Chyll

Legend
  • Posts

    2009
  • Joined

  1. Chyll

    Attack My Target

    Quote:
    Originally Posted by Oedipus_Tex View Post
    That has almost nothing to do with what the OP is suggesting.
    I was responding specifically to the suggestions in the earlier post.

    While they do not show as markers on the map, while going room to room in Lam hitting the macro and the proposed effect isn't drastically different. Most certainly with the BAF - wide open area of moving targets. Macro far superior.

    (Ignoring the fact that the objects in Lam are always in the same place, and doesn't take much to memorize them.)
  2. Quote:
    Originally Posted by Codewalker View Post

    Bitter Freeze Ray usually isn't worth the trouble because it has a long animation that can get you killed in the middle of it.
    Does nice damage, though.
    Lead with it solo at it's long range and many of the issues are manageable.
    Or again use it first, but just after the team takes aggro.
  3. Chyll

    Attack My Target

    Quote:
    Originally Posted by Twigman View Post
    I believe the OP idea was to have each player have one marker they can place, for emergencies, and a leader have unlimited markers

    These markers would show up on the mini map and on the nav as objectives.

    Leader example: LAMBDA_Have the best video card/most survivable players as team leaders. They go into the "granade" and (forgot the other) areas and they run through marking all the containers that need destroyed, so the other players can find them.

    Member example: BAF_If a prisoner is escaping, a player can target them.
    Shrug. So use a targeting macro.
  4. The best benefit you can get into freeze ray is accuracy, hold duration, and rech.

    Recharge - to fire it as often as possible - stacking will get the bosses.
    Hold duration - to, obviously,keep applied as long as possible.
    Accuracy - to not miss
  5. Quote:
    Originally Posted by EvilRyu View Post
    I got a PM back from Synapse. He said its working as designed but he has considered changing it. Thats all he said. I hope they do change it because as of now the IO sets it takes really does not help melees that much from the enhancing part as well as the set bonuses. If it does not get changed then I will just use the ATIOs for that power.
    It helps fine. And I like that the set has some unique flair. I hope he doesn't change it.
  6. Quote:
    Originally Posted by Airhammer View Post
    Nope.. he will jump place to place no matter what you do..
    I've never seen him not jump. In fact, once or twice I've seen his health fall so fast he jumps, lands, and jumps again almost immediately, so it is pretty firmly coded.

    Reading that some are doing it perks my interest some... but not enough to spend time learning how do it.
  7. Quote:
    Originally Posted by EvilRyu View Post
    Why not just PM Synapse and put this to rest finally? Its crazy that this takes TAoE sets when other powers just like it dont. I still say its a bug.
    I certainly hope it isn't.

    And, it was discussed in beta, and has been brought up on live more than once now.
  8. Hasten is a useful power.

    However, I have far more characters without it than with it, and have even respec'd out of it before. (Maybe.... 6 50s with it, and... 12 to 14 without, off the top of my head.)

    Not having it rarely stops a character from 'flourishing'...
  9. Chyll

    Attack My Target

    If you click on another player, you automatically target their their target... So a leader need only remind a team to select them to maintain a common target. I know you indicate that this is hard in a crowded situation, but I have never found it to be in Hami raids, Mother Ship Raids, Incarnate trials...

    I am not sure what value additional coding would bring to the table for the effort.
  10. Chyll

    deleted thread

    Quote:
    Originally Posted by Electric-Knight View Post
    No, seriously. I think Blue Centurion is right.
    Quite possibly. But where is the fun in that?
  11. Chyll

    deleted thread

    Effusively contrite apology (minor restatement of why I was right, if excessive in stating other's wrongness).
  12. Chyll

    deleted thread

    Quote:
    Originally Posted by Aett_Thorn View Post
    Gross over-reaction to redacted response, prompting a full apology four posts from now.
    Chest puffing counter full of vainglory, with a more contrite apology (and yet minor position restatement) eleven posts from now.






    (edit: I cheated. stupid work, interrupting my fun.)
  13. Quote:
    Originally Posted by New_Dark_Age View Post
    Sure it does....new aggro occurs on teams in that time, not all enemies were taunted by you when you where forced into Hibernate..and so on.
    *Shrug* Maybe, but then I missed something in the first place if I was also taking enough to kill me. And with an Ice, your aggro management is second to one, so not sure where that problem would come from under normal circumstances.




    Quote:
    Originally Posted by Aett_Thorn View Post
    I don't mind that they have two different ways of dealing with the problem.
    Bingo.
    Variety is the spice of life.
  14. Quote:
    Originally Posted by New_Dark_Age View Post
    Hibernate also hurts aggo albiet not directly , but sitting in the Ice Block for 2-4 seconds does stop you from doing anything .thus you cant protect the team. 3 seconds is an eternity in a fight.
    As long as the enemy keeps shooting the ice blocked safe tank... team is protected, so this arguement doesn't make much sense.

