Catwhoorg

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  1. Catwhoorg

    Defender Debate

    As disclosed all 9 Traps powers are useful solo

    Now Time Bomb I'd argue is pretty impotent period (as compared say to the Omega Maneuver), but if it is going to be used it will be used far more solo than teamed.
  2. Catwhoorg

    Defender Debate

    Quote:
    Originally Posted by hedgehog_NA View Post
    Most of a defenders primary does nothing for him solo, yet a controller solo can buff his pet to hell and beyond. That is a force multiplier also. If your controller isnt a force multiplier on teams, you arent doing it right.
    Most ?
    Useful when solo (60/81)
    Infrigidate
    Snow Storm
    Artic Fog
    Debumb
    Sleet
    Heat Loss
    Twilight Grasp
    Tar Pacth
    Darkest Night
    Howlight Twilight (Stun and -regen
    Shadow Fall
    Fearsome Stare
    Petrifying Gaze
    Balck Hole (arguable more useful solo than on a team)
    Dark Servant
    Heal Aura
    Recovery Aura
    Regen Aura
    Personal Force Field
    Force Bolt
    Detention Field (*same as Black Hole)
    Dipersion Bubble
    Repulsion Field
    Repulsion Bomb
    Force Bubble
    Transfusion
    Siphon Power
    Repel
    Siphon Speed
    Inertial Reduction
    Transference
    Fulcrum Shift
    Rad Aura
    Rad Infection
    AM
    Enervating Field
    Lingering Rad
    Choking Cloud
    EM Pulse
    Sonic Siphon
    Sonic Cage (* same as Black Hole)
    Sonic Dispersion
    Liquefy
    Gale
    Snow Storm
    Steamy Mist
    Freezing Rain
    Hurricane
    Thunder Clap
    Tornado
    Lightning Storm
    Entangling Arrow
    Flash Arrow
    Glue arrow
    ICe Arrow
    Posion Gas Arrow
    Acid Arrow
    Disruption Arrow
    Oil Slick Arrow
    EMP Arrow

    Not useful Solo (21/81)
    Ice Shield
    Glacial Shield
    Frostwork
    Heal Other
    Absorb Pain
    Resurrect
    Clear mind
    Fortitude
    Adrenalin Boost
    Deflection Shield
    Insulation Shield
    Speed boost
    Increase Density
    Mutation
    Fallout
    Sonic Barrier
    Sonic Haven
    Disruption Field
    Sonic Repulsion
    Clarity
    O2 Boost


    Useful when solo Boosts up to 69/90 come I16.

    'Most' is simply inaccurate.
  3. Catwhoorg

    Defender Debate

    Quote:
    Originally Posted by EnigmaBlack View Post
    (which end up out damaging defenders). .
    Please show your working for something other than the fire/kin edge case.
  4. Catwhoorg

    Defender Debate

    Quote:
    Originally Posted by hedgehog_NA View Post
    wow, a controller with no secondary. I didnt think you could make one.
    What controller secondary has a direct damage power ? (Rad with fallout is the only one I can think of)

    Note the defender numbers are also unbuffed in that case by their own primary, and will generally be buffed more than the troller ones.
  5. Catwhoorg

    Defender Debate

    Quote:
    Originally Posted by Darkest View Post
    Yes, indeed I do. I acknowledged what you said...And then made a separate point, which was essentially something I've said earlier "Why invite a Defender when you can invite a Controller?".
    Why invite a controller (who outside of a few edge case do sub-par damage to defenders) when you can have stronger buff/debuff and damage ?

    <edit>

    Take a Ice troller - unenhanced numbers

    Chillblain 30.6 Damage (ST)
    Block of ice 30.6 damage
    Frostbite 9.18 AOE
    Flash Freeze 6.12 AOE

    Now containment can leverage that 30.6 to 61.2 if you have the target mezzed

    Take a /Ice Defender
    Ice Bolt 36.1
    Ice Blast 59.3
    Ice Breath 50.6 (Cone)
    Freeze Ray 3.61
    Ice Storm 116.8 (AOE)
    Bitter Ice Blast 82.4
    Bitter Freeze Ray 47.7

    Ice blast (the 2nd power) is about equivalent to the best damage output you can expect from an ice troller, and thats assuming you slot the hold for damage rather than control.

    /Ice blast has far superior AOE damage (yay for teaming) and even has decent control (2 holds plus slows)
  6. Catwhoorg

    Defender Debate

    Not at all. Adding a defender you have added effectiveness to the whole team (through buff/debuffs and the like)

    Add a Scrapper you have added damage, but not mutliplied the other team mates.

