Cende

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  1. Cende

    Porters... help!

    Quote:
    Originally Posted by Brillig View Post
    If I recall, as long as you're willing to forego everything else, you can squeeze it all on an 8x8 plot. However, if you want storage items (more than 8) and/or a med-bay, figure on 8x12.
    A quick, crappy sketch indicates that yes, for just the transportation stuff, you can fit it in an 8x8 but you'll have to be careful about the placement.

    If you eventually want more, upgrading will be required.
  2. Cende

    Porters... help!

    Quote:
    Originally Posted by Impish Kat View Post
    Okay... nothing but 'porters, eh?... for all zones...

    You will need 11 'porters for 22 zones.
    Placing the porters cost 15,000 prestige each. Forget the last one for the time being, you can create and place it later. Hopefully you haven't PLACED your porters yet, that will make life a lot easier. If you haven't placed yet, you'll need 165,000 prestige for that procedure, but I'm not counting it in the totals because once you place them, you're really not removing them - you don't get the creation costs back.

    Quote:
    Each beacon will take 5 control (x 22 beacons), so add 110 to your control costs.
    Each beacon will take 10,000 prestige to place, so that's 220,000 prestige.

    Quote:
    it looks like the mid-level control item is going to be your best bet. It will give you 500 control, but also cost 500 energy to run. NOTE: this item requires a badge.
    Happily, the badge is REALLY easy to get. Boringly easy.

    The mid-level control item (orbits of control or supercomputer) will cost you 500,000. The room to put it in (I suggest the computer, it'll fit in a 2x2) will cost you 100,000, so control prestige is 600,000.

    Quote:
    it looks like the first level item will give you close to what you need at 1000 eng. You will be just 50 shy.... luckily, one first level auxillary unit will get you 150.
    Fortunately, this is cheaper. Barely. You'll be able to put the generator in the 2x2 room, which is another 100,000, the generator itself is 200,000, and the auxiliary is 30,000, so you're only at 330,000 there.

    So, 930,000 prestige for energy and control, + 220,000 for the beacons is 1,150,000 prestige.

    For the rooms, you can get by with a pile of 2x2 rooms, or you can for for one 5x5 room (holds 8 porters) and a 3x3 (holds 3 porters). The pile of 2x2s is going to cost you 600,000 prestige. The 5x5 + 3x3 will cost you 561,250. Any other combo will be between the two.

    So, at minimum, to get all the rooms, all the items, and place all the teleporters, you're going to need 1,876,250 prestige. If you've already spent any of it (placing porters, building some of the rooms you need), no problem.

    Have fun.
  3. The combo unit is just to get started, as you've discovered the hard way. It doesn't power a whole lot, unfortunately, and you run out control really fast.

    When you're in the base edit screen, on the tool bar all the way to the right is a pair of green/red bars, with little symbols. One of for control, one is for energy. As long as the green bar (available) is longer than the red bar (used) that it's above, you have enough power and/or control to do what you're trying to do.

    Right now, you're trying to figure out how to get more power and control. The bad news, it's expensive (getting over the hump from "tiny base" to "small fully functional base" is not easy). The good news is that if you're not all the way there, you're really close - and I think you're there.

    The first thing you do is place an energy room and place a control room (for starters, I suggest going with the 2x2 of each. They're the cheapest, and they'll hold what you need to get started). Delete the combo unit (and if you're not using it for anything else, the oversight room) - that'll get you the spent prestige back, so you're not losing anything.

    In the energy room, place the item "basic generator" out of the energy items tabs (for tech - if you want arcane, there's a similar item in the arcane tab, but I forget what it is).

    In the control room, place a mainframe (same note as above) from the control items tab.

    Now, keeping in mind that I'm doing this from memory and my numbers may be off , you should have about twice as much power and control as you used to have. The better part is that over time, you can upgrade your basic power and control items, to get more power and more control.

    For now, if you need more, you can place up to two circuit breakers in the power room, which will add on to the amount of power you have. You MUST have a main unit (such as the generator) before you can add on an axillary unit (such as the breakers). Once you have the mainframe or arcane equivalent in the control room, you can add databases (bookshelves, in the arcane version) for more control. Control is likely going to be more of a limiting factor than power will.

    The above is just to get you started. Someone will probably come along and post a link to the handy "guide to small bases" that was written - it's useful for a starting builder. The other thing to remember is that you can always join the global chat channel "basebuildersinc." (make sure to include the . at the end), and ask questions there - usually, there's someone available to come on and take a look at your base and help you out a little. Or show you their base.

    Hope that helps.
  4. The other suggestion I've seen is just to auto-SSK anyone who's running newspapers and mayhem/safeguards to the level of the mission. You need the KR safeguard, just go to KR and run newspapers to get it, and then do the mayhem... you'll just be level 8 at the time.

