Chrome_Family

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  1. Quote:
    Originally Posted by EricHough View Post
    I pretty much agree with everything Chrome said but I want to point out that terrify does NOT have a to hit debuff. Everyone confuses it with fearsome stare, which does have a to hit debuff, because the power accepts to hit debuff enhancements and IO sets as well as accurate to hit debuff IO sets. However, there are no to hit debuffs in the power to actually enhance, just damage and a fear effect. I suspect the power was initially cloned from fearsome stare, then changed to do damage instead of a debuff but the dev's never re-coded it to not accept to hit debuff enhancements.
    This is where my confusion came in as I was able to slot tohitt debuffs in the power.

    But you're right I do not see anywhere what the numbers for tohitt debuff is? Strange.. I guess the devs never got around to correcting it.
  2. Quote:
    Originally Posted by Umber View Post
    Wow, maybe its from clipping but it almost looks like a fur mozzetta (the bishop-y shoulder capes). Here is the pic I have of the fur shoulders option:



    /mozzettas would be an AWESOME costume option!

    Wish we could have recluses fur collar option too!
  3. The RSF (those that 6 slot Mass Hypnosis for recharge and cap ACC can pretty much run the RSF blind folded).. I noticed those that 5 slot this power tend to go light on the "Acc" and end up missing some of the heroes in the RSF from time to time. Best method is to 6 slott it to make sure your accuracy is capped. (along with 5 slotteding a purple set for the +recharge)

    In addition to what everyone else has stated Mind/ Doms are incredibly OP in pvp.. Confuse, Fear, hold all have different timers. Topple that with melee ranged attacks that do blaster damage from there secondary and you have a nice damage dealer. (Fire, psy, energy, electric tend to be the most popular secondaries)

    Also in ITF's romans have no resistance to Fear so Terrify becomes OP there and it does tohitt debuff as well.

    Those are some OTHER reasons to run a dom with Mind/ that has perma abilities. Its not just the control side to think about here, think about the damage they bring when coupled with their secondary.
  4. @Claws for PvP I would go with Weapons mastery as the PP doesn't really help you in PvP. Just a thought

    To the OP here is my build for my Claw/Regen..(PvE)

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Chrome Blade issue 16 PVE: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(21), T'Death-Dam%(36), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(46)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/EndRdx/Rchg(31), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43)
    Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), Achilles-ResDeb%(15), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(46)
    Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(5), Efficacy-EndMod/Acc(31)
    Level 6: Reconstruction -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(7), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(42)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(37), Acc-I(39), GSFC-Build%(46)
    Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(37), Dct'dW-Rchg(43)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(43), RgnTis-Regen+(48)
    Level 18: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Dmg/Rchg(40), HO:Nucle(40)
    Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 22: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
    Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(50)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx/Rchg(40)
    Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Revive -- RechRdx-I(A)
    Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Kick -- Acc-I(A)
    Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  5. Quote:
    Originally Posted by Airhammer View Post
    Thanks but definitely not doing the Ice Armor thing. Its gotta fit within the theme for me to use it.
    So what epic are you trying to take then? Personally I would take Ice Epic but since you don't want too here is an "Example" of how to get a lot of defense.

    Here is capped Ranged defense on a Rad/fire blaster.. I went with Fire Epic since your secondary is fire and I assume that is the concept you were going for. In any event this is just an example after all.

    Capped 45%+ to Range defense and Energy/Negative energy
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    Here is another build using the same setup but has the following defense numbers (note* if I went with Ice Mastery I would cap S/L easy)

    This build is more defense to all rather than focusing on one.

    Melee 35.7%
    Range 33.8%
    S/L defense 30%
    Energy/Negative 32%

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    hope that helps.. again these are just examples that you can build off of.

