ChaosAngelGeno

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  1. Just now.

    TimeSpace Manipulation: Range successfully converted to Luck of the Gambler: Defense/Increased Global Recharge Speed.

  2. Ok. Worked with what you've given me and considering the advice that Doomguide gave that I do agree with, this is what I came up with. Doomguide's right in that the extra HP will go farther than the extra defense will when you can just pop a small purple inspiration just to get to the iDefense softcap.


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shining Lotus: Level 50 Mutation Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (27) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (40) Touch of Death - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance/Recharge
    • (11) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Recharge Speed
    Level 2: Cobra Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Focused Senses
    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Recharge Speed
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Crane Kick
    • (A) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Agile
    • (A) Serendipity - Defense/Endurance
    • (13) Serendipity - Defense/Recharge
    • (15) Serendipity - Defense
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Dodge
    • (A) Serendipity - Defense/Endurance
    • (17) Serendipity - Defense/Recharge
    • (25) Serendipity - Defense
    Level 18: Kick
    • (A) Accuracy IO
    Level 20: Tough
    • (A) Aegis - Resistance/Endurance
    • (21) Aegis - Resistance/Recharge
    • (21) Aegis - Endurance/Recharge
    • (33) Aegis - Resistance/Endurance/Recharge
    • (50) Aegis - Resistance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 22: Crippling Axe Kick
    • (A) Crushing Impact - Damage/Endurance
    • (23) Crushing Impact - Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (36) Crushing Impact - Damage/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 24: Quickness
    • (A) Run Speed IO
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed
    • (31) Serendipity - Defense/Endurance
    • (36) Serendipity - Defense
    Level 28: Lucky
    • (A) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense/Recharge
    • (29) Serendipity - Defense
    Level 30: Dragon's Tail
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 32: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 35: Evasion
    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    Level 38: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (42) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (45) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Aid Other
    • (A) Numina's Convalescence - Heal/Endurance
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (46) Numina's Convalescence - Heal
    Level 44: Aid Self
    • (A) Numina's Convalescence - Heal/Recharge
    • (45) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - Heal/Endurance/Recharge
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (25) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - EndMod/Recharge
    • (7) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
  3. If you're still looking to hit 50% AoE Defense, my suggestion you would be to switch Air Superiority for Hover and move the slots over to Tough so it's six slotted. 5 Aegis set IO's and the Steadfast Protection Res/+Def IO. I think you would have enough attacks and recharge to maintain a decent DPS attack chain. You would end up sacking some melee defense but you are well over the softcap anyway. I got home late yesterday so I couldn't look at the build in Mids, I'll try to work something up when I get home today.
  4. Quote:
    Originally Posted by Dr. Aeon View Post
    Hey everyone!
    2) Little to no impact on the art team or powers team. The goal here is to come up with ideas that are easily applicable to several scenarios.
    Hmm...
    I'm having a flood of ideas, I'll probably just PM you a list. But here's an idea, hopefully it's not to difficult to do.

    Intervals where the EB's/AV's are immune to positional typed attacks, much like the parts of Hamidon are, so I'm assuming it's already coded in. So for example there are intervals where Melee attacks do nothing, intervals where Ranged attacks do nothing, and intervals where AoE's do nothing.

    Or the opposite, intervals where ONLY one positional type of attack will work.
  5. /signed

    I have two catalysts on a toon that I can do nothing with, since that toon has a set of superior ATO's now.
  6. Quote:
    Originally Posted by ChaosAngelGeno View Post
    I recommend the Achilles' Heel: Chance for Resistance Debuff IO for Crippling Axe Kick, suggesting swapping it for the Touch of Death proc IO.
    Just realized that would remove the melee def. bonus, so unless you rework the build entirely you may not want it.
  7. Ok. Looking over the build again one more time...

    -I'd get a few more LotG +7.5% Rech IO's when you can. (If you're on a budget, don't worry about it too much.)

    -I recommend the Achilles' Heel: Chance for Resistance Debuff IO for Crippling Axe Kick, suggesting swapping it for the Touch of Death proc IO.

    -I'd rework the slotting for Evasion. Needs more EndRedux.

