Chase_Arcanum

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  1. Was running Praetoria the other night when I ran past the character "menopause."

    Now, I'll skip over questioning the player's lack of sensitivity to what can be a challenging and emotionally-volatile stage a woman's life... or, for that matter, the WISDOM in potentially provoking said known-volatile group.

    No, I'm moving straight into two more important issue(s):

    1) I need help.

    You see: my first reaction to seeing the name wasn't any of the above, it was "Damn, they missed a perfect chance for an alternate spelling."

    Beyond my "main" dozen or two characters, I have some oddball alts made mostly in jest, including being the lolcat-speaking "Hai Preest" of an all catgirl/boy/thing SG "Minions of the Nekonomicon." (Other SG-mates include Cathulu, Mephistofleas, and Apocalypse Meow). So, in that brief encounter, I envisioned a new alt- a mix of stereotypical catgirl and Hickman's disturbing grandma.

    Yes, Menopaws. "A heroine from before the Hamidon wars, she's emerged from retirement to champion her more tradtional views of heroism, justice, and honor." As is appropriate, she'd switch sides a LOT- probably jumping to the extremes of the Loyalist / Resistance sub-factions. Powers? while I usually gravitate toward the traditional "catgirl" powers of claws or "gun-toting catgirl", this one's got to alternate between hot and cold.

    No, I haven't made her yet... even at the prodding of a few friends... in part because I've got too many good ideas I want to pursue in too little time, and in part because:

    2) You need help too
    That's right... ALL OF YOU. Well, some of you in the audience more than others, I guess. You know who you are! Should be ashamed...

    See, as I logged out, I casually checked the availability of "Menopaws" on the "Nekonomicon's" server. Taken. Another alt-heavy server.... Taken. Another. Taken.

    I gave up at that point. The idea seemed so unoriginal after that.

    Sickos.
  2. Quote:
    Originally Posted by Ironblade View Post
    I call BS. When most players choose to have concepts/builds that require Stamina, it's their decision. The simple fact is, a lot of people like to take the Fitness pool even when they truly don't need it. I can't tell you how many /regen or willpower builds I've seen with the Fitness pool.
    Agreed.

    I had a great many of my builds as non-stamina. They worked well- particularly when teamed. Heroside, odds are pretty good that a team will have a defender or controller that has a group endurance buff. When thats' the case, endurance is rarely, if ever, an issue.

    And then there's good IO speccing- full IO sets give substantial endurance discounts... and when you consider what a 60% endurance discount on a single solid-attack-chain power saves over the course of a minute, then look at what stamina recovers in that minute, the performance improvement is clear. When it's absolutely necessary, I pop a blue skittle.

    I also have specced many stamina-based builds. Got nothing against them, and when I add pool toggles to my builds, it really does help with the drain.
  3. Quote:
    Originally Posted by BrokenPrey View Post
    Yes CoV only had one paths but GR is too thin for 2 paths or they didn't do a good job to Introduce you to new contacts. I see new threads every day saying I have no contacts what do I do. This is just the people that come to the forums who knows how many people are out there that don't know what to do.

    Huh? WHA?

    Ok, I'll assume you solo. I duo'ed, and I play intermittently so my mileage may vary. I did absolutely NO street hunting, NO sidekicking, and did ONE of the 4 major paths (Power, Responsibility, Warden, and Crusader)... and still got to level 20 before completing them. Others in beta claimed they needed to do two lines to make it the whole way. I'm assuming that was soloing and sticking to the strict story path with less distraction. So that's 2-4 unique story arcs from 1-50, depending on how much you mix in a little street fighting / do the occasional teammate's mission / earn patrol xp.


    Quote:
    Originally Posted by BrokenPrey View Post
    Yes 200+ tips/morality missions where added but some reason to me the numbers seem to get higher at first I saw 125 then 150 then 175. I don't know how many where added. All I know is I'm getting the same ones over and over again. I just ran 5 hero ones with my Widow I have done all 5. When you looks at it 200+ tips missions is not a lot. You have 4 type of missions Hero, Vigilante, Rogue, and Villain. So lets just say 200 mission that would be 50 mission for each. Then I would assume you have different level ones too because I don't see a level 20 going againt Malta. So the numbers just gets smaller. So if you are moving more then one Hero to Villain from the same level your going to do a lot of repeats.
    You might be right that it was closer to 150. I was going from memory and think I miscounted the level ranges in haste-- there was a thread-- there were something akin to 10-15 unique tip missions per level range per alignment. Yes, there are variations for all the major alignments. Yes, if you do more than one side switch within the same level range, you'll see the same content.