    Do you actually understand the phrase 'force multiplier' ?
  7. Catwhoorg

    Defender Debate

    Not at all. Tankers and scrappers stack in a linear manner. Add a scarpper you have added a scrapper

    Blasters are close to linear. Defenders and controllers act in a multiplicative manner. They force multiply the whole team. Add a defender and you have added effectiveness to the whole team.

    8 defenders can do anything in this game, usually far safer and faster than any sort of mixed team
  8. Catwhoorg

    Defender Debate

    Defenders make every other AT unecessary, and they get more and more potent the more you force mutliply with them
  9. Yes to all of those stacking (the only non-stacking sonic is sonic siphon which doesn't stack withitself but does with all other -res)

    Players and critters have a minimum Resistance of -300%.
  10. Same here. Returned to the bad way on Triumph
  11. Quote:
    Originally Posted by Sentry4 View Post
    Never seen a proc'd out claws scrapper eh? 2-3 acc/dmg HOs and 3-4 procs. It's damage will be insane.
    For my single target chain
    Strike ToD proc, Gladiators Strike Proc
    Slash Lady Grey proc, Hecatomb Proc
    Follow-up ToD Proc
    Focus Explosve Strike Proc, Apoc Proc

    Basically on average I get 1-2 procs per run through. (The Purples have a high proc chance for greater damage)
    Also single target:
    Air Superiority ToD proc, Gladiators Strike Proc

    Spin, Eviscerate and Shockwave each have a proc or two as well.

    Its similar to the old Dark Melee Buzzsaw build, but actually much easier to achieve
  12. The level range is actually very tight (39-41), and this is a long standing issue with this trial.
  13. The 2 billion inf cap is fairly well known at least within the market forums, but is not to my knowledge documented anywhere in game.
  14. Catwhoorg

    Ebil at Last

    click on 'powers', at the top of the tab is combat attributes

    scroll through the list of what you want to monitor and right click on them, and choose to monitor, it creates/adds to the little in screen window.
  15. Quote:
    Originally Posted by ClawsandEffect View Post

    To sum up:

    Buying prestige with influence: No problem
    Buying influence with real money to fund it: Problem
    excellent summation.
  16. Im not fixed on granite in its current form, and would much prefer something more akin to the other armours.
  17. Quote:
    Originally Posted by MOUT__ View Post
    I used to be part of a VG that had a theme of mercenaries-for-hire... other VGs would contract with us to earn them prestige, we'd have a number of mercs join their VGs for however long it took, and get "paid" from the infamy they gave our officer for the service... was a lot of fun.
    I remember a couple of groups like that. Great concept of villanous mercs for hire
  18. Of course the former #2 (the rivals) could be doing all boss AE farm, or even if perstige matters fighting certain AVs in AE missions that give huge rewards (Lord Recluse springs to mind).

    Making a great deal of prestige fast isn't hard in a decent sized group, its just matter of knowing what to do.
  19. Cannot access Wentworths

    2.45 EDT on 9/11/2009

    Tried a few times, waited then tried again.

    Then confirmd in game that it wasn't just my character
  20. Quote:
    Originally Posted by LimitingFactor View Post
    If You Have Taken Vengeance:
    dead teammate's name.

    Step 4: Laugh maniacally as your team becomes effectively invulnerable. (Optional: Rez the dude you popped vengeance off of)
    You missed 4b Fire off fallout, then the optional rez
  21. Quote:
    Originally Posted by Tatmia View Post
    Felicia is ossum.
    Truff!
  22. Quote:
    Originally Posted by Kitsune Knight View Post
    /hideall and /unhideall
    Yep. Works great
  23. There has been no Dev comment about it being an exploit, unlike say the HO one (using defdebuff instead of defbuff)
  24. Yes overslotting in Stamina is perfectly reasonable when trying to make a exemp build
  25. http://paragonwiki.com/wiki/Exemplar...n_Enhancements

    shows the math

    For exemping down to level 20 consider frankenslotting level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs. This is due to the minor bonus threshold (anything at 20% or below is unaffected by exemping to 21)

    Taking a ranged attack and slotting:
    Quote:
    Ruin - Accuracy/Endurance/Recharge: Level 40
    Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    Devastation - Accuracy/Damage/Recharge: Level 43
    Thunderstrike - Accuracy/Damage/Endurance: Level 43
    Thunderstrike - Damage/Endurance/Recharge: Level 43
    Thunderstrike - Accuracy/Damage/Recharge: Level 43

    gives a total bonus of: 93.18% Accuracy, 93.57% Damage, 76.8% Endurance Reduction and 93.18% Recharge Reduction at full effect from level 21 to 50.