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Posts
1706 -
Joined
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No, farming predates instanced missions. That's just how some started using it here. In earlier non-instanced situations, it had to be sedentary, optimized for reward, and minimized for risk
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Quote:...ladies and gentlemen of this supposed jury, I have one final thing I want you to consider. Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!
If it does not make sense, then it is a farm. The defence rests! -
Quote:I agree.They have the power to do whatever they like.
But if they refuse to define their terms while insisting on punishing paying customers, they lose the moral standing to justify their actions.
How many people actually LOST their toons when that went through?
I'm honestly asking. A prolonged illness and death in the family made me miss most of the past 4 months of online drama.
Usually, when you encounter something as ambiguous as drawing the line between natural min/maxing and exploiting, there's a WIDE gray area. That gray area is where a Dev/GM would consider it bad enough to be breaking the system but a reasonable person may not think that he's pushed the boundaries too far. The best practice is to penalize the "black" cases but let "gray" go with a warning or much lesser punishments. It lets them better understand where the threshold lies without alienating them too far.
The devs did warn that they'd be datamining to find and respond to "abuses of the system" and that's a phrase that's necessarily vague (otherwise rules lawyers just skirt around it).
If they came down too heavily in the "gray area," that's a failure in execution. -
Quote:...or establish a proportionate punitive element to deter people from taking said action... and request volunteers to report incidents they encounter so that responses to these problems have higher celerity and certainty.Code has no rights.
Unless you're interacting directly with another human player, you can do whatever you like to any in-game entity with impunity.
If it isn't impossible, people will do it.
If the devs don't want people doing it, then the burden is on them to make it impossible- or at least inefficient.
Seems that's what the devs have done, and as the game developers, they've got the right to establish the rules- both through programming and through more traditional methods. -
Quote:Don't feel too bad. You're halfway there!On anoter note, I just got done watching Jim Gaffigan's new special "Beyond the Pale" on Netflix. He's a horrible, horrible, genius. Somehow both horrible and genius at the same time. I've never seen his equal in this regard.
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Quote:A better idea would be to keep it insanely high, but turned off. Wait for the idiots to make some reputation comment. Then turn it on, blow them away, and say, "all the cool kids just keep it turned off, noob."Two reasons:
- I'm not #1 anymore
- The whole system has been proven to be a joke anyway, with 7 of the top 10 (now 11) having participated actively in the shameful "Raise the Rep" thread.
So I'll be turning mine back on now and ignoring it completely from here on out. Won't even mention it again.
Now I just can't wait to see what people think of this action. Here are my guesses, in order:
- It was all just a ploy for him to get attention
- All Hail UniqueDragon!
- It was all just a ploy for him to get rep
- It makes no sense for him to "ignore" rep by turning it on, he's a tard.
- Why's he making another list, does he think he's Steelclaw or something?
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Quote:You do realize, of course, that a CoH version of that song wouldn't be accurate without Lady_Athyna featured prominently.Speaking of rum...
I am probably REALLY going to regret saying this, but I have been working on a CoH version of this earwormy song. I have most of it plotted out... it's just a matter of figuring out if Sony Vegas Movie Studio can do what I want it to do.
Michelle
aka
Samuraiko/Dark_Respite -
Quote:Or, if you're an oldtimer like me, you wonder how people forgot the original meaning of "farm" and took it to such ridiculous extremes.if Farming was against the rules the game would have died years ago after they baned 70% of the player base. I garentee you at some point Every single player has repatedthe same content over and over again for some reason, even if you just like the content. your Farming Fun.
How many people run multiple runs of the ITF despite deminishing mertit rewards becase Punching Romans in the Face is fun?
NEWS FLASH
YOU JUST FARMED THE ITF
"Farming" arose to describe a certain emerging style of play that focused on a carefully "cultivated" experience- one that maximized reward (whatever reward you were seeking) minimized risk, and narrowed the experience of the game to a very small location. ITF repeats certainly narrows the experience of the game to a small location, but I don't see it min/maxing reward.
What's happened is that people have taken to using the damn word when only a few of those characteristics are in play, making every idiot thing you do once you log in likely to be a "farm."
Come on people, if farming was that broadly defined, we wouldn't have needed to make up a word for it! -
You'd be surprised how many times I've heard that phrase from rum-soaked friends... though not (I think...) about Samuraiko/Dark_Respite.
Still, I gotta agree. Dark Respite needs to do those videos.
Devs, make it so.
