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Posts
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Joined
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I've just made 50 on my Archery/Devices/Munition Mastery blaster and need some help. Are there some good MIDs builds out there? I've searched, but can't find quite what I'm looking for. I want good defense as I solo quite a bit, but also want to do decent damage... cause, like I said, I solo a lot.
Any and all help would be appreciated! I'm not posting his current build because all he has is the basic technology enhancements.
Thanks! -
I, too, have "Particle Burst Pet" listed on my enhancement screen, and was utterly confused when I saw it. In fact, I still am!
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My 9 yr. old son and I have our own two-person SG, and we'd love to coalition with other family friendly SGs out there. We have all the teleporters, which you would be more than welcome to use! We are interested in chatting and teaming with others in a family friendly, safe environment.
My global on CoX is @CeruleanShadow
Thanks for reading!! -
I feel stupid, but I can't figure this out. How do I see SG badges? I have a small SG that I'm the leader of and I know we've got SG badges, but for the life of me I can't figure out how to view them!
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Okay, how do I log into the training room? My NCSoft launcher has only the regular game and the beta server.
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My nine-year-old son and I have our own Super Group on Virtue, populated by three years worth of my toons and a year's worth of his, and were looking for another, child-friendly SG to coalition with. We have teleport pads for all the zones and would happily let you use them.
My global in the game is @CeruleanShadow or you can just PM me on here.
Thanks! -
Is there a list somewhere or what is supposed to come with the Vanguard pack?
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I noticed I have a new badge - Constant - is that it? How do I get this robot?
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I drove to the store, bought groceries, came back, put them away, had a snack, and the cut scene was STILL running!
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Honestly, I was more upset than my son was. He took it in stride, I was pissed off on his behalf.
And s/he didn't start in with the comments and digs until the last mission, or we simply would have quit. By the end of the TF, we wanted to stay to get the reward.
Anyway, I've calmed down now, thanks for listening/posting. I've been playing for three years and he's been playing for a little over a year, and this is the worst we've had to deal with, so we're probably doing okay in the long run. It was just a frustrating experience. -
I did petition, but I doubt it'll do any good. I'm just upset and like I said, needed to vent. Most people I've met over the years have been decent, but today was not a good day. Thanks both of you for responding.
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I'm not even sure where to put this message. If this is the wrong venue, please move it.
My 9 yr. old son (who's had an account for over a year, and plays quite well) and I were just kicked off an ITF at the very end, by some snarky 16 yr old moron. They accused my son of not helping, despite the fact that he died many times fighting mobs and was having the same bad lag issues another person on the team was having. At one point, he was jumping up and down in an attempt to get his toon to respond. On his screen, nothing was moving. She used that as her reason to insult him. Apparently, it was okay for her friend to skip 30 minutes of the TF and come back and claim the reward, but not okay for my son to have lag issues. I should have told her that my son was 9, but it was okay for her not to tell us or the rest of the team that he friend was going to disappear for 30 minutes.
She harassed my son in broadcast, called him autistic, and defended keeping her leech friend on the team.
After three years of playing, I am just about through with City of Heroes. The griefing is just awful. My son didn't deserve the crap he got today, and neither of us deserved to be thrown off the team just before receiving the reward. The whole wasted 90 minutes has left a very sour taste in my mouth.
Do I expect anything to be done about this? Nope. But I need to vent, and this is as good a place as any. -
I'm very new to base building, so please excuse my ignorance. I want to replace a small teleport room with a bigger one, to hold more teleportation units. I can't see how to do it other than delete the room, which means deleting the existing teleporter units already in the room. Is there a way to temporarily remove the teleporter units?
Thanks! -
* Every door should go SOMEWHERE. Why can't I go inside Major Flander's Fried Chicken in Peregrine Island? Even if there's nothing in there but a restaurant and a cashier, I should at least be able to go in there.
* A personal apartment. I'm not asking for much. A living room, kitchen, bathroom, and a bedroom should suffice, all that I can decorate. Maybe a closet where I can store some stuff, or better yet more costume changes. This could be accessible via the base teleporter or through a new power that you purchase at Wentworth's/black market/etc. And a special room could be purchased for bases that would act as a dorm of sorts, where players who belong to an SG could also access their apartment and give permission for others to access their rooms as well.
* A recipe holder for bases. 'Nuff said on that, as the benefits are obvious.