    This would only work if a couple of the zones didn't have overlapping levels, though.
  5. Quote:
    Originally Posted by American_Angel View Post
    Positron hinted that they are looking at Merging the SGs/VGs so that heroes and villains can be in the same groups. I really do not see the point in this myself, unless good sides and bad sides no longer exist.

    And if they are going that route, they may as well make powers Le Carte like in MA when making enemy groups. That would at least give us blaster tanks!

    However, the merging won't really affect the bases themselves, so still no love for us.
    OK, none of this makes sense.

    First, Positron has said that they're looking at making bases easier to deal with for side-switchers, not necessarily that they're merging the bases so that heroes and villains can be in the same group. This means either everyone gets all teleporters and you don't get dropped from your team when you go to your base from an alternate-side team, or they're opening up bases for tourists to visit the team leader's base when on an alternate-side team.

    Second, even if they did allow bases to merge and permit all four alignments into one base, isn't that choice better than no choice at all? You might not want to mix your peanut butter and chocolate, but other people do. Some people want to allow, say, Rogues into a hero base and Vigilantes into a villain base. As long as there are permissions which allow us to be permissive or restrictive as we like, who cares?

    Third, what the heck does that have to do with powers? At this point, at least half of the (non-mastermind primary) power sets are proliferated, and they've indicated that they intend to get the rest done as soon as the have the opportunity to work on it (IE, probably more in issue 20 and onwards). You can't make blaster tanks on blue, corrupter brutes on red, or even defender stalkers on yellow, so I honestly have no idea what you're talking about.

    Finally, nobody said we were going to get any "base love" in GR. The only thing that would affect the bases themselves is being able to get all the teleport beacons, and that'll mess with some of the design layouts people have (personally, I have no idea how I'd fit another four teleporters into my hero base, but I could manage somehow). However, that's a totally different topic than any of the above three points.

    I don't mind if you want to go off ranting - and in some cases, I have sympathy for it - but at least try and have your rants make some sense.
  6. I think you just got hit by bad timing. With GR just around the corner, an awful lot of us are in the beta and finding out what we can and can't do with bases - and other stuff.
  7. Quote:
    Originally Posted by fireiceking View Post
    When we click on the mission computer it says "Configure Teleporter for Cathedral of Pain Trial" , "Ask About Contact" and "Leave". When we slecet "Configure Teleporter for Cathedral of Pain Trial" it then says "The Dimensional Frequencies are not in a Resonate Pattern The Cathedral of Pain is Inaccessible"
    Until Tuesday, the Cathedral of Pain raiding task force is offline.
  8. Quote:
    Originally Posted by Jake_Summers View Post
    Maybe this means a Samurai-ko Teaser trailer soon...
    She's unpacking from her move and has been swamped. Her goal is to have a GR video out by the end of the month, but I don't think she's going to get both the full video and the teaser.
  9. I know people on Protector who occasionally set up rep farms for badges (specifically to get the gladiator). I can have them mention next time they're going to be doing this.

    It doesn't help the "hate PVP" and "next builders" arguments, but it's a small cooperative step. :P

    I'll be setting up a rep farm on Triumph one of these years.
  10. Quote:
    Originally Posted by Wildstar_Virtue View Post
    Has there been a definitive Red Name answer about how side switching will affect Super/ Villain group membership? I've searched as well as I know how and have come up with nada.
    There has not yet been an official and public answer about this subject. There might be one in the beta testing section, but that's neither public nor (yet) official.
  11. The answer is... you've been neglecting it.

    It's a known bug. If you ignore the base long enough, and have no rent to pay (either because you were on the smallest size before the last set of changes went through and haven't gone into since then, or because you have nothing that charges rent), the power and control will go into a form of hibernation. We have no idea why.

    To get it fixed, send a /petition explaining that your rent is paid, you have the generator and the supercomputer, you have no power/control, and could they please turn it back on? Be polite, and it'll probably be done within about 15 minutes of your sending the petition. Be rude, and it could take over an hour. They won't tell you when it's done, it'll just happen.
  12. Quote:
    Originally Posted by Dr_HR View Post
    Has anyone noticed this:



    Top of the list: Fix CoP Trial.. this was in one of Samuraiko videos
    http://www.youtube.com/watch?v=GUVWnMAT5xg

    Does she know more then she tells us..Kind of funny how this was put the top of the list and boom its now going to be alive soon.

    Spill it girl, you do dont u..tell us.
    I can assure you that Samuraiko is still alive and kicking as of last night.

    Either that, or we've got a really good look-alike bot running around.

