Chaos Creator

Renowned
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  1. Chaos Creator

    Shield Charge

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    All summoned pets have done that for a while now. Lightning Storm included. I'll believe it's fixed in i15 when I see it.

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    then its not true. Shield charge doesn't summon a pet at all.
    It teleports you then you do a PBAoE.

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    The in-game numbers on Shield Charge/Lightning Rod lie. The damage itself is delivered by a pseudopet created around you immediately after you teleport. That's why 1) using Lightning Rod on a Stalker doesn't break Hide, and 2) Shield Charge/Lightning Rod cap at +300% (or is it +200%?) damage.

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    Bad mac! no proving me wrong!
  2. Chaos Creator

    RP?

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    Erm... why would you be giving out your phone number to someone in a game? People can't stalk you if they don't have any personal information!


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    Stalker are crafty, especially if they're really obsessed. Long story short: guild has a forum. It's incredible what you can get with just an IP.

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    Not a response to you directly but to anyone who reads this..

    Welcome to the internet: Nothing you do is secret. Determined people can trace anything you do.
    Be paranoid.

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    Yes and no. People can only find information that you have made publicly available. Don't want anyone to know something personal, don't put it online. I am continually confounded by the volume of personal details people want to share with the whole world. Social networking sites make me shake my head in disbelief (and make the social engineer inside of me squee with delight).

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    Social networking sites make me wonder what happened to diaries being private..
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    Slowness is the price you pay for total and complete Z-axis control. End of story.

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    also for negating melee attacks.
  4. Chaos Creator

    RP?

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    Erm... why would you be giving out your phone number to someone in a game? People can't stalk you if they don't have any personal information!


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    Stalker are crafty, especially if they're really obsessed. Long story short: guild has a forum. It's incredible what you can get with just an IP.

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    Not a response to you directly but to anyone who reads this..

    Welcome to the internet: Nothing you do is secret. Determined people can trace anything you do.
    Be paranoid.
  5. Chaos Creator

    RP?

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    QR
    Over half my toons are female..
    99% of the new ones I make are female.

    Why? because I'd rather look at an attractive female than some guy for 50 levels.

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    /whispers Psst! It's a cartoon character. It's not a real girl.

    Seriously, if you're finding your CoX character's attractiveness to be an issue either way, then you need to get out more.

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    Y'think? Gee, thanks for judging who I am and how I think without ever meeting me.

    I don't find my characters sexually attractive. I don't fantasize about them. Where you got that stupid idea I don't know but get it out of your head now.
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    heh, how about X number of purple drops per hour, game wide, randomly selected. so all the people that chat for hours under atlas or in AE have the same chance of getting one as people playing that actually the game. Is that fair enough? .... sigh

    people are always trying to beat the system. Just go out and fight stuff, not getting purples fast enough? just kill stuff faster ... it's that easy.

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    If I'm not mistaken, Castle had at one point (I think it was during or just after I13's open beta) said that in a perfect world, merits would work like that - you'd get x merits for every y minutes you were logged in, no matter what you were doing. However, the world's not perfect.

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    That'd be awesome. Seriously.
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    Does anyone else use spreadsheets to track their investments? Or the market prices?

    About every few days, I log in and record the avg price for a number of lvl 50 recipies and crafted enhancements. My spreadsheet then calculates the delta minus 10% for listing, 500k for crafting and about 1M for salvage .... Viola! I know which recipies I should go for.

    Anyone use something more complex?

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    Something more complex?

    Seriously?

    My process:
    1) Look at prices.
    2) Shrug and say, "Eh, what the hell?"
    3) ???
    4) Profit.

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    Basically this.
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    What defines farming? Who is farming? Who is not farming? These are questions that would need exact, specific, and universally agreed-upon answers before such a system would be implemented.

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    I think you're intentionally trying to make it more complicated than it has to be. Limit it to 1 drop per character per 24 hour period, increase the drop rate. There, done. I'm not a dev of course, so I don't know the particulars.

    As for "exact, specific, and universally agreed upon," I'm assuming you're not familiar with the "implement, test, and iterate" (or however those words are supposed to be ordered) method of development, and no, it doesn't have to be universally agreed upon, just agreed on by the important people who make things happen.

    I also don't know of any farmers who have more than two farming characters, one for each side.

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    You must not know many farmers then. I've got 3 different farmers redside and 2 blueside.
  9. Chaos Creator

    slotting health

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    You could also change out that heal (50) for the Miracle Heal (40), and get that set bonus as well (Whatever it is - I can't use MIDI at work).

