Celestial_Lord

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  1. We're the server with bacon and cupcakes.

    Oh, beware of the guy that leads the Rikti mothership raids on Thursdays. I hear he's a bit... odd.
  2. I've had a villain group on the Champion server for the past few years that's mostly just me. I have a very basic base with four telepads, a mission computer (no longer needed I suppose), and two work rooms with enhancement bins, salvage racks, invention workbenches, etc. It's enough for me. However, the base looks like crap as I'm just not a good designer. :\ I believe the villaingroup's total prestige worth is slightly over 17 million, with 8.6 million of that banked.

    Any advice? Would I be able to hire a base designer, perhaps?
  3. You mean a channel where everyone was an op had op issues? You don't say. Couldn't see that one coming. No sir!
  4. This version of Twilight is much better. And much less safe for work.
  5. Supergroups provide a base with easy access to the other zones, and personal storage.

    That's about it.
  6. Bumpity bump bump.

    I will run two back-to-back Rikti mothership raids tonight, starting at the usual 8:30 P.M. ET / 5:30 P.M. PT start time. See y'all in the War Zone!

    Can y'all believe that this month marks one year that I've been running weekly Rikti mothership raids on Champion?
  7. After four more months of playing this toon almost daily, here is the current build I'm using:

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Celestial Scimitar: Level 50 Mutation Brute
    Primary Power Set: Dual Blades
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Villain Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(40)
    Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(25)
    Level 2: Ablating Strike -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(25), Hectmb-Dam%:50(40), Achilles-ResDeb%:20(43)
    Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(31)
    Level 6: Swift -- Run-I:50(A)
    Level 8: Blinding Feint -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(46)
    Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(34)
    Level 12: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(13)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(17)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal/Rchg:50(19), Numna-Regen/Rcvry+:50(34)
    Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(34)
    Level 22: Vengeful Slice -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(46)
    Level 24: Lightning Reflexes -- Run-I:50(A)
    Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(46)
    Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(42)
    Level 30: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(50)
    Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
    Level 35: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(36), Efficacy-EndMod/Rchg:50(36), P'Shift-EndMod/Rchg:50(39)
    Level 38: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(39)
    Level 41: Kick -- Acc-I:50(A)
    Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
    Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 20.2% Defense(Smashing)
    • 20.2% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 24.3% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 8% Defense(AoE)
    • 32.5% Enhancement(RechargeTime)
    • 10% Enhancement(Heal)
    • 42% Enhancement(Accuracy)
    • 10% FlySpeed
    • 140.6 HP (9.38%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 12.7%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 6.05%
    • MezResist(Terrorized) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 22% (1.38 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 10% RunSpeed



    Code:
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  8. Celestial_Lord

    Big Blue Cake

    Happy birthday, Cobalt!
  9. Quote:
    Originally Posted by Master-Blade View Post
    They changed the way the site works. They now ask you to sign up. Also, you must verify your new account through e-mail response within 3 days or it gets deleted and you'll have to re-sign-up the next time again.
    Ugh. Sign up just to download one file? No thanks. I suppose I'll stick with the Issue 15 version until Going Rogue at least. Thanks for the information.
  10. I've used the VidiotMaps Map Overlay for a few years now. I currently have installed the version dating back to Issue 15, and decided it was time to update to the newer Issue 17 version. Except, every time I try to download it from the VidiotMaps web site, it says that I do not have permission to download? I'm not a member, but I've never had trouble downloading the Map Overlay file before...
  11. Personally, I'd skip the nuke. A Force Field Defender without any endurance isn't very useful.

    Also, like DrMike suggests, Positron's Blast is the way to go for Repulsion Bomb. It's basically an attack in your primary.
  12. Here is my Dual Blades / Willpower Scrapper build. Any advice?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jack Scimitar: Level 50 Mutation Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(31), KntkC'bat-Knock%:35(37)
    Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(7), Numna-Regen/Rcvry+:50(31), S'fstPrt-ResDam/Def+:30(37)
    Level 2: Ablating Strike -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(5), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(31), Hectmb-Dam%:50(40), Achilles-ResDeb%:20(43)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(11)
    Level 6: Swift -- Run-I:50(A)
    Level 8: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(43)
    Level 10: Indomitable Will -- EndRdx-I:30(A), Ksmt-ToHit+:30(11), LkGmblr-Rchg+:50(13)
    Level 12: Combat Jumping -- DefBuff-I:50(A)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
    Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
    Level 18: Blinding Feint -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(46)
    Level 20: Quick Recovery -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(34)
    Level 22: Vengeful Slice -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(46)
    Level 24: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(25), TtmC'tng-ResDam/Rchg:50(25), TtmC'tng-EndRdx/Rchg:50(36), TtmC'tng-ResDam/EndRdx/Rchg:50(42), TtmC'tng-EndRdx:50(46)
    Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(50)
    Level 28: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Rchg+:50(36)
    Level 30: Kick -- Acc-I:50(A)
    Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
    Level 35: Resurgence -- EndMod-I:50(A)
    Level 38: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- EndMod-I:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(45), P'Shift-End%:50(45)
    Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 18.6% Defense(Smashing)
    • 18.6% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 5.81% Defense(Energy)
    • 5.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 26.8% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 47.5% Enhancement(RechargeTime)
    • 60% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 15% FlySpeed
    • 235.9 HP (17.6%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 8.8%
    • 4% (0.07 End/sec) Recovery
    • 56% (3.13 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 15% RunSpeed



