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Quote:This is where my confusion came in as I was able to slot tohitt debuffs in the power.I pretty much agree with everything Chrome said but I want to point out that terrify does NOT have a to hit debuff. Everyone confuses it with fearsome stare, which does have a to hit debuff, because the power accepts to hit debuff enhancements and IO sets as well as accurate to hit debuff IO sets. However, there are no to hit debuffs in the power to actually enhance, just damage and a fear effect. I suspect the power was initially cloned from fearsome stare, then changed to do damage instead of a debuff but the dev's never re-coded it to not accept to hit debuff enhancements.
But you're right I do not see anywhere what the numbers for tohitt debuff is? Strange.. I guess the devs never got around to correcting it. -
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The RSF (those that 6 slot Mass Hypnosis for recharge and cap ACC can pretty much run the RSF blind folded).. I noticed those that 5 slot this power tend to go light on the "Acc" and end up missing some of the heroes in the RSF from time to time. Best method is to 6 slott it to make sure your accuracy is capped. (along with 5 slotteding a purple set for the +recharge)
In addition to what everyone else has stated Mind/ Doms are incredibly OP in pvp.. Confuse, Fear, hold all have different timers. Topple that with melee ranged attacks that do blaster damage from there secondary and you have a nice damage dealer. (Fire, psy, energy, electric tend to be the most popular secondaries)
Also in ITF's romans have no resistance to Fear so Terrify becomes OP there and it does tohitt debuff as well.
Those are some OTHER reasons to run a dom with Mind/ that has perma abilities. Its not just the control side to think about here, think about the damage they bring when coupled with their secondary. -
@Claws for PvP I would go with Weapons mastery as the PP doesn't really help you in PvP. Just a thought
To the OP here is my build for my Claw/Regen..(PvE)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Chrome Blade issue 16 PVE: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), T'Death-Dam%(36), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(46)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/EndRdx/Rchg(31), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), Achilles-ResDeb%(15), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(46)
Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(5), Efficacy-EndMod/Acc(31)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(7), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(42)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(37), Acc-I(39), GSFC-Build%(46)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(43), RgnTis-Regen+(48)
Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Dmg/Rchg(40), HO:Nucle(40)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(50)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(40)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;723;1446;HEX;| |78DA9D934953135110C7DF64260C09938D8081B065615F4672B1DC4AAB585424C19| |020273535C213A27192CA84526E7E000EFA013C596A79762BCB935F433F8A4BECE5| |05E1EA14F4EF2DDDFFEED72FAFF074C512E2D955A185976B8EE755CA3B4DA7D190C| |DEEC241CB6955EBEEE0F27EB3FE58A6966ACEAE4C553DEF40A672E752C5ED555308| |D1D7F1AF14644D4A1B449E7823C78B2BF281743D6997E49E74659304636BEEBE6C4| |AB7657706C162BD5EB3CB0D29772D1AE6A5D3A8BA7B219A5CABEEEDB76066A959CB| |959E175B6D5477ECA5FAEE61A5E0782DD93C1C806A66E0BF8A65D1D7F68B222023A| |C4D425F8990AD00A6C47899660B9701862E56304C5361DB30C809DF6DC62661748B| |305322CC96090F4D1504511A2733385937270B7FF3091117E9D3C9AE4198CEC97CF| |A0B1F2A194784D1E704ECAD9F750DFF06788E88AE75CAD8758B902E723505420DDC| |4D2AA4ED37B98CEE536756879D4C0A745F784749AE4354402509E44928C87AC10DC| |238E79AE55C1970EF6177AD678E842C461676426A27F49DB4C33F08376027C20735| |22DCCE28B733BA75B28F67AFD0195D708FA98A62AF48BBF72DE30D61EA3543F5710| |DFCE32C2FE2099278044BFDEA46FA7F5211677E317E1306FE30DADC6FA1D31E4425| |58484BF009B27C823AEC0C2ABD41D64BB25E92F5265968868572AC7E13A286D4418| |6B8B5C3DCDA61EE69967B3AC58D4E98583AA71FE1F4F39CBE013B634A68EC3D1D3E| |F581F191F18990FE4C5837F19AB92119BE9C3C2C4D28ED095E9A64F860675A394FF| |32F4387A539EE833E37AAE13B99CF30B2845C9A60809FADFCEC285F611F2346C8F5| |12CAD09445956291B30E1BC7EF13FEE013F9932B3A1DBB681CBF2BA191D3D83FA77| |6204AAE82E3FFEBFB62759E7BA01404BB85A60846DBC6D11D3477717A0F470E8EEE| |A3D9C169FBABD52926721EEBBA80E6229A4B68FAA13E71849E263E981E34169A109| |A309A089A289A389A249A9768DA7F01F5B2FAC4| |-------------------------------------------------------------------|
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Quote:So what epic are you trying to take then? Personally I would take Ice Epic but since you don't want too here is an "Example" of how to get a lot of defense.Thanks but definitely not doing the Ice Armor thing. Its gotta fit within the theme for me to use it.
