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Posts
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Joined
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Doh you should have told me earlier when we talked I had no idea.
HAPPY BIRTHDAY!! -
HAPPY BIRTHDAY!!!!!
Here is your Cake..
And your gift...
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This is one busy birthday week on Justice
Happy Birthday Guil!
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Happy Birthday
I don't want to give your age,.. but this cake should bring back memories
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I am the leader of the following SG's that have been around since forever, on the Justice Server.
1. The Brothers Chrome
2. The Sisters Chrome
3. The UnderLords (VG launch) -
Quote:lol I was 30 seconds earlyI dunno which thread to reply in, but this one was posted on the correct day (I'm assuming...) so, Happy Birthday Megumato!
In any event Happy birthday again!
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Black Panther Movie Trailer featuring Storm
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So if we purchase this early do we get a free month subscription too?
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I have a Mind/Thermal/Earth controller, it was fun late game (solo and team)
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If I can make it out of work in time, I can bring a thermal or anything else you need.
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He posted here..
http://boards.cityofheroes.com/showthread.php?t=208095
Seems like its still happening -
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Thanks for all the advice guys
I just might attempt this project after all
But the second part to my orginial question was never really answered.
What secondary can make this goal happen the easiest when paired with Invul? Is electric the prime option for it?
Again just looking for outside opinions since this project interests me -
Quote:
Missed this comment before. Why does it matter how high your defense is without Invinc on? A Invul tank should always have Invinc on! (Unless he's standing around Went's or something similar, of course.) In addition to defense, it provides a ToHit bonus and is one of the best Taunt auras in the game. Quote:If I recall correctly Mids doesn't show Invincibility's defensive numbers set to 0 correctly as it defaults to 1 in range. Turning it off shows the correct stats. It deals with bonus differences between 1 in range vs. 2+.
Hope I'm explaining this correctly.
Example is why I was striving for 40% with out Invic.. this way if I was tanking an AV I know I would hit cap and not have to worry about needing a mob near me at all times. (Example like GW or Romulus etc since invul has low resistance to energy, neg, fire, cold) Unstoppable was just there for a oh crap option. Wasn't sure about going with this build was throwing it together to see if it was worth doing.
(I have soo many tanks already this was going to be more of a project build)
Quote:Also, Invinc should not be delayed past 18, and certainly not for ResEl, which is right up there with Unstop for Invul powers most often skipped.
okay wow didn't realize i had 2 two many energy/neg defense types in there here is the reworked build.
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okay so how is this? Without invinc on I have 42-44 defense to Fire, Cold, Energy and Neg Energy.. with invinc with only 1 person in site I cap to over 45+%.
How does this look?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Capped fire-cold-energy-neg Invul electric tank: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(21), Aegis-ResDam(31)
Level 1: Charged Brawl -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngFist-Acc/Dmg/Rchg(19)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(11), Dct'dW-Rchg(37)
Level 4: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam/Rchg(13), Aegis-ResDam(15), Aegis-Psi/Status(37), S'fstPrt-ResDam/Def+(42)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(31)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11)
Level 12: Taunt -- Taunt-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(33)
Level 16: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(17), Aegis-ResDam(43), Aegis-ResDam/EndRdx/Rchg(46)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27)
Level 28: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), C'ngBlow-Acc/Dmg(34), C'ngBlow-Acc/Rchg(40), C'ngBlow-Dmg/Rchg(42)
Level 30: Chain Induction -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(33), P'ngFist-Acc/Dmg(34), P'ngFist-Acc/Dmg/Rchg(34), P'ngFist-Acc/Dmg/EndRdx/Rchg(46)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33)
