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Posts
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Joined
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[ QUOTE ]
Man i just had a QUALITY EBIL MOMENT, and BOY AM I STOKED!!!!!!! /em crowd chant "EBIL EBIL EBIL FLEECE EM MOAR MOAR MOAR!!!!!!!!!!! /em riotous mob.
[/ QUOTE ]
Thread with no information fails at Ebilness. -
[ QUOTE ]
Huh. Never noticed that part before.
Well, at the very least, bosses should have the same drop rate as minions. I've gotten purples from both minions and Lts, so they should be available off all ranks.
[/ QUOTE ]
That makes me laugh a little considering you linked to the page yourself -
[ QUOTE ]
Yes.
[/ QUOTE ]
[ QUOTE ]
Purple Very Rare Pool
The drop rate for the Very Rare Purple Recipes is a 1 in 5,000 chance to drop. It is unknown whether they are part of the Pool A table or constitute a separate table. They drop only from foes that would ordinarily have a chance to drop a level 50 enhancement, so a level 47 minion, a level 48 lieutenant, etc.
[/ QUOTE ] -
[ QUOTE ]
I know you can fit purps in dm and still soft cap can't imagine why ss would be significantly harder. However I'm more interested in how to edit mids so phalanx shows zero allies in range care to share how you went about that?
[/ QUOTE ]
Sure!
<ul type="square"> [*]Open Mids[*]Go to Options[*]Advanced[*]Database Editor[*]Click Main Database Editor[*]Select Brute_Defense[*]Select Shield_Defense[*]Select Phalanx_Fighting[*]Click Edit(Far right corner)[*]Look around this new screen for the Power Scaling Option[*]Decrease Scale Range from 1 to 0[*]Click Ok, Save & Close[/list]
Rinse & Repeat for Scrappers and Tankers
Now right click phalanx fighting and move the slider to 0. -
[ QUOTE ]
thanks again Chaos. i should have mentioned earlier that infamy is no object. especially now that it seems i will have to sell my purple sets (am i correct that you can not fit purples into a soft-capped build?).
as for your second build, what is the benefit of using the PvP IOs if i dont get softcapped? i guess the set benefits from them outweigh the difference in defense?
and yes, the FF proc seems too great to not try to squeeze in somewhere. that coupled with the GSFC proc seems like a very good thing.
[/ QUOTE ]
Using the 3% PvP Defense IO Solo you sit at:
Melee,Ranged, AoE Defense 45.8%, 44.6%, 44.6%
With one ally in range that's Above soft cap. Frankly I find .4% a worthy sacrifice. -
[ QUOTE ]
Chaos, thank you for your reply and build. very interesting, and i appreciate it.
i had no idea how to slot powers, or even to slot them at all. or what powers to take in some cases.
for instance, i would have assumed that you always 6 slot stamina, but i guess that's because i still remember the old days before mitigation.
i noticed you dont have the Aegis resist psi in there, why not?
also, the +stealth in CJ, i know why that would be good in PvP, but wouldnt it be bad in PvE, since i normally want the aggro? or does it offer some other side benefit that isnt as obvious to me?
i will throw it into Mid's when i get home.
again, thanks.
[/ QUOTE ]
I don't find the Aegis needed when one is soft capped and has Active defense to ward off mez. In fact this build will have double stacked Active defense a fairly large portion of the time.
The +Stealth in Sprint is in case you want to stealth something.
Here's a ridiculously Expensive build that uses the PVP +3% defense IO and assumes one Ally in range.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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This build is just short of Perma Hasten by 6 Seconds. In theory one foot stomp should fire the FF+Rchg making hasten perma.
61% Global Accuracy
87.5% Global Recharge
-
Here's a soft-capped build that also has 70% Recharge, 250% Regen, etc.. Oh and I edited my Mids' to allow me to set allies in range to 0 for Phalanx so this is soft-capped solo too.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(50)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), DefBuff-I(11)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(50)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Empty(27), Mrcl-Rcvry+(29), Mrcl-Heal(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Ball Lightning -- Posi-Dam%(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]12.1% Defense(Fire)[*]12.1% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]15.5% Defense(Ranged)[*]16.4% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]70% Enhancement(RechargeTime)[*]43% Enhancement(Accuracy)[*]10% FlySpeed[*]168.7 HP (11.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.2%[*]7.5% (0.13 End/sec) Recovery[*]42% (2.63 HP/sec) Regeneration[*]2.84% Resistance(Fire)[*]2.84% Resistance(Cold)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I even left you your empty slot for Panacea.
Edit: Your build Vs. Mine
Regen: 244% Vs. 250% Verdict: about even
Recovery: 157% Vs. 175% Verdict: Me
Recharge: 32.5% Vs. 70% Verdict: Me
With No allies in range you're still not softcapped!