  6. Just saw this thread,.. here is my Elec/SS/Energy tank with 40% melee defense and 32+% to S/L

    he's plenty sturdy with decent +regen (30+ sec without energize)

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Super Chrome TANK PvE i16: Level 50 Science Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(7), M'Strk-Dmg/EndRdx/Rchg(11), M'Strk-Acc/Dmg/EndRdx(40)
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dmg/EndRdx(48), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dam%(50)
    Level 2: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx/Rchg(21), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(37)
    Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(46)
    Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-EndRdx(9), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
    Level 12: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(17), Dct'dW-Rchg(17)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), RgnTis-Regen+(43), Heal-I(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(37)
    Level 24: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt/Rng(45), Mocking-Rchg(46)
    Level 26: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(42), GSFC-ToHit/EndRdx(43)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx(31)
    Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(45)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45)
    Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 49: Lightning Reflexes -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 0: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. Quote:
    Originally Posted by Rangle M. Down View Post
    Thanks for detailed response Nuclear, it certainly helps.

    Has anyone successfully used either a Dark or a SD tank for Hamidon aggro? If so, how did you make it work?
    I'll echo everything Nuclear stated, basically in simple terms the game plan is to have a lot of +regen (mainly from good buffs from your team (Emps, etc) and EoE's for the resistance when your regen drops due to powers being recharged by your team. For self +regen, Dull Pain, Hoarfrost and Earths Embrace help here a bit as they grant +regen.

    As for who has tanked Hami with a Dark Tank you might want to talk to @Enrious on Justice server I know he did it a few times months ago. (Maybe a year ago)

    Its been a year or more since I tanked Hami but if I remember correctly you need at least 12KB protection to tank him. My basic team makeup was 1 kin and 2-3 emps on my team. Basically the buffs are key so other AT's are great too for stacking mez protection) Working as a team is crucial.

    Note* When you're in the goo you won't be able to heal, so your focus is entirely on +regen. Hami has unresisted damage and ignores defense, so KB, Mez protection, Knowing when to use EoE's and using +regen buffs are key.

    And put some range/taunt in taunt

    Hope that helps.

    Good Luck
  8. Quote:
    There will be three (3) place winners for each heroes & villains:

    •3rd Place 50 million infamy/influence
    •2nd Place 100 million infamy/influence
    •1st Place 200 million infamy/influence

    1st place winners of Paragon City & the Rogue Isles will also for one week gain access to the following titles:

    •1st place hero will gain the title “Stout Image”
    •1st place villain will gain the title “Dressed to Kill”
    Hope this events has a good turnout for you tomorrow night Bada & LSK
  9. Quote:
    Originally Posted by HelinCarnate View Post
    Skip a free respec?
    Skip a shield for squishies?
    Skip a ranged attack for melee? Even if it is the only patron attack you take, gloom is the highest DPA attack for a brute outside of Seismic Smash.

    Sorry but for the story on each of those you end up betraying your patron and kicking the crap out of them. So what arc in RWZ lets you do that and be even more evil?
    I was going to say that myself
  10. Quote:
    Originally Posted by PumBumbler View Post
    I dunno if there was ever a trading channel specifically for Justice, but if there was/is it's probably napping or ded.

    I don't think it's against the rules to advert in JU/JFA2010 but you'd have to ask a mod about that.

    Of course, you can prolly advert in the markets subforum.
    From a "Justice United" channel stand point there isn't anything against doing this, people have sold and traded in channel before. I see nothing wrong with it.

    I believe this is okay in JFA2010 channel as well.
  11. Batman: City of Scars <-- Thanks Lord of Time

    Gremlins 3: Warmup

    The Invincible Iron Man Feat. Marvel Girl, Nick Fury, Black Widow and The Manderain
  12. Chrome_Family

    AV to GM

    Quote:
    Originally Posted by Pyro_Master_NA View Post
    So with the level differences, what would be an "easy" GM to start with? Kraken and Croatoa ones are in the lowest zones I can think of.
    Sally!

    <.<

    hehe
  13. Well thought I would share mine, Mine is build for concept (because I really wanted Rocket Launcher with my DP) He has 41+% defense to range.. I am thinking of moving out Bullet Rain for Psychic Scream (both share the same IO set so there won't be any changes) But I am still not completely sold on it.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    chrominator DP-MM: Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery
    Hero Profile:
    Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(46)
    Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(50)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(50)
    Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(46)
    Level 6: Swap Ammo
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(11)
    Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
    Level 16: Concentration -- RechRdx-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23)
    Level 24: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg/EndRdx(46)
    Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/EndRdx(29), CoPers-Conf%(29), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(34)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
    Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(36), RedFtn-Def(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
    Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(40)
    Level 41: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
    Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A)
    Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Surveillance -- AnWeak-Acc/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition

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  14. Quote:
    Originally Posted by LegionAlpha View Post
    Do you think they are at E3 showing it off?
    More then likely they're active in the closed beta threads for GR.