Here is capped Ranged defense on a Rad/fire blaster.. I went with Fire Epic since your secondary is fire and I assume that is the concept you were going for. In any event this is just an example after all.
Capped 45%+ to Range defense and Energy/Negative energy
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;732;1464;HEX;| |78DA9D93594F135114C7EF74A1944E3710CA5AA62094D232C29BCB8371236AC0103| |4262AD08C748449DAE9643A18F0C90FE0B36B707BD2C437B7181F5D3F80BEF9055C| |3E8089CB78965B82F1CD49FBFFDD7BEEB9F7FC7B6E6776FDB02AC4E5FD42891FAA1| |A8D46F920A867BA911386B7E61AD5FC01CB3D6AD46AA6ABC9156DD9701CB3A2B986| |BD626A15F38269374C3D2284C8CA8CF23C2E55F479A362199E55B7F9D05C73F9E49| |AE3D45D4F9FB65CB33C6BD896B356A5BCF4317BD5744DDBD39B0375AE5EAF42A267| |9B8D064F664CC3B1EC9564735231DDC6AAE5C465E6CAAA07ABED471C6B599FAE1A3| |5AC805537BAC16101BE67E3423E7E586C02A644EB3DC67D42F76D42FE0E61E22EE1| |A2D8B6EBAA82A1C03542E23A21758350BA4598B8493803B514B94BE15A01AEA572A| |D2EAE35FE57AD75D0A0DC15FC12106240843E33BE121255CA1BAE1146EB8473502B| |2C778539BD85D35BBE11527297BD7D57182E2E42167D1199A0D00668541E14FD11C| |0509BCFF849D8F98B812601BF69D60507C5F8202596E5DFF85D60DD0CAC70CF7D11| |FF44C911082565D5E47118E4451952D2B26A9A5BD5CEAD6AE756EDE0568D72ABF2D| |CAA5638A84356EDD0388F7109B493CF533A8BDC6CC62254CAC8950C87BA194BB0D2| |233DF4BCA250EF6BC61B42EE2DE33D7B784758805D7DBC2BD4F79842FD4F184FB9E| |3CF0853CF0969B03CC096C3036DF437C9261849468C30A532E204038A0C4A6B837C| |BB1ADFAEC6B7ABF1EDE6F8764B7CBB0AD41A92AD1FEAA55010422332349251E85F0| |5A131E9688C1D15D851811D15D8D1383B1A67470FE0F68BB28DC58FE4A1F481F010| |56743E2FA867E976770D33861839C223F84D93D2CA24BBEB0F6DBD66F08147CCFC1| |3990B6DBD5442A1480E73B8A01F4D6DBD06FFFBBC509BC745E7DB404FA1CC8128A7| |71B480B288D3251C19383A8FB28C53FFA5DA349CDC8DBEF6A0EC45D987D209FEC41| |5CC8CC44062282A4A1C2581924449A174A0F4A26CA2F87F00B0441372| |-------------------------------------------------------------------|
Here is another build using the same setup but has the following defense numbers (note* if I went with Ice Mastery I would cap S/L easy)
This build is more defense to all rather than focusing on one.