    Is it 'worth it'? That's up to you, really. Id say at least use either Numina or Miracle to get the additional bonus.

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    fixed

    and 2.5% recov
  10. Chaos Creator

    Shield Charge

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    All summoned pets have done that for a while now. Lightning Storm included. I'll believe it's fixed in i15 when I see it.

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    then its not true. Shield charge doesn't summon a pet at all.
    It teleports you then you do a PBAoE.
  11. Chaos Creator

    slotting health

    Download Mids'
    Try it.

    Learn!
  12. Chaos Creator

    RP?

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    This isn't a dating service lol

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    Shame I've already been posting in this thread this would be a great place to say DANG! they tricked me... but its kinda obvious I already knew that..
  13. Chaos Creator

    RP?

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    QR
    Over half my toons are female..
    99% of the new ones I make are female.

    Why? because I'd rather look at an attractive female than some guy for 50 levels.

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    I see this a lot, and it never makes sense to me. Sure, a costume idea can look better on a female than on a male especially with the kinds of unique pieces they have, but if you're spending so much time looking at your character, how can you play the game? I really don't get it, but to each their own I suppose.

    Around half of my characters are female and the other male. I have no "neutral" genders (aka: machines) nor aliens that aren't clearly a specific gender. I just go with the gender that best fits the background or costume I'm after. So far, it's split my genders pretty much right down the middle.

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    I play with my camera zoomed waaay out to see everything possible. I see my toon quite a bit.
  14. Chaos Creator

    RP?

    QR
    Over half my toons are female..
    99% of the new ones I make are female.

    Why? because I'd rather look at an attractive female than some guy for 50 levels.
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    Does anyone else use spreadsheets to track their investments? Or the market prices?

    About every few days, I log in and record the avg price for a number of lvl 50 recipies and crafted enhancements. My spreadsheet then calculates the delta minus 10% for listing, 500k for crafting and about 1M for salvage .... Viola! I know which recipies I should go for.

    Anyone use something more complex?

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    This sounds like work.
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    Congrats!

    On a non-market related note: How do you get your info screen to track more than 5 things at a time? Mine won't let me

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    No trick to it that I know.. Mine is currently tracking:
    Regeneration
    Recovery
    Endurance Consumption
    ToHit Bonus
    Damage Bonus
    Recharge Time Bonus
    Smashing Resistance
    Smashing Defense
  17. Griefer! That person probably didn't want that much inf!
  18. That's cheap. Redside you'd shell out close to a billion. Count your blessings.
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    Fail. Please go review economics 101 before ever posting such fail again.

    Edit: For a primer in economics You should try reading the market forums. We're not all evil jerks.. Just most of us.

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    How is suggesting that the total number of purple drops remain the same while being less lopsidedly in the inventories of farmers "fail"?

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    As someone said on page 4, by putting a limit on how many purples a single toon can receive per length of time, you're potentially just cutting off part of what the farmers are picking up currently rather than shifting the drops they would be getting to the non-farmers.

    To put it another way, non-farmers wouldn't be gaining more drops just because the farmers are getting locked out of them by a timer. The net result is fewer purple drops throughout the whole game, which translates into even fewer being on the market, and prices going even higher than the outrageous amounts they're going for now.

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    If you'd bothered to actually read the whole idea, you'd see that limiting drops per character is only half of the idea, the other half being finding a way to make non farmers pick up the purple drop slack. Responding to an idea that specifically states "the total number of purple drops remain[s] the same" with "the net result is fewer purple drops throughout the whole game" just shows a lack of reading comprehension.

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    But your idea displays a lack of programming coding comprehension so we're about even.
  20. Port Oakes 18-
    Cap Au Diable 38+
    Sharkhead Isle 32
    Nerva Archipelago 22
    St. Martial 29
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    Fail. Please go review economics 101 before ever posting such fail again.

    Edit: For a primer in economics You should try reading the market forums. We're not all evil jerks.. Just most of us.

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    How is suggesting that the total number of purple drops remain the same while being less lopsidedly in the inventories of farmers "fail"?

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    As someone said on page 4, by putting a limit on how many purples a single toon can receive per length of time, you're potentially just cutting off part of what the farmers are picking up currently rather than shifting the drops they would be getting to the non-farmers.

    To put it another way, non-farmers wouldn't be gaining more drops just because the farmers are getting locked out of them by a timer. The net result is fewer purple drops throughout the whole game, which translates into even fewer being on the market, and prices going even higher than the outrageous amounts they're going for now.

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    Exactly.
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    Ah, thanks.
    Steadfast protection does something similar right? (bonus depending on the AT)

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    nope its 3% on all ATs