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This is the best I could come up with... has all your criteria.
SJ/SS tough/Weave Laserbeams..
Near cap to F/C/N/E with just one person in range your defense is 44-45+ (also with 90% resistance to S/L naturally lol) if you move the scale of invicability to 10 people it will be 53-60%
sturdy recovery and regen
Building for this concept takes away a lot of powers I would have generally taken in place of certain things..
that said.. I hope you have sands of mu and black wand/staff vet powers hehe.
I hope this helps you.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Smallville Clark: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(34)
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(25), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(43), Mako-Dam%(43)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(15)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(9)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17), Mrcl-Heal(31), Numna-Heal/EndRdx(34), RgnTis-Regen+(42)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Rchg(40), Mocking-Taunt/Rng(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(46)
Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 32: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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I went with Electric/SS with power sink the rage end crash doesn't bother me.
going with physical perfection upped my regen as well.
Totally fun tank to play. -
WOW Chloe
Sorry about your luck
I hope you get a better one soon -
If I am awake I will be there, I have a long night before hand, otherwise mark me down as a maybe.
Oh and I can bring whatever you need. -
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Here is my build, capped defense + aid self
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Chrome Tigger: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(31)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def(5), RedFtn-EndRdx(13), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(36)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(5)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(37)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(9)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(36)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(43), Numna-Heal(45), Mrcl-Heal(45), Numna-Heal/EndRdx(46)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23)
Level 24: Follow Up -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(40), Mako-Dam%(42)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(39)
Level 28: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), S'dpty-Def/EndRdx/Rchg(29), S'dpty-EndRdx(43), S'dpty-Def/Rchg(46)
Level 30: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def(31), S'dpty-Def/Rchg(37), S'dpty-EndRdx/Rchg(40), S'dpty-Def/EndRdx/Rchg(42)
Level 32: Slash -- Achilles-ResDeb%(A), Mako-Acc/Dmg(33), Mako-Acc/EndRdx/Rchg(33), HO:Nucle(33), Mako-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Quickness -- Run-I(A)
Level 38: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(39), Det'tn-Dmg/EndRdx/Rng(39), Det'tn-Dmg/Rng(40), Det'tn-Dmg/EndRdx(42)
Level 41: Aid Other -- Heal-I(A)
Level 44: Aid Self -- H'zdH-Heal/EndRdx(A), H'zdH-Heal/Rchg(45), H'zdH-EndRdx/Rchg(46), H'zdH-Heal(48), H'zdH-Heal/EndRdx/Rchg(48)
Level 47: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(48), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def(50), S'dpty-Def/Rchg(50)
Level 49: Elude -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
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Put me down too, what ever you guys need.
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I guess thats something to add,.. but what to get rid of and still maintain the defensive numbers and aid self to do it is the issue I am facing. The build is rather tight.
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Quote:Aid other and Aid Self are in the build. (level 22 and 24) and I agree power boost + aid self/aid other is a lovely thingThat is a freaky build.
I see one thing I don't like: you skipped acid arrow. I don't care if your pets and whips do that anyway, its too good to skip. That's just in my opinion. The ranged Defense is nice, but I'd personally try to get aid other and aid self somehow, so that I could just heal up the demons (and myself) between fights.
Lewis
Wasnt sure about Acid Arrow since the pets and whips do -res and Disruption arrow also does -res which is in the build and is autohit. Wasn't sure if Acid Arrow was needed since in Mids it shows that both Acid Arrow and Disruption Arrow do the same -res (15% resistance debuff). Unless I am reading it wrong. Let me know -
Quote:Okay how is this, the link worked earlier I guess when I edited it something happend. In any event, I re-edited the post and here is the link belowChrome,
Your link to the build doesn't work. Could you try posting the data block, or using a different set of codes that posts the link correctly?
Lewisthanks for letting me know
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Quote:Was going for the +defense sets. I guess I could do the +dam/range HO trick here too to cap resistance and damage.You're only 4 slotting your lt's? And for +RES only? That doesn't seem right.
*edited orginial build to reflect change now this pet shows 58.9% damage resistance and 94% damage*
This build seemed a little tight I was forced to skip flash arrow, poison gas arrow, and acid arrow. I wanted the two whips I selected based on my comments in the OP.
Was there anything else I could do to make this better? -
Okay here is a build I threw together, wanted to get some feedback on it to see what I can do better. Obviously my goal for Demon/Trick Arrow was Ranged defense.
Note* I really want to use Oil Slick with the fire attacks since I believe this is key for my playstyle (moar damage!) however using EMP Arrow and Glue Arrow when Oil Slick is recharging.
So far the defense I have:
Ranged defense at 42.1%
S/L at 30.2%
Energy at 39.7%.
Any help to make this build better would be greatly appreciated
Thanks,
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Lex: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(3), BldM'dt-Acc/EndRdx(7), BldM'dt-Acc/Dmg/EndRdx(9), BldM'dt-Acc(9)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(17), TotHntr-Acc/EndRdx(46), TotHntr-Immob/Acc(46), TotHntr-Dam%(48), TotHntr-Acc/Immob/Rchg(50)
Level 2: Lash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(37)
Level 4: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(5), P'ngTtl-EndRdx/Rchg/Slow(15), P'ngTtl-Rng/Slow(17), P'ngTtl-Dmg/Slow(21), P'ngTtl--Rchg%(43)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(11)
Level 12: Summon Demons -- S'fstPrt-ResDam/Def+(A), HO:Centri(13), HO:Centri(13), HO:Nucle(48)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(23), ExRmnt-+Res(Pets)(34), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Aid Other -- Heal-I(A)
Level 24: Aid Self -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(25), H'zdH-Heal/Rchg(25), H'zdH-Heal/EndRdx/Rchg(33), H'zdH-Heal(34)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(27), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(29)
Level 30: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(37), Lock-EndRdx/Rchg/Hold(40)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), RechRdx-I(46)
Level 38: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(50)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), DefBuff-I(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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Quote:Yeah to add to this point what would MM's get? O.oActually, given Castle's answer, you could be jumping to conclusions. While you could pick up a Patron Power set with your tank, there's nothing to say you're getting Patron sets now in existence. While similar in some regards, villain AT's are not mirrors for hero AT's, and so, can't be properly matched up for APPs and PPP's.
Yeah, a Brute is close to a tank, but would a Corruptor be likened to a Blaster or a Defender? Who's PPPs would they get?
There might be all new PPPs made for hero ATs as far as we know. -
My wife made a Demon/Dark and I was looking to not make a /Thermal or /Pain and was thinking is this combo would be any good for PvE?
I was thinking specifically for Oil Slick since it ignites with fire and glue Arrow will stick them there.
I also see a few Arrows that do -res that would stack with Demon attacks too.
/thoughts? -
I bought a character slot for 5.99, they took the funds out of my account but I never got the option to redeem it in game. I opened a ticket on the issue but still no response. Heck I still haven't gotten a confirmation email either.
I think our issues are tied, I am calling game support now but I am #30 in queue atm. -
Don't forget
Justice-badges(for badges)
"Justice Mo Badges" (for Master of Badges)
"Justice Sat Mat" (For Satuday TF events (normally listed on these forums)) -
I am not sure about Silver Age but I know of a Golden Age Sg on Justice called the "All-Winners Society"
You might want to send a PM to @Killer Wail or @Pirhana I think one of them are the leader of that group.
Hope that helps. -
Welcome aboard
LSK, Bada BooooM, and NuclearMedicine (@Warboss) to PERC.
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