Level 35: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/Rchg(43)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Acc/Rchg(42)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 26.4% Defense(Fire)
- 26.4% Defense(Cold)
- 24.3% Defense(Energy)
- 24.3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 22.1% Defense(Ranged)
- 26.4% Defense(AoE)
- 5.4% Max End
- 15% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 4.4%
- MezResist(Terrorized) 2.2%
- 3% (0.05 End/sec) Recovery
- 8% (0.63 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3% Resistance(Psionic)
- 25% RunSpeed
- 12.5% XPDebtProtection
Set Bonuses:
Aegis
(Temp Invulnerability)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Charged Brawl)- MezResist(Sleep) 2.2%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Resist Physical Damage)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Resist Physical Damage)- 3% Defense(All)
(Unyielding)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Resist Elements)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Invincibility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Resist Energies)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Thunder Strike)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Thunder Strike)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Chain Induction)- 8% (0.63 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Chain Induction)- MezResist(Sleep) 2.2%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Jacobs Ladder)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Jacobs Ladder)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) (Exceeded 5 Bonus Cap)
(Lightning Rod)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Lightning Rod)- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) (Exceeded 5 Bonus Cap)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) (Exceeded 5 Bonus Cap)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;729;1458;HEX;| |78DAA553DB4E1351143D535A4ADB6987722B142803144A81B6D44BE2E5C144D088A| |1DA28F14925433994899369D35663DFFC007FC10F317E835141BCA03F60D46FA8FB| |EC7520313E3A69D73A97BDF7DAFBEC732ACF374C215E5C1386B9EE39EDF6CEB6E33| |F91AD50C5A9BBB5D2BAD36CCA3D7BDF6DC942ADE1ED15A42F5BF56EC197757BD37F| |F6D4B3A5276B9D965BB33BE41716426410606743EE4BBF2D8B6C465ECEAEEBB99DE| |EB4DEAE90A32CDED0DE8E8785E4A67F205BD2EF144F0766B5D1F08A37DD8E2FDB6D| |4CB6A4D374FD7A5CEFD40F3A348BF2EC7E53CABDE48DA65B2B56BB2DB95371DA1DD| |9EA8E535E79FA1F45080CFA8B5E50ACD1A02C8265A6FE734C23E799321798DE5A42| |7FBD80B84E342EFA379886D6993E4674388A676CB14FA002BAC314BDCB94AD321D9| |2791FE4437D5A1E8226B24840377B91299F229A16213AD510BC44A820D4CE270A14| |D6758411680011065087F9571D6314210273237212E0C4BE31BDA70A632840C4CA1| |C3B45C6715D741CC60918DBDF998E49DCD2E216C407213E08F165A816904398E225| |B57832CB1243A001DA19D63BC3362F8D80BE90C4A861F0418D4651430C6432A5E34| |CB904042DA6CFE49542BC402A43839C189F03CD307D2583092D389161A534E8039D| |C3248A0E4DFE08A8639FFA05FACD34EBB15DAEC194F7998E2CB505AFE95B424D329| |B4CF66DA6595C9A59DC9602EECE096531032F63668503D9A077146F4EC79B4316F3| |C8621E59CC238B2CB2584616C7E4B5A0BD16E0B508AFC59F20D8E5E09C87B34187B| |FA43BBF94E6A53E5A5AD18D5D416357D1D8553476151D2DA0BF41322FEADB5C4493| |4A6852094D2AA1496534A98C261D52B66BBAFA35945D064D05CF5E1BFDE8135BFFA| |C5483670F4E18BC920F9E3DE9FFFA5E9BA77122F7A284DB0AAA04C603357AA8E091| |9A3E5623478D7615D4D4B4F7C63CCDD4BAA412BAACE08A82AB0A5E2AA3B07A68310| |5A682B88284024BC1A0826105630AD20A5E29E8FD0151EF0801| |-------------------------------------------------------------------|
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Hey guys,
I am at work and something occured to me. I can easily make S/L resistance to 90% so I am not interested in defense for that. However, what secondary is best to slot sets that can get me near cap defense for
Energy
Negative Energy
Fire
Cold
I know this is prolly an odd question, but was asking to see what kind of sets are best for this. And what secondary meshes well with the kind of power requirements needed to slot them.
I know Psy is a major hole as well but trying to see how I can get as close to 45% as possible for invul type tank.
(note* I already have 50's of Firey Aura, Stone armor, Willpower, Ice Armor, Electric, Shield and a high level dark aura, this is simply a project I want to attempt with Invul) -
If I remember correctly BaBs posted numbers months ago that showed that the epic classes were the least played (khelds and VEATS) amoung all the other sets.
By unlocking Khelds at lvl 20 might be a good way to get more players to play them and give the numbers the devs are looking for to make changes down the road with them.
