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Posts
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DareDevil and Elektra: The Hand and the Devil This should have been the Hollywood version of the movie.. This one is 100000000 times better.. its incredible how unknowns can do a great job sometimes with limited cash, and Hollywood spends millions and can not deliver.
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OMG!! lololol this was cool!!
Punisher Vs Wolverine <-- costumes look good King Pin is in it too.. this one is pretty great!! The KingPin looks like the comic. -
Marvel Zomies look after the credits too for a special appearance
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Just found this one, and all I can say is WOW
Batman: Knightfall
The making of the Batman: Knightfall film -
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I don't play those toons you say are ganking toons. And I find it a bit unfair for you to suggest that people who don't like the new pvp are gankers. I'm anything but. So pardon me if I do not share your views on the new PVP.
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Yeah I hate it when people "Assume" stuffbut if you have issue's with pvp i13 lets move those over to the PvP 13 Negative thread here
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Okay the forum monster ate my old thread, so I figured to remake it with all the links I remember from the old one that were jaw droping as well as a few we have picked up along the way. If I forgot any please post themEnjoy.
The Green Hornet
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Thanks for that! I'm a huge GH fan, and that was a truly cool fan flick!
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Np I remember someone else posting that in the first version of this thread and it blew me away it was a really good film and the action scenes were great. -
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And all floating hands comic parodies...
http://www.floatinghandsstudios.com/comicparodies.html
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These are cool -
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Heres a recent favorite
http://www.youtube.com/watch?v=RpP_BKPa5Oc
http://www.youtube.com/watch?v=Co6OHe4KaEc
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If you all have more fan made films that rock that have not been posted. Then please post it
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Greatest Fan film EVER (marvel VS DC VS Alt Universe's) <-- Animated movie 40 minutes
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That was epic. I can see all the fanboys whining about who lost to whom, but they will always whine. Plus, extra points for Wolverine being totally useless versus a real threat.
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lol I hope everyone enjoys these gems! lol -
I forgot to add this one
Greatest Fan film EVER (marvel VS DC VS Alt Universe's) <-- Animated movie 40 minutes
SUperman and Hulk kill A LOT of people and there is soo much blood O.O Also Flash punks Nightwing! -
Okay the forum monster ate my old thread, so I figured to remake it with all the links I remember from the old one that were jaw droping as well as a few we have picked up along the way. If I forgot any please post them
Enjoy.
Thundercats
Terminator Vs Robocop Vs Predator
The Green Hornet
Greatest Fan film EVER (marvel VS DC VS Alt Universe's)
Grayson
Batman: Legends (The BEST Costumes in any fan film)
Batman: Dead End (Vs Predator Joker and Aliens)
World's Finest: Batman Vs Superman
Batman: Forsaken (Villains United)
Batman: The Killing Joke
This was very well done, very creepy. Very creative the guy that did this, its a throw back to the old days. Note* read the "more info" link on the right side of the page. Most of the scenes in these vid's where the insperation for Bob Kane & Bill Finger to create Batman.
SIlent Shadow of the Batman part 1
Silent Shadow of the Batman part 2 ((The Joker, Penguin, catwoman, scarecrow, and R'as al ghul.))
Silent Shadow of the Batman part 3 ((Mad Hatter, scarecrow, modified bat suit, batplane.))
Silent Shadow of the Batman part 4 ((Riddler,TWO-FACE, Posion Ivy, Mr. Freeze, Solomon Grundy, Killer Croc, The Calander Man, Maxie Zues, Clay Face, Joker, Scarecrow, Penguin.))
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Its like I have a career counciler who calls my employer and gets me fired.
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LMAO -
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Our own Redname!!!
*hugs Sunstorm*
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FINALLY!!! OMG!!! (((( SUNSTORM)))))) -
1) How will the repricing of bases affect you personally?
Very little. My SG's main base's on Justice are already complete for the most part.
2) Will you dismantle your base to gain the additional prestige from the repricing?
No, never.
3) How long would this process take you if you were to engage in this practice?
To rebuild? days maybe even 1-2 weeks on no ingame playing and after my work hours, I am the only base designer for all 3 SG bases and having to recreate all the base pieces with IO salvage none the least will prolly take longer since I am not a rich toon to have all the salvage needed. I would much rather " play" the game than have to rebuilt these bases from scratch.
4) What are the positive and negative concerns regarding repricing?
There are no negatives. It will make future development faster.
5) How will this feature affect you long term and short term?
I don't expect it will affect me at all in the short term, and little in the long term.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
IO's are going to sky rocket in price, for newer SG's in the future this maybe a difficult hurdle to over come. Personally in our current base I do not see issue since we are established already and have most of the perks. I do think that needign teir 3 salvage to make a tier 1 base item seems a bit unfair.
2) What is the positive effect on your base for this feature implementation?
not sure what the future holds, currently we have what we need. I think for future SG's the prices on salvage will be a problem for them.
3) How long will it take you to adjust to learning this new system?
I already have
4) What side effects to this system do you currently see from transitioning the old to new system?
I think that the limit of 18 bins needs to be increased now since the amount that can be carried now has been lowered from 2500 to 30. I thinking having 25 bins at minimun should be effecient (note that includes insperations/salvage/enhancement/vault in total we can only have 18, I think this should be raised to 25)
5) What security concerns do you have regarding this change?
being that there was a bug in the past of people being able to enter a Sg base and rob it clean without even being a part of the SG or coalition, and in time sometimes things take a nose dive in the sense where I can easily picture a theme of who is your friend today may not be your friend tomorrow could do something out of malice. (I hate to even think that, but I have heard stories of that coming true) I do feel that there should be security restrictions on individual settings, such has salvage bins, enhancement bins, insperation bins, etc..