    Honestly, the CoP fix has been wanted for years, so it's just a coincidence that it showed up in the video like this. It IS amusing, though.
  13. Quote:
    Originally Posted by Caligdoiel View Post
    Do any of these have to do with running City on a dual-monitor setup using ATI cards?
    I upgraded late last week to the ATI 10.6 drivers (Raedon HD 57xx card). Since then, I've played several hours without crashing - close to 4 one day, 3 another, 2 1/2 a third.

    It would appear that, between these drivers and the recent update, the crashing bug seems to have stopped.
  14. Quote:
    Originally Posted by Caligdoiel View Post
    It's a memory leak that showed up with I17 or was exacerbated with Ultra Mode. Disabling your second monitor helps plug the leak. Otherwise the game starts taking up resources at a rate of about 300KB/second. Eventually it maxes out and crashes either to an error report dialog or just to desktop. Arbiter Kim had a thread up about it a while ago but I haven't seen any redname activity on it in a long time.
    Oh is THAT what's happening? I knew it was ATI related, but I wasn't sure what, precisely.

    I get round 'bout an hour, then *boom*. Restart, and play again.
  15. What server are you on? If it's any of the US servers, I (or some other helpful forum denizen) can log in and help figure this out. If it's the Euro servers... well, I'm sure there's still helpful forum denizens, I'm just not one of them in that case.

    We might not be able to help you with the fire thing, but we can certainly help you with the discovering if you're invisible thing.
  16. You don't actually have to create it. You just place it. It's located in the Control items tab.

    It has to go into a control room - I don't believe it'll go into an oversight room with the underpowered startup combo unit.

    You WILL need to make sure you've got sufficient power and control to run it, as well.
  17. I just pay rent for both bases on or around the 1st each month. It's easy to remember.
  18. Quote:
    Originally Posted by Sapphire7 View Post
    What exactly is this setting? I apparently have this enabled, because I was auto-replying to tells.. but I don't know what this setting is, why it is enabled, or how to disable it.
    The "chat hidden" setting is automatic. If your chat window is minimized, turned off, or behind a full-screen something else (such as training), anyone who sends you a PM will receive a note back saying your chat window is hidden. This is simply to let them know you haven't seen their comment and probably won't be making a response anytime soon.

    There is no way to turn this off. However, it only happens when your chat window is hidden in some way - so if you don't want it to happen, size your chat to very small and leave it up.
  19. Quote:
    Originally Posted by Beef_Cake View Post
    Quote:
    Originally Posted by Mystic_Fortune View Post
    That's a good idea, but how would that work with explorations badges (as they all look identical), and gladiators for that matter.
    Good point. I don't know honestly, I will think of something

    I'm just trying to avoid meeting in game, mainly for the GR part hen it goes live, to sit there and look at over 1000 badge and check on the site is going to be real time consuming.
    Instead of screenshots of the ID badge window, just submit screenshots of the badge menu window. That gives all the names, and in a known order.
  20. Quote:
    Originally Posted by War Witch View Post
    Although Manticore still participates in [...] the Message Boards with Cannon Fodder, etc
    Um. Not really, no. He hasn't posted in that thread since... December, I think. Possibly November.
  21. Well, I did a search - and as usual, nothing helpful showed up, so if it's out there, I missed it and do apologize.

    My husband (was) running a Raedon 4850 with two monitors. When i17 dropped, he started crashing at irregular intervals - the kind of crash where you've got the freeze, and Task Manager reports that CoH isn't responding, and if you let it go long enough, you get the nice little notice that the program has encountered a problem and must close.

    I am running a Raedon 5770, and at the time i17 dropped, I only had one monitor. Because my husband spoils me rotten, I was recently upgraded to a pair of 22" screens. Immediately after upgrade, I started having the same sorts of crashes.

    The interesting thing is, it's only with CoH - so I turn to you folks, who might actually have a clue, for help.

    We're both running XP home SP3. We're both on the latest ATI drivers. As far as I know, all our drivers are actually up to date. I don't think we've got that much running in the background (I'm probably worse than he is).

    If I need to run a dxdialog or hijack this or anything else, I'll need someone to please drop me a quick note with slightly more detailed instructions on how - I can do it, I just haven't before.

    Suggestions, comments, thoughts, questions, instructions all welcome, and thank you for any help available.
  22. Quote:
    Originally Posted by CaptA View Post
    I seem to remember chatter here about that tab some time ago, but nothing was ever done with it. I don't think it's all that new.
    The doorways tab has, in fact, been there for about two years or so now (since I started base building).

    There's nothing THERE, but it exists.
  23. Quote:
    Originally Posted by Impish Kat View Post
    Why not just ADD alternate items, then? Seems like it would have taken the same amount of effort as it took to change them. All they would have needed to do was copy the existing art, then add what they wanted and call it a new thing... leaving the original alone.
    Not to mention that all the costume changes should have pointed out the wisdom to this already.
  24. It's the weekend. Copy tool won't get restarted until Monday, most likely.