* Smarter mobs. If I'm fighting a mob 10 feet away from another mob, shouldn't he at least investigate the noise? It would make me fight smarter, and in turn make for a more intelligent game.
* More power sets. I know, I know, over the last year and a half or so you gave us demon summoning, pistols, kinetic melee, and electric control. But I hunger for more. What, exactly, you may ask?
+ Staff fighting. A good, solid wooden (or metal, or whatever) staff. For scrappers, stalkers, tanks, and brutes.
+ Multiplying powers for Masterminds and maybe a lesser form of it for controllers. Make exact duplicates of yourself. Plenty of comic book heroes and villains out there to get inspiration from. Powers could include shared HP and stamina between the MM and his duplicates. A confuse power that befuddles opponents to the point where they don't know who is the real "you" and who are the fakes.
+ Water control. Imagine creating a tidal wave to take out several of your opponents at once. Or a whip made of water. Or sucking the water out of your foe, dehydrating them. The possibilities are endless.
I'm almost positive that most of these suggestions have already been made over the years, but this is my personal "I'd love to have that" list. Feel free to respond, come up with your own, or tell me why it can't be done. (Or better yet, why it can and should!) I'll add more as I think of them.
Thanks for reading! -
Okay, I guess money is a bit of an object after all.
But I will see what I have and what I can do. I really appreciate the suggestions!
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Money isn't a huge issue, I've amassed quite a bit over the years, and have a small stockpile of purple and other good enhancements as well. Any help you can provide would be very much appreciated!!
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I've been playing 33 months, and this was my very first toon. He's a martial arts/dark armor scrapper, and he desperately needs help. His endurance is awful, and he's so far from being soft capped that it isn't even funny.Any help would be greatly appreciated!!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Cerulean Shadow: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Thunder Kick- (A) Empty
- (3) Empty
- (3) Accuracy IO
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (5) Titanium Coating - Resistance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Rope A Dope - Accuracy/Recharge
- (9) Rope A Dope - Accuracy/Stun/Recharge
- (11) Rope A Dope - Accuracy/Stun
- (11) Rope A Dope - Stun/Range
- (A) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
- (A) Force Feedback - Damage/Knockback
- (13) Force Feedback - Damage/Endurance/Knockback
- (15) Force Feedback - Accuracy/Knockback
- (15) Force Feedback - Recharge/Knockback
- (A) Damage Increase IO
- (A) Adjusted Targeting - To Hit Buff
- (17) Adjusted Targeting - To Hit Buff/Recharge
- (17) Adjusted Targeting - Endurance/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (19) Adjusted Targeting - Recharge
- (21) Adjusted Targeting - To Hit Buff/Endurance
- (A) Freebird - Endurance
- (21) Freebird - FlySpeed
- (23) Freebird - +Stealth
- (A) Aegis - Resistance/Recharge
- (23) Aegis - Resistance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (27) Numina's Convalescence - Heal/Recharge
- (27) Numina's Convalescence - Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Endurance
- (29) Trap of the Hunter - Accuracy/Recharge
- (29) Trap of the Hunter - Immobilize/Accuracy
- (31) Trap of the Hunter - Chance of Damage(Lethal)
- (31) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (33) Kinetic Crash - Accuracy/Knockback
- (34) Kinetic Crash - Recharge/Knockback
- (34) Kinetic Crash - Recharge/Endurance
- (34) Kinetic Crash - Damage/Endurance/Knockback
- (36) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Endurance
- (37) Glimpse of the Abyss - Endurance/Fear
- (37) Glimpse of the Abyss - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Damage Increase IO
- (39) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (42) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (43) Ghost Widow's Embrace - Hold/Range
- (43) Ghost Widow's Embrace - Accuracy/Endurance
- (43) Ghost Widow's Embrace - Accuracy/Recharge
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Accuracy/Damage/Recharge
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (45) Devastation - Chance of Hold
- (A) Dampened Spirits - Recharge
- (48) Dampened Spirits - To Hit Debuff/Endurance
- (48) Dampened Spirits - Recharge/Endurance
- (50) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (50) Dampened Spirits - To Hit Debuff/Recharge
- (50) Dampened Spirits - To Hit Debuff
- (A) Empty
Level 1: Brawl- (A) Damage Increase IO
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (46) Healing IO
- (46) Healing IO
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (48) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 4.05% Max End
- 52% Enhancement(Accuracy)
- 28.75% Enhancement(RechargeTime)
- 2% Enhancement(Stun)
- 6% Enhancement(Heal)
- 2.5% Enhancement(Held)
- 2.75% Enhancement(Terrorized)
- 5% Enhancement(Immobilize)
- 5% FlySpeed
- 220.87 HP (16.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 15%
- MezResist(Held) 21.05%
- MezResist(Immobilize) 21.6%
- MezResist(Sleep) 17.2%
- MezResist(Stun) 15%
- MezResist(Terrorized) 17.75%
- 74% (4.137 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 0.945% Resistance(Fire)
