Chyll

Legend
  • Posts

    2009
  • Joined

  1. Chyll

    The Walking Dead

    Quote:
    Originally Posted by CaptainFoamerang View Post
    Yes that's what I meant, and yes we disagree.
    Shrug. I thought it was a well acted and nicely scripted moment.
  2. Chyll

    The Walking Dead

    Quote:
    Originally Posted by CaptainFoamerang View Post
    They certainly cut the balls off the confrontation between Rick and Hershel about them leaving in the show.
    I disagree with this. That was a great scene, maybe different in the comic, but well done. (assuming you mean the table/kitchen discussion)
  3. Quote:
    Originally Posted by Ultimus View Post
    Ok then, go run an Underground Trial with an entire team using only SO's.
    Incarnate abilities and content have nothing to do with base AT balancing.
  4. Quote:
    Originally Posted by Johnny_Butane View Post
    I'm not saying Superman is or isn't a Tanker but...
    he is the worst designed superhero in the bunch and a horrid example for anything.

    Quote:
    Originally Posted by Johnny_Butane View Post
    The fact that Statesman, the game's BLATANT Superman/Captain Marvel expy is the face of Tankers, the very one chosen to represent them on the Tank character creation screen, should tip you off.
    Let's call it what it is. Statesman is a mary sue for jack, and also a bad example for anything

    With incarnates we all get to be the best and get the things you're asking for... so again, tanks don't need much touching at all
  5. Chyll

    The Walking Dead

    Quote:
    Originally Posted by Lothic View Post
    I'm finding the way the TV show has handled how Rick and Shane view the idea of "leadership" to be very interesting. It's not just a simple question of one being totally right and the other being totally wrong - both men are struggling with the grey area of morality versus the primal caveman instinct for survival.

    In a very real sense both of them are the two sides of the same coin. Shane has been kind of the "dark" version of Rick all along. It's almost like that classic Star Trek episode where Kirk was literally split into two separate men by the transporter beam, one having the "good" qualities of Kirk and the other having the "evil" qualities.
    Exactly, I see them using Shane as a foil for Rick's transition/internal struggles in the written material.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    That's some fine glossing over of an inconvenient truth there.
    Not so much. The actual deeper philosophy - you are right.

    Game implementation. Doesn't much matter, which was kinda your point. And now, there isn't much wiggle room as a result.
  7. Quote:
    Originally Posted by Johnny_Butane View Post

    And looking over the posts here, it seems a majority essentially want to return to a state closer to the days of herding maps into dumpsters and make Tankers better farm tools, aka Tractors. That's all increasing aggro caps will get us.
    Fine so toss that aggro cap changes out - though say 20 instead of 15 isn't going to herd any maps.

    An the intent is there, no matter what you cite - the tank has lower offense to compensate for greater survivability. Any offensive tweak will just mess up having three melee ATs. Either do nothing, or the Devs need to find something creative.

    Frankly, the more I consider it, I can't figure out why there was a PM to a dev on the topic in the first place. There really isn't any great problem to fix.
  8. Quote:
    Originally Posted by Aett_Thorn View Post
    I've held off on posting in this thread because I'm honestly unsure if anything needs to happen to buff Tankers.

    However, if there were going to be a buff to Tankers, I think that the discussion needs to start at the very base levels: what separates a Tanker from a Scrapper or a Brute, and what is the intended separation between a Tanker and a Scrapper or a Brute.

    Without a full understanding of those two items, I think that any proposed changes are just shots in the dark, and have little chance of being implemented.

    I also don't think that's it's necessarily a good idea to get buffs that a majority of Tankers won't notice. For instance, the damage cap increase: if you're not a /SS Tanker, or constantly on a team with a Kin, you're probably not bumping up against the current limit, and so an increase in the top amount won't affect you.

    So what then, do we do? We want to understand what both the Devs and Players think that the role of Tankers should be, and how they differ in both current implementation and desired implementation by both of those group. Without that understanding, this will go the same way the last several dozen threads like this went.
    I agree with this.

    The tank is designed differently than other melee sets for a reason. Buffing tanks DPS would... change that and then make there be less distinction and reason for the different ATs - watering down the varying play styles more than they are already.

    That said, as IOs have allowed the other sets to get strong to the point of weakening the base of tanks some options remain that do not involve damage tweaks. They could raise the aggro cap for tanks while keeping it the same for for other ATs. They could introduce some primary power set options that may had more of a team buff or debuff angle - extending the tank's role for team survivability (not just a heal aura - never a heal aura, but something akin to what shield does with [Grant Cover]).

