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Posts
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Joined
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Considering we've had co-op zones for a long time in Cim and RWZ leads me to believe that neither side is that clueless about the other.
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Quote:Well, there goes my surprise :PEver since pistols was suggested, the idea of a dual pistols set made me wonder how many Pistols/Dark Miasma characters I'd find in a black fedora/heavy coat/cape, red kerchief over half the face, and a creepy laugh.
Not expecting a lot, but when I see 'tribute*' characters, I get a hint as to the preferences of the player, and it's fun for me to see semi-obscure ones as mentioned above.
*read: copyright objectionable -
Interesting to see so many /Devices
Traps I suspected would be popular, as would Dark.
I thought we'd see a lot more Radiation, too. -
With all the sweetness of the Dual Pistols animations from HeroCon I'm geared up for GR so I can start off with a new Dual Pistols character.
I'm curious what type of Dual Pistols character others are considering - Blaster? Defender? Corruptor?
And which other power set they think will pair nicely with Pistols.
If you are rolling a Pistols hero/villain/prat, post below with your AT and power selections for the curious
For myself, I'm considering A Dual Pistols/Dark Miasma corruptor. I might make a pass at an Alukard knockoff character (from the Hellsing manga). -
Based purely on looks, I'm all over that gun kata power set.
It could fire marshmallows, and I'd be on it.
However, with the varied damage types, I think it should surpass DB. DB would be decent but for the Lethal damage type. To be able to pick from Fire, Cold, Toxic, etc... that's awesome. Even if its just one damage type that can't be changed, its a huge difference.
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Welcome to CoH
The roles in COH are overlapping, and thus, unlike many other MMOs, there are some fuzzy lines between the archetypes. Everyone can contribute to damage, many Archetypes have access to heals, buffs, debuffs, controls, etc. In some respects, its not what you *can* do, its the order of magnitude you can do it in.
Because the power sets within each archetype can vary so much, it is hard to pigeon hole each arcthetype, but here are some general thoughts:
Controllers have the best crowd control powers. They also have access to defender powers as a secondary power set, which means they bring additional buffs/debuffs/heals etc, to the table (but not as strong as the Defender version). The controller's job is to neuter the enemy so that the team takes less damage. While doing this, the controller often does damage at the same time. Their pets contribute as well. You will want to be a controller if you like to really manipulate the battle field while helping your allies at the same time. There is a lot to do, and a lot of tactics you can employ.
The Defender (and Corruptor) are there to buff/debuff while adding some extra direct damage (but again, that overlap happens - as some defender blasts offer more debuffs or control, too). If you want to help your friends and hinder your foes, and do some more direct blasting (and less controlling) than a controller, this is your Archetype. You will generally have the best buffs/debuffs in the game (again, not always true).
Dominators are a bit more like Blasters with a dedicated single-target focus, emphasizing locking down the targets with their controls, then moving in to pick them off with some ranged, and some very hard-hitting melee attacks. They have controls like controllers, but instead of buffing/debuffing, they have some very potent ranged and melee attacks. So if you like a more visceral feeling to your play with some whack whack action, this is your archetype.
Best thing to do is try a few out to level 16 or so, get a feel for them. Realize that endurance issues kind of stink on all of them until level 20, when you can get Stamina from the power pools (which I highly recommend). But then again, that's pretty much true for most archetypes (with a couple of exceptions). Have fun! -
I only bother with IO sets at levels 27+ (for the level 30-35 IOs*).
The only time I bother with IO sets that early are for some of the more exotic powers that really need the frankenslotting (like Acid Mortar, or Roots).
Otherwise, save your inf til you are ready to get down to brass tacks. Better non-purple sets are Entropic Chaos, Decimation, Thunderstrike and Devastation.
Why do I wait til 27+?
Well, level 30-35 IOs are as good as 50 SOs. Plus, if they have set bonuses, if I plan on mentoring down, I won't lose the bonuses once I'm X-3 level lower than them, where X is the level of the IOs. Usualy I tend to mentor down to the mid 20s to 40s, so I keep my bonuses.
Of course, if you dont care about losing the bonuses of that IO set, or they are just regular non-set IOs, or you don't mentor down, then go for the highest level IO you can get for your inf. -
I've been playing Dark Miasma in many forms over the years (Defender, Corr, MM), and I never felt the need for Toughness on any toon. Dark has wonderful mitigation, and with Dark Fluffy out, you get even more to play with.
Epic armor toggle? Sure.
But unless you have power slots to spare, save the power pick and grab something else.
Personally, if it were me, I'd 4-slot Petrifying Gaze with Basilisks (or other IO set, your choice) and grab Hibernate for those SHTF moments (or to recharge endurance). Pet Gaze is great for removing annoying Lts.
Also, not sure if you are 100% sold on inferno, but I would get more milate out of Fire Breath myself. Depends on playstyle, however.
TLR version: never found a need in 5 years of Miasma toons to use Fighting.
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Similar experience to yours, Spec, though my Traps/Sonic is much lower. Missions are very easy compared to my other Defenders, and it feels 'fun'.
