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I used PFF in PvP but probably as it's intended - "oh [censored] a Scrapper has gone meieval on my [censored] and I'm losing HP's like water!"
Then I pop on PFF. And as soon as he gives up and realises he's wiffing against me, I drop it again to start Force Bolting again!
Just going to be a bit hairy without that ten second recharge in future and a trick I really can pull only once...
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you're one of the few hehe.
And i'm happy thats happening tbh. Every /FF MM i've seen doesn't attack at all. Just stay in the bubble and use their pets. (it is fun however to then kill all the pets and watch them try to rebuild hehe). But I basically thought PFF was overpowered so glad this is happening. Then again it won't make much difference to those who enter the zone and don't turn it off but meh.
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I've been in sirens abit with my Ninja/FF and all i seem to get is ppl avoiding my pets and going for me whether its blasters trying to snipe me from orbit or scrappers trying to beat the snot outa me and ignoing the pets.
MM's are just easy kills in PVP without PFF. -
I tried plant/thorn and the lack of control really got me down.
Vines the only AOE hold is just to short a duration to be anything but an agro switch and got me killed more times than i can remember.
Short duration - long recharge = lots of agro -
not taking kuji-in rin or kuji-in sha ?
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Ah the ninjas .. funny old guys but i love em.
Gotta keep those boys on a short leash tho otherwise they are off all over the map.
Little trick i learnt is to keep them on passive and when you come across a mob send the Oni in first with the 'go to' command then lead the others in on aggressive so they melee and keeping any strays inline with the pet window attack commands.
But yeah they are dumber than a sack of hair -
I think with CoV being relatively new your going to get alot of fly by night SG's which are there one day gone the next or inviting every tom,dick or harry into the SG just for prestige.
My advice is do what your doing and play in alot of PUG's and get to know people and SG's untill you find one that suits you.
Theres alot of well established SG's from CoH who are quite large but i tend to find you just get lost in the mix so i tend to perfer the smaller/medium sized SG's where you feel like your actualy contributing instead of being just another prestige drone.
But like i say its all personal taste -
ah yeah sorry must of missed that .. i would slot it abit more tho because i do find i use it alot.
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personaly i'd drop SS and fly and go with combat jumping and SJ,acrobatics and use the last spare slot for Retsu.
Divine Avalanche i'd drop to for another attack.
but thats just me. -
I had no problems with the recharge on the powers .. don't really need hasten with katana.
Ends not bad .. i can stand and scrap for a good while. -
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Also I think you'd be better off moveing the damage enhancements from Pis dart and onto Levitate
I'd also consider swaping Levitate for Mesmerise
[/ QUOTE ]Better keep levitate IMO, otherwise you're really bad against anyhting with psi res.
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Levi is the only good smash/lethal damage power you have.
I'd drop total Dom for Mez tho..total dom is to short. -
this is lyssa old build and the closet to yours
Name: lyssa
Level: 41
Archetype: Stalker
Primary: Ninja Blade
Secondary: Ninjitsu
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01) --> Sting of the Wasp==> Acc(1) Rechg(3) Dmg(5) Dmg(11) Dmg(13) Acc(36)
01) --> Hide==> DefBuf(1)
02) --> Flashing Steel==> Acc(2) Rechg(3) Dmg(5) Dmg(11) Dmg(13) Acc(36)
04) --> Ninja Reflexes==> EndRdx(4) DefBuf(19) DefBuf(21) DefBuf(21)
06) --> Assassin's Blade==> Acc(6) Acc(7) Dmg(7) Dmg(9) Dmg(9) Rechg(15)
08) --> Teleport Foe==> Acc(8)
10) --> Stealth==> EndRdx(10)
12) --> Placate==> Rechg(12) Rechg(19) Rechg(37)
14) --> Teleport==> EndRdx(14) EndRdx(15)
16) --> Kuji-In Rin==> Rechg(16) Rechg(17) Rechg(17)
18) --> Swift==> Run(18)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Kuji-In Sha==> Rechg(24) Rechg(25) Heal(25) Heal(29) Heal(29) Rechg(31)
26) --> Soaring Dragon==> Acc(26) Acc(27) Dmg(27) Dmg(31) Dmg(31) EndRdx(34)
28) --> Build Up==> Rechg(28) TH_Buf(40)
30) --> Smoke Flash==> Acc(30)
32) --> Golden Dragonfly==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
35) --> Danger Sense==> EndRdx(35) DefBuf(36) DefBuf(37) DefBuf(37)
38) --> Kuji-In Retsu==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
I'd really get Retsu as its a good life saver and lets you tank for 2 mins. -
Can i just point out that maneuvers is only 2.% def unslotted and 4.3% 3 slotted with def SO enhancers.
