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While I agree there needs to be somesort of of look here, I wouldn't descibe my rad/dark medicore, nor most Dark/*, Storm/*, or Kinetic/* . My Rad/Dark did quite fine, it's just that some primaries do better at this range than others. As I stated before, I think our fundimental problem is that controllers share too many powersets with us, Just looning at the disparity, my rad/dark( now 50) had no trouble with the issue 3 bosses, I actually liked that they were tougher with the extra xp, my wife's emp/rad on the other hand......
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For the record..... I'm against nerfing. My point was that when controllers get their slots for their summom's/pet's they out power defenders huge. Where as a Defenders Cousin (the Blaster), there is a huge gap in their overall usefullness to a team. -
I think the problem is the big gaps. Defenders are definitally on their own in proportion to the other classes.
I think the biggest problem with the 'defenders not being needed' is honestly that they can't compare. They spend 1/2 their lives needed in most teams/missions but when they get to about 36 they aren't needed.
Lets use my experience as an empathy defender as an example:
Melee characters of the lower levels need empathy for buffing, Clear Mind and healing.
Past 36, Mellee characters have their own mez resistance, self heals (mostly) and some sort of super power for when they get in trouble
Controllers teaming with Defenders:
Before at the low levels, controllers needed defenders on teams to do the damage (when no damage dealers can be found) and support the controllers (heals and status protection).
After 36, controllers have a good handle on their summon and have phase shift/invis to save their [censored]'s.
My empath after 36 wasn't needed on teams (although I really didn't need a team). Everyone had full end thanks to stamina, and people have some sort of strategy/power to save their own arses.
I think the main problem is that 36 don't need as much support and the difference between the classes squishs out the need for defenders.
(Not sure of the numbers on this one)
I.e. Controllers defender 75% as well as defenders
Tankers do damage at about 20% less then scrappers
but Defenders do 40% less damage than blasters secondaries (from what I read.. I don't pay attention to this).
The problem is that a controller with it's summons and holds are more valuable to a team than a defender. The defender is mostly precieve as a buffing but nerfed blaster.
We don't do enough damage to be precieved as helpful to a team and a controllers 2ndary's (with summons) can do enough damage and just enough buff/debuffing that a defenders presence isn't missed.
As far as I can tell.... a controller is an ubber class @ 36+ compared to a defender which maintains it'd mediocrity.
The short version:
Controllers rule the roost for support. Their little buffing/debuffing is enough to make up for the loss of a defender.