ChaosExMachina

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  1. Quote:
    Originally Posted by Chaos Creator View Post
    fire/mm blaster
    How?
  2. Quote:
    Originally Posted by Starjammer View Post
    People came out looking like giant popsicles.
    But I want to look like a giant popsicle. My blaster's snow cone abilities can only come in grape, lime, blueberry, and bubblegum!

    Isn't it up to the players if the color is over the top?
  3. Thing is it has to be something the natives can team with you to do.

    Rogues could receive information about a possible job or heist that just happens to involve opposing villains or contributes to a greater good.

    Vigilantes could receive information about criminals that happen to be rivals of villains too.
  4. The only build I did not take it with by 20ish was a tank, and that was before inherent stamina.

    IMO it should get a similar treatment. Make half of the hasten bonus inherent and it will be worth taking but not so universal.
  5. Quote:
    Originally Posted by ketch View Post
    My problem with Praetorians is that they suffer from "guy with a gun" syndrome. Aside from the AV's and robots (which we've been presented with as the Praetorian rumbas), we just facing off against more guys with guns. To me, that's quite boring visually and thematically. I suppose it's true of a lot of mobs in CoX: the Fifth, Council, Malta, Praetorians. They have extraordinary weapons, I suppose, but they're just ordinary people.

    I personally enjoy the mobs whose appearance matches their threat. Rularuu, though they have only a few variations in their ranks, look and feel very threatening.
    Succinct summary.
  6. Not more of that.

    Can't we just have a topic of feedback to tell the devs there are dramatically better enemies to use for any endgame content, instead of 100 pages of people trying to convince GG that the textbook fascist Praetorians aren't Nazis?

    She will respond the same way to whatever you post, and you're wrong anyway, so please DON'T.

    Anyway, yes, there are dramatically better enemies. In particular, yes, I would rather punch Rularuu for incarnate status than some humanoids, and their goatee status is the most interesting thing about them and should be explored. More praetorian alternates could show up for example. But they seriously limited any story possibilities of the praetorian dimension by including the seers and thus requiring any enemy groups to have psychic protection or some way to hide or be sponsored by the praetorians.
  7. The beast heads are impressive. Whoever did them hit it out of the park.

    Highest priorities IMO:

    1. Add looping counterparts to the emotes

    2. Add gloves

    3. Add a 0 endurance non buffing version of Beast Run to use as a stance

    4. Plan supplemental mini packs to add foxes, reptiles, and more with additional packs
  8. It's completely unrelated to resale as a precedent. Which would be a stupid reason to do it since you are not dealing with a tradeabe currency.

    The reason it does not give you 100% is that the different component types are supposed to encourage use of diverse TFs and if it converted easily you could get just as much by repeating.

    However it should be like a common component to 2 shards, and an uncommon (8+common, no TFs involved) to 10.
  9. Uh, don't you mean that the other way around?

    Quote:
    On a level 30 taskforce or mission you will get set bonuses from IOs level 33 or lower, and all your powers from level 35 and lower.
    Correct.

    Quote:
    On the other hand, if you slot a level 25 proc into a power you selected at level 41, it will not fire.
    Incorrect, unless you mean that the person is also exemplared and does not have the power.

    Quote:
    Bonuses from IO Sets stop working when those IOs in the Set are more than three levels *lower* than your current exemplar level. So, if you're level 30, then all the Set IOs that are Level 27 and higher count toward bonuses.
    Incorrect.

    Quote:
    A level 25 Special IO that acts like a Set Bonus stops working at level 21.
    Correct.

    Perhaps if the arcane and pointless rules can confuse even the guide master, they need to take that as a hint to make them more reasonable. Make them exemp universally.
  10. Quote:
    Originally Posted by Venture View Post
    They can write whatever they like; that doesn't make it so. The Well behaves like magic.

    Nope. The "incarnate" stuff didn't come along until they started ramping up for CoV and The Web of Arachnos.
    Oh?

    So basically most of the anti-concept (and terrible) lore ideas came up at the same time? The incarnates, arachnos lackeyism, heavy magic content, patrons.

