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Quote:Not at all Crestent, I expect back and forth discussion with critique to explain/clarify and it does sound like you are taking it in and considering the values and what's worth modifying and being aware of in the future.Thanks for the feedback. Here are some of my responses.
I hope that didn't sound like I was unwilling to listen, just thought I'd give you some explanations.
1. I think some part of it should still be visible even if it's tiny just to let the viewer know it's there otherwise they will wonder if it's missing on purpose. The fact that you can see the ring finger from behind the middle finger means that you should also see a tiny bit of the pinky behind the ring finger. Even if the finger itself is curled in a way to be hidden behind the other two you should still see some indication where it attaches to the base of the hand. Speaking of which....
Upon 2nd glance...
13. The finger lengths don't match from one hand to the other. The ring on the right hand needs to be longer than the index/pointer but shorter than the middle.
14. The skin between the thumb and index is missing on the right one... it should be more of a gradual curve (like you have in the left side hand) than a gap.
15. The middle and ring fingers on the left hand are incorrectly swapped the middle should be the longest followed by ring then index then pinky. (Note: some people have odd lengths to their fingers but it's exceedingly rare... and it would need to be in both hands i.e. the left and right hand finger lengths still need to match).
16. Nipples and navel are a bit too small. And going back to...
11. You can show there is a ponytail in a ¾ view but it should just be a small outline and not a whole side view.
P.S. Embroidery is spelled with an E not an A... that may be a bit above and beyond critique though.
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Coolness! Already watching.
Vrykony... hahahaha.
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Quote:I'm working on all of the above slowly but surely and still had some time this morning to post an update to DD's art trade.Ey! Shut up and draw, pencil boy!! You've got commissions, FArts, Birthday sketches and who knows what else left to do! We don't need to be seeing Your Orangeness until your finished with it all and ready to take more requests!
You keep ignoring the arts and getting lippy like this and I just may need to send in Neko to whip you into shape!
Shhhhhhhhh!
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Quote:Should show her the update then..........@CR: I showed your drawing to my friend Mary and her first word was: Wow!
Quote:Well.. I did a little request I had for myself today.
With this result...
--tell me if he looks familiar...--
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Is... jealous... of... fire... effect...
Very cool looking. I'm diggin this new more painterly style.
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No time to really go over the whole piece (got several things I'm working on atm) but I wanted to point out he has no left Biceps (it goes right from the shoulder pad to the forearm) and while the this area should be slightly smaller, due to the arm angling away from you, there is not enough foreshortening to account for it being that small/non-existent.
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Suzi looks real nice Lord Goat.
And unless you are dead set on only coloring Twizded's lines we need do a collab sometime.
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...and he was supposed to just know you don't have a keyboard... how?!?
Lighten up peeps.
*awaits moar cool mockups*
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Upon first glance...
1. He is missing a finger on his left hand.
2. His nose is too broad in the closeup
3. His nostril is comically large in the closeup
4. The wrinkles in the crotch seem to be working against one another and the end result is not convincing. (suggest removing the top ones)
5. If there are wrinkles in the groin then there should be some at the knees and at the cuff, the material either has them or not.
6. The third eye in the closeup is in a straight on position and the eyeball centered even though the rest of the face is in ¾ view.
7. Anatomy-wise on such a ripped torso you should see definition in the Serratus Anterior but it's non-existent in your piece
8. The External Obliques should not have a horizontal cut through them like that. When you can see it it's usually more of a diagonal and placed up a bit. On most well defined torso's (even the ones with six pack abs) though it's generally not visible at all. You need extremely low body fat for this.
9. For his torso being so ripped he has no definition in his arms... at the very least you should see something for the biceps and shoulder.
10. He has no ears. the lobes should be visible (especially on the right side) in the figure and about ½ of an ear should be visible in the closeup in that gap of the hair.
11. The nose and ponytail are in profile (sideview) even though the head is ¾ view.
12. His lips are too narrow in the full figure.
I won't go into the lighting or color as this is a ref sheet they should be flat/neutral for easy visibility so it's fine but hopefully this gives you some stuff to work on.
Cheers
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Quote:Hey there Henri, think I said it already in another thread but if not welcome to the best part of the forums!Hi guys. Well, after seeing all the fantastic art here i've been quite inspired to get back into sketching, just never seem to have the time. Finally managed today to have a go at drawing one of my characters, British Hero. I've literally not put pencil to paper for over 10 years and didn't really feel confident enough to try an original piece so i've just drawn a screen capture to start with. I'd really appreciate any critisism and guidance as i want to improve as much as i can, but in words of one syllabal please, i've never had any art tuition so don't really know any technical jargon and stuff
I'll post the pic, then there's a few questions i wanted to ask.
k, as you can see it's just a basic pencil on paper sketch and I've attempted to shade the darker colours.