    Then again, if you opt to run a second Villain through St. Martial, you'll get the same missions too. Doesn't change the fact that this expansion had ALL NEW level 1-20 content for multiple paths PLUS added a mix of 200 additional missions with complex mechanics.

    Your first post ignored all the TIPS missions entirely, and grossly underestimated the Praetorian content, speaking like there wasn't much more than a single path through it. That's normal- many people tend to speak of GR content as if it's just Praetoria. They crammed a bunch more into it that's missed.

    Quote:
    Originally Posted by BrokenPrey View Post
    I wanted to like GR I was looking forward for GR. When they announced it 15 months back I was looking forward to it a lot. The longer it took to come out the bigger I was thinking it was going to be. When I got into Beta and saw how little it was, I was sad.
    Disappointment is understandable. I was very surprised there weren't some sort of zone event for at least two of the Praetorian zones, like we see in all the other non-starter zones.

    I temper those feelings by looking at precisely WHAT was accomplished since that announcement. They also released three issues containing several strike / task forces, a few missions, the resource-intensive Powerset customization, powerset proliferation, ultra mode, etc. Many of these were very time-intensive code-heavy changes that carried a lot of risk and effort... and many of them legitimately could have been held off to beef up the expansion even more.

    I also managed expectations by looking at what's normally made available in other game expansions, and what we got was VERY far from anemic in comparison. As pretty as it is, AoC's Godslayer doesn't have nearly the depth of content, none of EQ2's recent expansions come close, LOTRO... richly done, but little in between. In comparison, if GR had provided more than what they did, I'd have been amazed.

    And as others have mentioned, CoV was released and marketed as a separate game as much as expansion-- the expansalone. GR was released, marketed, and priced for expansions.


    Quote:
    Originally Posted by BrokenPrey View Post
    I know some people love it but it's not for me. I have 47 toons and 23 of them are 50s. I love to play them that is why I haven't played delete them yet. I just wanted to play the toons that I love to played with new content the tips mission where now enough. I would have loved to play a new AT, to do something new but yet there are none. I love this game and have played it way too at times. I hoping that I19 will give me something that I can look forward to. I'm just not liking GR.
    From the looks of Incarnate leaks, I19's your baby, and you ARE well due some of that attention, don't take my arguments here as meaning that you aren't. For me- here since right after the purple patch, but with only 4 level 50's, dozens of lower-levels, and never-run-a-task-force... yeah, probably not for me. That's fine. I'll still be churning through the GR content I haven't covered yet.

    ... but, then again, if you ever DO want to break in a task force virgin... and I can get enough free time in one evening to do it, I've been itching to try one.
  4. Chase_Arcanum

    How Rubbery...

    Quote:
    Originally Posted by Rubberlad View Post
    No comment.
    5 stars.
  5. Quote:
    Originally Posted by Newb_Master View Post
    Totaly agree. If we could take a look at the last "full expansion". How many new powersets, architypes, zones, badges, etc.. did that have? On top of that.. They added 10lvls around the release of that expansion.(either right before or soon after) If you ask me GR is nothing more than a glorified issue release. It seems that they paid WAY more attention to bringing new players on then keeping the existing ones happy. I really wanted to enjoy GR and ignored how little of content it entailed, but after going through it all, I'm sorry to say I'm very disapointed. I mean, come on, they could've released all the content in GR in 3 normal issue releases or less.
    1) The 10 levels AFTER the last expansion (CoV) was in the issue immediately after it- Issue 7. Tuesday June 6th... 222 days AFTER CoV. This is also the longest delay between issues until I17, which was 225. Calling it "around that release" is a bit off.

    2) Of the new archetypes that they had, count how many were near-direct-ports of the powerset equivalent heroside and the magnitude of the difference is much less... particularly when you look at the ones that needed wholly new animations.

    3) The Praetorian content easily gives you multiple alternative paths of advancement, allowing for additional replayability. The CoV low-level-content began with just 1 path through Mercy with barely enough content in Port Oakes & Cap Au Diable to support two alternate paths as you proceed... if that. The rest fleshed out in future issues.