    I wonder who is to blame then, and have wondered if it might be that guy who took the name of Lord Recluse. He supposedly worked for D&D. Maybe he imported a philosophy that lots of mysticism and loyalty to deities were RPG basics?
  11. If you do it with no alpha slot unlocked, optain the bonus merits, unlock the alpha slot, and do it more, what happens?
  12. Quote:
    Originally Posted by Quinch View Post
    Eh, just merge the TAoE and ranged categories and problem solved.
    Now that is a good proposal.
  13. I'd support it just to get such a set with multiple recharge IOs, regardless of bonuses.
  14. Quote:
    Originally Posted by Vanden View Post
    This is just dumb. Now that everybody has all the Fitness powers, that means everyone jumps faster than they run. Anyone who wants to move faster just has to jump everywhere and they'll get where they're going more than half again as fast as just running.

    Seriously, how does it make sense that the horizontal movement buff of the ostensibly vertical movement passive is four times as strong as the buff from the actual horizontal movement passive?
    Great post, but you should have just said to buff.

    There are lots of people who are desperate to find any post they can rebut, so any excuse will do. Encountering attitudes like so makes me want to go into some sort of confrontational analysis of what it says about human cultures but let's not get into that.

    Suffice to say that if the game had equal run and jump and somebody suggested to make it as it is now, nobody would support that, so it's not any better an idea just because it's status quo.

    It doesn't make any kind of sense or balance for the base run speed to be higher than the base jump ability and it's only that way because the powers were made to be alternative choices rather than inherent.

    In fact they did buff run speed just 1 issue prior through sprint. It'd make tons of sense to take some of that and transfer it to inherent fitness instead, with intent to keep the sprint speed the same as it is now, but make the base run and jump of equal speed.

    The one reason I would oppose it might be choice. Base run speed is already near the border of where it gets so fast that it can be hard to control with precision. I'd support it if swift were faster with some kind of startup, but its current speed during the first 2 seconds of running.

    If I were to rewrite your suggestion I'd make it "increase swift speed to be equal to hurdle but only after 2 seconds of running"
  15. FYI some game with a superhero theme, but can't be named here, has surprisingly implemented this very idea.

    But it's not just a single red ball but a fun house and neighborhood ruled by a particular villain that are populated by TONs of balls of various sizes that can bounce and block paths.

    I wonder if those who added it read this suggestion.
  16. Quote:
    Originally Posted by Mandu View Post
    These rewards suck. I am never going to use them. They are about as useful as boxing gloves or discounts on costume fees.

    Ok, not really. I think they are both awesome. The problem is that we already had the requisite complaints that they should be available to everybody and it wasn't fair that only people who had played forever get them. The one thing missing was having a long time vet complain that they were useless. I kind of felt like I was in the Praetorian forums or something.

    "All hail the gifts of Cole"
    "Woe unto those who have to wait to become worthy of these gifts."
    Which should tell you just how over the top they are.

    The patrol XP bonus was a much better vet reward IMO, and received only a few comments that it was not strong enough. This goes way to the opposite.
  17. Quote:
    Originally Posted by TheWeaver View Post
    I find the comment about being surprised there aren't more Vigs/Rogues a bit odd. The reason for this is very simple - the system rewards staying at the extremes more than it does staying in the gray area. The ability to run on both sides does not balance out the ability to earn alignment merits from tips. On the average players will follow the rewards - no one should be surprised by that.
    Giving A merits as a trade for a few teaming opportunities is like giving people double inf for not using APPs. A nonsensical apples to oranges concept.
  18. Quote:
    Originally Posted by Darkonne View Post
    I really like these abilities, but I really think they should be given to all players, not just those who have been playing the game for nearly two presidential administrations.

    I understand that people enjoy the veteran perks, but I don't like restricting quality of life improvements to long term vets. Seven years is an exceedingly long time to expect a new player to wait. Unless the devs want to retrofit the system to let us pick items in any order, I sincerely hope these will be the final rewards in the system.
    QOL improvements are not appropriate to gating behind high vet rewards.

    Great vet rewards are bonuses like global tailor discounts, increased recipes, more inf, etc. that add to your abilities in a quantitative way.

    These are pretty much game changing QOL improvements. In particular the command makes me ask what purpose is served by not giving it to everybody.

    If the rewards are getting to 7 years and higher, the system could definitely use some way to pick what you want, or maybe boosters. Since 1 year rewards are biggest maybe you could only trade 1 years for other 1 years.
  19. This is quite probably the best powerset ever suggested at these boards.