Melee 35.7%
Range 33.8%
S/L defense 30%
Energy/Negative 32%
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;724;1448;HEX;| |78DA9D93494F535114C7EFEB40E9440B08651068994A8156D8392C8C135103A6166| |3A202CD933EDB9794B6792D065CF9015C382E715A69E24E8D317E08E79D1FC444A5| |9E73FEB784C49D2FEDFF77EFB967EAB97D4B5BA7434ADD3EAE8CF0A9B259AFE74F9| |2362CC777C16C6C3A6679E484ED9C3537362C27AE4FE225BB588A17AC1B56A56E65| |7C4AA9617D92CF9995A255C8E4CC826D36EC6A05C912ADE3E5CD5AADEA34320BB66| |3E597CC8A5DDB2C8B5FE7B94AC972AC4A23D35A84B2D56A991C1B15AB5EC766D132| |6B76A518696D0A96532FD9B5B0F62C961A74DA75A666AF6716CAE60657E0AADB7DD| |4618ABE57C34A3F4DAFDA21CCABF667C07341DF6341F28920FD547053ED8BBA6BB0| |C9754FD0715F107D20987D24483F145CA15A868E3250CB855A21D40A217B2F4A4EA| |3E416A95B47B97FB9D8E469026CA792BF6537F64730B92BB846B5BC3ACA8BA83644| |B5212A8AA8C4EEFE602F5D9C4F5A6C2A5F5ACA6F93FA75223F12059028800CE3081| |D47DA71E4EBA544419D28F89330A46264C2B09B2AFC43BC7C648A68AFC8795A2455| |9E5C3A75B94ECCA80B33EAC28C0E603893184E12136BA744DD486474C7E107DC22E| |D413EA36706E30556A9524C9FC460EA03D6E8A41F279EFE8F621AF8027C12243E0B| |C6BE0A56C87D10EEEEC1D7623AF806782B987F27E8A42687D0A4772820FF88E10E2| |0020405F321202C3029FB881EC808E61FC7FCE398785C5F24AE6116F337A8D6A8EE| |6934AB7833795190CC09D2CB0237F94DE84B9988197C4F1E324DE936A7D0660A6DA| |6D0660A6D4EA3CD69B4F9827A99D1D39CF9EEE244B3DF042FE924837CEECCB05CF2| |A131601448085ED10F9DD3ADCC0D607E9EBDD78C3EF4A8C57F2C59CFDE4BA50CB12| |4D807059BFEE8DE6BF0BFCFFB502B9D3F1720BDC49225312EF36A856595B76BBC32| |79759D659DB7CD0FA156C391C3DCD71196A32CC7587AA83F75873D7D4192204B882| |5CCD2C1126189B274B30CB0ECB034FF02A3BA1360| |-------------------------------------------------------------------|
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Just saw this thread,.. here is my Elec/SS/Energy tank with 40% melee defense and 32+% to S/L
he's plenty sturdy with decent +regen (30+ sec without energize)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Super Chrome TANK PvE i16: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(7), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Acc/Dmg/EndRdx(40)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dam%(50)
Level 2: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(21), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(37)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(46)
Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(9), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
Level 12: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), RgnTis-Regen+(43), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(37)
Level 24: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt/Rng(45), Mocking-Rchg(46)
Level 26: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(42), GSFC-ToHit/EndRdx(43)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx(31)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(45)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Lightning Reflexes -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Quote:I'll echo everything Nuclear stated, basically in simple terms the game plan is to have a lot of +regen (mainly from good buffs from your team (Emps, etc) and EoE's for the resistance when your regen drops due to powers being recharged by your team. For self +regen, Dull Pain, Hoarfrost and Earths Embrace help here a bit as they grant +regen.Thanks for detailed response Nuclear, it certainly helps.
Has anyone successfully used either a Dark or a SD tank for Hamidon aggro? If so, how did you make it work?