    Just saying.
  15. Chrome_Family

    fire/cold build

    Nice build Rowley, since no one has replied I thought I would share mine.

    I went for defense based toon for PvE.

    Here are the numbers:

    Ranged defense 44%,
    S/L 31%,
    Neg Energy 30.8%,
    Energy 44%,

    Damage buff of 21%
    Accuracy 56%
    Recharge 31% (101.3 w/ hasten)

    Your build is good though and you're right there are different ways to make Fire/Cold work

    I would like to find a way to include aid self without losing to much defense.

    Code:
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  16. Quote:
    Originally Posted by Nitra View Post
    I just wanted to say THANK YOU BEEF for all the time, work and money you put in for us, the badge collecting community!! I will without a doubt send in a donation to help ease the burden of expense and just a small way of saying thanks
    I blame Nitra <.<

    That is all

    >.>

    Thanks Beef for all your contributions to this
  17. Thanks BrandX looks good, I can tell it has a lot of end usage, I guess there is not much around that. Not sure why I slotted Muti-Strike in dark regen..I guess I wasn't thinking there.

    I was wanting Sweep for the knockdown in the event I get overwhelmed, but Like I mentioned before I don't know much about Dual Blades so I am not sure which combos are the best to take and which aren't so I was hoping someone would fill me in.
  18. Hey guys,

    I have never played a Dual Blades toon before. I have played Dark Aura in the past but never stuck it out past lvl 40ish with various toons. I wanted to pair these two up as I believe I have a good concept for one.

    But then it hit me, that I have no idea which combos are good for DB. I know I want Sweep but thats about it lol.

    In any event I tend to build for defense and damage. This build has 35% defense to S/L/E/N and Range as well as 31 to Melee.

    I am looking to get the most out of this build so some advice would be great.

    Thanks in advance

    How is this build?

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Dual Blades-Dark Aura : Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(3), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 2: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(11), Mako-Dam%(21), Mako-Dmg/EndRdx(43)
    Level 10: Obsidian Shield -- EndRdx-I(A)
    Level 12: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(13)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Dark Regeneration -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(42)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
    Level 22: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx(23), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
    Level 24: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(25), Erad-Dmg/Rchg(25), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(37), C'ngBlow-Dmg/EndRdx(43)
    Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(50)
    Level 28: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 30: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
    Level 32: One Thousand Cuts -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42)
    Level 35: Oppressive Gloom -- Acc-I(A)
    Level 38: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(40)
    Level 41: Kick -- RechRdx-I(A)
    Level 44: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run

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  19. Quote:
    Originally Posted by UnicyclePeon View Post
    Is that 123% recharge bonus one that must be maintained at all times? I assume so. If my Hasten isn't perma, then the question becomes, assuming Hasten is on AUTO, how much additional global recharge is needed such that the overall effect is that Dom is perma?

    In other words, the answer isn't 123 - 70 since the 70 from Hasten isn't always applied.

    Non-perma-Hasten + X% global recharge = PemaDom. How much is X?

    Lewis
    In my experience 3 slotted Hasten + 74 global recharge. = permadom.

    My Mind/nrg has 155% recharge (with Hasten 3 slotted) is perma

    My Plant/Fire has 150% (with Hasten 3 slotted) is perma

    My Fire/Psy has 144% (with hasten 3 slotted) is just barely perma.. if I blink she lose's it.

    So from my expereince its 74% with 3 slotted Hasten to make it 144%

    Note* Hasten is not perma on any of my doms since you need 110% recharge to have perma hasten without it turned on.

    I would assume the 2-6 second down time from hasten will account for the 123%
  20. Quote:
    Originally Posted by PrincessDarkstar View Post
    I was planning this as a scrapper originally, but don't have many villains so thought I would make a brute instead, but I am not sure the concept will work and I need help.

