Catwhoorg

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  1. I'll take 100 million Triumph Blueside.
  2. As has been said, they are not the same.

    The consensus opinion* in regulars in this area is that a merge would be a good thing overall for most people who use the market.



    *consensus meaning there are dissenters, but they are few. It
  3. Play windowed.

    Click on a different window during the countdown
  4. Quote:
    Originally Posted by ReclusesPhantom View Post
    As long as we don't have to put up with those Loyalist pigs after being defeated, it's bad enough here on the boards
    So you admit that defeat is inevitable....

    There you go proof if any was needed the Resistance are insane
  5. Which server?

    I would comment that all are trading on the market fairly frequently.
  6. I refer the honorable OP to the reply Bill gave some moments ago.
  7. Catwhoorg

    Hami's

    The reward pop up is:

    Merits (IIRC 52 right now)
    Random HO
  8. Catwhoorg

    Hami's

    Endoplasms go great in Dark Servant too, for the same reasons.
  9. Quote:
    Originally Posted by Judgement_Dave View Post
    Hasn't ER just been mentioning the last 6 issues as rubbish? Or did I miss somewhere where they said last 7?
    I put I10 out there as the baseline.
  10. Veron von grun has several amps with almost exclusively DE 'Rocks'

    As long as you can zap the enimators, they go fairly fast.
  11. Costume combinations is ridiculously high, tens if not hundreds of millions.
    More if you count colours.

    AT (prim and sec only)
    Blaster 9x6 = 54
    Controller 7x9 = 63
    Defender 10x9 = 90
    Scrapper 9x8 = 72
    Tank 8x10 = 80
    Kheldian = 2
    Heroside AT = 361

    Brute 10x9 = 90
    Corr 9x10 =90
    Dom 6x7 = 42
    MM 5x8 = 40
    Stalker 9x7 = 63
    VEAT = 2
    Villainside AT = 327

    MM obvious get demon summoning in GR.
    Doms really need more variety as well
  12. The last one I ran solo was on my fire troller. Heck I stepped afk for a couple of mins. Hotfeet and the imps dealt with everything that spawned without any intervention
  13. I have never failed to be able to get a group if I wanted, even 3-4 players isn enough to get the EBs out.

    I have also frequently taken part in the events when on a flashback solo, so the invasions are accessible to soloists. (Banners not so much)
  14. Thanks Sam, that post was written over the course of a good 30 mins, with constant interuptions. He slipped through.
  15. Catwhoorg

    Linked teams

    Quote:
    Originally Posted by je_saist View Post
    .

    I dimly recall multiple teams being able to work towards a single goal before... wasn't that in Cathedral of Pain?
    Yes depending upon which version (I tested 3 different ones) between 20 and 24 was the maximum for the 'raid'
  16. Catwhoorg

    Linked teams

    Request is typically used for this in my experience

    Its a decent enough Idea, but I can think of better things that coding time could be used for.
  17. Catwhoorg

    Hami's

    They offer better raw enhancement amounts than most IOs.


    they Ehnace different things.

    for example my rad defender can slot 3 tohit/defence debuff/endrec in Rad Infection
    Soft capping all 3 properties in just 3 slots. It is impossible to do that with any IO

    The other example I use
    Follow-up 3 acc/dam 2 tohitbuff/recharge 1 tohitbuff endrec - the equivalent of 12 slotting the power with SO.

    http://paragonwiki.com/wiki/Enhancem...ncement_Values
  18. Some dates:

    3Q 2006 GVE edition
    (4Q 2007 NCsoft buys the Cryptic portion of the Franchise)
    1Q 2009 Mac edition
    2Q 2009 Architect Edition
  19. I have little doubt the devs could churn out a mission a day.

    However, at that rate they would be about as meaningful as the current paper missions, just in 3-4 mission 'throwaway' arcs with little tie to the story of the game.

    Good content takes much more creative effort
  20. Issue 10 Content
    5 Arcs
    Leventera 6 missions (Introduction) and 3 missions (Ben decker)
    Serpent Drummer 7 Missions
    Gaussian 6 Missions
    Dark Watcher 6 Missions

    1 repeatable contact (Borea)
    1 TF (5 Missions)

    Issue 11 Content:

    The Pilgrim (4 Missions)
    Lazarus (4 Missions)
    Tesseract (3 Missions Villains only)
    Twlight's Son (4 Missions Hero only)
    Silos (Hero) 5 Missions
    Silos (Villain) 3 Missions


    Issue 12 Content
    Hero
    Montague 5 Missions plus Fedex and crafting
    Percy Winkly 5 Fedex and Door

    Villain
    Ashley McKnight (i) 5 Fedex and Door
    Ashley McKnight (ii) 3 Missions
    Darrin Wade 5 Missions

    Both
    ITF 4 Missions
    Repeatable contact

    Issue 13
    Mecedes Sheldon 3 Hero Arcs (10 missions plus a couple of hunts)
    Mecedes Sheldon 1 Villain Arc 2 Missions, plus a hunt and 2 Fedex

    Daedalus 2 arcs 6 Missions
    Sister Airlia 2 arcs 6 Missions


    Issue 14
    AE intro (not really an arc but an amazingly well put together tutorial, I hope GR's new tutorial is of this standard)

    Issue 15
    Barracuda SF and Khan TF

    Issue 16
    No new 'dev content'

    So had ER said the last 3 Issue had been light on content, I could have actually agreed, but I fully understand that the content Devs will have be working on GR during that time.
    (A few bones thrown to us in that time would have been great I admit)

    Issues 11, 12 and 13 were on a par with 10, 8, 5, 3 and ahead of Issue 9, 6, 4.

    I7 added the 40-50 redside content
    I2 added a lot (Hollows, Eden, Shard)
    I1 added the 40-50 blueside
  21. Quote:
    Originally Posted by Carnifax View Post
    Him, obviously. Also, remembering how NCSoft dealt with their EU Mod team for the most part, me.

    Also the point about how NCSoft changed their results reporting a while back is well made. It obfuscates the overall population in the game behind a nice whirling cloud of microtransaction payments (and we do know that CoH has always had dedicated users who tend to buy the packs). So realistically they don't tell you anything about the overall population of the game. And they certainly don't tell you much about the EU side.
    NCsoft went form releasing far more information than their competitors to something more closer to the industry norms about any individual game for a publically traded company.

    Personally, I liked that we could track the numbers, but gievn that the industry did not rise to the higher standard it really was only a matter of time before such information was pulled.

    Thinking it is about COX is simply amazing, compared to the losses in revenue and subs from Lineage and LII.
  22. Quote:
    Originally Posted by Deadedge View Post
    Something a lot of people forget:

    When WoW came out (just a few months after CoH), the boards were awash with, "WoW's going to kill the game!" or various permutations of that...5 years on, CoH is still here. If WoW didn't kill CoH, what can?
    Admitedly that was rather a lean time. I can recall several SGs that didn't make it through that rough patch and out the otherside.

    Some good came of it however, I joined my current coalition SGs because of that. Then as COV came along we grew and expanded the coalition. That which did not kill my interest, just made it stronger. I was active and took steps to make my game play time more enjoyable.

    The point is very sound. WoW didn't kill us, and if we can survive that we can survive just about anything as long as development remains active.
  23. My Cold Defender loves her little flying Ice Crucifix.

    The +def adds a decent chunk of survivability.
  24. That needs more MWA HWA HUA HA