As for who has tanked Hami with a Dark Tank you might want to talk to @Enrious on Justice server I know he did it a few times months ago. (Maybe a year ago)
Its been a year or more since I tanked Hami but if I remember correctly you need at least 12KB protection to tank him. My basic team makeup was 1 kin and 2-3 emps on my team. Basically the buffs are key so other AT's are great too for stacking mez protection) Working as a team is crucial.
Note* When you're in the goo you won't be able to heal, so your focus is entirely on +regen. Hami has unresisted damage and ignores defense, so KB, Mez protection, Knowing when to use EoE's and using +regen buffs are key.
And put some range/taunt in taunt
Hope that helps.
Good Luck -
Quote:Hope this events has a good turnout for you tomorrow night Bada & LSK
There will be three (3) place winners for each heroes & villains:
•3rd Place 50 million infamy/influence
•2nd Place 100 million infamy/influence
•1st Place 200 million infamy/influence
1st place winners of Paragon City & the Rogue Isles will also for one week gain access to the following titles:
•1st place hero will gain the title “Stout Image”
•1st place villain will gain the title “Dressed to Kill” -
Quote:I was going to say that myselfSkip a free respec?
Skip a shield for squishies?
Skip a ranged attack for melee? Even if it is the only patron attack you take, gloom is the highest DPA attack for a brute outside of Seismic Smash.
Sorry but for the story on each of those you end up betraying your patron and kicking the crap out of them. So what arc in RWZ lets you do that and be even more evil? -
Quote:From a "Justice United" channel stand point there isn't anything against doing this, people have sold and traded in channel before. I see nothing wrong with it.I dunno if there was ever a trading channel specifically for Justice, but if there was/is it's probably napping or ded.
I don't think it's against the rules to advert in JU/JFA2010 but you'd have to ask a mod about that.
Of course, you can prolly advert in the markets subforum.
I believe this is okay in JFA2010 channel as well. -
Batman: City of Scars <-- Thanks Lord of Time
Gremlins 3: Warmup
The Invincible Iron Man Feat. Marvel Girl, Nick Fury, Black Widow and The Manderain -
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Well thought I would share mine, Mine is build for concept (because I really wanted Rocket Launcher with my DP) He has 41+% defense to range.. I am thinking of moving out Bullet Rain for Psychic Scream (both share the same IO set so there won't be any changes) But I am still not completely sold on it.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
chrominator DP-MM: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(46)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(50)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(50)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(46)
Level 6: Swap Ammo
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(11)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Concentration -- RechRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23)
Level 24: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg/EndRdx(46)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/EndRdx(29), CoPers-Conf%(29), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(36), RedFtn-Def(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(40)
Level 41: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Surveillance -- AnWeak-Acc/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Nice build Rowley, since no one has replied I thought I would share mine.
I went for defense based toon for PvE.
Here are the numbers:
Ranged defense 44%,
S/L 31%,
Neg Energy 30.8%,
Energy 44%,
Damage buff of 21%
Accuracy 56%
Recharge 31% (101.3 w/ hasten)
Your build is good thoughand you're right there are different ways to make Fire/Cold work
I would like to find a way to include aid self without losing to much defense.
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Quote:I blame Nitra <.<I just wanted to say THANK YOU BEEF for all the time, work and money you put in for us, the badge collecting community!! I will without a doubt send in a donation to help ease the burden of expense and just a small way of saying thanks
That is all
>.>
Thanks Beef for all your contributions to this -
Thanks BrandX
looks good, I can tell it has a lot of end usage, I guess there is not much around that. Not sure why I slotted Muti-Strike in dark regen..I guess I wasn't thinking there.
I was wanting Sweep for the knockdown in the event I get overwhelmed, but Like I mentioned before I don't know much about Dual Blades so I am not sure which combos are the best to take and which aren't so I was hoping someone would fill me in. -
Hey guys,
I have never played a Dual Blades toon before. I have played Dark Aura in the past but never stuck it out past lvl 40ish with various toons. I wanted to pair these two up as I believe I have a good concept for one.