Melee Defense: 42.5% Vs. 46% Verdict: Me
Ranged Defense: 41.1% Vs. 45% Verdict: Me
AoE Defense: 42.1% Vs. 45.9% Verdict: Me
Global Accuracy: 25% Vs. 43% Verdict: Me
Damage Bonus: 34% Vs. 29.5% Verdict: You
Endurance Consumption with all toggles on: 1.48/s Vs. 1.82/s Verdict: You
Defense Debuff Resistance: 31.1% Vs. 45% Verdict: Me
Score: 2 Vs. 7 My build clearly beats yours in every aspect. -
[ QUOTE ]
understood. thank you for the comment.
it was my first attempt at planning any type of build.
i have been playing for years but just to have fun and stuff. never to really optimize my build.
however, this build requires it, since /sd is so squishy. it reminds me of my blaster days.
i had no idea how to slot it, so i gave it a shot.
i will rework it.
[/ QUOTE ]
Sorry buddy but when a toggle exists slotting it is almost always a better plan than trying to get set bonuses.
Here's the powers you drastically under-slotted:
Deflection, Battle Agility, True Grit, Stamina, Weave
And the Powers you over-slotted:
Brawl, Health, Boxing, Tough. -
[ QUOTE ]
[ QUOTE ]
Top 20
It would seem that not everyone agrees he is the plague to end all plagues.
[/ QUOTE ]
Hitler and Stalin were easily among the top 20 most influential men in history, but they were still the plague to end all plagues. Not that I'm comparing Jack to murderers of millions upon millions of innocent people, but the point still stands
[/ QUOTE ]
Does mentioning Hitler count as Godwin's law? -
[ QUOTE ]
Taking the suggestions into account, I went with this and to be honest, I even love the look of it. I'm currently Level 40.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Seth Anson-Current: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Punch Dmg-I:50(A), Acc-I:50(7), Dmg-I:50(7), Acc-I:50(17), EndRdx-I:50(23), Dmg-I:50(34)
Level 1: Charged Armor ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(3)
Level 2: Haymaker Dmg-I:50(A), Acc-I:50(9), Dmg-I:50(9), Acc-I:50(19), EndRdx-I:50(23), Dmg-I:50(34)
Level 4: Conductive Shield ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(5)
Level 6: Combat Jumping Jump-I:50(A)
Level 8: Knockout Blow Dmg-I:50(A), Acc-I:50(11), Dmg-I:50(11), Acc-I:50(15), EndRdx-I:50(15), Dmg-I:50(25)
Level 10: Static Shield ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13)
Level 12: Hurdle Jump-I:50(A)
Level 14: Super Jump Jump-I:50(A), EndRdx-I:50(50), EndRdx-I:50(50)
Level 16: Health Heal-I:50(A), Heal-I:40(17)
Level 18: Rage RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(25)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Grounded ResDam-I:50(A)
Level 24: Stimulant RechRdx-I:50(A)
Level 26: Aid Self Heal-I:50(A), Heal-I:50(27), IntRdx-I:50(27), RechRdx-I:50(29), Heal-I:50(37), RechRdx-I:50(39)
Level 28: Lightning Field EndRdx-I:50(A), EndRdx-I:50(29), Acc-I:50(31), Acc-I:50(37), EndMod-I:50(37), EndMod-I:50(40)
Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Foot Stomp Dmg-I:50(A), Acc-I:50(33), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(34), EndRdx-I:50(46)
Level 35: Power Sink RechRdx-I:50(A), RechRdx-I:50(36), EndMod-I:50(36), EndMod-I:50(36), EndMod-I:50(40), EndMod-I:50(40)
Level 38: Power Surge RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), ResDam-I:50(43)
Level 41: Electrifying Fences EndMod-I:50(A), Acc-I:50(42), Dmg-I:50(42), Acc-I:50(42), Immob-I:50(43), EndMod-I:50(43)
Level 44: Ball Lightning EndMod-I:50(A), Acc-I:50(45), Dmg-I:50(45), Acc-I:50(45), Dmg-I:50(46), EndMod-I:50(46)
Level 47: Hurl Dmg-I:50(A), Acc-I:50(48), Dmg-I:50(48), Acc-I:50(48), Dmg-I:50(50)
Level 49: Lightning Reflexes Run-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint EndRdx-I:50(A)
Level 2: Rest Empty(A)
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build |
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[/ QUOTE ]
Power Sink is still over slotted on End Mod. -
[ QUOTE ]
Lulzy Build
[/ QUOTE ]
Your build will be about as effective as this one:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(3), Stpfy-Stun/Rng(5), Stpfy-Acc/Stun/Rchg(5), Stpfy-KB%(7)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(7)
Level 2: Haymaker -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(9), FrcFbk-Rchg/KB(9), FrcFbk-Rchg/EndRdx(11), FrcFbk-Dmg/EndRdx/KB(11), FrcFbk-Rechg%(17)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(25)
Level 6: Hand Clap -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(19), FrcFbk-Rchg/KB(19), FrcFbk-Rchg/EndRdx(21), FrcFbk-Dmg/EndRdx/KB(21), FrcFbk-Rechg%(25)
Level 8: True Grit -- S'fstPrt-ResDam/Def+(A), Empty(13), Empty(13)
Level 10: Knockout Blow -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(31), NrncSD-Acc/EndRdx(31), NrncSD-Hold/Rng(33), NrncSD-Acc/Hold/Rchg(33), NrncSD-Dam%(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Numna-Heal(34)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(37)
Level 22: Weave -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 26: Phalanx Fighting -- DefBuff-I(A)
Level 28: Taunt -- Empty(A)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Shield Charge -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(46), FrcFbk-Rchg/KB(48), FrcFbk-Rchg/EndRdx(50), FrcFbk-Rechg%(50)
Level 38: One with the Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-EndRdx/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 41: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(50)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46)
Level 47: Active Defense -- EndRdx-I(A)
Level 49: Grant Cover -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]8% Defense(Fire)[*]8% Defense(Cold)[*]9.88% Defense(Energy)[*]9.88% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]13% Defense(Ranged)[*]13% Defense(AoE)[*]46% Enhancement(Accuracy)[*]2% Enhancement(Held)[*]6% Enhancement(Stun)[*]37.5% Enhancement(RechargeTime)[*]25% FlySpeed[*]134.9 HP (9%) HitPoints[*]25% JumpHeight[*]25% JumpSpeed[*]MezResist(Immobilize) 4.4%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 8.25%[*]15.5% (0.26 End/sec) Recovery[*]42% (2.63 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]25% RunSpeed[/list]
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Empty slots for panacea and 3% defense pvp Io
This softcaps defense too. -
[ QUOTE ]
Deflection and Battle Agility... Fail?
