Catwhoorg

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  1. Wave 1 - Upon opening the door to the reactor
    Wave 2 - 1 minute mark
    Wave 3 - 3 minute mark
    Wave 4 - 6 minute mark
    Wave 5 - 8.5 minute mark (Comes 30 seconds early)
    Wave 6 - 12 minute mark
    Wave 7 - 15 minute mark
    Wave 8 - 18 minute mark
    Wave 9 - 20 minute mark (Comes 1 minute early)
    Wave 10 - 24 minute mark
    Wave 11 - 30 minute mark

    Thos timing are per the wiki page.

    For sure the final wave is a longish wait (6 mins) and alwasy comes spot on the 30 min mark for us.


    I certainly have no issues finishing this trial sucessfully, I haven't failed it in over 4 years. However thats running with experienced players usually with the core of the team from a single SG.

    I see people, fairly frequently complaining in game that this trial is 'too hard'.

    I knwo a long time ago (pre-buyout) the Devs stated a target 70% sucess rate for the trial was thir goal. I have no idea what the current rate is, but I am wary of increasing the difficulty of it based upon the ability of well oiled teams to get through with little or no issues.
  2. Catwhoorg

    PvP Sets

    In addition the Set bonuses work when exemplared, just like purple sets.
  3. Catwhoorg

    what is this?

    The Slammer and the Hammer (and the revolver) do some very serious damage if you get some +damage buffs going.
  4. Welcome Kim.

    Nice to see a redsider here.
  5. We have 3 of those, available from Warburg.

    Two of which for sure violate international treaties (Nuclear and chemical burn), the 3rd I am an 95% sure does (Bio Mutagens)
  6. Awesome, thanks Archie.

    The new options are great
  7. 1) Thats suggest the marketing ploy 'loyalty through thick and thin' has some merit

    2) WoW hate is over done. Its a decent enough game, but for sure not my cup of tea. So any hate that comes, just let it pass.
  8. Quote:
    Originally Posted by Minotaur View Post
    They did actually split the servers East/West coast on one occasion for maint, can't remember why, may have been the name purge, but anything that affects the market has to take all of them down including the European servers which are physically in Germany.
    The last time I recall the West/East Split was the major hardware upgrades early last year.
  9. Thanks for that extra info, and correction.
  10. Quote:
    Originally Posted by TRTerror View Post
    Then i must i have misunderstood how gm scaling works. I have always thought they scale to vwhatever level you are.
    In terms of the damage you do to them, or they to you this is essentially correct.

    In terms of some of their other factors, such as HP, this is an intrinsic property related to their 'level.

    It is this reason why at Halloween, peopel tended to Hunt Eochai in lower level zones, Such as Talos to spawn a Jack rather than PI. The Eochai (Talos) was more vulnerable to debuffs and had lower HP than the Eochai (PI)

    Winter Lords certainly used to have a similar effect, the AP/galaxy ones were much easier to take down.
  11. Data Chunk Incoming:

    Code:
    Level	Inf - No Sg	Inf SG	Recipes	Salvage	Total Drops	
    5	8	8	0	44	44	85%
    10	12	12	14	44	58	83%
    15	30	30	25	44	69	70%
    20	35	35	76	44	120	77%
    25	67	60	94	44	138	67%
    30	147	74	155	44	199	57%
    35	300	150	228	44	272	47%
    40	624	312	343	44	387	38%
    45	1067	533	801	44	845	44%
    50	2006	1003	2056	44	2100	51%
    The 10-25 number are based on a Pre-I16 analysis, I haven't added the increased xp/inf for lowbies into my sheets yet.

    Level - mob level defeated at even con
    Inf No SG - inf dropped out of SG mode
    INF SG - inf from defeat in SG mode
    Recipes - inf from vendoring all Recipe
    Salvage - inf fromvendoring ALL salvage
    The percentage at the end is the inf earning from the drops, compared to the inf earned outside of SG mode.

    Those are all vendor values

    Taking a level 50 for example with the following tweaks.
    Rare salvage sold at 500 000 inf (under estimate), common and uncommon at vendor rates
    1 in 10 uncommon recipe sells for 1 million
    1 in 5 rare sells for 2 million
    Common recipes vendored

    Those sale prices are a significant underestimate in both rate and price in todays marketplace.

    That shifts the recipe coloumn up a touch to 2832, and the salvage up to 1459
    Total drops is 4291, meaning 68% of the inf value of minion defeats is from the sales of the drops, rather than the raw inf.

    (oh and for the full team situation its 46% of the inf per minion is from the sales under those conditions, just to have that comparison in here.)

    And here is the key, if prices skyrocketed as long as someone is actively engaged in the market, and by that I mean selling their drops at the 'going rate' their income compenstates to a large extent automatically and without any chnage in behaviour.