But then it hit me, that I have no idea which combos are good for DB. I know I want Sweep but thats about it lol.
In any event I tend to build for defense and damage. This build has 35% defense to S/L/E/N and Range as well as 31 to Melee.
I am looking to get the most out of this build so some advice would be great.
Thanks in advance
How is this build?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dual Blades-Dark Aura : Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(3), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(34)
Level 2: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(13)
Level 6: Swift -- Run-I(A)
Level 8: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(11), Mako-Dam%(21), Mako-Dmg/EndRdx(43)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(42)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
Level 24: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(25), Erad-Dmg/Rchg(25), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/EndRdx(43)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50)
Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 30: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
Level 32: One Thousand Cuts -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: Kick -- RechRdx-I(A)
Level 44: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Quote:In my experience 3 slotted Hasten + 74 global recharge. = permadom.Is that 123% recharge bonus one that must be maintained at all times? I assume so. If my Hasten isn't perma, then the question becomes, assuming Hasten is on AUTO, how much additional global recharge is needed such that the overall effect is that Dom is perma?
In other words, the answer isn't 123 - 70 since the 70 from Hasten isn't always applied.
Non-perma-Hasten + X% global recharge = PemaDom. How much is X?
Lewis
My Mind/nrg has 155% recharge (with Hasten 3 slotted) is perma
My Plant/Fire has 150% (with Hasten 3 slotted) is perma
My Fire/Psy has 144% (with hasten 3 slotted) is just barely perma.. if I blink she lose's it.
So from my expereince its 74% with 3 slotted Hasten to make it 144%
Note* Hasten is not perma on any of my doms since you need 110% recharge to have perma hasten without it turned on.
I would assume the 2-6 second down time from hasten will account for the 123% -
Quote:You know I always wanted to make a DB/Dark scrapper (or brute) I just don't know which powers on DB are worth taking as I have never played DB before.I was planning this as a scrapper originally, but don't have many villains so thought I would make a brute instead, but I am not sure the concept will work and I need help.
The idea is to make it a pure single target DPS machine, using an attack chain of BF > AS > SS> AS and working in Gloom wherever is best (I am not sure the actual best chain tbh). However on a scrapper although I don't have access to Gloom I do have access to Conserve Power which I think I might need if I am to run this build properly (Taking on AV's/Pylon's etc).
Can anyone help with the endurance? And does anyone know the best attack chain when counting Gloom?
I would also like to fit in the Gladiators Armor 3% def, the Shield Wall 3% res and the Numina +Regen/+Recovery but can't find the slots (Cost is clearly no object as I can make enough infamy in a reasonable time).
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
The Shadow's Knife: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Power Slice -- HO:Nucle(A)
Level 1: Dark Embrace -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(7), ImpSkn-EndRdx/Rchg(15), ImpSkn-ResDam/EndRdx/Rchg(23), ImpSkn-Status(25)
Level 2: Ablating Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 4: Murky Cloud -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(31), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(33)
Level 6: Swift -- Run-I(A)
Level 8: Blinding Feint -- GSFC-Build%(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 10: Obsidian Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(34), ImpSkn-Status(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 14: Health -- Panac-Heal/EndRedux(A), Mrcl-Rcvry+(21), Panac-Heal/Rchg(46), Panac-Heal/EndRedux/Rchg(46), Panac-Heal(50), Panac-Heal/+End(50)
Level 16: Dark Regeneration -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(19)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(23)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Sweeping Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), FotG-ResDeb%(31)
Level 28: Death Shroud -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dam%(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 30: Boxing -- HO:Nucle(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(37), ImpSkn-ResDam/Rchg(39), ImpSkn-EndRdx/Rchg(39), ImpSkn-ResDam/EndRdx/Rchg(39), ImpSkn-Status(40)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 38: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(45), Abys-Acc/EndRdx(45), Abys-Acc/Fear/Rchg(45), Abys-Dam%(46)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), Decim-Build%(43)
Level 44: Taunt -- Taunt-I(A)
Level 47: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- HO:Centri(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run -
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Quote:Well for concept isn't Superman SUPER? and can deal damage? (take build upI didn't choose taunt because I always wonder how effective it is.