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Well, welcome back, first off
I'm not a blaster guru, but I do team with some good blasters.
With IOs (invention origin enhancements), blasters have gotten tougher than they were in past issues, to the point where they can be capped to ranged defense. With the "new" defiance, Level 1 attacks from the primary/secondary are usable even when stunned, held, etc.
So, blasters don't necessarily need a good tank to solo or even manage AVs, though skill, build, and the right powersets may factor in.
That said, teams still love blasters.
Mental Manip. is a great set, with a long-range damaging immobilize, a great cone, and some nifty aoe powers, including +regen/recovery powers. It is very popular nowadays for a good reason.
Psy, not so much, though I think you hit the nail on the head - resists. Psy is great, until you run into Mech Men and other critters with high Psi resists. Its all or nothing.
Most of my SG mates are still not certain of what they think of Rad/
I do have personal experience (as a corruptor) with Sonic, and it is an excellent set. You will melt faces with it. Plus it has some nice perks - a Mag 3 stun, a Mag 3 cone sleep (makes soloing very easy), and a Knockback cone.
The Aoe damage is limited in Sonic, the one cone (Howl). But you can pair this up with MM's psi cone.
On my corr I tend to use the cones in groups, and ST/Sleep solo. Nice thing is, Sonic makes everyone else do better, too, so you have some minor utility to add to groups.
With the new difficulty sliders, you can set your solo missions to no bosses and just farm away.
Wish I could give you more info, I'm sure one of the old hands in this forum can offer more. You came back at a great time, CoH is really coming into its own this past year. -
It would be a great pairing, IMO.
You won't need a whole lot to Def cap each other if you stay in each other's FFG range. You'll get ~15% from each FFG properly slotted, plus if you go Mace, that'll cap you with Hover + Scorpion Shield. Nothing else really needed, off the top of my head.
Pretty sure Acid Mortar's debuffs stack, plus one can toe bomb while the other sets up AM to take the aggro. Dual Drones, Dual caltrops... you are going to rule the field. You'll be able to stun bosses more easily, etc.
Its basically traps' awesomeness doubled. Who wouldn't love that?
Have you decided upon primaries? I'd like to suggest one of you goes Sonic (for the -res debuffs), and the other goes Fire (for AoE damage). Lay traps or open with seeker drones, Sonic debuffs with their cone, and Fire lays out the extra hurt.
Plus, if you went Mace, you'll have the web -immob AoEs to keep everyone where you want them. -
Players in CoH have spent years unlearning the Everquest Cleric mentality of healbot boredom.
Your call to arms (such as it is) for Defenders to devolve to the role of buffbot/healbot is, unfortunately, an act of ignorance, as previous posters so aptly described for you.
There is a huge amount of hubris and arrogance in your remarks, that you hold the key to Defender nirvana, when in fact, your points about restricting powers, adhering to rules, and knowing your (limited) role, are a poke in the eye of Defender efforts since launch to move past the healer mentality and educate fellow players about what the Archetype is capable of.
You are a product of previous gaming methodologies that do not apply here. My sincerest suggestion is to abandon your revelations, realize you don't know everything you think you do about the Defender archetype, and relearn from scratch with some humility at the hands of some seasoned veterans who have moved the AT forward (some great suggestions about some SGs have already been made, though my personal recommendation is RO).
Best of luck. -
Quote:Love that nameHotorNot is my Ice/Thermal, and I really enjoy the combo. Of course, I haven't found a control set I don't like. Ice feels very safe with Ice Slick and Glacier, and I'm most looking forward to making Jack an unstoppable beast with Thermal's buffs. So I guess my being active will mean I am fighting by proxy, but for that character, I'm cool with that.
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Beau Jester reminds me of a character from a Michael Stackpole novel
Wonder if the name 'Hat Trick' is taken? -
Quote:I like what Kingsnak eput down. Its just what I would have written, had I thought of itDepends I guess on what you want.
You want a guy who can just make a spawn go bye bye in like, 2 moves? Elec/Sheild... BuildUp/SC/LR... it's all dead. You'll have to deal with the next spawn without your 2 heavy hitters, or you can stager them, but basically, what you have here is the king for AoE aplha striking.
Now, if you just want, constent, 24/7, AoE madness, youd prolly roll a Spine/Dark, Fire, or now Elec. You get 2 Damage auras, spineburst, and thowspines, ready for each and every spawn.
So, it's either Spines, or Elec (IMO). Frankly, i find Spines more effective, and easier to use. The damage aura and spineburst simple to aim... you get right smack in the middle... and go nutz, and thorwspines cone is HUGE, so, again, aiming isn't hard, and the attacks recharge pretty fast. Elec, it's best aoe attack is on a long timer. JL's cone IMO is small, The chaining lighting attack is unpredictable. thrunderstike is AWSOME, no question, but all in all, i think spines is just more consistnet and more forgiving, thus, making it, genearly speaking, a better performer. -
Nice to hear some thoughts on Ill/TA, its not a very common combination from what I've experienced!
