Chase_Arcanum

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  1. Chase_Arcanum

    'Who is Jack?'

    Quote:
    Originally Posted by Paladin_Musashi View Post
    I think the hate for Jack is a bit overblown.

    There were issues with his vision... He seemed to have the idea that the game should be similar to EverQuest and DAoC and all the other MMOs out there, in that fighting even level mobs should be something that could only be done one at a time, and teams should be single pulling for fear of their lives...

    And that... Just doesn't work in a Superhero game. That doesn't make you feel super in the slightest....
    To be fair, he wanted something more. He espected a single hero to be able to take on three "even conned" minions at a time, IIRC... so a team of eight could expect to wade into a mob of 24 even minions... not quite single pulling.

    (IIRC, a (yellow) lieutenant was supposed to be a good 1-on-1 and a single boss (orange) would make you tap into your reserves (chew a few inspirations) or work with teammates.)

    And when you think of it, it makes sense. "Conning" is supposed to be "considering" the threat of a foe to you... and we so often tackle the red-and-purple mobs easily at the higher levels... our characters, I guess, are really overestimating the threat, allowing us to have inflated egos regarding our fighting prowess.
  2. Chase_Arcanum

    'Who is Jack?'

    Quote:
    Originally Posted by stellar View Post
    Answers in (( )) above. Can you come back when you've fully thought this out?
    Sorry, no time. Check for posts here and interviews with Jack at the time of the split. It really comes from both sources, if you piece them together. There's talk about NCSoft "paying for" x development, for example... and that does fit the known studio-publisher model.

    I researched this once, but pretty sure that all the old forum links are broken. if I find some, or at least quotable text, I can PM you.

    Quote:
    ((As lead dev, he had the "ear" of ppl to say hey, i need more ppl to make this work better dont cut my staff! Thats sidelining my thought that he allowed it knowing he was going to work on a similar MMO.))
    Not at all. Cryptic was an independent studio that partially owned City of Heroes. When MUO was planned- and while Cryptic still OWNED CoH, he was on record in video interviews on how he wanted people to "pay for both games." He was seeking unique gameplay, focusing tightly on the Marvel experience, and focusing on the console, so he hoped to have two different sustainable markets, and has said as much.

    It was only after MS pulled the plug (as they did for many of their console MMO efforts... for both underlying tech and market study reasons... haven't seen Age of Conan console yet either, after all) that Jack really had to make a choice.

    That was WELL AFTER the crew had been narrowed to 16.

    Quote:
    ((Link? How do you know ncsoft paid cryptic in that fashion?))
    as noted above. If I have time and you're honestly curious, I'll try to research it again.... it really is a breadcrumb series of posts to put together. Please, though, I'm wary of wasting the time on something where people have already decided what they wanted to hear is the truth, regardless of the facts. If you honestly want to learn how it was, I'll help. If you just want to continue to hold onto your belief and have your bad guy, then let it drop. I've got enough going on already and really DO want to do an I16 comic this time.

    Quote:
    ((Not at all.))
    Very much so... and assuming otherwise is missing very basic business practices.

    Pretend Cryptic and NCSoft are 50/50 co-owners. NCSoft also pays for continued development. If CoH brings in $30million. each side gets $15m. NCSoft then pays cryptic an additional $5m for additional development, leaving it with $10m.

    It wants to boost sales with an additonal $20m development project over two years. That's the rest of its revenue. At the end of that, they earn a whopping $60m... split 30m each. They're ahead $10m, right? Still sounds good...

    ...except they have other titles that, if they invested that same amount, they'd get ALL that $60m of the return. What's a better investment?

    Now, that's an overly simplified example, but hope you can see where the business logic creates the problem, not just one person.

    Quote:
    ((Pff - what did he think was going to happen, that reducing staff would increase productivity and expand the business? C'mon, this isnt even realistic.))
    You missed the whole point. Jack claimed to be BLINDSIDED by the staff reduction. He expected to keep the assembled production team. MANY MMO's at the time did the traditional "really small sustainment team" model post-launch and Jack *claimed* that he expected the cash to keep rolling in for larger production-level teams.

    That was a massively interview, IIRC.

    Quote:
    ((Right - every company should expect that their parent company to fund them and also let them, cryptic, keep all the money. Right.))
    1) I'm not suggesting that Cryptic expected a free ride, but they didn't like the "deal" that was offered for continued investment.