Oh, and to prevent this thread from appearing like a petition, I'd better thinly disguise this as a conversation... let's see... the thread topics so far seem to be Dark Respite, videos, deep decidedly-wrong needs, and rum. My wife reads the boards, so I'll omit the "needs..."
So... what rum goes best with Dark Respite's videos?
...which we absolutely must have... in case it hasn't been made perfectly clear yet... -
Quote:Well, while "extremist insurgent" are both generic words, they've been adopted and made popular in the reporting of one particular ongoing and politically-charged military campaign. (It was a wording carefully chosen by the coalition forces to stress that these were a political fringe (extremist) and that the emerging government was not at a state of civil war as "rebel" might suggest.) Because of that, it's a term that can carry great controversial weight among some- particularly those who have very recently lost friends or family or seen close ones return irrevocably changed. A GM might have decided that the political and emotional weight associated with the current RL use of the phrase warranted removing it from the game.On the Virtue server, I've had a Mercs/Traps character called "Extremist Insurgent" for around a year. Somehow, I got genericed and got this response: "This message is being sent to notify you that the name of one of your characters has been changed because it contained inappropriate language, in violation of the User Agreement and Rules of Conduct." Right, like the Malta group aren't terrorists? I mean, I was in City of VILLAINS! Does anyone think I should not have been genericed for that name?
EDIT: NB: I am identifying with EXTREMISTS.
Not saying I agree with the rationale, and I'd suggest you appeal it so others can decide if it was truly warranted, but I can see where their concern may lie. -
Been on a few teams on Liberty myself. Great fun.
Though, to be honest, I did like the OP's idea of targeting turrets & engines, etc. -
Quote:The value of flagging an action as "undesirable" when you refuse to define the action is nil.
.
I think the devs have, in the context of their posts, demonstrated that they're using the 'old schooler's farm definition as I had. In the totality of their posts and their actions, they've regularly associated "farm" with exploit behavior... and I really haven't seen them use "farm" much in "innocent" context.
This doesn't mean that the devs see "all farming as exploit." I think it means that many of them don't see much of what you call farming as "farming." -
Quote:Honestly, I posted my conspiracy theory type thoughts... now another more realistic one struck me.I wonder why you guys can't stick to the SUPER SPECIAL TREAT: CLOPEN BETA like with issue 15? Something the matter with letting everyone in to test now that wasn't present in issue 15? What's the big deal?
Quote:From the teaser:
New Character Creator
Not only does the newly updated Character Creator allow players to jump directly between Archetype, Powersets, Costumes and Character ID in any order without losing progress, but it also allows you to select your colors and theme for each individual power or apply it to the entire powerset. These themes will allow for color tinting of geometry and particle effects such as energy blast colors and force field colors. The primary and secondary colors of any power effect can be changed individually for each power in the set.
Plenty of room for bugs, memory leaks, and scaling issues that could affect the server as well as the client. That's probably something you want CONTROLLED access to. You have to manage the risk until you're sure it's ready. -
Quote:If this was a single-player game, that'd be fine, but your actions affect others here... and when the actions in question have already been flagged as undesirable by the devs, it makes others feel more justified in addressing them.A "farm" is something that causes self-appointed mother hens to climb atop their soap boxes and don a cloak of self righteousness and then proceed to tell others how to do things their way......
Or you could just play how you want and leave the rest of the population alone.
Is that a clear enough definition for you?
Granted, I think even the devs weren't talking about "farms" in the loose terms. They were talking about the farms that border on- or extend into- exploit territory (see my definition)
I'll also grant that farms in this game have LESS of an impact than they do in other games. Zone-based farms have in past games blocked quest completion for DAYS for players, particularly for "named" spawns. That doesn't happen here. We're affected only by the rampant inflation that influence farming dumps on the market, or the gimping of a fun mission because some idiots constantly reset it to reap the reward again and again.
And finally, we're affected by the dev resources wasted chasing down those problems... and that's the one thing that we realize we have any way to mitigate. When we report RESPONSIBLY (not hair-trigger report-happy) we help the devs find the problem content faster.
Some argue that our reporting just swamps the devs, making it harder, not easier. I disagree. The devs actively requested we report... and if they were being flooded with too many "false positives" they could just as easily post and warn us to be more discriminating in our reporting...
And for the record, I was offline for the worst of the AE Farm issues, so I've never had to report a farming mission. Ever. -
Quote:Beat me to it, so I'll share this one:
Sometimes overcensorship can really make a message much worse than just letting the minor offense through.. -
Quote:Farming is going to do a mission or missions with the explicit purpose of getting loot drops, recipes, or money.
What is a Farm?