    4) Along with the Praetoria content, there are over 200+ tips/morality missions added to the game, last I checked. Many of these have levels of complexity and depth that makes them far from being the equivalent of newspaper/police scanner material.

    Not saying you're not entitled to your opinion... or that all this I hilighted makes it equal, but... it seems like much of that opinion could be better formed if its applied against actual facts.

    EDIT 5) "It seems that they paid WAY more attention to bringing new players on then keeping the existing ones happy." You're assuming that YOUR interests are the norm among "existing players." The devs have access to the datamining. They see where most existing player activities lay, and they even noted that a large portion of characters stop leveling well before 40 (before 30, IIRC) for the players to create another one. They focused on Praetoria levels 1-20 for both the new players and that large portion of the playerbase that would appreciate it. They also planned on the Incarnate system for a boost to the higher-level play, indicating that they're not ignoring those other players... just placing priorities where they needed to be.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    And what's wrong with portraying BOTH sides as the good guys when it comes to their less extreme storylines? I mean, on paper it sounded really cool. Neither faction is "right" and both factions have storylines where you're the good guy and storylines where you're the bad guy. That way, you aren't given a clear good guy/bad guy dichotomy, but are instead left to choose the side whose ideal match your character.

    The Wardens are very much presented as good guys, bar none. Their story arcs are little different than what you'd see in City of Heroes. I thought it stood to reason, then, that Responsibility would be the good guy line of the Loyalists, but it's nowhere near as obviously good as the Warden arc. This is a problem, because it undermines the "no-one is right" subtext by making Wardens right and Responsibility not so much.

    And that's a problem.

    Yeah, I thought I'd stumble across a few more grayer areas in the warden arc-- particularly after encountering Belladonna in one: perhaps needing to turn a blind eye to more aggressive Crusader work rather than bring it to light.... but haven't really encountered anything as sharp as the Responsibility arc.


    OR I expected a hero to find himself a loyalist-responsibility that shifts to warden-crusader only to find the best choice switches him back to loyalist next time-- a "must carve your own path and be loyal to yourself ideal." Haven't gotten far enough to test that theory, but from what I've heard, once you go Warden, they don't give you much reason to betray.
  7. Quote:
    Originally Posted by FeiSerumen View Post
    Hey Everyone. I just wanted to drop in and say Hullo. I'm an old time vet from Champion Server returning after a few year hiatus (Probably issue 7 or 8 at the latest) and wanted to see what Going Rogue has brought to the table.

    Hope to see you all around.
    'Ello from a fellow Pennsylvanian. Good to have ya back
  8. Though, to be fair, there are the people that play every mmo as if "the game begins at the endgame" - they race to the cap and then ask "what next?"

    They got side-switching and Cathedral of Pain. if they're so narrowly-focused that they don't badge or care to challenge themselves with older content on a different build, the system isn't for them.

    well, that and...
    Quote:
    Originally Posted by Sunpulse
    The fallacy with that is that Demon Summoning and Dual Pistols have been out for months now...
    The fallacy with that argument is that Demon Summoning and Dual Pistols was available only to the Going Rogue prepurchasers. In essence, you've been playing and appreciating part of Going Rogue long before the expansion was released. It's still part of GR and still part of the GR experience... so guess there's something else to do...

    ...along with 2 new powersets that weren't made available beforehand, if you want to try the new content out.

    --

    The reality is that, as the devs have noted before, many longtime subscribers don't play their characters all the way to 50. They have the access to the datamining to see what the majority of their players are doing and what they'd probably get the MOST value out of in the expansion.

    The OP's not in that demographic. Others won't be either. They weren't entirely ignored (CoP), but they weren't lavishly catered to either.
  9. Quote:
    Originally Posted by Golden Girl View Post
    So your costume is just about the most complex patern in the whole game? That's not a good sign
    Improvise. This is liquidX. Add a puddle on the ground in the shape of a cross.
  10. Quote:
    Originally Posted by EarthWyrm View Post
    It's quotes like this that make me miss the rep system.
    ditto
  11. Quote:
    Originally Posted by Pouncer View Post
    If Batman lived in Texas, I think a grand jury would "no bill" (not indict) him. In Texas, citizens can carry licenses to carry conceal firearms, and there have been incidents where citizens have used deadly force to protect others from criminal activity and they generally are not indicted.
    Yeah, growing up around PA, the worst you could encounter while out tick-tacking houses was possibly someone shooting rocksalt at ya... and even that was excessive (and painful).