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  13. See y'all in the War Zone in a little over two and a half hours.
  14. Personally, I'd slot for damage. Outside of buffing your teammates every three to four minutes, all you're going to do is blast, so might as well make it count. Well, for as much as Defenders' attacks can count. :P
  15. Hrm. Okie, so if I get what you and Postagulous are saying, I'd be better off leaving the melee / smashing / lethal defense to Divine Avalanche, and concentrate on ranged / energy / negative / fire / cold in IO bonuses?
  16. Yes, and my Melee / Smashing / Lethal defenses are significantly higher.
  17. Quote:
    Originally Posted by Postagulous View Post
    Wow, that's some expensive stuff.

    Here's my gal. You'll notice the odd levels on her enhancements as this is not a plan but an as-built. I'm planning on changing some things around, so this is not at all perfect.

    That said, I think she cost less than 400m to make and her def is significantly better than the build you posted.

    Set Bonus Totals:
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 14.9% Defense(Energy)
    • 14.9% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 8.94% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 5.4% Max End
    • 17.5% Enhancement(RechargeTime)
    • 32% Enhancement(Accuracy)
    • 80.3 HP (6%) HitPoints
    • MezResist(Immobilize) 4.4%
    • 20% Perception
    • 5.5% (0.09 End/sec) Recovery
    • 30% (1.68 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 30% RunSpeed
    ... It doesn't appear that your defense is significantly better to me, or better at all for that matter.
  18. Happy birthday, Gattaca!

    ... Dang whipper-snapper...
  19. I'm working on a Katana / Willpower Scrapper build for PvE. Any advice would be appreciated.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(13), Hectmb-Dam%:50(39), Achilles-ResDeb%:20(43)
    Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(7), S'fstPrt-ResDam/Def+:30(13)
    Level 2: Flashing Steel -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(43)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(11), Numna-Regen/Rcvry+:50(33)
    Level 6: Swift -- Run-I:50(A)
    Level 8: Divine Avalanche -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(43)
    Level 10: Indomitable Will -- EndRdx-I:50(A)
    Level 12: Combat Jumping -- DefBuff-I:50(A)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
    Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
    Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal/Rchg:50(19)
    Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(34)
    Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(23), P'Shift-EndMod:50(23), P'Shift-End%:50(34)
    Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
    Level 26: The Lotus Drops -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(46)
    Level 28: Soaring Dragon -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(46)
    Level 30: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(31), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-EndRdx/Rchg:50(37), TtmC'tng-ResDam/EndRdx/Rchg:50(42), TtmC'tng-EndRdx:50(46)
    Level 32: Golden Dragonfly -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(50)
    Level 35: Heightened Senses -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(42)
    Level 38: Resurgence -- EndMod-I:50(A)
    Level 41: Kick -- Acc-I:50(A)
    Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
    Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 14.9% Defense(Smashing)
    • 14.9% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 5.81% Defense(Energy)
    • 5.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 24.9% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 60% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 40% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 220.9 HP (16.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 8.8%
    • 4% (0.07 End/sec) Recovery
    • 68% (3.8 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  20. The only blue side AT I like are Scrappers. I generally find the red side ATs superior, especially Brutes, Corruptors, and Masterminds for me. I just wish Corruptors would get Force Field. :P However, I prefer the blue side zones (I admit, the drab of the red side zones wears on me), and it's easier to find teams blue side, so that's usually where I play. Once Going Rogue hits, I plan on rolling a lot more red side ATs and bringing them blue side.
  21. Tankers are really pretty much only needed now for Hamidon raids, STFs, and I guess soon LRSFs.
  22. What AT and power set combinations would be "best" for farming Borea missions in the Rikti War Zone?