Further more I feel that if a base is robbed there should be something the victims could do and haev NCsoft step in to help. the currently system is laughable, one can rob a base and not even be punished for it, doesn't seem fair.
Additional note:
Can we get some more free base items?? We need more wall items, celing items, and maybe water fountains.. issue after issue have gone by and not "many" new shiny things to put in the base.
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Name: C H R O M E
Global Contact: @Chrome Munchkin
Level of Classification: 50
Origin: Science
Super Rank & Super Group: Leader of " The Brothers Chrome " -
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Ok so now when a TF is starting up and isn't a well balanced team, I will have to choose between my character who is building up enough merits to actually use them and the character that is the right fit. Right now I could bring a dominator, blaster, tank, warshade, defender, or brute to an ITF depending on what would work best for the team. If merits can't be traded then there's a big incentive to stick to one character, and this is against everything that makes CoH fun for me.
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I feel the same way! -
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[Because that's who is going to be loving this change. The rich get richer...and everyone else...doesn't.
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ZOMG! the game is copying the stock market crash!!! O.O -
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Id like to take this time to go into more on the designs for some of the new stuff in Issue 13.
Bases:
Weve made some changes to the way players deal with bases. Overall things got a lot less expensive, Prestige-wise, in bases.
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Prestige maybe, the OTHER costs went through the roof.
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This means that smaller SGs should be able to accomplish more with their bases now.
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This is simply untrue. Smaller SGs will be forced to used the Market System (something you promised in Issue 9 that people would not be forced to use) to even craft a tier 1 item like a telepad, because you have chosen to include rare salvage. To make matters worse, you've made Invention Salvage needed for dual builds, empowerment stations, as well as using the salvage required for the "power 10" IOs.
All this amounts to an overall increase in prices. Prices that I must add will be borne mainly by Group Leaders and Base Architects. This is ESPECIALLY true in SGs that are fewer than 6 people.
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If your SG wants to take advantage of the new, lower, prices, youre going to have to do a little work in selling the older items, and buying the new, lower priced items. Its an unfortunate artifact of the way the base system was designed that we cant just refund your SG the difference straight away.
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Which shows that this change should have been held back until such a fix could have been implemented. Instead, in your rush to push through a poorly thought out change, you are off loading the conversion to players. Now you will have to maintain two sets of base items until such time that you can get around to automating the switchover.
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Weve also eliminated the need for Base Salvage. Now everything in bases can be built with Invention Salvage.
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Thus you've went beyond ignoring the players concerns (which have been brought up repeatedly in the base section for the last month) to fix a non-existent problem of people "not understanding the difference between base and invention salvage". A problem, I might add, that could have been fixed with a simple text change to "Base Salvage Found".
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You will even be able to convert all that extra Base Salvage into Invention Salvage to help get rid of the extraneous items your SG has probably accumulated.
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Those "extraneous items" are BACK UPS in case someone accidentally deletes a base item...
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This change will help smaller SGs build cooler stuff faster, as well as give large SGs a benefit for all their hard work so far.
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We've already shown that you've completely missed that mark. It will still take small SGs a long time to get up and running, and now one person will be getting shafted because the recipes REQUIRE invention salvage.
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Dont worry, the storage containers in bases will now be able to hold a small amount of Invention Salvage as well now.
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You raised the base salvage from 999 to 2,500 because it was shown that the original base salvage racks stored LESS than a player could hold on a single character. Now you are telling us that we can only store 30 items in the rack? I know characters with more Halloween salvage on them than that.
To sum up the base changes in PVP terms:
EPIC PHAIL!
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Agreed, the new base system as well as the PvP system are totally borked! I am assuming they go hand and hand because of the Base raiding they have planned down the road. But the salvage bins now only holding 30 items as opposed to 999-2500 like they do on live make no sense. Needing Hami Goo to make telepads and other rare salvage to base build is also alarming.
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PvP Changes:
Weve also overhauled our PvP system in such a way that the changes do not affect PvE. Weve ignored PvP as good enough for long enough. The previous systems were ok and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvPers the advantage that comes with formulating tactics around the new systems were putting in place. PvP from now on will be on our priority list. If something isnt working out, well be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
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This is horrible. The new system is full of bugs, completely unbalanced and a majority of players (Current PvPers and PvEers) do NOT like this. In fact, the target audience of new PvPers are saying this changes helps even less! You took all diversity of At's out. Don't you think we know that a tank can take punches whereas a blaster can't? Now it is reversed! Blasters are supposed to be a high damage class, to make up for the low hp and def/resist. Now their damage is laughable. Blasters are the worst AT, along with Widows. Controllers and Defenders remain the "FotM" they were before with unresisted debuffs and high damaging holds. The game is turning into WoW 2.0. Please reconsider this "PvP overhaul," its worse then before!
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I have to agree with HH. The system is not ready to be released yet. I wish you guys would reconsider these pvp changes, and just release them next issue or issue after that after you guys get it right. It is no where near ready in its current build. I feel you guys are making a big mistake.
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So magic desks are nerfed too?