1. if i wanted to try and add colour, digitally that is, is it normal to do so with a shaded sketch, or should i have not shaded. how does that all work?
2. is Gimp2 up to the job? Because expensive software is, well... expensive.
k, there it is, hopefully i can put some time aside to do more as i do really enjoy it. cheers
ps: looking at it now, i feel i should explain the mis-shapen helmet. I original filled the upper background with BRITISH HERO in big letters, which worked in my head, looked naff in reality, so i rubbed them out again, unfortunately the head took a few knocks, lol.
Man this sounds a lot like my own story almost 8 years no art then I found my way here and got inspired to start drawing again. Jan 1st I challenged myself to kick it into high gear and spend some time every day drawing even if it was just 20 minutes... (you can click the word "here" in my sig to read more about it or click the shiny button to see the art that resulted) so yeah I know where you are coming from man.
1. The short answer is yes a piece can go from pencils to color or pencil to ink to color and the ink can be pen, brush or digital... all are different methods with their own pro's and con's and all are viable.
2. Expensive software is expensive... lol yep. If you're a student or know someone who is though there is a decent sale on photoshop atm... 80% or so off here.
As for your sketch... it's very good actually for not having draw in so long. All the costume pieces (even the retro belt) are immediately recognizable and there is some good detail work done in several areas. What I would say is amiss would be, the helmet is a bit misshapen as are the fingers/knuckles.
The biggest thing I see though is there is no real continuity to your lighting scheme. To look at the helmet I would guess the main light is coming from the front and off to the left a bit but then I look at the hands and they are shaded at the top and bottom and the middle knuckles are lit which doesn't match the helm. Same thing goes for the forearm blades given the lighting source the left one should have almost no shading on it at all and the right one should be darker etc etc. Finally I would like to see more contrast to the image (i.e.there should be more difference between your lightest lights and your darkest darks and not so much middle gray area).
So yeah hope this helps and again welcome aboard man, good to have you.
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Quote:Lol I told her essentially the same thing in a PM but I should have put that info up here for all as well... didn't want to get too geeky up in here.Of course it should also be mentioned that if your processor, motherboard, and power supply aren't up to snuff, it doesn't matter how powerful a video card you've got; your computer performance will still bottlenecked. So you really can't drop an uber-vid card into any ole rig. It'd be like putting a Porsche engine in a Yugo. Try accelerating that baby and the whole vehicle's going to tear itself apart.
I will say though that bottlenecking is less of a problem the smaller (and lower rez) your screen is though and before it can even be an issue there is the point of size to consider. Many of the newer video cards are much longer than ever before (10+ inches is not uncommon) and many older cases will not fit them no matter what you do (short of rebuilding the system into a new case which I have done many times for people to accommodate new parts).
Assuming you can fit it the next concern is adequate power as a cheapo 350 watt PSU (or even a more powerful unit without the dedicated VC leads needed or enough amps on the 12v rail) will not be able to power a top of the line videocard or even many of the midrange cards depending what else you have in your system.
Then there is heat (especially an issue with newer Nvidia cards) and noise as a new card producing a lot more heat without adequate case cooling will cause all the fans to spin louder and create noise (that is if the fans are thermally aware... if they are not then the heat will just bake everything inside the tower or lead to CPU/GPU throttling and or crashes).
Assuming all that is not an issue in your case and the card fits and has adequate power and cooling then yeah you may be spending a good sized chunk of change and not seeing the performance increase you wanted due to other slow components holding your fast new videocard back. A couple generations between the old and new parts should be ok but the further apart they are the more of an issue it can be.
There is more but those are the key points.
WHAT WAS THAT???? I CAN'T HEAR YOU OVER THE NOISE
OF THIS JET ENGINE BUS I JUST STOLE.
*Floors it*
WOHOOOOO!
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@Wassy. I agree with BW's points I think maybe the sameness in your line direction/weight maybe in part the cause of much of it... i.e. the globe is floating because the lines on it are the same as the ones behind it and the perspective seems like you are looking up and down at the same time because the lines on different planes all go the same way (like the table which has two planes but the shading is the same across both so it looks like one flat plane) I through up a quick redline to illustrate this (Here is a link...) and don't worry any naughty bits have been blurred out so it's safe.