    Other than some things like that... I think it is rough ground trying to approach a change to tanks.
  9. Chyll

    The Walking Dead

    Quote:
    Originally Posted by BlueBattler View Post
    1. Exactly how was Hershel going to force Rick's group off the farm if they refused to go? Rick's group is larger, has more weapons, and knows how to use them. I'm not a parent, but if I had found a safe haven for my child then a polite request to leave would NOT get me to go back into what the world has become.
    It is a fair question, especially with Shane there driving the point home.
    In the comic, they were still pretty passive and desperate. They accepted they had to leave and moved on. Rick wanted to avoid confrontation with other living humans. He had not yet developed the hardened personality that Shane is representing in the TV series.
  10. Chyll

    The Walking Dead

    Quote:
    Originally Posted by Dark One View Post
    So they can sell Part 1 & Part 2 of the DVD sets. Then the Complete Season w/some slight extras to encourage the ones who bought P1 & 2 to buy the Complete. Then when the series is finished, they can sell Complete Complete Collection.

    *shrug* Just my cynical take on the matter.
    That is probably a lot of it. Also, though, ratings dip some over the holidays traditionally. Some shows found that the pause avoided that hit by just skipping it. They then found out about the DVD sales angle you mentioned by crazy wacky happenstance.


    Quote:
    Originally Posted by CaptainFoamerang View Post
    Just watched it. They are butchering this story.
    I agree to a point, Cap. I accept that the TV and comic stories will deviate. But the deviations now are drifting into completely different story land. Shane's continued survival is the fulcrum. Last night makes sense with him there, it fits nicely and was indeed quite powerful. However, his being alive has driven significant change. And now Sophia is dead which is going to have an impact on Carl certainly, and they aren't leaving the farm on schedule. And frankly, as powerful as last night's conclusion was, the actual cracking of Herschel and comic's conclusion was no less powerful....

    However, the show continues to add some great stuff.

    There is value in the story as they are portraying it. It just isn't the same story.

    Quote:
    Originally Posted by Mystic_Fortune View Post
    I dunno, that ending to the Sophia arc was pretty damn powerful. I applaud them for that. Although, I knew it was coming from the spoilers I happened upon in the beginning of the week. It was definitely worth watching.
    Yes, it was.

    The two scenes in the house last night, with Rick-Herschel and then Herschel-Maggie, were two emotional and well acted scenes. These were the highlight of the episode for me.

    And Lori bugs the heck out of me, but that moment with her clutching at Carl when Sophia steps out... she nails full body emotion well.

    And Shane's angry stomp around the farm just looked awesome. I've seen that march by people in real life.

    Even that small moment of Glenn asking Maggie for permission before stepping to the firing line was a fabulous touch.
  11. Quote:
    Originally Posted by Kron View Post
    So we all agree that the KD proc from Kinetic is useless?
    No, it isn't useless. The KD chance is nice occasional mitigation.

    It is less useful then the others in set which provide numbers, however, and if you slot the KD as the final, the benefit you get from that is pretty weak.
  12. A tip of the hat to the power of marketing.

  13. T-for Teen game.

    Sorry. I'm gonna guess these are not likely.
  14. Quote:
    Originally Posted by BlueBattler View Post
    While not one of my favorite writers, I have enjoyed much of what she has written over the years. RIP Anne.
    Been ages since I read any of her works, but she was a meaningful writer in my youth.

    I think I'll pull something by her off the shelf and read it in her honor this holiday season.
  15. Chyll

    The Walking Dead

    Quote:
    Originally Posted by mousedroid View Post
    I think the whole Sophia plot was a mistake. I haven't read the comics, but I picked up the first two hard backs (first 24 issues, I believe) yesterday. Wish I'd known about that compendium, it probably would've been cheaper. Anyway, as I understand it there is no Sophia plot, and maybe no Sophia at all, in the comics, so they invented that as a reason to keep them at the farm, and it was clearly a miscalculation based on most fan-reaction I read about it..
    Sophia is in the comics, and has some nice small but critical interactions with Carl that have been lacking on the show.

    There was no 'missing Sophia' plot, though. And I agree this has been a bit of a boondoggle most likely written in to help fill out storyline as they have tried to get a certain number of episodes without moving past a certain point in the comics. I have a personal prediction on when the season will cutoff, that lines up with what I can see them doing with their pacing.