    2) Here, you're showing an lack of understanding of the basic business arrangement that was ALWAYS crystal clear. NCSOFT WAS NOT A PARENT COMPANY. Cryptic was a totally independent entity- it prided itself in that until Atari bought it. It WANTED TO develop CoH in-house, but ran low on cash. NCSoft gave them the $$ to finish the product for PARTIAL ownership of the product, not the company. It also published it, hosted it, and managed customer support services for it.

    Perhaps that's what you missed in all of this. That's what defined the whole strained business relationship. While they remain (I hear) on good professional terms, they had their own separate business interests at heart... and until they could make SURE that their own cash investments would result in their own interests being fairly met, they were reluctant to put more than what was needed in the product.

    Once NCSoft bought it, the problem was gone.

    --

    DISCLAIMER
    I may be biased... I met Jack once at conference. He was a bit of an aloof academic, and seemed more comfortable talking to people that hadn't played CoH than people that were admitted fans (I think he expected me to jump out with a "YOU NERFED MY REGEN SCRAPPER" attack). We really didn't get along- not badly, mind you, but not like the other colleagues I met there.

    One thing was VERY clear. He LOVED this game. He spoke about it with the energy in his body language and the sparkle in his eye that a father has for his kids. I've known other game developers, and they all have some affection (sometimes a love/hate relationship) with their products, but Jack was practically BOUNCING about CoH. This was not callous salesmanship. I don't think that selling the rights was easy for him to do. He had to accept, like any good parent, that a kid grows up and goes its own way.

    Perhaps that's why I look at the grains of evidence and see a much more complex relationship than simply vilifying Jack would explain.
  3. Quote:
    Originally Posted by Dark_Respite View Post
    And in MY opinion, they won't hire me because my work's not good enough for them. (As evidenced by me repeatedly getting turned down or just outright ignored.)

    But I'm not going to argue that point here - there's already another thread for that. The fact is, as long as even a handful of players want to see a S/D_R trailer for GOING ROGUE, the least I can do is give them one. Everyone else can ignore it as they see fit.

    Michelle
    aka
    Samuraiko/Dark_Respite
    They just rearranged their office cubes, according to some twitter posts... and they're getting rather big-- to the point that not every department will know everything going in the other departments.

    Time to pull a Brantley Foster. Just show up at their offices, set up in one of the unused cubicles, and start pretending like you've been working there for weeks. After you carve out your little niche, wait a week or two, then complain to HR about a payroll glitch.

    Then, when you're fully established, remind them that I'm still telecommuting from Pennsylvania and try to get me a redname.
  4. Oh, I forgot my tank "Conning Purple"

    Think "the Tick"... but more obtuse.

    "I wouldn't do that... I'm CONNING PURPLE!"
    "Villains, tremble in fear. The hero CONNING PURPLE has arrived."
    "There's no sense fighting back. I'm CONNING PURPLE!"

    He never got past level 3, but he was more fun to play that way.
  5. Chase_Arcanum

    'Who is Jack?'

    Quote:
    Originally Posted by stellar View Post
    Been here since day one. This game is great in spite of Jack, not because of him.

    "making unkeepable promises" Moo? Really? You can write that legibly without misspelling in laughter? He said no more power nerfs. That seems to be a promise, if you say it, you can/should keep it - or dont say it at all. Especially knowing at the time that ED was in the works. I dont, and many others who have unfortunatley left, didnt either, believe that he was anywhere near truthful. Outright liar actually - i saved the old posts he made. That's like car salesman telling you he wont nerf the the Porche anymore, then changes the carburator so it puts out less horsepower after a fixed speed. His "Vision" was extremely myopic.

    I believe we would have had power customization sooner had he not reduced devs prior to his leaving, knowing he was going to work on CO. It was down to, what - 8? from14+? We now have more ppl working since he left to bring us things like GR.

    And in his groundbreaking CO - theres "force walls" surrounding the city (war walls anyone?), radiated enemies instead of infected, - wheres the copyright lawyers?!?

    I dont hate the man - he looked out for himself and tried to put a decent product out - handheld videogames notwithstanding. When anyone askes me about Jack i just say he was one of the devs, he made a lot of mistakes that hurt the game, and since he's at CO i hope he learned to avoid similar in the future.
    You're missing one IMPORTANT part here.