[/ QUOTE ]
Yes, very much so. -
Was sitting in atlas trying to market stuff on a toon on my alt account when I lose conenction. No problem try to log back in and it says I'm still logging out. Try again.. still logging out. Try a different toon they get kicked and now they're still logging out..
Anyone else experiencing this?
Tried logging in another toon that wasn't in atlas.. that works.. -
[ QUOTE ]
[ QUOTE ]
Move-Thousand Foot Krutch
"Move and show me what you can do
When you step into the circle and shake like we do"
[/ QUOTE ]
WOAH!
You busted out Christian music! Wehehellll!
[/ QUOTE ]
Seriously? I just let pandora pick my music. Had no idea that song was considered 'Christian'
As for music to smash enemies by:
P.O.D.
Boom
"Boom! Here comes the Boom!
Ready or not, here comes the boys from the South
Boom! Here comes the Boom!
Ready or not, How you like me now?"
also
"Is that all you got?
I'll take your best shot.
(6x)
I'll take your best shot.(2x)" -
[ QUOTE ]
[ QUOTE ]
... chuque, aren't you the guy who bought every Luck Charm on the market and sold them for 1 inf?
[/ QUOTE ]Why?
[/ QUOTE ]
Why Not? -
[ QUOTE ]
Hello Blasters players, I'm lookin for 2 builds:
1. Assault Rifle (to help on farms, TF and Normal Team mishes)
[/ QUOTE ]
Take Fire/ Instead -
[ QUOTE ]
[ QUOTE ]
Werner: The tragedy is, a couple of people ARE spending terrible amounts of effort keeping the prices up on pieces of common salvage. They probably discovered what they think is a great and terrible secret, that they can make a quarter million inf per stack and they can do it on forty stacks a day. TEN MILLION INF A DAY and it only takes them like an hour of miserable boring work.
(Actually, the one time I saw it, provably, it was 6 million a day on eighty stacks. *wince*)
[/ QUOTE ]
The only reports I've seen on driving up common salvage prices have been for entertainment. People just want to see if they can (spoiler: they can). Or sometimes, even for spite. I've not heard any first hand reports of people actually sustaining any sorts of profits by doing so. And I assume that Smurphy would still be happy to fund anyone's attempt to do so, and reward them handsomely if they succeed.
So... you saw someone actually sustain minor profits on eighty stacks of commons a day?
[/ QUOTE ]
I've done it before. It was fun. At one point A fellow market channel person and I completely bought out ceramic armor plate a few issues ago. Now; there were thousands to start with so we just deleted them as we bought -
You're not Arcanaville, noone wants to see you spam numbers.
-
[ QUOTE ]
Build
[/ QUOTE ]
Drop Repair take Hasten. Find a way to fit Achilles proc into acid mortar. It is not a damage power, it is a debuff. achilles+mortar=-40% resists. -
[ QUOTE ]
<QR>
I have played SS/FA and enjoyed it. With that said, Acrobatics is a must with this set unless you like being tossed all around the place during battle.
[/ QUOTE ]
or you could just slot each shield with a KB prot IO. -
[ QUOTE ]
[ QUOTE ]
Protector Bot Seeker Drones no longer have any collision at all.
[/ QUOTE ]
YAY!
[/ QUOTE ] -
[ QUOTE ]
[ QUOTE ]
I want challenge. I want difficulty. I want to fight the hardest and most ridiculous mission possible. I want all the forces of City of Heroes allied against and then I want to take my army and steam roll them in ludicrous fashion. I don't want to exploit. I want to use intelligence, skill, talent, planning coordination and a love for all things that consist of outrageous fast paced explosive action
[/ QUOTE ]
Careful Smurphy. I had two accounts banned for exactly this. I made a mission with the hardest possible bosses... and was able to do it.
[/ QUOTE ]
Owch, that's not grounds for banning IMO :-/