For the slots it takes to get measly 4% its not worth it when you could use those slots on something else to greater effect. -
good build.
I think you might need 2 end reduxs on toggles and stealth tho.
Stealth on 1 end redux is chomping 0.240 end a sec and the toggles 0.179.
toggles with 2 end reds 0.143
stealth with 2 end reds 0.192
Pinch acouple of those interp redxs off aidself .. you'll only need 1
Not so sure about grant invis either unless your teaming with another stalker in PVP. My rule is think of yourself first then if theres spare powers think of the team.. in saying that i'd swap grant invis for invis as grant invis probably won't be used much and is a big end eater.
personal opinion only tho -
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I would question slotting every attack power with 2 accuracys. Even in PvP..
Oh and psst Dont take MoG!
Someone say soemthing about MoG?
Anyways... follows Chelsea. Just consider my points.
K
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i get the impression hes planning a PVE build so Mog would be fine for PVE -
1: slot hide with a def enh
2: reconstruction works best with recharge reduxs not endurance reduxs same with dullpain.
3: Mog you want 3 defence enh in.
4: attack powers you want 2 acc 3 dam 1 rehcarge
I think you might struggle taking stamina so late -
yep it stacks
But the question you really need to ask yourself is will my defence stop me getting hit when most ppl who pvp have 2 or more ACC enhs ?
Personaly my answer is no.
Stalkers can't stand and scrap, they work best in hit and run so powers like hover/manuveurs(which is only 4% def 3 slotted btw) won't really help in the pvp world.
Time for stalkers to think outside of the box -
Militis Metus is a very mature SG and very much geared towards the social side of CoV and we all enjoy a good laugh.
If your intrested you can contact me on global @Anya Stormwind. -
Assault is 12% for MM's 15% for controllers
Tactics is 15.60% for MM's and controllers -
I've toyed with Intimidate and theres acouple of problems. the animation is such that you don't actualy know if its hit or not untill your enemy start cowering.
The ACC with 2 ACC enh is only 66% ..duration with 3 fear enh is only 13 seconds.
Every man and his dog now has tactics which resists fear. -
I have acouple of question about /FF and i'm sure max will be along any sec to anser them
Repulsion Bomb - says its an 'Ally' target AOE which projects a force bubble on them .. i thought it was just a targeted AOE ?.
Force Bubble - i know theres afew bubbles you can run at the same time but really want to know if FB can be run with Dispersion bubble at the same time ?. -
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SR does have the highest defence of any of the stalker secondrys and also don't forget that SR scales with your charactor level so the higher you go in level the higher the defence is.
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i thought that was the RESIST part of the powers, an effect that doesnt kick in until you have pretty low health
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Yep the resist part scales and so does the defence debuff on the toggles.
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For /nin as well, or only for SR ?
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Just SR. -
kinda blocky ..should try a higher res or something
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Absolutely Brilliant movies! It was inspiring stuff!
*Sigh* if only i had a gd enuf frame rate to make my own CoH-CoV movies lol
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thanks
but have a go fraps can be quite forgiving. -
I'm only in Villains coz spec is my sugar daddy
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without a lvl 38 power like Retsu or overload its going to suck.