    Jack didn't cut back the staff.

    The relationship between NCSoft and Cryptic cut back the staff.

    They both owned part of the game, so they shared revenue, but NCSoft also PAID cryptic for additional development under a traditional publisher-studio model. If NCSoft didn't pay for it, the resources weren't allocated to it.

    What was the motivation for NCSoft to foot the bill for a huge sustainment budget when they split the proceeds with their co-owner?

    Why would Cryptic invest MORE than they were being paid to?

    Stalemate.

    It was probably something neither of them wanted- Jack's gone on the record with saying that he was "blindsided by the reality of the business" by CoV's staffing decline- suggesting that he figured Cryptic would keep the ownership revenue AND get paid from NCSoft to sustain a large team. NCSoft probably expected that there would be "partnered investments" in expansions or they'd slowly begin to own more of the product if they invested "above and beyond" sustainment levels.

    In this case, the stalemate was broken by buying Cryptic out. Now NCSoft has full ownership and full revenue, so it makes full sense to really push development.
  6. Quote:
    Originally Posted by Lothic View Post
    I still don't understand why people continue to ignore the obvious evidence that the Going Rogue beta is likely going to be starting before the end of -this- year, not late next year.

    1) The Going Rogue beta announcement refers to the specific time period of August 15, 2009 to November 15, 2009 and to 60+ month vets in relation to who will be getting into which wave of the Going Rogue closed beta. Why on earth would they establish those parameters for a closed beta that you're predicting might not happen for another full year AFTER those dates and Vet awards have any significance? If your prediction is right wouldn't it make more sense to establish a loyalty time period some time next summer and key off say the 72+ month Vet awards for this?

    2) We got our first public announcement of the Going Rogue Expansion all the way back in August 2008. True that "announcement" came in the form of a low-key market survey, but nonetheless the general "strong hint" that an expansion was in the works was publicly declared in August 2008. So even if we go by the debatable metric that it takes "around 18 months" for any MMO expansions to get released then I would point out that the January/February 2010 timeframe would sync up to that perfectly.

    I realize it's safe to assume that MMOs always follow some kind of "Standard Plan" when it comes to expansion releases. But don't let that kind of thing blind you to the obvious evidence we have available in this particular situation.
    Well, there's the idea that the "August 15, 2009 to November 15, 2009" roughly corresponds to the first 3 months ( including open beta) of a direct competitor. Knowing that you AT LEAST remained a paying customer during that period has some value.

    My concern is this: Nov. 15-Jan 5. would be a TERRIBLE time to start closed betas. The holidays are approaching. People take time off. That means there's fewer man-hours to respond to the critical flaws that would crop up that early on. Patches would be slower coming.

    At the same time, the holiday stressors (and shorter days... and the start of winter "cabin fever) can make even the most helpful playtester agitated... imagine what it'd do to the average forumite... not to mention they're playing a buggy pre-release product that isn't getting patches or dev responses to the problems in what the forumite sees as a "timely manner" (i.e. usually 15-20 minutes after their post)

    I'd almost expect them to delay closed beta until mid-January just to avoid all that....

    ... which WOULD put them on schedule for a possible anniversary launch...
  7. Quote:
    Originally Posted by Dark_Respite View Post
    Well, Thong, since you're on top of this one, I guess I don't need to make a trailer for GOING ROGUE?

    Michelle
    aka
    Samuraiko/Dark_Respite
    Who released your leg-chains? GET BACK TO WORK!
  8. Some quick thoughts:

    1) Buying "brainstorm tokens" (the things that you cash in base salvage for and can spend on "rolls" of regular salvage & stuff.) Since they allow rolls for salvage, but not actually a guarantee of a salvage piece, they offer a moderate "safety valve" to the marketplace without giving a full certainty that you'll get what you need. (I already kinda do this, buying up base salvage, converting to brainstorms, crafting commons, uncommons, & rares, & selling back what I don't need for profit.)

    2) An in-game presence. For example: a drawing, with the winner getting a statue (a smaller one, like the villain cape mission) at location X based on their character. In game story (heroside) is that some "widows and orphans of the Rikti war" is set to honor one of the most influential heroes in their cause. Rather than being a top-bidder thing, its a lottery. X,000 inf per ticket, buy as many as you'd like. You can even buy them to "nominate" someone else.