Well, I don't accept that it's just "Farming is going to do a mission or missions with the explicit purpose of getting loot drops, recipes, or money" as one of the early posters suggested.
That's just playing the game with a set objective. There was a word for that already, so a "farm" has to be something different... at least when it originated. Thus, my current working modification of that first post:
"Farming is going to do PREDICTABLE activity with the explicit purpose of getting loot drops, recipes, or money at an OPTIMAL RATE."
PREDICTABLE: It can be the same mission over and over, harvesting the same neighborhood in a one, or running the same set of AE missions. The point is, you've narrowed your focus to a very small subset of the game.
OPTIMAL RATE: Most of us min/max to one degree or another. At some point, when we over-optimize, we've so skewered the reward-to-risk ratio that it becomes an exploit, but not all optimizing is exploitative. Some of it is just smart play.
--- Now, some backstory ---
It started with "Hunting"
Back in the old days, "playing the game with a set objective." was just called "hunting." It was perfectly acceptable and actually the behavior anticipated by the developers. The term was so synonymous with "playing the game" that it wasn't even spoken.
The patterns appear
Then people started identifying "spawn points" and started focusing on them. This wasn't enough to stop calling it a hunt, though. Good hunters know where their prey can be found.
Something else happened that led people to need a new term. Something to distinguish "hunters" from... those other people.
Down on the Farm
So, what changed?
While, like most things, it was more of a slide. An evolution of sorts.
First, there's the degree of magnitude. A "hunter" knows where prey may be found, but if the prey isn't there, he usually doesn't sit there waiting for a respawn. Maybe a minute or two, but otherwise he's off looking for other prey elsewhere. A "farmer" settles down and just cultivates that one piece of land (or mission... or pattern of missions). Over and over.
Selecting one different "Hellions" mission after another would just be a hunter like a hunter moving from spawn to spawn. Selecting the same hellions mission and resetting it constantly... that was 'settling down' and farming.
Second, there's a degree of optimization. People like rewards. We naturally gravitate to the most rewarding activities. That's natural. We also try to mitigate risks... that's natural too. "Hunters" and "farmers" both do it. The hunter, by the nature of not being settled down, though, is open to unexpected risk. The farmer has mitigated those risks... sometimes to the point of exploiting the system.
The Exploit
You're going to encounter an exploit sooner or later. While hunting, the impact is limited: as you complete that mission and move on to another, that exploit is behind you. You might never even recognize it as an exploit. It was just a particularly rewarding single encounter. Since it isn't over-done, the overall impact to the game is minimal.
A farmer, though, hearing of fertile soil, may seek it out and find it's a very nice place to settle down, reaping the benefit of the grossly imbalanced risk:reward ratio of that site for all it's worth... until a dev comes in and busts the farm.
Not all farms are exploits, but this tendency caused many "hunters" to associate "farm" with "exploit."
Finally, the Decline of Hunt
The hunt still happens, don't get me wrong... but the term has fallen out of use. Instead of "Go Hunt, Kill Skuls" people now "Farm Skuls" I guess. The action's the same, but as the "farm" took on a larger meaning, the "hunt" has been marginalized.
There are many reasons for this. I think part of it lies in the social nature of the farm. The best farms give the best rewards with certain team builds, so there were more team advertising, thus more calls for "farms." Now, many focused group activities are just called "farm" regardless of whether they're "settled" to the point of predictability or "Optimized" much at all.
And that leaves us old codgers pounding our canes on the floor and cursing, "Dangnabbit, that ain't a farm!" -
Quote:I know how you feel and what I do isn't NEARLY as time consuming as what I imagine making a video would be.Thank you. But I think I need to clarify a couple of things first. (This is NOT meant as a 'woe is me' post either.)
As much as I love being in closed beta and seeing how stuff works, closed beta is really for testing - to try stuff and break it and help refine things to make the issue as smooth as possible before launch. I can be a pretty dedicated tester, but I've got NOTHING on some of the folks on here.
Second, I retired for two reasons - the first was that I honestly believed that no one would particularly care if I stopped (especially now that David and the gang at Paragon Studios have raised the bar on their videos), and the second was that for the time and effort it takes to make one of my videos, my current financial situation couldn't allow me that kind of investment anymore.
Not to mention that for the first time since CoV came out, David and the dev team released a CGI video that I can't hope to match, even if I came out of retirement. I don't know Maya or 3dStudioMax or whatever they used to create that.
So... I stopped.