- 0.945% Resistance(Cold)
- 1.26% Resistance(Energy)
- 6.885% Resistance(Negative)
- 3.125% Resistance(Psionic)
- 18% RunSpeed
Set Bonuses:
Titanium Coating
(Dark Embrace)- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
(Storm Kick)- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Cobra Strike)- 6% (0.335 HP/sec) Regeneration
- 0.945% Resistance(Fire,Cold)
- 2% Enhancement(Stun)
(Murky Cloud)- MezResist(Immobilize) 1.1%
(Crane Kick)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.559 HP/sec) Regeneration
(Focus Chi)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Fly)- 8% (0.447 HP/sec) Regeneration
- 20.08 HP (1.5%) HitPoints
(Obsidian Shield)- 5% RunSpeed
(Dark Regeneration)- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Crippling Axe Kick)- 5% Enhancement(Immobilize)
- 25.1 HP (1.874%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
(Cloak of Darkness)- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
(Dragon's Tail)- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback,Knockup protection (Mag 3)
- 6% (0.335 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Cloak of Fear)- 2.75% Enhancement(Terrorized)
- 25.1 HP (1.874%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Psionic)
(Eagles Claw)- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Soul Transfer)- 10% (0.559 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Petrifying Gaze)- 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.25% Max End
- 2.5% Enhancement(Held)
(Dark Blast)- 12% (0.671 HP/sec) Regeneration
- 30.12 HP (2.249%) HitPoints
- 3% DamageBuff(All)
(Tenebrous Tentacles)- 2% DamageBuff(All)
- 1.8% Max End
- 2.5% Resistance(Negative)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
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Can someone suggest a Claws/Fiery Aura build for a scrapper? Either in general or via MIDs. I would much appreciate it!
Thanks! -
Here's my actual, live build, courtesy of Titan. Findualis, I haven't integrated the changes you suggested yet, am about to work on that. If you see anything else, please let me know. Thanks so much for the help!!
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Vermilion Shield: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Defense Buff IO
- (3) Defense Buff IO
- (3) Defense Buff IO
- (5) Resist Damage IO
- (5) Resist Damage IO
- (7) Resist Damage IO
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Recharge
- (A) Hecatomb - Damage
- (9) Hecatomb - Damage/Endurance
- (11) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Fortunata Hypnosis - Sleep
- (13) Fortunata Hypnosis - Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (15) Fortunata Hypnosis - Accuracy/Recharge
- (15) Fortunata Hypnosis - Sleep/Endurance
- (A) Defense Buff IO
- (17) Defense Buff IO
- (17) Defense Buff IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Resistance/Endurance
- (19) Resist Damage IO
- (21) Healing IO
- (21) Healing IO
- (23) Healing IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Defense Buff IO
- (25) Defense Buff IO
- (25) Defense Buff IO
- (A) Unbounded Leap - +Stealth
- (27) Unbounded Leap - Jumping
- (27) Jumping IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff
- (A) Taunt Duration IO
- (A) Damage Increase IO
- (A) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (37) Mako's Bite - Accuracy/Damage
- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Psionic/Status Resistance
- (39) Resist Damage IO
- (40) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance
- (42) Endurance Reduction IO
- (A) Defense Buff IO
- (42) Defense Buff IO
- (43) Defense Buff IO
- (A) Armageddon - Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Recharge
- (45) Armageddon - Chance for Fire Damage
- (45) Armageddon - Damage/Endurance
- (45) Armageddon - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Numina's Convalescence - Heal
- (46) Healing IO
- (46) Endurance Modification IO
- (48) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Damage Increase IO
- (A) Empty
- (A) Healing IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (48) Healing IO
- (50) Healing IO
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 7.688% Defense(Fire)
- 7.688% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6.125% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 7.688% Defense(AoE)
- 37.5% Enhancement(RechargeTime)
- 81% Enhancement(Accuracy)
- 70.28 HP (3.75%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 13%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 7.5%
- 13.5% (0.225 End/sec) Recovery
- 32% (2.504 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.385% Resistance(Negative)
- 5% Resistance(Toxic)
- 3% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Crushing Impact
(Charged Brawl)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
(Havoc Punch)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Jacobs Ladder)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(True Grit)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Super Jump)- 4% JumpSpeed, 4% JumpHeight
(Thunder Strike)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Chain Induction)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 3% Resistance(Psionic)
(Weave)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Physical Perfection)- 12% (0.939 HP/sec) Regeneration
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Amazing, I had NO idea you could do that! It makes things so much easier!!
