Which would leave us with

    Tanker: Crowd Control (-> Aggro-Management)
    Controller: Crowd Control
    Scrapper: Damage Dealer
    Blaster: Damage Dealer
    Defender: Support

    Brute: Crowd Control (-> Aggro-Management)
    Dominator: Crowd Control
    Corruptor: Support
    Mastermind: Support
    Stalker: ???
    I have always been under the impression that MMs were meant to be more Crowd Control (-> Aggro-Management) rather than Support.
    edit: I mean I seem to remember reading that in the past related to design intent.


    And Stalker has to be damage, right?
    And I tend to think of Brutes as damage first, also.
    edit: these two are my thoughts.
  12. Quote:
    Originally Posted by StratoNexus View Post
    You have as much fun teamed or solo. What if you almost never teamed? Do you think the soloing would still be as fun to you without the regular teaming interludes?
    Yes. For a variety of reasons I have long stretches of almost only soloing, or certain characters that only solo.


    [QUOTE=StratoNexus;3600060]On that same character that you mostly soloed all the way to 50? The one who has already soloed almost all (or maybe even all) the story contacts? Still having fun solo now?

    Sure? Why not?

    Quote:
    Originally Posted by StratoNexus View Post
    Of course, you cannot answer that question, because you enjoy teaming too.

    Look, one, can you truly judge someone else's prefered/enjoyed playstyle just because it is different than your's? It is opinion, not fact. Two, debating or deriding his chosen playstyle bears not at all on the question. He asked, as legitimately as possible, for ideas he had overlooked to help him play the way he wants with a specific character.
  13. Quote:
    Originally Posted by GuyPerfect View Post
    This isn't the answer you want to hear, so just ignore this post.

    To everyone else... In my experience, the game is quite a bit more fun--leveling or otherwise--when I play it with other people. I don't have any problem whatsoever running generic missions on a team of all 50s.

    There was a time when I'd look at offline games, even RPGs, and see how they had distinct beginnings, goals and endings. City of Heroes isn't like that. It just goes and goes until it stops going. Sure, you can roll a new character, but what's the point? That's when I realized the joys of teaming with friends (or random passersby).

    So the moral of the story is: if you're trying to play this game alone, it's gonna suuuuuuuck.
    Your mileage varies significantly. Good for you.
    I have as much fun teamed or solo.
    And I don't see what the post has to do with the OP to boot.
    But my response to your response isn't what you want to hear, so just ignore it.



    Anyway, Sam. I'd jaunt up to Ouro and make certain that I didn't miss any arcs. I know you said you felt you had hit them all, but just in case, I'd give it a look.

    Then I'd run the new I20 SF. It isn't level 50, but does reach to 40, so you'd have a fairly complete feel with your character and have something new (assuming you didn't play it already). For that matter, did you hit the two new Sharkhead contacts (drawing a blank on names here) from a couple of issues ago?

    Then, is this a character you really want to keep a vill? If not, run tips to go over to Blue and hit up some level 50 contacts there for "new experiences".
  14. Quote:
    Originally Posted by Golden Girl View Post
    Apart from the recent discovery of the reward problems, the reception for the Trials has been overwhelmingly positive, which is awesome
    It seems to me that there have been a (not insignificant) number of discussions that have been... questioning... of various aspects of I20. So, "overwhelmingly positive"?

    I haven't been so amused at something on the forums here in a while. Thank you.

    Quote:
    Originally Posted by NightshadeLegree View Post
    Not that I was expecting anything else from a puff piece (hey, it's nice to get the word out that the game is still alive I guess) but I hope that there's some frank discussion going on about what is wrong with the endgame, and what will be done to fix that.
    It is a puff piece, I agree. It is nice to get the news out that vaunted end game is in CoX now, but I'm kinda with Bill about glossing over issues, the happiness of the Giddy Gang aside. I would have been happier to hear "We are happy with the initial release, and we are listening to players and working to improve the foundation to make it even better."
  15. I can think of nothing in the game that is actually gimp.

    Min/maxer like to nit-pick specific situations or combos that do not reach whatever lofty combination is in vogue or at the top of their definition is all. That morphs into gimp labels.

    My grav/ice if fun (how can whacking someone in the head with a giant icicle not be?). I imagine ice/ice is also.
  16. Quote:
    Originally Posted by Niklarus View Post
    With regard to After the Golden Age by Carrie Vaughn, here's my personal mini-review of it:

    This is an excellent, just-released tale of the daughter of the world's most prominent superheroes, Celia West, who has been trying to get out of her parents' shadow since her teenage years (at one point, even joining their nemesis for a couple months). Now, years later, she's a forensic accountant (like the real people who brought down Capone) charged with tracking down the finances of that very same villain while dodging kidnapping attempts and uncovering a mysterious plot to put the city's heroes into disrepute. It's a fun, respectful romp written by someone who quite clearly has a love for Golden and Silver Age comics. Ms. Vaughn's characters and story put me in mind of the comics I read in my teenage years before The Dark Knight Returns and Watchmen ushered in the Dark Age of Comics. I very much hope that, at some point in the future, she will return to this universe and tell us more stories about the heroes (powered and otherwise) who inhabit it.