    Doing the same thing in Texas... well... it's amazing anyone makes it through their rebellious teen years in one piece in that state.
  12. Quote:
    Originally Posted by CaptainMoodswing View Post
    YES. Yes, you are absolutely the only single person not only on this planet but in every iteration of every alternate reality in space/time that doesn't mind. Hope it feels special. "Am I the only one" that hates the phrase "Am I the only one"? lol

    oh...right...anyway:
    From a thematic point of view, I do like the feel of chasing down that last damn assailant as he tries to escape justice. When I'm bored and by myself, it can be a fun diversion.

    Heck, I'd even imagined a kind of zone "pursuit" minigame where a bunch of foes scramble trying to escape you. ( They're invulnerable to most attacks / mezzes, except at certain points along the path where they pause and attack back. Your goal would be to pursue him long enough and "tag" them with an attack during the vulnerable moments, eventually leading to their capture. It might take 3-5 "vulnerable points" to eventually capture the guy, and your team would be rated based on their success rate at tracking them down. )

    BUT... when on a team... when our goal is to continue down the mission map and complete it... the runaways become an annoying distraction, not an element of fun
  13. Some observations:


    - He seemed to have such preconceived notions (probably from his other gaming experience) that there would be a "good" and "evil" side that he couldn't GRASP that each side was supposed to have its own extremes of good and evil within it. He points out the absurdity without realizing that it's his assumption that may be wrong.

    - The stretched screen issue? Haven't noticed that in ages... while it only affects newcomers, I agree it could really be a newcomer issue.

    - I guess in the smaller 3-zone Praetoria with few cross-zone missions, the value of using the teleporter to move across multiple zones was lost on him.

    - It would've been awesome if he'd been generic'ed while playing.

    EDIT: I do have to say that while I expected fewer "in-zone" missions (as opposed to door missions), it would have been nice to see more zone activity... I mean, virtually every non-GR zone... beyond the level 1 starters... has some sort of Giant Monster or Zone Event. I haven't found any in Praetoria yet.

    Why not a breakout from Mother Mayhem's hospital?
    A breach in the barrier, allowing a DE incursion against the Power plants?
    Ghouls pouring out into the city?
  14. Quote:
    Originally Posted by Scarlet_Phantom View Post
    Would Batman even stand trial? Or would he bail out the first chance he had. Breaking the law and standing trial only applies to the people he puts in traction. He will fight for justice aslong as it applies to the little people.
    he could probably be tried in absentia if he refused to show.
  15. Quote:
    Originally Posted by BlackArachnia View Post
    But in this country, we can be sued and found guilty of murder or assault for defending our homes from an intruder. If they fail to kill Batman, he can turn around and file charges against them.

    It's idiotic.

    I mean, if I shoot/run someone through because they are in my house attempting to rob and/or kill me, they have no right to sue me if they live. God forbid they break a leg tripping over a floor fan.

    Yet in this country, the victims can be sued for defending themselves.
    Not sure where you're at, but in the US, this is handled by STATE law, and it differs significantly:

    In Pennsylvania, for example, you can never use LETHAL force to defend PROPERTY (under the idea that property can be replaced, lives cannot). You must attempt flight first. If at any point you reasonably believe that you, yourself are in danger of anything that justifies lethal force in self defense (kidnapping, murder, ****, serious bodily injury) you're free to use lethal force in self defense. If you have kids in the home and are afraid that THEY might be similarly at risk or be unable to flee, the same goes.

    Compare that to Texas where homeowners are able to justify lethal force against property damage. One very public case had a man justified in shooting teens that were "decorating" his house with rolls of toilet paper.

    -------

    You also bring up a commonly used outrageous suit of a burglar suing a homeowner for his injuries. This is a little murkier, but I've seen the trend before, and it gets a little messier as things go on. The classic citation is the "Bodine" lawsuit where a teen vandal steals a floodlight off the school roof, and then fell through the gym skylight, resulting in becoming a spastic quadriplegic. Bodine sued the school, asking for 8 million, then settled for a lesser payout.