    Do this every few months, shaking up the prizes- statues, billboard signs, movies marquees, your costume on the "costume dummies" in Icon, etc, a "scarecrow" in Croatoa's farms, or even a small throng of fans that talk of your exploits that randomly spawns in city areas... even when you're not there.

    3) Buyable auras... a) money or b) gold coins just fall out of your pockets constantly....
  9. Great work, thongsnapper.

    But, to be honest, if we're licensing products, why not really pick one that can really take advantage of the name... and possibly even act as a "hook" to the elusive female gamer market.





    Yes, it's an old joke. Most of mine are.
  10. Quote:
    Originally Posted by BBQ_Pork View Post
    If Player Apartments were implemented, and purchased/upgraded/maintained through $Inf (not Prestige), that could remove quite a bit from the system, couldn't it?
    Problem with these is they usually increase the gap in the distribution of wealth. The rapid-farm-all-you-can crew ignores the apartment, saves the wealth. The people that might USE the apartments aren't earning Inf while they are, so they're earning Inf at a lower rate while Spending it at a lower rate as well.
  11. Quote:
    Originally Posted by Catwhoorg View Post
    The solution is not change drop rates, but resolving the issue in player behavior.

    For whatever reason people seem to refuse to roll commons with tickets, then complain about their scarcity.

    at 8 tickets for a roll on a group of 6, there is no logical reason for people even those who use the AE only, to complain. Its trivial to get the salvage you want via tickets.
    I've also found it quite profitable to convert the hundreds (thousands) of base salvage on my characters to brainstorm tokens. 1 token gives you 1 random common. It used to be better to spend 30 for a rare, but with the price of commons lately...
  12. Quote:
    Originally Posted by Fulmens View Post
    I don't think "Casual" players remember what 72 different items of salvage "Should" go for, never mind several hundred recipes over twenty-plus levels each. I think that's why most of the "buy at the last 5" happens.
    That's why I stressed the "that they can remember" part, which you might have missed.

    The "buy it now" is handy, but a frantic-casual WILL notice that something frequently used- a rune, for example that he once bought for 5,000 is now going for 100,000. He doesn't have to remember exact numbers to be filled with righteous anger at being ripped off!

    Heck, the frantic ubercasual will just ***** that ALL common don't go for relatively the same price! They're COMMON after all...
  13. Not a bad list, but I'd seriously take a second look, based on your labeling of the "casual" and your descriptions of them. Terms like "lazy" and "frantic" carry negative weight that not only would annoy some people, but also color your own judgement... as your further descriptions tend to illustrate.

    LAZY CASUALUsing your description, a "lazy casual" person essentially doesn't care about PLAYING the market. He just uses it. He gets what he needs from it and then goes off to play the game that he enjoys. ( "apathetic casual" would be a good neutral term).

    You say that he won't pay "Buy It Now" prices. I disagree. He'll often pay it, because its more convenient than wasting more time doing something he's apathetic about rather than doing what he LIKES in the game.

    For example: An ingredient for a desired recipe is too expensive. The apathetic person could a) pick another recipe and have to search for & price 3-4 more ingredients or b) pay up and get on with paying. A lazy-casual person does a quick comparison of "cost vs time saved," factors in current mood heavily, and then, I think, pays more often than he waits.

    FRANTIC-CASUAL, on the other hand, is how I'd characterize the people that WANT min/max rewards at a casual-level investment of time/energy. They're not selling low- they look at the HIGHEST going rate for the item and price at that, ignoring market behaviors & the fact that there might be a few dozen listed at that price that will be going first. When it doesn't sell within a whoppin 24 hours, they pull it, losing the commission, and ***** about the market as you mentioned.

    Frantic-casual would expect the LOWEST rate they can remember an item going for, regardless of other market forces, but if they can't get that, they'll grudgingly pay the going rate between alt-tabbing out of the game to gripe-post on the boards.

    Ok, my prejudice for the frantic-casual still shows through, I guess...

    FINALLY:
    Quote:
    ...They usually won't pay "Buy It NAO!!!" prices, but will seek other, cheaper wares instead...
    People can be rather casual market-players but still be damn hardcore when it comes to speccing out their build. (You can even more easily be a very hardcore marketer but be ridiculously casual about your character build). Don't mix those priorities.