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I didn't really slot Shield Charge that late, I just made a mistake when inputting the build into Mids. (I'm new to Mids) That said, thanks! you've given me a lot to think about. I'm glad I have those extra vet respecs hanging around.
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She seems good to me. Softcapped on melee, ranged, and AOE. Good regeneration. If you see any improvements that can be made, please let me know!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Vermilion Shield: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection- (A) Defense Buff
- (3) Defense Buff
- (5) Defense Buff
- (5) Resist Damage
- (7) Resist Damage
- (7) Resist Damage
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (A) Defense Buff IO
- (11) Defense Buff IO
- (11) Defense Buff IO
- (A) Hecatomb - Damage
- (9) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Damage/Endurance
- (13) Hecatomb - Chance of Damage(Negative)
- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Resistance/Endurance
- (15) Resist Damage IO
- (17) Healing IO
- (17) Healing IO
- (19) Healing IO
- (A) Fortunata Hypnosis - Sleep
- (19) Fortunata Hypnosis - Sleep/Recharge
- (21) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (21) Fortunata Hypnosis - Accuracy/Recharge
- (23) Fortunata Hypnosis - Sleep/Endurance
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Damage Increase IO
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance
- (25) Aegis - Psionic/Status Resistance
- (50) Resist Damage IO
- (50) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - Recharge
- (A) Defense Buff IO
- (34) Defense Buff IO
- (34) Defense Buff IO
- (A) Defense Buff IO
- (37) Defense Buff IO
- (39) Defense Buff IO
- (A) Unbounded Leap - Jumping
- (39) Unbounded Leap - +Stealth
- (39) Jumping IO
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (42) Endurance Reduction IO
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Armageddon - Damage
- (46) Armageddon - Damage/Recharge
- (48) Armageddon - Accuracy/Damage/Recharge
- (48) Armageddon - Accuracy/Recharge
- (48) Armageddon - Damage/Endurance
- (50) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - +Regeneration/+Recovery
- (45) Healing IO
- (45) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Taunt Duration IO
Level 1: Brawl- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Healing IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (36) Healing IO
- (36) Healing IO
- (A) Endurance Modification IO
- (37) Endurance Modification IO
- (37) Endurance Modification IO
Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 7.688% Defense(Fire)
- 7.688% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6.125% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 7.688% Defense(AoE)
- 81% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 70.28 HP (3.75%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 13%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 7.5%
- 13.5% (0.225 End/sec) Recovery
- 32% (2.504 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.385% Resistance(Negative)
- 5% Resistance(Toxic)
- 3% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Crushing Impact
(Charged Brawl)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
(Havoc Punch)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(True Grit)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(All)
(Jacobs Ladder)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 3% Resistance(Psionic)
(Thunder Strike)- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Super Jump)- 4% JumpSpeed, 4% JumpHeight
(Chain Induction)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
(Weave)- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Lightning Rod)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Physical Perfection)- 12% (0.939 HP/sec) Regeneration
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I'm really disappointed in the bugged Lord Winter event. Couldn't they have tested it to make sure it still worked before putting it on live? Really poor execution, in my opinion, made much worse by now fixing it immediately. I rarely have anything bad to say about Paragon and the developers, but this time they really dropped the ball.
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Parry is what gets me through now, it's a marvelous little power.
I will try the changed you suggested, thanks!
And thanks to all who have posted! I feel dumb when it comes to some of this, which is frustrating.