    I can speak better from my experience, though: knew a kid about a decade ago that was sleeping in the back of his dad's pickup (legal at the time) as his dad drove back home from hunting camp- drunk. Dad went down a winding, narrow, one-way street the wrong way, and all the reflective street signs warning of the sharp turn ahead were, obviously, not pointing in the direction that CARS WEREN'T SUPPOSED TO GO.

    Dad missed the curve, car wrecked, kid went flying. Broke his back. Dad's dead. Kid's in a chair for life. As a normal part of the process of getting any insurance payout, he signed an agreement to let them pursue any other responsible parties on his behalf. He didn't even KNOW that he was suing the PA Department of Transportation or the property owner of the tree he broke his back against until it broke the news. He had to testify to continue getting the insurance payments that were keeping his medical bills paid, and he was shocked to get a settlement offer right after he gave testimony in front of a jury.

    Don't recall the payout, but essentially the whole ordeal was the insurance company responsible for paying out his claim trying to get other parties' insurers to share some of the cost or risk the sympathies of a 12-man jury toward a kid who's facing a lifetime of medical bills.

    People are VERY generous to sympathetic characters like that... particularly when they're juries giving away someone ELSE's money.
  16. Quote:
    Originally Posted by Zombie Man View Post
    At the time that Virtue was hovering between Red and Pink, there were about 2,400 unhidden players.
    wow. that's a lot less than I'd expect.... or a lot of us are on hide.. but damn..
  17. Quote:
    Originally Posted by Durakken View Post
    Asuming Batman is caught, is there anything that the police could charge him with that would get him sent to jail, and the charge stick?

    After thinking for a while I don't think there is.

    Vigilantism... He's not a Vigilante in the proper definition of the word.

    Breaking and Entering... There's no evidence beyond testimony.

    Wreckless endangerment of a minor... Nope. Batman isn't wreckless and that is easily provable.

    Concealment of deadly weapons... He doesn't carry anything more dangerous than you or I can carry. The deadliest thing he carries is a Batarang which doubles as a knife. That's not considered a concealed deadly weapon.

    impeding justice or whatever it's called... This about the only one I can see holding as they could claim that he impedes justice by removing evidence from crime scenes, but every time he is seen doing this it is almost always after CSI is done and/or minor stuff that they wouldn't pick up on or use.

    It seems to me that if he went to trial he could only be heavily fined (mainly for the car) and nothing else.
    * Assault, aggravated assault The use of force against another is only justified in certain cases of self defense or defense of another who would have had the right to defend himself. (If someone started a fight, and you thought THEY were being the attacked, so you jumped in to defend them, THAT person didn't have the right to defense, so you could find yourself charged)

    Even then, "self defense" is an active justification. You have to PROVE it in court.... so if the scene is so confusing that it can't be said who attacked who, you're not able to prove the self defense. Many of batman's incidents apply.

    Attempted Murder Little bit of self defense info here for people. In may/most states, the use of lethal force in self defense is EXTREMELY limited. You have to yourself be threatened by murder, kidnapping, etc to make it justified.

    This is made more challenging by the fact that "lethal force" can be broadly defined. In several states around the mid-atlantic region (where I'm at) using a MAGLIGHT (not mini-- the bigger one) to hit a person above the shoulders- that's lethal force. (Generally, using any "levering" item against a person above the shoulders is considered "lethal force). That ruling came about when a security guard, jumped by an unarmed opponent, struck the guy in the head. He unnecessarily "escalated" the fight to lethal force, so he lost his "right" to self defense and was charged and convicted for manslaughter.

    For Batman, any such use of a lethal weapon against a person that didn't warrant lethal force WOULD be considered premeditated, so higher charges like attempted murder would stick.

    And yes, in many/most jurisdictions, solid-core (non-nerf) boomerangs are considered lethal weapons.... a batarang that has enough force to embed itself into a wall certainly would.

    Reckless endangerment of a minor Recklessness is defined by how the actions appear to the general public, not a character's demeanor. Willingly allowing a minor to become involved in acts of questionable legality AND high likelihood of injury certainly qualifies. Negligence would be even easier to prove.
  18. Quote:
    Originally Posted by rian_frostdrake View Post
    well, lets not celebrate too much, i'm thrilled to see the current boom, now lets do everything in our power to KEEP THEM. Find a noobie and help them, see a new person on the boards, be nice to them. this is a chance, how it is handled determines the future.
    Exactly.