    The idea is to make it a pure single target DPS machine, using an attack chain of BF > AS > SS> AS and working in Gloom wherever is best (I am not sure the actual best chain tbh). However on a scrapper although I don't have access to Gloom I do have access to Conserve Power which I think I might need if I am to run this build properly (Taking on AV's/Pylon's etc).

    Can anyone help with the endurance? And does anyone know the best attack chain when counting Gloom?

    I would also like to fit in the Gladiators Armor 3% def, the Shield Wall 3% res and the Numina +Regen/+Recovery but can't find the slots (Cost is clearly no object as I can make enough infamy in a reasonable time).

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Shadow's Knife: Level 50 Magic Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Power Slice -- HO:Nucle(A)
    Level 1: Dark Embrace -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(7), ImpSkn-EndRdx/Rchg(15), ImpSkn-ResDam/EndRdx/Rchg(23), ImpSkn-Status(25)
    Level 2: Ablating Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 4: Murky Cloud -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(31), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(33)
    Level 6: Swift -- Run-I(A)
    Level 8: Blinding Feint -- GSFC-Build%(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 10: Obsidian Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(34), ImpSkn-Status(34)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
    Level 14: Health -- Panac-Heal/EndRedux(A), Mrcl-Rcvry+(21), Panac-Heal/Rchg(46), Panac-Heal/EndRedux/Rchg(46), Panac-Heal(50), Panac-Heal/+End(50)
    Level 16: Dark Regeneration -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(19)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
    Level 20: Stamina -- P'Shift-EndMod(A), EndMod-I(21), P'Shift-End%(23)
    Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 24: Super Jump -- Zephyr-ResKB(A)
    Level 26: Sweeping Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29), FotG-ResDeb%(31)
    Level 28: Death Shroud -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dam%(36), Sciroc-Acc/Dmg/EndRdx(37)
    Level 30: Boxing -- HO:Nucle(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(37), ImpSkn-ResDam/Rchg(39), ImpSkn-EndRdx/Rchg(39), ImpSkn-ResDam/EndRdx/Rchg(39), ImpSkn-Status(40)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
    Level 38: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(45), Abys-Acc/EndRdx(45), Abys-Acc/Fear/Rchg(45), Abys-Dam%(46)
    Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), Decim-Build%(43)
    Level 44: Taunt -- Taunt-I(A)
    Level 47: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
    Level 49: Super Speed -- Zephyr-ResKB(A)
    ------------
    Level 1: Brawl -- HO:Centri(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 4: Ninja Run
    You know I always wanted to make a DB/Dark scrapper (or brute) I just don't know which powers on DB are worth taking as I have never played DB before.
  21. Quote:
    Originally Posted by LastPhantomZoner View Post
    Sounds good lol.
    Just curious, why did you not take whirling hands?
    The short answer is that its not a heavy hitter like ET,TF, or BS, My preferance would be to take powers that can kill faster, so I went with Bone Smasher,ET, TF.
  22. Quote:
    Originally Posted by LastPhantomZoner View Post
    I didn't choose taunt because I always wonder how effective it is.
    For build up I usually always take.
    But i figured that he since build up isnt' up that much that its not really that effective for him to have.
    Let me know what you think.
    Well for concept isn't Superman SUPER? and can deal damage? (take build up )

    As for taunt, take it, you want the baddies near you always as it helps your defense (Invincibility scales up +defense and Tohitt when baddies are near you) as well as help the team to keep aggro on you.

    This build is plenty sturdy you should be okay
  23. Gratz!



    Hehe congratulations on the little one
  24. Quote:
    Originally Posted by Finduilas View Post
    Chrome, your link doesn't work.

    If I were the OP, I'd definitely consider skipping the Fighting Pool to get more attacks. Having only 3 EM attacks is not my idea of a balanced build.

    And what is your goal with this build? Can't tell for sure without the link, but judging by the set picks, it doesn't look like you're aiming for the defense soft-cap.
    Sorry about the link, no idea why it didn't transfer over.. I will fix it once I am home from work.

    The reason it was built that way was because of what the OP wanted. went with tough to cap s/l resistances (the build has near 40% defense too to S/L, but wasn't too much of a criteria since S/L attacks just tickle Invul tanks in my experience) and went with laserbeams SJ and SS cause its what the criteria was. Also my comment did state that he is soft capped with 1 baddie in range.