    -I'd drop the Steadfast KB IO. One KB Protection IO and Practiced Brawler gives you enough KB Protection, you don't need anymore. I suggest more EndRedux or a Res/End IO if you're using Tough frequently.

    -and finally...Swap a EndMod IO in Stamina for one Performance Shifter: Chance for +Endurance IO. Two EndMod IO's get you to the point of Diminishing Returns. Also you can slot another one in Phys. Perfection because it isn't a unique.
  8. One more thing to keep in mind. 45% is the softcap for defense, anything above that does not make you harder to hit, with only exceptions being enemies with to hit buffs or defense debuffs. (ex: Nemesis, Devouring Earth) For incarnate level enemies the soft cap is 59%. If you see yourself playing a lot of incarnate level content, the IO set defense bonuses will be useful. If you're looking for something more like an all around build, you may want to choose other set bonuses.
  9. Quote:
    Originally Posted by Cobra_Man View Post
    I can add an extra slot into health and put the Numina +regen/+recovery in there as well?
    You should. By slotting it in Health you always get the benefit of the extra recovery and regen, while if you slot it in Aid Self you do not.
  10. I'm at work right now, so no Mids, but...

    1) I immediately notice is that you're missing the Steadfast Protection: Resistance/Defense IO.

    2) You really don't want Kinetic Combat IO's when you should be slotting for positional defenses (M/R/AoE) instead of typed defense (S/L).

    3) Move the Numina's Convalescence: Regeneration/Recovery IO into Health. You don't get the benefit it gives in Aid Self.
  11. ChaosAngelGeno

    Q on Virtue?

    I borked Virtue. My apologies.
  12. Quote:
    Originally Posted by tenzhi View Post
    because it wasn't an urgent matter given that, after all, it was just pvp.
    qft
  13. Reason: Not enough Sleestaks.
  14. Quote:
    Originally Posted by Hopeling View Post
    Hey, I didn't design the change, I'm just trying to explain how it works. I think they should just let Mind Link be slotted directly for recharge already, it's kinda silly that it can't be.

    Cytos will still reduce endurance cost, though, in any power that accepts cost reduction. Burnout is the only power I can think of that costs endurance but cannot be slotted for it; in any other power, Cytos will work fine.
    Mind Link does not accept regular endurance reduction enhancements.
  15. Alright.

    Makes no sense to me why IO's work in this manner but HO's do not. It really should be one way or the other, but so be it.

    What really kills me, isn't really the Membranes, it's the Cyto's. I assume now they won't reduce the endurance usage either.
  16. R2-D2 Portable Wet Bar...
    ...

    ...

    ...I was seriously considering quitting drinking... I think that plan has just been thrown out the window.
  17. Quote:
    Originally Posted by Trilby View Post
    Because the devs say so,
    Where? Link?

    Edit: Do you mean this?

    "Hamidon, Synthetic Hamidon, Titan and Hydra Enhancements will no longer incorrectly enhance attributes other than those specified by the enhancement."

    Membranes specifically enhance To Hit Buffs, Defense, and Recharge. I do not see how Membranes won't boost Mind Link's recharge.

    Can a red name clarify, please?
  18. Quote:
    Originally Posted by Hopeling View Post
    Membranes will only enhance recharge in powers that accept recharge enhancements, which Mind Link doesn't.
    Question: If this will be the case. Why would IO's, like for example an Def/Rech IO would work when technically you should not be able to enhance recharge for Mind Link when Membranes enhance the same thing?
  19. Edit: Strange. It finally just went....never mind.
  20. Quote:
    Originally Posted by Steelclaw View Post
    *They're all female.... They're all psychics.... You don't think their cycles are all going to synch up at the same time?
    This wins.
  21. © I Can't Believe it's Not Dark Armor
  22. Quote:
    Originally Posted by Electric-Knight View Post
    The thread title made me think of this:
    http://www.youtube.com/watch?v=j6FmbMiIxws
    Taxi FTW.
  23. Quote:
    Originally Posted by Redlynne View Post
    Manticore doesn't shoot Sister Psyche in the HEAD, he shoots her in the thorax/abdomen.
    Minor quip but...or it's because the game is rated for Teens. Putting arrows in people's heads is kind of a no-no for games not rated Mature. I don't think the devs could get away with it.