from what i can tell... all the textures, sounds, etc for the game are contained in .pigg files in the coh directory. If you open the coh directory, you see your executable, a couple of .dll's, and the updater executable. All the rest of the client is loaded up from those .pigg files. Now, as anyone who's used a mod knows (and again, the only mod's i know of are maps and sounds, so maybe i'm missin something), these mods are implemented NOT by altering or overwriting any actual files in the COH directory, but by creating new folder structures that the game client uses INSTEAD of the ones in the .piggs..... which tells me right there, that the code in the executable is actually WRITTEN to allow users to put new files (sounds, maps, texures?) into the directory so that the game client loads them up. Maybe I'm wrong, and it's just some code left in there from development, for troubleshooting or something, but if it is... it needs to be taken out. These new, user-created files and folders wouldn't BE part of the loaded client, if the game executable weren't specifically written that way. I really think this has been done by the developers on purpose, of course with the understanding that any additional files created by the user are NOT supported in any way, and if you have problems with the game, the FIRST thing to do would be to remove these.