    I'd love to see our sub numbers stay up, but even if there's only a surge-and-drop effect, if the surge is big enough to cover the expansion's development costs, that's still enough to justify additional expansions & sustaining the game between those bursts.

    Let's not bank on that- be friendly, be sociable, be helpful...

    ...and for God's sake, Rian_Frostdrake, please don't scare them with Oddity McHuggens.

    ...for that matter, anyone seen Troy Hickman's "Disturbing Grandma" lately?
  19. Quote:
    Originally Posted by Golden Girl View Post
    Each server handles 2,000+
    Well, going by the load they tested around the CoV release, the servers handled over 10,000 concurrent connections when they released the hard limit to stress the servers. After that, things got wonky.


    IIRC, someone once did a rough metric back then. You needed something like 4,000 concurrent users to yellowline a server and 6,000+ to redline it. As a point of reference, WoW's servers from about that same time were independently verified to start queuing players at 2,500 concurrent connections. So, at the point a WoW server would have been too full to let anyone in, our servers would have still been showing "green."

    Now, they may have pared back resources as demand shifted... but I doubt it.
  20. Quote:
    Originally Posted by Slashman View Post
    I'm pretty sure it's been stated that the devs don't actually use AE to make their content.
    Quite the opposite.

    Back when the devs were leading up to the release of Architect, they stated specifically that AE began as an effort to expand on the internal development tools to make them more robust for their own use, so they could have a broader set of people work within the tools. See Joe Morrissey's Interview.

    I'll quote it for you:
    Quote:
    "Architect was initially designed to be an improvement to our internal development tools. At the time, we were a relatively small team trying to support a large subscriber base. Making great content easier and faster to create was the primary goal of the original internal Architect system. The problem we faced was a lack of bandwidth and development time to implement the feature. Thankfully, when NCsoft fully acquired City of Heroes they were willing to invest the time and resources needed to bring this to life. It was during that time we decided to actually open the tool up to the players as a full blown feature."
    Where it diverged and by how much is open to question, but it was noted in the I14 beta that the I13 missions had actually been made IN Architect itself as a kind of alpha testing. Can't find the link, but I'll try to dig it up.

    So, we can assume that there was a good deal of overlap.

    As for the support issues-- "Support" is an entirely different skillset than development, but generally Castle's right- user-generated content (or user interaction like PvP) generally dominates support issues... well, after gold farming.
  21. Quote:
    Originally Posted by SwellGuy View Post
    As far as I can tell it serves the purpose of updating me on all the games people play online. And weird conspiracy theories.
    Got a friend on facebook that was /friended by his immediate supervisor AND the owner of the company. He didn't dare refuse the friending, but was paranoid that they were going to use it to monitor his online activity during work hours.

    Then he started getting flooded with the farmville requests / gifts.
    From them.
    During work hours.
  22. Quote:
    Originally Posted by Slashman View Post
    I'm of the opinion that the effort and time put into AE vs. what has been gotten out of AE is probably somewhat less than other niches in the game.

    Especially in terms of how it was talked about and marketed by the devs. If something gets added that satisfies some folks and not others...that's fine. Day Jobs I can certainly live without. I think I have more of an issue with pouring resources into something that not only doesn't end up doing what the original purpose of it was, but then also costs time and effort to police and fix due to abuse. Not to mention generated some very negative press for the game.

    Compared to some of the other niches you mentioned...I don't think it's quite the same.

    From my viewpoint, Tip missions come much closer to filling a content void than AE missions ever will. More regular content is probably what most people were desiring rather than feature/reward limited player content.
    You're probably a bit mistaken in that opinion, though.

    A great deal of the back-end that went into creating Mission Architect was an effort to improve the development tools the DEVS use to create things like the tips missions. Yes, they had to further idiot-proof them & then put out a lot of exploit-prevention patches, but the bulk of what makes architect ARCHITECT was also required to allow the devs to easily create new content like the tips and story arcs. When you think of what resources they "poured into" it, you have to look at what's needed JUST for the players, and not stuff that improves developer productivity.