    I just finished this, after mentioning it a few posts ago.
    I agree wholeheartedly with this summary review.

    It was a light, fast read yet an entertaining and worthy entry to the superhero fiction genre.
  17. Stumbled on After the Golden Age, recently. A good read through the first quarter of it.
  18. Quote:
    Originally Posted by Arbegla View Post
    Well, the 'Don't get Shot' rule usually applys too.. basic isn't too bad, but after that can get ugly.
    Yep, a useful corrollary of "Remembr to duck."

    GL, mac.
  19. Quote:
    Originally Posted by Dr_Mechano View Post
    Do the US servers tend to use the two 'choke points' either side of the tennis courts for the escaping prisoners or the way it was first done when trying it, 2-3 people to a door to deal with the prisoners?
    Participated in my first of this style on Virtue last night.
    Have not encountered it on Justice.

    Those are the only two servers on which I've run the trials.
  20. Quote:
    Originally Posted by Clouded View Post
    There have been a few posts from players claiming 40-50% per run. I haven't seen anything like that either but I just wanted to point it out.
    I have gotten as high as 49% on a single Lambda run. That is an outlier, however.

    Though Lambda does tend to run higher, in my experience, than BAF due to the smaller team size I suspect.
  21. Quote:
    Originally Posted by Arcanaville View Post
    You have two choices on converting shards to threads. You can convert one to one, but only once every 20 hours at a 10 to 10 swap. So using this method, you can only get 10 threads per day no matter how many shards you have.

    The alternate method converts 10 shards to 5 threads, and you can do this an unlimited number of times per day. But its only half as efficient: using this method can double the effort required to earn a set of threads. But as a practical matter, it won't really double that effort because no one can really earn hundreds of shards per day. Assuming you manage to earn 30 shards per day, then every day you'll be able to convert ten into ten threads, then the other 20 into 10 threads, for a total of 30 to 20. Your 30 shard per day earning rate becomes 20 threads per day using the two conversion methods, a 1.5 to 1 ratio, if you go as fast as possible and don't skip any days of play..
    Thank you. I do remember that now, and appreciate the summary.
  22. Quote:
    Originally Posted by docbuzzard View Post
    Bollocks.

    I have been doing trials pretty much every night since i20 went live. I have never seen any recruiting specification beyond "we'd like a tank".
    'Fraid I saw a +2/+3 only recruitment last night.

    Now, to be fair, it was going for a MoBadge... but still.
  23. Quote:
    Originally Posted by UberGuy View Post
    For myself and I know some other posters in this thread, this is about choice, not strict adherence to a single playstyle, solo or teamed. I like to do both at different times. For past content, I could make progress towards a variety of goals either way. Sometimes soloing was slower, sometimes it was faster, but I could feel that whatever way I played, I was within some band of performance that always felt meaningful. My subjective opinion is that the options currently in place for Incarnate progress anywhere but on a League Trial team are [edit: not] meaningful - anything else is so slow by comparison that I am compelled to ignore it. That's a change, and not one I favor. That's why I'm talking about it - to convey that message.
    This has not been said better.
  24. Quote:
    Originally Posted by Arcanaville View Post
    In any case, for me to get to the same place my main is now running nothing but ITFs, my rough estimate is that I would have to run about 180 ITFs to get to the roughly the same place if I didn't care to reach rare incarnate powers, and about 360 of them if I did. That's a lot of them, although running one a day would achieve that in about one year. That seems to be inconsistent with a circa 3 year estimate that is floating around out there, and running one ITF a day is actually a far lower activity level than the people who are running trials now are putting it.
    Just for my own clarification/understanding. How does earning rate - as per your estimates here - correlate to application rate? (I couldn't think of a better term.)

    Earning threads as threads in trials can lead to near instant conversion to powers. If I understand properly, there is a daily shard-to-thread conversion cap? I thought that is where the 3 year number was coming from, not from earnings rate. So earning speed need be no faster than the application speed, because the latter has a governor on it.

    (It is entirely possible that I have misunderstood something with the shard-to-thread conversion. It hasn't been something I have looked at meaningfullly.)


    Quote:
    Originally Posted by Arcanaville View Post
    One year of an ITF a day sounds like a lot of play, and it is. On the other hand, its not an astronomical level of effort,
    Astromomical? No. And for short spurts I'd be perfectly comfortable doing it, but I'd hear about that from my spousal unit pretty quickly.

    Plus I have other games I like, and books to read, and children's sporting events to attend...

    (Only pointing out that there are perfectly reasonable things to prevent players who like the game and want the shinies to not play constantly...)

    Quote:
    Originally Posted by Arcanaville View Post
    and its not entirely absurd considering that's the level of activity necessary to match the fact I got four rare drops in four days running trials, valuing those drops at their maximum value. But that's just my opinion. I'm sure others will have a different opinion of these same numbers. I tried to be as complete as possible so others could dissect them accordingly. Also, I think I got them accurate, although there's a ton of logs to analyze even with some automation assistance: there might be a miscount of a couple threads here or there, but nothing I think that has material impact.
    I always appreciate your numeric efforts.