Chyll

Legend
  • Posts

    2009
  • Joined

  1. Quote:
    Originally Posted by Dark_Respite View Post

    Teasers are short and fast. Don't worry - when I do the trailer, it'll be long.
    aha. good point. But then again, it wasn't the overall length it was that I had to stop and rewind to figure out what happened a couple of times because the scene was too quick.

    Never fear (and please don't misunderstand) - it is quality work and light years ahead of what most (certainly I) could do. Good job.
  2. Yay, Samuraiko/DR.

    Good work as always.



    picking nits: shame it wasn't a touch longer, in a couple of the scenes I was absorbing when it cut over to the next.
  3. A respectable member of the Marvel Studios stable.

    Not their best, but I thought it was just fine.
    The Avengers trailer at the end doesn't show enough, but does wet the appetite. Next year can't get her soon enough.
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    Percentages and numbers aside, here's the question I'd answer:

    Which set of powers do you want to get to first?

    If you want the shields up as fast as possible, sonic dispersion, etc. go for the Defender. They'll have everything by 32 - and sometimes getting those powers faster is more important.

    If you want all the blasts first, go corrupter. (And hope nobody needs Clarity before level 35.)
    That really is the best way to tackle the issue.
  5. Quote:
    Originally Posted by Siolfir View Post
    and the solo bonus (30%)
    I always forget about that buff defenders got.

    Nice numbers, Siolfir.
    I still prefer to play Corrs, myself, but it is interesting to see this kind of break down.
  6. Quote:
    Originally Posted by Ghost_Ripper View Post
    Have you've been here from the beginning, and I mean City of Heroes ONLY BETA beginning? I don't remeber when the poll took place, but it was before ED, I do know that.
    Only been here since about I7 (post-ED) and I can remember the poll, so it wasn't that far back.

    Quote:
    Originally Posted by Ghost_Ripper View Post
    Regardless, they did have an official, this is what was in First: Shields (explaining why they can't do shields at that time)
    Second: Psychic Weapons
    Third: Dual bladed weapons
    Fourth-?: I don't recall.
    I remember shields and dual blades in that poll (and remember being disappointed because I wasn't all that keen on dual blades as even a suggestion worthy of voting). I don't remember anything else.

    I do remember that Staves has always been popular (I remember that being craved far more than psychic).

    Quote:
    Originally Posted by Zyphoid View Post
    I have. And what I remember being said about that poll was that shield was #1, and Dual Weapons was #2, nothing past that. I do know a realistic fighting set has been requested forever, so much so that players have tried filling that hole with Super strength, DM, and EM. Let's face it, MA just looks fruity like some TKD demonstration, and the punches added were not that impressive. As a RL martial artist, I would like a set that looks like you could actually be fighting with it.
    Yeah, I remember it the same, Zyph.
    And what I'm reading about StJ/ makes me hopeful.

    Quote:
    Originally Posted by Zyphoid View Post
    To ease the pain, expect new powers every few months after Freedom goes live. Just don't expect them to all be free.
    Also looking forward to more of all types: staves, psychic melee, a toxic rad/poison melee set would be nice, etc. etc.
  7. Quote:
    Originally Posted by SkarmoryThePG View Post
    MMs aren't an EAT, though.
    I think he means because the weapon is hard coded into the animation.
  8. Corruptor is my favorite AT in the game.

    Sure the debuffs are less, but the damage is more. And with Sonic Blast/ to get even more more damage... I'd take the corr, tyvm.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Well... Mechanics don't really make a set for me. As long as the set works (unlike Dual Pistols, but that's for another thread), then I'm fine with any gimmick that comes attached to it. I'm much more interested in what the developers will do with the set visually to set it apart from Martial Arts customized with all the custom animations.

    That's not to say I expect it to be bad, actually. Far from it! But it will decide whether I want to reroll a character or make a new one.
    I see what you're saying.

    In contrast, since MA and SS have never really appealed to me, I'm looking foward to what makes this set different in how it works. If it isn't different enough, I'd agree that customization with the animations for existing would have worked fine.
  10. I21 is shaping up to be a huge issue from what they've told us so far.



    My one disappointment remains the complete lack of Dominator love, but it still seems pretty spiffy and I'm looking forward to it.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Street Justice seems like an odd choice for a new powerset, considering the power customization options on both Martial Arts and Super Strength were supposed to do just that, but I won't turn down a new set. Now the only question is whether I want to make a new character or reroll an old one into using this set. I have a level 30-ish MA/SR school girl who might look better with a more brawl-like set.
    I read out that description that it is the new mechanic that differentiates it, rather than the animations. So it should be interesting.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Where in that post does it say WHEN said proliferation will be included in the game? I saw no dates, no mention of Issues, no mention of Freedom or anything other than just an explanation of what powerset proliferation IS. I know what it is by now, I've seen the list quite a few times. I don't know WHEN it is, and I don't see that info in the post linked.
    I am looking Sam. I am sure that there was mentioned made of timing at some point.

    edit: and Voodoo Girl beat me to the links.
  13. Quote:
    Originally Posted by Premonitions View Post
    Giving me a different thing that's just a new "Flavor" of the same thing when I could have gotten
    A:something completely new or
    B: More flavor added to the existing thing
    doesn't sound encouraging.
    Speaking as someone that has generally been unable to get into an MA character and only have one SS character that has made it past the 20s, I am cautiously enthusiastic about another option that may bring a different feel/mechanic to the table and let me get my punch on.
    I say "cautiously enthusiastic" because our Devs have rarely disappointed me over the years and I generally wait until I get any new places or tools on my screen with me at the keyboard before I rush to any opinions.