I am only 18th level ATM, but in my build I also dropped Flash and Flash Arrow.
Since I have Apprentice Charm to set OSA on fire, I went with Ice for both Hibernate and Ice Storm (to combo with Glue/OSA). Most of the time, if I'm doing things well solo, I don't even come under fire so I didn't go with Aid Self. How often do you find yourself using Medicine, Local Man?
I figure if PA goes poof, or there is a realy SNAFU, Hibernate would give me time for some vital powers to recharge. I'm guessing there are a lot of ways to go with this. If I find I don't even use Hibernate much, I'll end up with Fire Blast/Fireball instead at some point.
I've posted a build for the curious. Lots of procs. I'm thinking once I get to 50 I'll write a guide, since TA seems woefully underrepresented in the controller guides.
This combo is definitely a nice blend of control, pets, and debuffs, both for solo work and teaming.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Trick Shots: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Apocalypse - Chance of Damage(Negative)
- (17) Apocalypse - Damage/Recharge
- (43) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Damage/Endurance
- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Recharge
- (15) Gravitational Anchor - Immobilize/Endurance
- (17) Gravitational Anchor - Immobilize/Recharge
- (25) Gravitational Anchor - Chance for Hold
- (43) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Coercive Persuasion - Contagious Confusion
- (3) Coercive Persuasion - Confused/Recharge
- (3) Coercive Persuasion - Accuracy/Confused/Recharge
- (9) Coercive Persuasion - Accuracy/Recharge
- (46) Coercive Persuasion - Confused/Endurance
- (A) Devastation - Damage/Endurance
- (5) Unbreakable Constraint - Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (7) Unbreakable Constraint - Accuracy/Recharge
- (31) Unbreakable Constraint - Endurance/Hold
- (40) Unbreakable Constraint - Chance for Smashing Damage
- (A) Flight Speed IO
- (7) Flight Speed IO
- (A) Endurance Reduction IO
- (9) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (11) Basilisk's Gaze - Accuracy/Hold
- (11) Basilisk's Gaze - Accuracy/Recharge
- (13) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Flight Speed IO
- (A) Flight Speed IO
- (15) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (19) Expedient Reinforcement - Damage/Endurance
- (23) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - EndMod
- (23) Performance Shifter - Chance for +End
- (A) Shield Breaker - Chance for Lethal Damage
- (29) Analyze Weakness - Accuracy/Defense Debuff
- (34) Analyze Weakness - Accuracy/Recharge
- (45) Touch of Lady Grey - Defense Debuff/Recharge
- (46) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (48) Touch of Lady Grey - Chance for Negative Damage
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (27) Glimpse of the Abyss - Accuracy/Recharge
- (27) Glimpse of the Abyss - Endurance/Fear
- (34) Glimpse of the Abyss - Accuracy/Endurance
- (37) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Endurance Reduction IO
- (A) Fortunata Hypnosis - Sleep/Endurance
- (31) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (42) Fortunata Hypnosis - Chance for Placate
- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Endurance
- (37) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (46) Red Fortune - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Thanks Mirage
I gave it a shot, but it wasn't clicking.
Oddly enough, I assembled an Illusion/Trick Arrow controller, and I love it :P -
Agree with OP 105%.
Best dev team in any MMO I've played in the last 10 years. -
For AoE-ness, I'd go Fire/Storm. Both are AoE goodness on a stick.
Earth Epic won't add much to the AoE, but it will add to your survival, and Seismic Smash is a great attack if you've got a boss locked down under containment, and boosts that ST damage a bit. -
I'm working (slowly) on a new Ice/thermal controller. Its way too early to really figure if this combo is going to gel for me or not, but I was curious if anyone had their own experience with the combination they'd like to share?
As an aside, I rarely solo, I tend to team a lot, from small teams to full TFs, and I never PvP in this game at all, all PvE for me. -
Quote:Thanks for clarifying Leo, I had a brain fart and was thinking about scrappers again. Not that I think about scrappers at the wrong times or places, mind you... ^_^Stalker Willpower does not have Rise to the Challenge. It was replaced with a click heal like Regen's Reconstruction. So no, being in a group of enemies has no effect on your resistance, defense or regeneration rates.
Ninjutsu will still cause you redraw because it has a click heal, click mez protection and caltrops/blinding powder. Super Reflexes only has the click mez protection that will cause redraw. Willpower only has the click heal that causes redraw. -
Quote:This sounds fun just reading itElec/Shield/Mu brute.
Nearly softcapped with no work at all, softcapped easily.
Decent resists and +HP for extra survivability.
Shield Charge, Lightning Rod, Up to 3 AoEs in Elec, and up to 3 more in Mu (2 PBAoE, one cone).
Run in to the middle, drop fences, hit build up. By now Against All Odds has buffed you up and you've taken the aplha, so your fury bar is probably half full. Use one of your teleports, finish the group with Thunder Strike, Ball Lightning, Chain Induction, and Fences (or AoE chain of your choice). Move on to next group and repeat, using the other teleport. Yell "BOOM!" and giggle to self repeatedly.