I miss it terribly - not making an actual trailer for I-14 was harder than I thought it would be, and then when I-15 came out, I thought, "Oh, crap, I know how I want to... make... a... no, wait, I can't." Then the news about I-16 hit. Then GOING ROGUE. And each time I heard about the upcoming issues, I wanted so much to come back to this.
I even found the music I would have used for I-16 and GOING ROGUE (problem #3 - licensing music isn't cheap), and had the storyboards for both done on my lunch break at work before I'd realized what I was doing.
But, thank you. At the risk of sounding like a total sap (which I've been known to do), it means a LOT to me that you guys want me to go on making videos. Like I said, I really thought that no one gave a damn if I made these (and feeling taken for granted does a lot to kill enthusiasm).
But since according to forum rules, petitions are really not allowed, I'd hate to see anyone get in trouble for posting in here.
Sorry if this comes across as rambling, I just woke up.
Michelle
aka
Samuraiko/Dark_Respite
PS - thank you for my virtual gift basket.
I still have draft copies my incomplete guide comics on my desktop. I still have a whiteboard with my brainstorming from ISSUE 11. Combine that with my limited play time, particularly with time lost to make the guides made me a very bad tester for closed beta.... (I Never DID do the Imperius Task force, despite having to write about it and use the costume), and my work just hit crunch time.
Yet... the draw is there... the temptation. The "eureka" moments where I suddenly know exactly what I want to do for a scene in every painful demoediting detail... The madness.
My wife has learned to recognize the "I just thought of another insane idea" look by now, but she's still uncertain whether to brew another coffee and encourage it or cut me off, hide the cats, and lock the doors.
You know it's bad for you.
You're trying to behave.
Yet at some level you want another trip down the rabbit hole.
I know I do...
So, do I support your smart decision NOT to do one or prod you on to chase the white hare?
<.<
>.>
: looks at the "drink me" potion in his own hand.
Umm... You first?
: poke.
I dare ya. -
Quote:Right. That was what I was trying to Illustrate.That may not be the 'farm' that YOU are talking about but trust me your definition is not the consensus... If you ask everyone in this forum what a farm is they will tell you a hundred different answers. But if you walk them into a map with alot of enemies and an open map they will tell you it's a farm. So what I'm saying is that due to the publicly accepted basic definition of farms, good people with acceptable missions are being painted wrongdoers.
Also, to quote Prof_Backfire's Sig line: "If you're having fun, you're doing it right."
To many old-schoolers, a "farm" is inherently negative. For a very long time it was something that ONLY applies to the MISUSE or abuse of the system. Over time, it's been adopted by many more to have a much broader meaning by others... doing things that we'd possibly call a grind or a hunt, but not a farm.
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The point: if someone's so shocked that a person would brag about "griefing" something as innocent as a farm (in the casual sense)... maybe don't jump to the conclusion that he's using the term in the same way as you.
And before I jump on people that would defend doing something that's so BLATANTLY an exploit, maybe I should see if they're using the same lexicon that I am. -
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I think you're safe. That's the case when you have to develop separate codebases for the products. City of Heroes uses Transgaming's CIDER tech, so while the initial setup for CIDER took some investment, future releases should be virtually seamless.
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The problem happens in Google Chrome and IE too.
What I've found: don't use the login across the top. It's buggy. I think it's mis-applying cookies.
Go to an area that requires a login and use the login that appears in the center area of the screen, not the toolbar one.
I bookmarked the UserCP, so I get that central login every time I follow the link. Haven't has the problem since. -
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Quote:Honestly, I can understand why.Just so ya'll know BABS and Castle made it very clear that if you do not have access to the beta you will not be able to use the character creator. at all
it sucks :P
Not animations or effects. Powersets.
1) Powersets change drastically in Closed Beta... and IIRC, during the FIRST powerset proliferation instance, people were reading the stats, reposting them for others as if they were set in stone, then rioting when it all changed before they got in the beta.
2) Powerset descriptions probably haven't been fully fleshed out. There's probably a lot of placeholder text & draft junk. I16 is a shot across the bow of another soon-to-be-competitor and SOME people are going to make comparisons. It is best not let those comparisons be made when you're still working on the material. -
Quote:Hmm... well, when they expand to friend's roomate's cousin's spouse's second cousin, I might know someone that can get in!No invite for me yet, but something tells me this might just be the "Friends and Family" part of I-16's closed beta. If I get in, great. If not, I'll see it when it hits open beta.
In the meantime, those who get in and actually beta and find bugs and stuff, I appreciate your efforts in making I-16 go as smoothly as possible.
Michelle
aka
Samuraiko/Dark_Respite -