    A casual-market, casual-build player could just look for a cheaper recipe
    A casual-market, hardcore-build player would likely stick to his guns (and become a frantic-casual marketer ******** the whole time...)
  14. Chase Arcanum was a /kinetics controller long before controllers had any damage upgrade. He teamed with his fire/fire blaster wife, Cinder Flame, and while his power did make her deadlier, he was... a bit slow in a solo fight.

    His battlecry for the first several issues of the game was:

    "..Don't make me get my wife!"
  15. Chase_Arcanum

    'Who is Jack?'

    Quote:
    Originally Posted by UnSub View Post
    It wouldn't have launched.
    People like to decry lead developers for having a vision about how gameplay should be. In my opinion, without that vision, you end up with a wishy-washy title that no-one likes because it doesn't do anything well. You don't have to agree with that vision, but I think it is weak to decry it completely simply because you don't like it. Positron has a vision for CoH/V too - something that PvPers and MA players have found out recently in ways that weren't exactly positive.

    Emmert made mistakes, but I find his regular burning-in-effigy events to be fairly hollow affairs.
    My thoughts exactly.
  16. Chase_Arcanum

    'Who is Jack?'

    You don't know Jack?
  17. Quote:
    Originally Posted by Flyman View Post
    Actually I just used Adobe Photoshop, as I use it daily in my work, so I'm getting pretty fluent with it.

    First I considered using some dedicated webcomic software, but I'm pretty happy mucking about with my trusty ol' Photoshop.
    Ah, the comic book creator died on me, so I tinkered with doing a photoshop one. Looks like I lost the "actions" that I was tinkering with when I burnt out. Never did get it to be consistent with the colors between panels...

    Damn, I thought I'd permanently burnt out. Getting the bug to write again.

    Why does this happen during crunch time? I haven't been home before 9pm all week (and I leave home before 7am)

    Must... prepare... website...
  18. Quote:
    Originally Posted by bjooks View Post
    I play inside my own world,
    I think many of us do this to one degree or another.

    I downplay the frequent use of teleport in the game (teleport travel, medical teleport, arrest teleport, teleport-to-base) in my stories. I like the mortal danger element, so I usually tell stories that ignore medical teleports and insta-heals, for that matter. My supergroup bases have a distinct geographic location that's usually traveled to.

    With a few exceptions, I largely ignore the existence of "Portal corp."

    Heck, as excited as I may be for "Going Rogue," I'll ignore most of the interdimensional-travel aspects of it, when it comes to defining my characters. I may make characters native to that world, but few of my characters stories will actually acknowledge the travel between the worlds.

    With a few exceptions, I strongly downplay or ignore stories that (aliens, interdimensional travel, time travel, etc), just as I largely ignore Marvel stories with Galacticus or the Skrulls or the Kree. They don't interest me and, in fact, frequently tend to subtract from what I enjoy. It was that way for the overarching story of City of Villains as the time travel & extradimensional nature of the overarching story became apparent. I did the quests, appreciated the storytelling, then purged all thought of it from all of my characters. It doesn't apply to them.

    The rikti? The invasion defined so much of the CoH universe so its events define many of my characters as well- often the catalyst for becoming a hero. To be honest, I'm interested in seeing what GR's world is like without the rikti invasion & how some of my heroes would have turned out without it.

    (As always, there are exceptions. I *do* have one "alien" and one "interdimensional" so I'm not OPPOSED to the idea, it just holds very limited interest for me.)
  19. Quote:
    Originally Posted by Smurch View Post
    You said "THE speculation is..." not "MY speculation is" which is a distinct difference. In the first case, you're implying that there's some kind of causual evidence. In the second you're just making stuff up like the rest of us. And the articles you linked to? Those aren't even the authors' speculations. Did you get those speculations from the blogosphere comments? If so, then you just rejected MY anecdotal experience as being unscientific, but embraced someone ELSE's anecdotal experience because you agreed with it.



    Again, correlation does not prove causality. This is the cornerstone of using statistics in any scientific way. Just because there is a Correlation between Older Males and Gender Bending it does NOT mean that BEING an older male is what makes you likely to gender-bend. That question is NOT answered by the data.