    Try swapping something more core to the set, like fortuity since heals are often tier 1s, with jinx so that the required tier 1 is something everybody wants. I like how you included unique effects like a team power boost and confuse. The targeted heal that does recovery and regen instead, the defensive fulcrum shift, the whole set is amazing.
  20. Quote:
    Originally Posted by Lothic View Post
    The problem with using words like "quantitative" and "qualitative" when it comes to Vet Awards is those things are totally subjective depending on your point of view. Your ideas of "trivial" and "cool" are surely different than someone else's.

    The Devs are completely free to give us anything they want for Vet Awards. But at this point they're effectively damned if they do and damned if they don't. If they give us something new that's incredibly cool and desired then people who don't have 81+ months ranked up will whine and cry foul. On the other hand if the Devs continue to give us semi-useless Vet Awards (like a few Merits or patrol XP which we can also get via non-Vet methods) then they'll risk pissing off the old timers who are expecting more out of it.
    It's actually not that subjective. There's a certain amount of judgment involved but it's easy to declare things as quantitative or qualitative with little controversy. I just mentioned trivial and cool to include powers like the map tool because it is the sort of feature that only gets implemented as a vet reward and is specifically less of a cheat to a veteran who knows maps.

    There are also quite a lot of rewards that generate little controversy, like tailor discounts and a major buff to how much you can carry. They're quantitative. The map tool is another even though it's qualitative, for reasons I just went into.
  21. Ok, so I get this idea.

    I19 increased respec demand by giving everybody inherent stamina, but it also gave them a ton of freespecs.

    The event lets you buy a respec with candy canes at about 50m.

    A 2x weekend is coming at the end of the event.

    This sounds like it should be a huge marketeering opportunity.

    However respec prices have been climbing during the winter event, even as lots of recipes have been getting less expensive.

    What's the deal?
  22. 1. Medium skirts that are shorter than the long and longer than the mini.

    2. More shorts especially for the males.

    3. Bow and flower type decorations for head, some specific hairs, back, and maybe some of the other nodes. Males included. Flowers would serve for nature style characters too.
  23. Quote:
    Originally Posted by SuperOz View Post
    Just a note regarding Sir Christopher Lee's involvement in The Hobbit...the producers and Jackson are on record as saying that in deference to Sir Christopher's age and concern over his health over such long distances to travel, they are more than happy to take production to England to accomodate him.

    S.
    I would very much like to see Lee, maybe my favorite actor in the series, get a role in the Hobbit to play Saruman as a good guy, considering he was a fan of the books and went to audition to play Gandalf.
  24. Quote:
    Originally Posted by Venture View Post
    I'm just going to stop here with your examples because the answer is going to be the same down the line: ethical actions are not fungible. Good deeds don't "cancel out" bad deeds. I don't care what someone does with the rest of their life; if they've killed in cold blood they can never be forgiven for it. State programs to the contrary notwithstanding; such programs are the result of bleeding hearts putting sentiment above rational decisionmaking.
    Oh you just hit my #1 pet peeve. People trying to pass emotional reactionism as rationality, and accuse of weakness a rational AND empathetic position. As a big proponent of rationality, I must intervene.

    First, obviously an opinion that rehabilitation programs are wrong can't be rational by any ideology that emphasizes practicality. You can only back that up with opinions about how crimes can be dealt with, and where do those come from? It sounds much like an emotional, vengeance driven philosophy. You didn't provide any reason why you believe it, just dogmatic declarations.

    Next, the rational, practical, and moral reasons for such programs are many. Society does not gain by spending money to incarcerate a person who is not dangerous, and certainly not if they can actually be USEFUL. Chase_Arcanum provided plenty of examples and scenarios, but beyond that, any claim that a repentant murder can never be a positive contributor is automatically absurd due to its blanket nature. The moral reasons are again a matter of opinion, but I believe unnecessary incarceration is immoral, and any moral system that cares to provide the most good (and that is the whole point of moral systems isn't it) can't support depriving society of a person who wishes to do good deeds just so people can have vengeance porn. Even more importantly, such rehabilitation programs say nothing about whether a person can be morally forgiven. It's a topic of legality, mercy, and practicality.

    Ultimately, anybody who calls others bleeding hearts loses the debate automatically. It's almost universally used not to support rationality, but to insult positions that are more merciful than the traditional, expected, or popular norms. The opposite of rationality. It makes no sense as any kind of reasoning. Is there some prescribed amount of mercy that is too much? Can it be used to support ANY kind of cruel behavior? Can't a murderer simply tell you not to be a bleeding heart and let him continue?