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Posts
2009 -
Joined
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Synapse: 22+1=23
Back Alley Brawler: 46-1=45
Manticore: 19
Sister Psyche: 28
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead -
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Quote:Claws has it nailed magnificently.That's why you jump in, fire Soul Drain, and jump back out before you fire your cones. Where does it say you're not allowed to move after you use your Build Up power? If it's like every other version of Soul Drain, the buff will be active for 30 seconds instead of the more usual 10 seconds for Build Up powers, that leaves you PLENTY of time to line up a couple cones.
I strongly disagree.
I don't think all Blaster secondaries should be exactly the same. Soul Drain being available in a blaster secondary is part of what is going to make Dark Manipulation unique among them.
What is going to end up happening is that Dark Blast will end up not being the best synergistic pairing with Dark Manipulation, even though it matches the theme.
You could either do what I suggested above and jump back out of the spawn to line up your cones, or you could pair it with something like Rad Blast that has a PBAoE and a Targeted AoE in it (you can use those in melee as well, you know. I frequently forget that Fireball is a ranged power)
Soul Drain in a blaster secondary is a neat addition, and it gives people more playstyle options. Changing powers to what YOU would prefer them to be in order to suit ONE playstyle better would just remove the option to play your blaster differently.
Different people play their characters in different ways. Did it occur to you that a Soul Drain-equipped blaster on a team with a decent tank will be an absolute monster? You won't get agro from the piddly amount of damage Soul Drain does, and the tank will keep them clumped together for ease of lining up cones.
It isn't much differant than taking the same power in APP for defenders now. And with all the -to hit in the set, the OP is fear is probably overstated. -
Quote:All true... and when it happens I find that I can move my position to address the problem.It is more than a cosmetic bug. It affects targeting - I *cannot target* whatever's behind the "wall of invisibility," even if they can shoot ME just fine. Obviously not through clicking, and not through tabbing. Doesn't matter about video card or brand, CPU, version of Windows... it's been ongoing.
Is it irritating? Yes.
Do your other points hold water about 'appearance' to players new and old? Yes.
Do I remain objective enough to recognize it probably is not a significant issue in the grand scheme of things? Also, unfortunately (or fortunately), yes. -
Synapse: 21+1=22
Back Alley Brawler: 47-1=46
Manticore: 18
Sister Psyche: 29
Statesman: undocumented
Citadel: man without a castle
Numina: did not appear at the seance
Positron: suit out for alteration -
Yes, meaningless.
Is it mildly annoying?
Yes, but it has never stopped me from doing anything.
In the grand scheme of things, I'm happy to ignore it in favor of other things -assuming the resources that would go to this are working on something else, such as lag hill or other technical problems that have a far, far greater impact on game play. -
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Quote:*applause*I really have to disagree with their #1 choice. Strange women lying in ponds distributing swords is no basis for a system of government.
Quote:Reading is not geeky. Geeks do it, but that in itself is not geeky.
Also from what is said Stormbringer is a D&D thing so considering D&D sucks in my opinion why would i or anyone who doesn't care about D&D know about it...also when's the last time you've seen a cosplay of it ^.^
And what does cosplay have to do with anything? -
The Highlander katana should certainly be on there, and those that are 8-6 can pretty much just go away.
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Synapse: 22+1=23
Back Alley Brawler: 48-1=47
Manticore: 16
Sister Psyche: 29
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead -
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Synapse: 21+1=22
Back Alley Brawler: 46 - 1 = 45
Manticore: 17
Sister Psyche: 31
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead -
Synapse: 21+1=22
Back Alley Brawler: 46
Manticore: 18 - 1 = 17
Sister Psyche: 30
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead -
Synapse: 20+1=21
Back Alley Brawler: 47
Manticore: 18 - 1 = 17
Sister Psyche: 30
Statesman: Dead
Citadel: Dead
Numina: Dead
Positron: Dead -
Synapse: 20+1=21
Back Alley Brawler: 46
Manticore: 18-1=17
Positron: 1
Sister Psyche: 30
Statesman: Dead
Citadel: Dead
Numina: Dead -
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Synapse: 19+1=20
Back Alley Brawler: 46
Manticore: 18-1=17
Positron: 4
Sister Psyche: 28
Statesman: Dead
Citadel: Dead
Numina: Dead -
Synapse: 19+1=20
Back Alley Brawler: 45
Manticore: 19-1=18
Positron: 4
Sister Psyche: 28
Statesman: Dead
Citadel: Dead
Numina: Dead -
Synapse: 21+1=22
Back Alley Brawler: 44
Manticore: 19-1=18
Positron: 5
Sister Psyche: 26
Statesman: Dead
Citadel: Dead
Numina: Dead -
Synapse: 20+1=21
Back Alley Brawler: 44
Manticore: 19-1=18
Positron: 6
Sister Psyche: 26
Statesman: certainly not breathing
Citadel: rust is counter productive
Numina: not not dead
(edit: corrected Manticore total from the last two) -
Synapse: 18+1=19
Back Alley Brawler: 42
Manticore: 23-1=22
Positron: 9
Sister Psyche: 23
Statesman: Dead
Citadel: Dead
Numina: Dead -
Synapse: 19+1=20
Back Alley Brawler: 41
Manticore: 20-1=19
Positron: 12
Sister Psyche: 23 -
Quote:My above calculations are with DOs. With SOs, all you'd need is toggles, passives, CJ, and Steadfast.
I don't remember what all I took or how I slotted my SR/DM on beta, but seem to remember sitting around 40-42% positionally with just DOs. And the heal in the attack chain smoothed the hits that did get through nicely. -
I am quite glad to see RotPotA keep steady at the box office.
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Synapse: 20+1=21
Back Alley Brawler: 41
Manticore: 20-1=19
Positron: 11
Sister Psyche: 23