    Any guesses why that is the case is entirely groundless based on your beliefs about what being an older male means. It's not scientific. It's you reading what you want to see into statistics. I can read those same statistics to say that married, older men secretly want to be girls and are MORE confused about their sexuality, not less... and there is JUST as much proof of that as your conclusion. In fact, I'd argue that older generations are less likely to be comfortable with their sexuality if it veers outside the plain vanilla because lets face it, alternative sexual orientation as being anything but a snickering joke if not a source of outright hatred to most people is a pretty new thing in our society. While things still aren't perfect, most older people grew up in a much less tolerant world than we live in now. I know I sure did.

    You're basically, like everyone else here except that guy who's doing the server zone fly-bys, doing nothing but making stuff up. Your imaginary evidence is no more valid than anyone else's imaginary evidence, even if you have real statistics to "support" your conclusions... because correlation does not prove causality.

    ok, this is distracting from the thread and really getting ridiculous. I'm glad to take it to PM's to continue if you wish but.

    1) I'm sorry, I found the anecdotal testimony irrelevant because it was assuming there was only one absolute reason. Looking back, you did use the term 'faulty' which was probably intended to be conditional (not representative of all cases), where,as I always considered it VERY conditional (few things in social science are EVER an all-or-nothing thing) I took as trying to claim it was "dead wrong."

    2) When one finds unexpected trends in data, like the fact that older males have a slightly greater tendency to gender-bend, the next obvious question "why." In this case, I saw this conversation evolve in, yes, blogs, AND the academic world. Nick's one of the first to do these self-report studies to this degree, so he's often referenced, and there's whole courses of study in communications for "avatar mediated communication" that are wondering how known and observed psycho-social factors in interaction change in this new medium.

    What I DIDN'T want to do was imply any conclusions.

    "Speculate"
    a: to meditate on or ponder a subject : reflect
    b: to review something idly or casually and often inconclusively

    I used the word to make clear that this was NOT a conclusion, but a direction of thinking that people were going to. If anything, I under-represented it, because these were often educated guesses based on other data (some gathered in the same survey, some gathered differently (so of lesser value, but still somewhat useful if carefully applied) that could serve as a rationale for the behavior, and if so, might be a useful hypothesis to test in future studies to see if any hold.

    Wherever you're getting that I'm ATTRIBUTING CAUSATION by intentionally using the least-weighted wording I can come up with, I have no idea.

    EDIT: Also, I used Nick's "gender bend" terminology because it seemed less weighted. Some academics use the term "virtual transvestism." Maybe I have too much negative weight on the word or I'm too defensive, but I really REALLY dislike that one.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    One thing I can't agree with, though, is this apparent implied resentment for people who look to other universes for their character origins. You have to remember than unlike SWG or EQ2 or WoW or just about any other MMO that I'm aware of, we HAVE no defined or even implied races. Yes, careless writers occasionally assume we're human (like that we have hair to slick back... What?) and some combat effects treat us like that (like poison gas choking us, despite some of us not needing to breathe... Or having mouths) but by and large I can claim I'm a robotic demon lizard from the third circle of hell on the planet Moonscopia who fights crime because another demon kicked his dog, and there is just about nothing anyone can point to that contradicts me. People can point to me and laugh, of course, but that's not the same thing.
    Oh, absolutely no implied resentment here. Sorry.

    City of Heroes, in particular, lends itself really well to the other-universe contributions.
  21. Quote:
    Originally Posted by Smurch View Post
    Correct me if I'm wrong, but I believe neither do you use idle speculation.



    But correlation does not prove causality, correct? So your "conclusions" about why some males gender-bend with characters and why some do not is flatly nothing more than a wild guess without any grounding in the available evidence. It's PRECISELY as scientific as my anecdotal experience, thus making my case EXACTLY as valid (or invalid) as your conclusion.
    Incorrect, if you read the whole series of articles.

    Again, I used the term "speculation", because as far as I know, there was no verification of the observation. I didn't want to give the observation too much weight.

    They did, however, use observation, use additional questions from these and other surveys to see what peoples inclinations and preferences were, and noted that younger people ARE less likely to be in established relationships, ARE more likely to think favorable to encountering someone online leading to offline relationships and generally, ARE more uncertain of their sexuality than older people.