    That scenario above. Lets add a factor of 10 to the sold recipes.
    1 in 10 uncomon for 10 million
    1 in 5 rare for 20 million
    Rare salvage for 5 million

    Everything else still at Vendor rates

    Recipes go upto 9858
    Salvage to 14315
    Total goes upto 26179

    That is a direct earning rate more than doubling. Now how far this extra inf goes depends very much on your spending habits, versus the fixed costs of SO/common IO it goes further. Cheaper sets for frankenslotting is the same.

    It is only if you slot heavily with the 'inflated' sets, that your inf doesn't go as far.
  12. Quote:
    Originally Posted by Lemur Lad View Post
    On a good team (or even an awesome solo character) you can run to the Smash and Grab location and trip all the alarms at the same time. It's like getting an entire mission's worth of foes coming straight to you. How can you beat that?
    My Necro/dark would do this solo, was simple carnage.
  13. Catwhoorg

    Buff AR

    I have both AR and Archery at 50, and in no way shape or form is AR outclassed if nothing else for this simple reasons.

    Rain of Arrows, is an awesome power but if a team is rolling it basically very hard to use effectively, unless you operate ahead of the team.

    Full Auto, select a critter in the middle of the group and go, damage starts immediately.

    I play either depending upon the mood, but the AR guy is certainly easier to use and more effective on most high level teams I play on.
  14. I doubt I'll have more than a few hours in game over the 4days.

    I'll be playing for XP on a few lowbies not marketeering this time.
  15. PVP IOs I can see a large rise, but the recent trend is down

    Purples, spiked highly, but with folks being out of the AE, the prices are coming down, and pretty fast.

    What exactly has gone up so fast and has not shown signs of coming back down ?


    Most set IOs I slotted since the AE came out were actually cheaper to buy than before.


  16. (That should be a clickable thumbnail)

    Fun Run with my little Energy Blaster.

    Between the Burn from Sister Flame and some knockback to keep him from attacking back, the evil brother was taken out easily.
  17. Quote:
    Originally Posted by peterpeter View Post
    Anyhow, I'm not advocating in favor of anything, or complaining about anything. I'm more trying to anticipate. I could be wrong, but I suspect that the devs are not entirely pleased that our in-game currency is being compared to Zimbabwe's. I suspect that they would like to see the numbers made smaller while the actual wealth stays the same.
    With the greatest possible respect to Heraclea, that analogy is an exaggeration, in fact I'd even go as far as to say a wild exaggeration, and can safely be passed over.

    Prices routinely doubling in under 24 hours (as in November 2008 in Zimbabwe). Not here, not by a long shot.
  18. I have been running quite a lot of council in Grandville papers +0/set for 6.

    This gets bosses about every other mob on CoT and Carnies, but I haven't seen a council boss apart from the mission one
  19. Whips have been hinted at as being 'related to' Demon Summoning by BABs.

    Wait to see what GR brings.
  20. 3 recharges in resurrect is a little overkill.

    Id suggest moving one to regen aura, and then add at least one range to recall, if you go to the Shard for the TFs
  21. Catwhoorg

    All Scrapper STF

    Quote:
    Originally Posted by New Dawn View Post
    I've heard of it being done once, on a test server and that was it. Edit: I've seen nothing on anything more than that. An all Scrapper Mo would be nice, has an all 1AT Mo been done before? I ask because I think we are more than capable of it.
    Defenders and controllers have single AT Master STF on live to my knowledge
  22. Unless via a bug, there will be no-one with this badge.

    Each successful run of the CoP got you an item of power.

    IIRC the maximum a SG can have is 5, and you can't delete them.

    Ergo the maximum legitimate progress from the single cycle the Cathedral was active will be 5/20


    If the Cathedral ever comes back, the whole system will be overhauled and thus some of the details known right now maybe in error.
  23. Quote:
    Originally Posted by Sharker_Quint View Post
    didn't we learn our lessons when all people were doing was farming AE tickets? prices rise.
    i would rather have the infl/inf to prestige exchange improved to create a better infl/inf sink.
    Though a good part of that was the increase in inf creation.

    If you are removing inf by the creation of tickets there would be a difference.
  24. Quote:
    Originally Posted by Aggelakis View Post
    You're thinking about the Council hunt in Wolfs Throat. The turrets don't spawn inside Wolfs Throat.
    You get anti-personnel pop-ups there, but the hunt is in the 'council base' area, so they dont count

  25. Quote:
    Originally Posted by Mngwa View Post
    Sorry,this might be a bit off topic, but I don't want to start a new thread for it, and it does involved Broadsword.

    Head Splitter for BS Stalkers accepts Melee Damage IO sets. On my Scrapper it was PBAoE. Is this working as intended, or did they change it around for Scrappers too?
    Stalkers power do tend to be tweaked a little.

    Eviiscerate (claws) became single target such that the stalker can get the critical from hide. I believe headsplitter got the same treatment (and Mids suggests this), but I dont have a BS Stalker to confirm