    Quote:
    Originally Posted by New_Dark_Age View Post
    Honestly after the numbers Hopeling gave, anyone prefering Hibernate over IB is either willing to intentionally gimp themselves or are just ignorant of the game design. From what we know its a more effective power. This is a fact. What is unknown is how the power would be changed if it was given to Ice Tankers.
    Different powers are different (thank goodness).
    I way prefer hibe over any crashing Tier 9. Debuffs wear off, aggro is maintained, it's recharge really isn't that poor considering how rarely it needs to be used,... there isn't anything not to love. And 4+ years of play experience with all defensive sets doesn't quite match with the name calling.
  15. Quote:
    Originally Posted by Aett_Thorn View Post
    Hibernate is a fine power for a Tanker, especially on a set that is one of the best aggro-gathering sets out there.
    And depending on how long you're in it... you may not lose aggro.

    I like Hibe.
  16. Quote:
    Originally Posted by Azucar_NA View Post
    Do procs like fort. hyp: chance to placate and Call of the Sandman: chance to heal self work in static field?
    I don't know why they wouldn't. The placate wouldn't give you much - as the targets would be a sleep... The heal is an interesting idea.
  17. Quote:
    Originally Posted by Tenzhi View Post
    I've never heard of it. Which means that if I do see it, it'll probably be later on TV or Netflix.
    Same - first I've heard of it, ever.
  18. Quote:
    Originally Posted by Chromium_Man View Post
    My one big regret from leveling up my Elec/Elec Dom was putting off Conductive Aura until the early 20s. He came up before inherent fitness and at that time I subscribed to the philosophy that the all toggle powers needed to be held off till 20 when I got Stamina. After I took it, I checked the end cost and realized it was 0. /facepalm

    Anyway, /Elec oddly benefits from its sole decent AoE power (Static Discharge) coming so late (Thunderstrike is garbage IMHO. More on that later.). Because it comes so late you can focus on the first 5 powers of /Elec (two ST melee, two ST ranged, and Build Up). I would highly recommend taking an slotting them all as early as possible. From your primary, your bread and butter powers in the early levels are Tesla Cage, Jolting Chain, Conductive Aura, and Static Field. If you take the 9 powers I just talked about (plus travel and pool powers as needed) you can develop an awesome leveling strategy by the time you hit 20 that you will use until you hit 50.

    Here's my strategy:

    1) Find a mob.

    2) Throw Jolting Chain.

    3) While the mobs are flopping, drop Static Field right underneath them. Most mobs will be slept before they get up.

    4) Use Tesla Cage on the hardest target in the bunch (or the first target you plan to kill, depending on your preference.)

    5) Charge in (after popping Build Up, if it's up) and use your awesome early-game attack chain (Charged Bolts, Lightning Bolt, Charged Brawl, Havoc Punch, in whatever order you choose) to kill a single SLEEPING MINION.

    6) Reapply Tesla Cage/Static Field as needed as you repeat Step 5 for each remaining minion in the mob. At this point you probably haven't been hit much because your all-ST attack chain won't wake anyone but the one you've just killed.

    7) Once all the soft targets are dead, turn your attention to the aforementioned hard target. By this point s/he is gasping for END (you remembered to toggle on Conductive Aura, right?). CA won't wake the mob while it drains them and now you can stomp the hard target and throw in Tesla Cage as needed to make sure he stays a statue.

    8) Lather, rinse, repeat.
    That sums it up very nice. Elec/Elec is destruction electrified.

    Quote:
    Originally Posted by Mid_Boss View Post
    Good call on Voltaic. It will do damage to random enemies breaking your Sleep on them.
    Why don't people understand?... electric's sleep reapplies almost right away. Standard sleep power advice has no meaningful application with Elec/
  19. Chyll

    Mighty

    Another "tankers need moar damagez" thread?

    Tanks are fine. My favorite melee AT, as is... No changes please. My advice is go play a brute/scrapper if you want the phat r3dz numb3rz.

    (Now, they could use some sets with some interesting and unique twists... but that is an entirely different discussion than a broad power/AT tweak.)
  20. Quote:
    Originally Posted by Hopeling View Post
    I agree that I like Spinning Strike's TAoE-ness. It makes it act kinda like a cone, except less finicky with position.

    Thunder Strike has been here since forever, though, works the same way, and takes PBAoE sets.
    True enough. But I support the change of pace. I'd be more of a fan of (the unlikely) change to make Thunder Strike function like Spinning, rather than any discussion of Spinning needing to change.
  21. Quote:
    Originally Posted by Mandu View Post
    Can you trigger the power without a target? If not then it's targeted.

    Now personally I think that Spinning Strike should have been a PBAOE. That is after all what it's effects are. But there is probably something in the combo mechanism that only allows the buffs to be put on targeted attacks.
    Yeah, but they made it fairly unique as a melee power that is a PBAOE that requires a target. I like it.
  22. Dark dominator costume prepped.
    Name held...

    it can't get here soon enough.