CelticParadox

Citizen
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  1. [ QUOTE ]
    All right. My impressions.

    1. I heartily disagree, re the "no nappy hairstyles" on the tier one thugs. And moderately disagree on the "make them look the same from one summon to the next." My thuglord uses up her low level gang members like candy. If they survive, they might get somewhere. I solved the naming issue by giving them nicknames like "Snake" and "Face," and decided said thuglord treats those like positions. "Hey Manny -- you're Face on this one."



    They are like candy, get them for a dime a dozen from a bone daddy called Cletus.....






    4. I'm perfectly happy with the ranged preference on thugs. These aren't trained soldiers or even full on gang members like the Skulls. Why should they "brawl with the best of them." Giving them powerful handguns makes them able to stand toe to toe with even superheroes -- but that's essentially all that lets them do it. Besides, it's pretty good range on these pistols. I've found that if I target one of the enemy mobs, do a "attack my target," follow my men to the limit of their range, click on one thug to 'support' him, and then help them gun down the mobs as they come at us, we're able to wipe out frightening numbers of minions before they can reach us. That's very thuggish, to me.


    This is true, and if slotted properly you could snipe pretty effictively with em...



    5. I agree in regards to the upgrade animation. Lose the clip. Let our MMs toss them their second gun. I'm okay with the beam-in tattooed/tank top, though.


    Amen!



    6. I also agree that the thugs should be shooting automatics, not revolvers. Semiautos rule the streets.



    Amen again, when was the llast time you saw an angry mob trying to reload a 6 shooter? Im sorry but these guys are NOT Dirty Harry



    8. Would it kill you to throw in some randomized women as well as men? I mean, is there some guild rule among thugs that they all have to be guys?



    This could be interesting....bunch of angry little j-Lo gangster mammas running around smack talking heroes....could be interesting




    9. Empty Clips has moved completely out of my attack sequence until I get stamina and sufficiently End Reduce it down. I understand there needs to be a tradeoff. I say reduce the damage per shot or move it higher in the power tier -- right now, it's essentially a worthless power. I do significantly better damage over time by sticking to the first two pistol powers and not running out of End.



    I agree here, i think there needs to be some sort of adjustment here, either lower the end cost or drastically up the damage. It does not make alot of sense that the dual wield power does more damage than empty clips, and the end cost is a real defeater when in a pitched battle..




    10. Emphatically agree that pistol goodness needs to move over to Blasters and Corruptors at the least. I'm less sanguine about Pistol Scrappers, because I've spent too much time keeping my enemies far out of melee range with them.


    Could not agree more here, I have been hoping for a pistol blaster/corruptor since coh began all those sleepless nights and blurry eyed days ago. Also the fact is that there is real room for some crazy cool powers there if you could go slightly Equilibrium with the whole set.....mmmmm Gun Kata....



    Thank you, and enjoy the shrimp platter.

    [/ QUOTE ]



    Yay! Shrimp.......mmmmmmfffff
  2. I will agree that the poison set is nice. My highest level MM has poison (27) My main complaint on that is the lack of an AOE heal....but i digress. It would be nice to be able to create a true "Natural" origin toon. On the other hand i would have to say that slotted properly, Dark is the best heal in the game, aside from the other treats inherant in the Dark set, i don't really think anything else stacks up. I mean, what is the point of meatshields if you can't keep them alive long enough to keep the heat off you? I'd really like to see a heal/buff secondary with a dedicated AOE heal, perhaps tossing out medpacks, bunches of steriods, little bags full of non-descript powder etc. Here is the angle, however, perhaps the set could be a buff/debuff set there are certain powers that can be utilized against enemies, "negative impact" drugs for instance, makes them really slow, or not able to aim properly due to the giant purple snorklewacker that is currently trying to sell them insurance etc. There is not really any way to properly animate such a thing (i wish) but the dazed expressions and sudden runs to 7-11 would do nicely.....imagine a Longbow agent leaving battle because he REALLY needs twinkies.


    BTW if red names are listening i have hoards more ideas like this. DISCLAIMER!! most of them suck
  3. I would have to agree with the rest, the whistle could be improved to something else, and i have a few other points...

    1. The equip animation - I would like to see something aside from the Merc animation, It has been said that a can of something or a tattoo artist would be cool. Anything to seperate it from the mercs would be nice....maybe have them smack their heads against a wall or something...

    2. Has anyone else noticed the unusually high end drain on "empty clips"? I agree it should be sufficient but i think as it is it is a bit too much.

    3. When I think empty clips....i want to empty the clips. A 3 shot burst from each gun hardly qualifies. Let's really empty the clips, if that means having less damage per shot and a higher shot count so be it. Im not expecting full auto a la AR blasters but lets count the shells here

    4. The lack of a secondary powerset that really corresponds to the Thug MM. None of the existing ones really suits the Thug powerset, which, let's face it, lends itself to a natural origin. Perhaps a Street Triage idea or Street Doc.....or heck, let's face it...drugs. Have the secondary be healing/buffing via mediactions/stimulants etc.

    5. That being said i think this is a kickass powerset and i love the playability of it......now just give me a pistol set for a corruptor and ill be all happy and shiny

    Celt

    -Still choked about the smoke grenade nerf from coh issue 2