Also I would add that her right hand is at an unnatural angle even if you intentionally flex it down hard you should never see a corner at the wrist and if (as I'm getting from the rest of her pose) it should be relaxed then the wrist should be rounded and the hand project forward more than down and the thumb should be closer to the hand and not stretched.
Finally the far leg of the table is too thin even given the distance between it and the near one. It almost comes to a point in
yours so I thickened it and added the rings but you can still see you lines inside of mine.
I noticed the tangent and pointed it out in red but I see BW mentioned it already.
Much of the stuff with the shading stuff I'm sure would be addressed in the coloring phase but I thought I should point it out so you are aware going into it.
Quote:It sounds like we are saying essentially the same thing here I just posted it two minutes sooner (nyah nyah).I agree with that to a point. There are occasions when something is just bad and there isn't much you can say due to your own knowledge or you simply can't figure out what is wrong with the piece... for example colors... some people see a colored image and they get this dislike of what they are seeing and they don't know why...some more experienced people might be able to explain something from color theory, but not everyone can...they just see it as wrong. So in those cases I think it's perfectly OK to say something like "I don't know why but there is something wrong with it that I can't put my finger on it"
You probably had the reply screen up and didn't see it though.
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That's great news and I look forward to it. Star Wars art you say? I did the same when I took a break from hero art
but only one drawing really came of it (this one) I'll have to go check it out.
I like the way Fear Fairy turned out as well and welcome back Twizded.
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Quote:This is true. A good upper midrange card will let you turn ultra-mode on and experience much of "teh pretty" at medium settings while maintaining a decently playable framerate.I run a 24" Widescreen at 1600 x 900 on a NV8800 card and things look great, if not quite 'ultra'. You don't need to have the most recent/powerful hardware to run Ultra Mode.
Be Well!
Fireheart
The top of the line is for people who want all the glorious effects turned on and cranked up to their maximum settings and still have silky smooth playback.
The NV8800 line, in particular the 8800GT, was legendary (there are whole websites devote to just this videocard) and something of a fluke. Nvidia has had the speed crown for many years (though ATI had beaten them out recently {barring the current Fermi line}) but you always paid through the nose for it. Under Nvidia top of the line cards were seen to cost north of $700 which is a bit ridiculous for just a graphics card when something faster and better will come along in 6mo-1yr that will outrun it. Then the 8800GT came along and it ran almost as fast as their top of the line GTX model (if overclocked it could even beat the GTX in some benchmarks) but for hundreds of dollars less and it became an instant success. To this day it and it's rebadged clone the 9800GT are still a decent gaming card if you don't need everything maxed out or super high frame rates.
*Sees that glazed look starting to form in the eyes of non-tech enhusiasts forumites* Ok Ok class dismissed. -
In the long run opinions expressed on one forum are not the end all be all. That said if you find it's all your family and friends (people with a vested interest in you) that say you charge too little and all the people online say you charge too much I would tend to listen to the latter group as:
1. They are the ones you are trying to sell to.
2. They don't know you from Adam and could care less about what you think of their words and so are more likely to give it to you straight.
3. Many of them actually are collectors of art (how many of your family and friends are?) and have their finger on the pulse of what the marker will bear.
4. It's a much larger group and they will have much more relevant experience collectively.
Ultimately it is the market that will decide. If people are fighting each other and banging down your door to get a commission you are probably charging too little... but if (as I suspect) days, weeks or even months pass with no one showing interest in paying for your work you are more than likely either charging too much or not reaching the right people.
Personally I think it's too much but that is just my opinion.
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Quote:It's appreciated a lot actually. Thank you.Thanks for the replies folks. As it happens I already had a printed version of "How to draw comics the Marvel way". I actually learned something out of it, but I just haven't practiced enough. I think I kinda gave up when I saw some links on youtube showing how easily Jim Lee could draw a fantastic comic scene out of nowhere. Of course, he's a genius and I'm a newbie but still.. he makes it look effortless while I can't even draw a straight line!
Anyway, thanks again for the tips. I will try and practice and maybe post my shameful sketches on the boards so I can get some constructive criticism from you lot.
PS: Btw, I'm a big fan of your work, Chris. Maybe this means nothing coming from a silent user of this board section, but I just wanted to say it. You, sir, are talented. Keep it up, pretty please!
Now quit being so silent n' stuffz.