    Quote:
    Originally Posted by mousedroid View Post
    I just hope this doesn't become a forumla for their "seasons" - one good set-up episode, 3-4 fillers and then one good pay-off episode. That was bad enough with Lost when they were doing 22 episode seasons, but when you only have 6-12? You shouldn't have any shortage of material to fill it with. Or are they worried about getting ahead of the comics? I don't know what issue the comics are on now but the guy at the comicbook store mentioned that it was roughly one issue per episode, give-or-take.
    They have enough material ahead of them to fill out... easily 4 seasons, at a guess. So no real concerns there. At guess, they are just trying to work the narrative to a visual rather than written pace and line up key transition/cliffhanger points. That naturally is leaving some gaps to fill, I just think they have been sloppy in this case, and oddly chosen to leap over some other elements that could have filled an ep without a lot of trouble (subdivision layover, for instance).
  16. Quote:
    Originally Posted by Sargatanas View Post
    I seem to be in the minority of people in this thread, but City of Heroes is after all an MMO. IMHO one of the main reasons to play an MMO game is so that you can get together with other people, interact with them and play the game together; or against one another if PvP is your thing. I’m a big fan of teaming and think the dev’s have given us a great SSK and league system to help encourage this. I play solo some times, but find this boring after a while and much prefer getting together with global friends and SG mates to run through the game content.
    To be fair, "it's an MMO" is a weak argument. CoX is unique in that there is no solo superhero RPG equivalent. (as an aside, can you imagine a BioWare superhero game on par with ME or DA:O?)

    Anyway, I like chatting with people and the sense of community, I know that if there was a solo game for super heroes even vaguely as engaging and in depth... I don't know how much I'd be on-line.

    I solo a lot - whole levels. I often use CoX more as a single player game than multi. Don't get me wrong, I love TFs and try to do them as time allows, and have made trial time enough to move several incarnates up to T3 goals. But I am looking forward to more flexibility and options to support my varied moods and playstyles.
  17. Quote:
    Originally Posted by Anti_Proton View Post
    Ya know, for a group called the "Sky Raiders" it seems odd that they have bases on land and underwater, but not actually in the sky.
    truth
  18. Liquid, thank you for the summary of your experience. I value getting a sense of the atmosphere and feeling to support the 'data dumps'.

    Additionally, I cannot endorse your summary of response to the super pack idea enough. You managed to encapsulate every thought I have had bouncing around in my head that only managed to come out of my fingers as 'bad idea'. Thank you.
  19. Chyll

    Powers Panel

    Quote:
    Originally Posted by Sermon View Post
    Really? I thought it was terrible. Doesn't it have a long animation and low base duration?
    I personally like preventing alpha.
  20. Quote:
    Originally Posted by Dark_Respite View Post
    So to EVERYONE...

    START SAVING NOW. PLEASE.

    (I know the vacation time submission thing can be a hassle and a half, but hopefully you can stockpile enough money to be able to swing the trip.)
    Love to. Unfortunately, if it doesn't get off the coast, it ain't happening.


    Quote:
    Originally Posted by Kheldarn View Post
    How about they give ALL of us a survey? That'd be swell.
    Indeed
  21. Chyll

    The Walking Dead

    Quote:
    Originally Posted by Dark One View Post
    Now that was a good episode. Very little of the Sophia drama and some pretty big divergences from the comics. Methinks Dale is going to meet with a little...accident...at some point.
    It was a good episode.
    And, man, when the dirty laundry gets aired they dump it all out at once.

    I expect some series ripples of activity from all the rocks hitting the pond at once, as it were.

    So, can we assume that Rick did not learn that Lori was pregnant in the whispered message at the CDC?



    ==for those that have read the material==



    I have to admit, that if that amounts to the entire on-air subdivision reference, I am disappointed. I always considered that a key moment for the group, even if it was minor in the big picture.

    The pressure with Shane is really mounting, and Carl is learning how to shoot.......
  22. Quote:
    Originally Posted by Forbin_Project View Post
    What part of the word "solo" do you find confusing? The "so" or the "lo"?

    so·lo/ˈsōlō/

    Verb:

    1. Perform something unaccompanied, in particular.

    Noun:

    2. A thing done by one person unaccompanied, in particular.

    Adjective:

    3.For or done by one person alone; unaccompanied: "a solo album".

    Synonyms:

    single - solitary - sole
    All true
    Quote:
    Originally Posted by Forbin_Project View Post
    Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.
    Leagues of 16-24, or small teams of 2-8. Big difference.
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Here's the quick summary of the Incarnate panel based on my recollections:
    Thanks, Adeon.
  24. Quote:
    Originally Posted by Lemur Lad View Post
    Actually for a change I agree with GG. Give the people that paid the money and took the time to go the most consideration.
    Never said I didn't want to go.
    I perfectly happy with those that were there getting access to more, but I also think more could have been done to communicate to the full audience.

    Quote:
    Originally Posted by Lemur Lad View Post
    Would you rather they didn't UStream anything and we had to wait for tweets or forum posts when people got back to their hotel rooms?
    Actually, I probably would accept that better.


    Quote:
    Originally Posted by Lemur Lad View Post
    What they did may not have been the most edifying for those of us that didn't go, but the fact that they at least made an effort for us says something, and the fact that they wanted to make things interesting for the people that did get up the go to go does too.
    And I appreciate the effort, but I can be disappointed at the same time.

    Quote:
    Originally Posted by Lemur Lad View Post
    TL;DR- Get over yourselves.
    good advice for yourself