    Quote:
    Originally Posted by VoodooGirl View Post
    How exactly would one sling sand in a sewer? Or office for that matter? I don't think CoH is designed - yet - to allow us to use our surrounding environments as weapons.

    Things like spiked knuckles, brass knuckles - those are all costume details
    Good points, Voodoo Girl.
  14. Quote:
    Originally Posted by Tramontane View Post
    ... See, I think it's funny that this is turning people from "Oh god not Freedom" to "Hey, that's kinda cool."

    ... Personally, I think that sounds obnoxious.
    I'm firmly in that first camp.

    Quote:
    Originally Posted by Tramontane View Post
    ... The new character creation interface sounds like an insult to the user's intelligence,
    insulting how? it reads essentially the same, except for the new second page that helps sort out the... 14(?) different archetypes we have for new players to avoid overload? And you can skip it? sounds fine to me.

    Quote:
    Originally Posted by Tramontane View Post
    ...
    and ditching the sewers seems like yet another drastic inconsistency toward their ever-changing opinion on farming and grinding..
    I don't see how turning the sewers run into an established part of the game is 'ditching it', but I guess we all interpret things differently.

    Quote:
    Originally Posted by Tramontane View Post
    And I liked the Breakout and Outbreak tutorials.
    So did I.

    In fact, I thought the outbreak tutorial was one of the best tutorials in any game, period. But that doesn't mean I am not enthusiastic to see this effort to liven up the game experience and evaluate it for myself.
  15. Everything looks like it got answered for you, Sam.
    I21/Freedom is shaping up to be a huge issue.

    Quote:
    Originally Posted by MajorDecoy View Post
    And Street Justice!

    Doesn't it just make you want to punch someone?
    Which is new from the comic con floor as I understand it and not in the previous slate of announcements. Beam guns too.
  16. Quote:
    Originally Posted by Mental_Giant View Post
    So is this just a run-down of how Vet rewards will work in Freedom, or is this a preview of how the whole market will work?
    Looks like just Vet Rewards.


    And it looks like an interesting update to the system.
  17. Quote:
    Originally Posted by Golden Girl View Post
    It's just symbolic of the loyalist menace that heroes have to fight
    I can't wait for an arc that shows what true villains the resistance are...
    (*crosses his fingers for I21*)
  18. Quote:
    Originally Posted by GreenFIame View Post
    I think you should leak this information just yet, they can well band you form Close Beta or something.
    Anyone can try to login, and get as far as this screen.

    In fact, the way I read the OP they were just checking on the blind hope they would be able to access the beta and are not actually part of it.

    Nothing 'leaked' here, I don't think.


    and re: the image, fancy. I want more from my dramatic first impression/login, but it isn't bad.
  19. Chyll

    Nuke + Heat Loss

    Quote:
    Originally Posted by Silas View Post
    Still should use Heat Loss before Darkstar for the additional -res to help kill stuff.
    *shrug* It works pretty nifty either way.
  20. Chyll

    Hulk Movies

    The first movie had it's moments, but as a whole, the second is superiorly structured as a film to display the Hulk.

    There is a reason the Marvel Studios movies have been doing well, and it isn't just that they are taking time with budget. It is their own content that they know intimately.


    Quote:
    Originally Posted by JayboH View Post
    Yep, I have some similar thoughts. The first movie wasn't designed for fans of Michael Bay unlike the second.
    That's just insulting. And I mean that.
  21. Chyll

    Nuke + Heat Loss

    Quote:
    Originally Posted by Weables1 View Post
    also, it seems there might be a touch of confusion here...

    heat loss BEFORE you nuke.

    nuked mobs are hopefully dead, and you dont have end to cast heat loss anyways.

    I find 8+ mobs is the break point for my cold/ice def that I can sleet, ice storm, heat loss, then blizzard.

    Keep in mind that this will still detoggle you 50% of the time. if you're lucky you'll catch a tick of end as your bar drops and you wont detoggle, but this is rare.
    Unless your nuke is Darkstar. I find that it does not 100% kill every mob, but with the severe debuff you aren't afraid - Heat Loss for a full end bar instantly, kill at your leisure.
  22. Quote:
    Originally Posted by TroyHickman View Post
    City of Heroes #27: Still Life

    Be there!
    Troy wins this thread.
  23. Quote:
    Originally Posted by PleaseRecycle View Post
    Blasters are actually terrible at any level, but especially at high level. Incarnate powers make them obsolete as do all fourteen of the fourteen archetypes. The only way justice will be had for blasters is if they are combined with tankers into a super AT that does the best dps at range and has the best survivability.
    I needed that dose of humor in my day.

    Thank you very much.


    (solid advice elsewhere in the thread for the OP)
  24. Quote:
    Originally Posted by Jibikao View Post
    I think /Poison would be a fun "theme" set. Too bad they haven't designed Poison Blast to go with it. :P
    True enough, but I am working on the costume design for my rad/poison already.
  25. It talks about replacing the heal with something else, and doesn't mention anything re: endurance. I'd read that as no change related to endurance.

    I could be wrong, but I'd hold off worrying about it at this point.