Yeah I get that way sometimes too when I look through DA and realize anything I can do with traditional media there are tons of people that already do it better and if I were to go all digital... well that would just make it worse, there are people light years ahead of me in that regard. It can get you down if you let it.
Personally though I'm heartened by watching pro's create. I watched Adam Hughes doing a sketch in a video live (no editing) and he had to stop and erase what he just did many times (he is in fact human lol), his hand makes mistake just like mine does the thing is his eye is well trained to spot it immediately as it happens and fix it and this gives me hope down the road because I've always had a good eye for details and I constantly work to improve it. Plus watching them enough times lets you pick up on little nuances, from how they approach a pieces composition to how they hold a pencil there is a ton you can learn if you watch closely.
By all means post your sketches and ask for honest critique from the board, other people will often surprise you with what they see in your pieces. I've gotten excellent advice along the way these last 10 months or so from people like Suichiro, Battlewraith, Wassy, Eddy Swan etc etc and when I posted some horse sketches I got great pointers from VexXxa and Red Val and others too and also Caemgen when he sees stuff that is not quite right points it out to me on the board and in PM's all the time and I'm able to to work to make it better (sorry I know I'm missing some people here too). The point being many eyes are better than two... just ask Arachnos.
Quote:Originally Posted by False_Fiction_EU..........he makes it look effortless while I can't even draw a straight line!
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Good idea. I also give honest critiques and don't pull any punches when I see things amiss (I also welcome and actively seek con/crit for my artwork as well).
First and foremost though my goal is to give constructive criticism meant to help an artist improve not to bash their work needlessly. As long as people keep it constructive it should be fine to say what you think without ruffling too many feathers.
What does that mean?
"That face you drew is teh sux!"
This is not constructive in anyway as it gives no indication what they found to be wrong with it or what can be done to improve it.
"That face you drew has several issues, namely the eyes are not aligned right and the ear is sitting too low and also the lips are too wide.
If you were to move the eyes further apart, raise that ear a bit and narrow the lips and it would make it a much better piece.
Oh and by the way I love what you did with the wings."
This is constructive as it clearly points out what is amiss, tells how to correct/improve it and also tells what is good about the piece as well as what is lacking.
If people can keep things constructive this could be a good thread for artists that really want to improve their works.
P.S. Granted not everyone will know what a piece needs to fix it or even what is wrong with it exactly but
just saying "something is not quite right about that eye but I'm not sure what it is"
can be helpful to the artist or can clue other people into it.
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Lol I have to shrink any screen captures that I take by about 60-75% because I play at
2560x1600 (my other gaming monitor is 1920x1200) I'm used to doing it though.
Yeah that must be a Vista and Windows 7 feature I don't have it in XP.
Can anyone with XP confirm this?
P.S. The average lcd screens nowadays are 1280 - 1440 for basic setups 1600 - 2048 for mid to upper range and 2560 is the cutting edge.
I'm guessing you probably have a beige colored 17-19 CRT screen and yeah you're a bit behind the curve but not terribly so,
as long as it works for what you need it to do it's fine (and hey no cropping or shrinking work necessary).
P.P.S. By the way you meant to say your screen resolution is 1024 not 1064.
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Off to a great start Quarrios, my favorites so far are Tellehex and the Mechanic, what's up next in your... Q.
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Phew, for the last 10 days or so I thought you had forgotten about the piece but I'm so glad you love it DD.
YW YW YW!
DQ to me means either disqualification (wouldn't make sense here) or Dairy Queen (a ice cream franchise). Beyond that??
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Personally I love her sketchy just the way she is.
Crestent feel free to take a crack at Shieldara and I'll critique the sketch if you like.
More refs here and here.
Having done one of these, well ok as the fox points out it was not truly a sketch a day... only two pieces of art every three days.
(and not all of them were pencil sketches, but a variety of mixed media) I can honestly say this is a
good direction for you. I applaud the decision and will be following along.
*/emote salute*
P.S. Have you set a goal for how many sketches/days this will run?
P.P.S. @Fox there was Eddy Swans/Electagonist's sketch a day thread in May of 09 and I believe Deebs/Dragonberry had one too since Alex's.
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Thanks DD and Thornster,
I will keep at it as long as I possibly can.
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Quote:Hmmm mine don't. Under properties of an image there are general and summary tabs, no details tab. There is a comment section but it's blank?Side note: if you look at the properties of a screenshot on the details tab, in comments you have a list of the party members at the time of the screenshot. Very useful when you just can't quite remember the name.