    Quote:
    Originally Posted by Chrome_Family View Post
    This is the best I could come up with... has all your criteria.

    Near cap to F/C/N/E with just one person in range your defense is 44-45+ also 90% S/l (naturally lol) if you move the scale of invincability to 10 people it will be 53-60%
    Here was his criteria bolded in blue, in case it was missed

    Quote:
    Originally Posted by LastPhantomZoner View Post
    Hey everyone. So I know I shoulda took ss instead of energy melee. I can't remember why i picked energy instead.
    But anyhow here's the deal.
    I want to respec him (he's already 50) and make him like Clark from Smallville.
    I understand this makes this tough but so keeping with that concept I need to have superspeed, superjump, and lazer beam eyes.
    the slotting on them isn't too big i just want them for the concept idea.

    I ask this cuz when I try to make a build on Mids I just get too frustrated lol.
    So let me see if you guys can help me out some.

    Thanks, Zoner
    Like I mentioned its not the ideal way I would build this but it should be doable if he plans on teaming etc. It was mainly for defense, I can't view your build here at work so I can't comment.

    Barrage, Laser beams, energy transfer, total focus, + vet attacks seems ugly to me too.. oh and don't forget the almighty BOXING/Brawl!!! hehe

    Quote:
    Originally Posted by LastPhantomZoner View Post
    His focus is probably what I was asking for.
    I understand with this toon that because I want 2 travel powers and laser beam eyes (which i know is not a very good power) because of my concept for him that He probably won't have soft-cap defense unless surrounded by enemies which is fine.
    Actually you only need one or two baddies near you to be softcapped with my build. Note* Mids defaults invincibility to 1 when its toggled on, with 1 person in range you get the following numbers.

    Quote:
    Originally Posted by Chrome_Family View Post
    This is the best I could come up with... has all your criteria.

    SJ/SS tough/Weave Laserbeams..

    Near cap to F/C/N/E with just one person in range your defense is 44-45+ also 90% S/l (naturally lol) if you move the scale of invincability to 10 people it will be 53-60%
    I was simply following your criteria, also this build has low end cost and good regen/recovery too regen is 23.3Hp sec (w/ out dullpain on) 31.6HP with it on. And recovery is 3.27 a sec with only 0.82 end usage with all your armors on. So its end friendly and decent regen to stack with the defense. (I don't like not having bone smasher though..) in AV fights where the mobs are down you will still be capped to F/C/N/E though.

    Oh and you have ranged defense of 34 too.. this build is heavy on defense.. you should be sturdy. If you lose one of your travel powers I would say use it in place for bone smasher. Or you can drop Unstoppable.. I almost never use it since my defense is so high on my Invul tanks. I don't focus on S/L defense on Invul TANKS either, since S/L tickles and rarely does much damage, but that being said this build has 40% defense to S/L anyways. (On the flip side I wouldn't build for fire defense on a fire tank either..since fire tickles that aura)

    but that is just my opinion. I try to focus on some ranged defense since most Psy attacks are ranged. And focus on covering my holes with F/C/N/E since resistance to them is low (normally 33% out of unstoppable) In any event if you remove unstoppable the set bonus won't hurt you to much and you can slow bone smasher in place of it. Or pick up bone smasher earlier and pick up TOUGH at 32. either way works.


    I edited my OP with the new build but here is the data code for it.

    WITH Unstoppable

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |D3F1BD4EF81|
    |-------------------------------------------------------------------|
    Okay here is a build WITHOUT unstoppable w/ Bone Smasher (lvl 24)

    I rearranged when you get boxing, tough, and bone smasher.

    This build brings your s/l defense to 42-43% and has your F/C/N/E defense at 44% with only 1 baddie near you.

    Range defense drops to 33%. (was 34%)

    *Personally I would go with this build, In my expereince I almost never use unstoppable, and would much rather have another attack*

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1416;712;1424;HEX;|
    |78DA9D93DB521341108667C9AE21C9E68021060204484008989000171EAAF442B00|
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    |1AE44E72FEAA6EF5F|
    |-------------------------------------------------------------------|
    My question to the OP,

    I noticed in your build that you didn't take Taunt or Build up.. is that your plan and part of your concept too?