    Given that these metrics ARE there DO exist, and given that they'd dovetail rather well into an explanation of why representing gender accurately would be more important, it creates a nice working hypothesis for future research. it doesn't PROVE causation, granted, but few things do. The field of research is still young
  22. Quote:
    Originally Posted by Smurch View Post
    I think that speculation is faulty. I have 100% male (or neuter, like robots) characters and my wife has all female and we're neither spring chickens nor are we uncomfortable in the least with our gender identities. Neither of us is out to date, and even if we were, we'd probably find somewhere better than a video game to do it.
    .
    When dealing with aggregate data, you never use a single personal anecdote to explain every instance.

    If you bothered to look, you'd see that although older married males are more likely to gender-bend, it still isn't predominant behavior. The question isn't "Why doesn't EVERYONE gender bend" which you seemed to think it was by your answer. it was "Why is there ANY difference based on age?"

    Based on personal testimony and anecdotal experiences given during the surveys, this speculation arose to explain that little difference. That speculation could lead to topics to be tested in further surveys.
  23. Well, I have almost a 50% to 50% male to female ratio. My wife has slightly more females, I'd guess (40% male, 60% female.)

    You can probably extrapolate some good info from Nick Yee's research on EQ and WoW.

    Here we see that 'gender bending' (males playing female characters) appears to be associated with age: older males are more comfortable with the concept. Speculation is that younger males may see accurate gender representation in characters as valued (hoping to possibly meet someone online, or uncomfortable in their masculinity).

    Here's another with WoW gender ratios and likelihood of playing one gender or another. Of note, in that game:

    The RL gender distribution is 84% male vs. 16% female.
    The in-game gender distribution is 65% male vs. 35% female.

    If you assume, as some have, that CoH has a slightly older average male population, you can assume that the number comfortable with playing a female character is likewise greater.
  24. I don't usually have this problem... if anything, I try too hard to tie my characters to the lore in some way. Of course, I also enjoy telling the story of the hero emerging, so many, if not most, of my "serious" characters start with rather mundane backgrounds that easily slip into the world provided. I've been playing for 5 years and have only 3 level 50's because once the heroes get to "cosmic powers" level... I lose interest.

    Other people, though, often have concepts where their character had "cosmic-level" powers from the start (and they often feel they need to powerlevel up to where the game adequately represents that). They do often, as you suggest, use "out of universe" backstory elements to adjust the story. They're supreme-powered beings from the moment they arrive in-game, so they have a little bit more explaining to do.

    ...Some other people just have a need to be the outsider. Uninterested in playing whatever's mundane, they have to create something- ANYTHING the game doesn't support. They're not Bothans in SWG, they're a similar looking race from another area with an entirely different backstory. Everyone will mistake them for Bothans, of course, and everyone will be told the tale of who they are, what their people really are, and why they're special. When they try Age of Conan and see the 3 playable races... they feel compelled to pick something else. it's in their nature. Maybe they celebrate being the nonconformist.

    ( I do this at a subtle level, too. I hate the idea of an all-evil city, but I LOVE the idea of GOOD PEOPLE struggling to survive in an EVIL-DOMINANT city. Many of my "villains" are rather good but flawed. )

    Of course others don't even care. I met a dragon in SWG. No, wasn't a trandoshan... wasn't a Krayt dragon. Just a human character that expected other roleplayers to accept the emote-transformations that she was a magical dragon visiting from another realm through magical portal-bending. It was about the time I met Jedi in Everquest 2, ironically. I occasionally wonder if Eve Online is plagued by vampiric Elves.... They seem more determined to bend the world to what they want it to be, rather than making any effort to fold their creations into the world.

    Me? I'll keep coming up with tales of mundanes becoming heroes... well, apart from the occasional goofball idea. The latest: a Villian "Minions of the Nekonomicon" undead catgirl/guy group, has NO tie-in with ANY reality, for example. (I'm its "Hai Preest").
  25. Chase_Arcanum

    Plugging the Gap

    Quote:
    Originally Posted by Steelclaw View Post
    Father’s Day Event: Similar to the Mother’s Day Event but there’s only one mission available: “Take your mother out for the day so I can get a moment’s peace.” Villain side this is a bit different: “Kill your mother.”
    What about the "pull my finger" questline that unlocks the special emote?