For build up I usually always take.
But i figured that he since build up isnt' up that much that its not really that effective for him to have.
Let me know what you think.)
As for taunt, take it, you want the baddies near you always as it helps your defense (Invincibility scales up +defense and Tohitt when baddies are near you) as well as help the team to keep aggro on you.
This build is plenty sturdy you should be okay -
Gratz!
Hehe congratulations on the little one -
Quote:Sorry about the link, no idea why it didn't transfer over.. I will fix it once I am home from work.Chrome, your link doesn't work.
If I were the OP, I'd definitely consider skipping the Fighting Pool to get more attacks. Having only 3 EM attacks is not my idea of a balanced build.
And what is your goal with this build? Can't tell for sure without the link, but judging by the set picks, it doesn't look like you're aiming for the defense soft-cap.
The reason it was built that way was because of what the OP wanted. went with tough to cap s/l resistances (the build has near 40% defense too to S/L, but wasn't too much of a criteria since S/L attacks just tickle Invul tanks in my experience) and went with laserbeams SJ and SS cause its what the criteria was. Also my comment did state that he is soft capped with 1 baddie in range.
Quote:This is the best I could come up with... has all your criteria.
Near cap to F/C/N/E with just one person in range your defense is 44-45+ also 90% S/l (naturally lol) if you move the scale of invincability to 10 people it will be 53-60%
Quote:Hey everyone. So I know I shoulda took ss instead of energy melee. I can't remember why i picked energy instead.
But anyhow here's the deal.
I want to respec him (he's already 50) and make him like Clark from Smallville.
I understand this makes this tough but so keeping with that concept I need to have superspeed, superjump, and lazer beam eyes.
the slotting on them isn't too big i just want them for the concept idea.
I ask this cuz when I try to make a build on Mids I just get too frustrated lol.
So let me see if you guys can help me out some.
Thanks, Zoner
Barrage, Laser beams, energy transfer, total focus, + vet attacks seems ugly to me too.. oh and don't forget the almighty BOXING/Brawl!!! hehe
Quote:His focus is probably what I was asking for.
I understand with this toon that because I want 2 travel powers and laser beam eyes (which i know is not a very good power) because of my concept for him that He probably won't have soft-cap defense unless surrounded by enemies which is fine.
Quote:This is the best I could come up with... has all your criteria.
SJ/SS tough/Weave Laserbeams..
Near cap to F/C/N/E with just one person in range your defense is 44-45+ also 90% S/l (naturally lol) if you move the scale of invincability to 10 people it will be 53-60%
Oh and you have ranged defense of 34 too.. this build is heavy on defense.. you should be sturdy. If you lose one of your travel powers I would say use it in place for bone smasher. Or you can drop Unstoppable.. I almost never use it since my defense is so high on my Invul tanks. I don't focus on S/L defense on Invul TANKS either, since S/L tickles and rarely does much damage, but that being said this build has 40% defense to S/L anyways. (On the flip side I wouldn't build for fire defense on a fire tank either..since fire tickles that aura)
but that is just my opinion. I try to focus on some ranged defense since most Psy attacks are ranged. And focus on covering my holes with F/C/N/E since resistance to them is low (normally 33% out of unstoppable) In any event if you remove unstoppable the set bonus won't hurt you to much and you can slow bone smasher in place of it. Or pick up bone smasher earlier and pick up TOUGH at 32. either way works.
I edited my OP with the new build but here is the data code for it.
WITH Unstoppable
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I rearranged when you get boxing, tough, and bone smasher.
This build brings your s/l defense to 42-43% and has your F/C/N/E defense at 44% with only 1 baddie near you.
Range defense drops to 33%. (was 34%)
*Personally I would go with this build, In my expereince I almost never use unstoppable, and would much rather have another attack*
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I noticed in your build that you didn't take Taunt or Build up.. is that your plan and part of your concept too?