    As for "who uses AE now?" well, the devs stated they didn't want AE to be the ONLY way, but it should have some purpose. It gives a creative outlet to a certain niche, some new material to read for those interested in not repeating the same content, and an alternate reward system that, while no longer the be-all-end-all of reward systems, still has some good things going for it for people that know where to look. The ability to select your reward from the tokens given can be very helpful when the market monopolists have cornered the remaining uncommon you need.

    But really, people severely underestimate the amount of time it takes for OFFICIAL content to be made. Take ALL the time that the devs have spent on producing the player side ofvArchitect and apply it to content creation? Ignore that it's an entirely different skill set and just go by sheer man-hours involved. You MIGHT have freed enough manpower to create something on the scale of Croatoa... maybe. Sounds like a lot, but some people devour content so fast that they "beat" croatoa in one good weekend and don't look back.

    Given the choice of OFFICIAL content of that scale, or several thousand times that in unofficial content... with the potential of fresh stuff being constantly added to it.... even if it's just appealing to a segment of the player base... that's still a pretty smart investment.

    Furthermore, while the number of creative people that enjoy making things in Architect may seem small, these types often fill "thought leader" roles in their various communities. They're GMs for the pen-n-paper games, the storytellers. They often hold positions of influence in guilds... if not leading them. They're more likely to be fansite organizers and actively advocate the game. They're the people that offers suggestions on what to do when others just passively complain that they're bored.

    That's a small but very valuable niche group to have in your corner, since they've got a better-than-normal likelihood of encouraging others to try/stay with the game.
  23. Quote:
    Originally Posted by Tenzhi View Post
    I wholeheartedly agree. Being unable to make a Praetorian character on my preferred server, upon which I have lavished numerous extra slots, is quite a problem.
    Ditto.

    Oddly, last night I had some inconsistent hits where I DID seem to hit the store after logging in. Now, I can't reproduce it.

    Hmm... I'm also getting a lot of "that account is already logged in" messages, even after long waits. Wonder if something's latching onto the existing login state and not freeing it or its connections....
  24. Quote:
    Originally Posted by seebs View Post
    And it applies before the character is created, because it's there on the login screen creation. So by the time you get to pushing that button, they know which addon packs you have. You haven't logged in, you haven't talked to a game server. The store is down. They know what addon packs you have.



    I would.



    Long story short: The reason you get paid money as a software developer is to figure out how to fix problems. This is the sort of bug which ought to be fixed even if it implies a significant database migration, because it is a constantly recurring barrier to user access to purchased content. Seriously, I've been playing this game for a month, and I've seen at least five or ten times when people started having this problem. Right now, it's happening at a time when many thousands of players have just gotten their first chance at access to new content that would justify character creation... and they can't create characters. Oh, that's BRILLIANT.
    Not entirely disagreeing with you, but as a software developer and system integrator, I know some of the limits these guys are working under. You can't just swap out or upgrade a live system without substantial preparation, so you have to weigh THOSE costs against the potential losses in revenue from a less robust system.

    Personally, looking at their store... is that written in perl? I hope their webserver has some sort of backend connection, because I can just see how a perl-based web api would have issues scaling with these kinds of loads.
  25. Quote:
    Originally Posted by seebs View Post
    What they really need to do is fix slots so they work like booster packs -- once you've bought them, the information about them is stored in the GAME ACCOUNT, so the connection to the store doesn't matter.

    This is not rocket science. It's a well-understood technology, so well-understood that in fact the same dev team has been able to make it work -- go into the costume creator, and you'll discover that you have the pieces from any booster packs you've gotten even while the store is down!
    The difference is that costume packs work on a hidden badge system. You buy the pack, a hidden badge is applied to your characters, and that tracks what you've got access to. It's an account-wide badge, like Veteran powers, so it applies to new characters as well.

    Slots, on the other hand, are managed before you load into the game... before badges come into play, so I wouldn't be TOO surprised that the "costume tech" can't be applied directly.


    Someone probably was a little squeamish with tampering with something as critical as the account management server tech, so instead applied this to the store db. Maybe it was more malleable-- MMO's use a lot of 3rd party middleware: some permit modification, some don't (if you want additional support)... and it could be a matter of finding exactly WHERE to shoehorn the info.