I personally have no issue with this. I don't think the struggles of yesteryear should impact the players of tomorrow. if it makes it easier for them then so be it. -
Happy Birthday Guys
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This is as close as I could get to all defense types without using pvp io's.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Diamond FIghter by chrome: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(42), HO:Nucle(43)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(3), Numna-Heal(5), Numna-Heal/Rchg(21), RgnTis-Regen+(40)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(43), P'Shift-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), Acc-I(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(21), Dct'dW-Rchg(25)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(17), Mrcl-Heal/Rchg(25), HO:Golgi(42)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(37)
Level 24: Kick -- Acc-I(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(34), Dct'dW-Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(36), RedFtn-EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx/Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), P'Shift-End%(45)
Level 47: Hurdle -- Jump-I(A)
Level 49: Health -- Heal-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 17.4% Defense(Smashing)
- 17.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 16.1% Defense(Ranged)
- 3% Defense(AoE)
- 23% Enhancement(Heal)
- 25% Enhancement(Accuracy)
- 31.3% Enhancement(RechargeTime)
- 9% FlySpeed
- 150.6 HP (11.2%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 6.6%
- 9.5% (0.16 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 6.61% Resistance(Fire)
- 6.61% Resistance(Cold)
- 9% RunSpeed
Set Bonuses:
Kinetic Combat
(Strike)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fast Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Reconstruction)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Follow Up)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Integration)- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
(Focus)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Resilience)- 3% Defense(All)
(Slash)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Eviscerate)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Instant Healing)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Shockwave)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Moment of Glory)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
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I have the following Brutes
SS/Fire = Fun build made for farming really, this is my main brute
Energy/Electric = Fun build was my first brute.
SM/WP = Fun as well a little slower than the others but fun on SF's
AXE/Fire = Endwhore!!
Mace/Energy = Fun so far... very Pretty and Strong!!
Elec/Elec = Lots of AoE
I deleted a Mace/SR and DM/DA brutes a while back.. never could get into them that much. -
Quote:I can.. since I posted it in the other thread for youChange it out to what? In mids a full set well give me some S/L defense. Can u be a little more specific on that please?
You might want to check it out.
This build gives you:
Over 3000+ Hit points,
42+ regen per second
Caps all defense (Melee, Ranged, AoE) 45%++
Accuracy buff of 27%
Damage buff of 41%
Recharge buff of 20% (w/ hasten 90%)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Little Sexy Kitten by Chrome: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(31), TtmC'tng-ResDam(37), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(43)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Dmg/Rchg(23), HO:Nucle(43)
Level 2: True Grit -- Heal-I(A), Heal-I(3), RgnTis-Regen+(3), S'fstPrt-ResDam/Def+(11), ResDam-I(11), ResDam-I(13)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(31)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(9)
Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(9)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def(17), LkGmblr-Rchg+(40)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Mrcl-Heal/EndRdx(19), Numna-Heal(46), Numna-Heal/EndRdx(50), Mrcl-Heal(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Rchg(48)
Level 22: Taunt -- Mocking-Taunt/Rchg(A)
Level 24: Gash -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Dmg/Rchg(33), HO:Nucle(46)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(34)
Level 28: Swoop -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(33), HO:Nucle(46)
Level 30: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(42)
Level 32: One with the Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(33), TtmC'tng-ResDam/Rchg(40)
Level 35: Cleave -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(36), Sciroc-Acc/Dmg(37), Sciroc-Acc/Dmg/EndRdx(42)
Level 38: Pendulum -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-%Dam(39), Sciroc-Acc/Dmg(40), Sciroc-Acc/Dmg/EndRdx(42)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(45)
Level 47: Weave -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 13.6% Defense(Energy)
- 13.6% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Melee)
- 13% Defense(Ranged)
- 6.13% Defense(AoE)
- 3.6% Max End
- 20% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 428.7 HP (22.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 62% (4.85 HP/sec) Regeneration
- 10% RunSpeed
Set Bonuses:
Luck of the Gambler
(Deflection)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
(Deflection)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
(Beheader)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(True Grit)- 3% Defense(All)
(Battle Agility)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Phalanx Fighting)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Health)- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Gash)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Swoop)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(One with the Shield)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
(Cleave)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.2 HP (2.25%) HitPoints
(Cleave)- 10% (0.78 HP/sec) Regeneration
(Pendulum)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.2 HP (2.25%) HitPoints
(Pendulum)- 10% (0.78 HP/sec) Regeneration
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
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